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PC GAMES VAULT 



THEMUQUERADE 

REDEMPTION 

Stunning visuals and unrivalled 
gameplay in this classic RPG 



FINITIVE REVIEWS 



O TINY COMPO: A'/ 'inliny lo lolktor.' ho.v f)o you kill a vHm|)irfr'' 

IF YOUR COVERMOUNT IS MISSING PLEASE CONSULT YOUR NEWSAGENT 



PLUS! FREEUNCER • ilUCE • NEOCRON • METHL GEM SOD • COUNTER-STRIKE 6.5 • TRIIES 2 • 

xissmiwn-iiORiEwoRiiiCAimYSM-wiuiuiiim oucx&white 



[PORT PRICE £4.99 Bf424 



Are you aiaccomplished 







Grand Prix 3 has won f he" race... 
setting the Formula One benchrfiark 
for years to come. Other developers 
might as well give up now." pczone 















Ill 





C& ISSUE #92 AUG 2000 



"1 




ONLINE The start of a massive dedicated online section. High-speed Internet 
accounts are nearly here, and there are a lot of very good reasons to get connected. 



COUNTER-STRIKE 6.1 Review of 
the world's most popular mod. 




GROUND CONTROL Another RTS 
heavyweight takes to the ring. 




MOTOCROSS MADNESS 2 Sick stunts 
and radical action, duude. 



y r OPEN TENNIS 2000 Euro 2000 is over ' 
I w and Wimbledon's here. ' 



DEUS EX Believe the hype. This is 
from the legendary Warren Spector. 



PCZC0N1ENTS 



We take a look at ttie games we're 
getting unnaturally excited about 

38 PC ZONE E3 AWARDS 

Drool over the games that are going 
to set the world on fire over the next 
two years, including: 

BUCK & WHITE. ESCAPE FROM 
MONKEY ISUND.XCOM 
ULMNCE. ALICE. DONGEON 
SIEGE. B-17 2 -FLYING 
FORTRESS. HUO. RETURN TO 
CASTLE WOLFENSTEIN AND 
FREELANCER 

44 DEUS EX 

Welcome to the game of this year. It 
looks like Warren Spector has conjured 
up another epic. We playtest the first 
five levels of the game 

48 KISS PSYCHO CIRCUS 

Forget the rock band and look forward 
to an all-action take on the first-person 
shooter 

50 HOMEWORLD: CATACLYSM 

Get lost in space witt) this standalone 
expansion pack, courtesy of Counter- 
Strike coders Barking Dog 



The most definitive reviews section around. All tlie latest and greatest PC games 
(and, of course, some of the worst) come under tiie cynical PC ZOfff microscope 




NEW GAMES 
56 VAMPIRE 
62 GROUND CONTROL 
66 MOTOCROSS MADNESS 2 
70 OPEN TENNIS 2000 
73 METAL FATIGUE 

75 EMPIRE OF THE ANTS 

76 WARLORDS BATTLECRY 

79 FLYING HEROES 

80 DRACULA: RESURRECTION 

80 PGA CHAMPIONSHIP GOLF 2000 

81 CRICKET 2000 

82 ULTIMATE GOLF 
82 CROSSCRAZE 
82 TROPHY BASS 4 
82 CUECLUB 



SUPERTEST 

84 ACTION/ADVENTURE GAMES 

Indiana Jones, Lara or David Bowie? Wtio 
Is tlie action liero of the 21st Century? 
The ZONE team argue the toss 

BUDGET REVIEWS 

93 RESIBENTEVIL2 

93 REQUIEM: AVENGING ANGEL 

94 THE BIGGEST NAMES. 
THE BEST GAMES VOL 3 

94 PODGOLB 

94 V2000 

94 PANBEM0NIUM2 

94 INTERNATIONAL RALLY 
CHAMPIONSHIP 

READERS' REVIEWS 

96 FEEDBACK 

We've stirred-up a hornet's nest with our 
review of GmsA/p.'Tliankfully you're all 
on our side. Soldier Of Fortune is stiW 
making the headlines, along with Need 
For Speed Porsclie 2000 



News, previews and reviews on tlie here 
and now In the world of online gaming 

NEWS 

99 ULTIMA WORLOS ONLINE: ORIGIN 

100 JUMPGATE 

101 ANARCHY ONLINE 

102 NEOCRON 

103 DARKAGEOFCAMELOT 

REVIEWS 

104 EVERQUEST: RUINS OF KUNARK 

105 ULTIMA ONLINE: RENAISSANCE 

106 COUNTER-STRIKE V6.1 

107 INFILTRATION V2.7 

108 ALIENS VS PREDATOR: GOLD 
EDITION 

109 ACES HIGH V1.02 
109 Q3JAILBREAKV2.2 



4 PGZONE 092 MIG 2000 




Kamp/reallows us to act 
out a fantasy most 
people have: to be a \ 
monstrous killer rather i 
than a helpless victim, j 
It is a fantasy of dark \ 
forbidden power 



VAMPIRE: THE MASQUERADE - REDEMPTION The best-looking RPG of all time, by a neck. This is the game by which all future RPGs will 
be judged. Check out this early contender for Game Of The Year in our massive six-page review. 



CONTENTS 



ON THE CDs 




MADNESS 2 



FLYING HEMES 
GROUND CONTROL 
WARLORDS DATTUCRY 
STAR TREK: ARMADA 
DIE HARD TRIL0GY2 

CUECLUB 
COMBATMISSION- 
BEYOND OVERLORD 

ALL THE BEST GTA2AND 
TA: KINGDOMS ADD-ONS 



TROUBLESHOOTER I ENDZONE 



Quite literally the most definitive games 
news section in the universe 

10 METAL GEM SOLID 

The PlayStation hit Is coming to the PC 

12 EMPIRE EARTH 

Age Of Empires meets Civilization 

14-31 BUUniN 

Gaming news from all over the planet. 
If it's worth knowing, we'll tell you 

22 THE PC ZONE CHARTS 

Current and past PC game charts, and 
the chance to win the Top 10 games 

32 THE MAN WHO KNOWS 

A Daikatana sequel? Well if anyone 
knows, it's The Man. 

32-33 HOTSHOTS 

If a picture tells a thousand words, we 
have a whole novel on Sierra's 
multiplayer epic Tribes 2 



Lots of stuff about stuff, or something 
like that 

34 MAILBOX 

Go on, get it off your chest. Write a letter 
to the editor and if you're really lucky you 
might win a Microsoft IntelliMouse 

141 SUBSCRIBE 

Save money and get PC ZONE delivered 

142 PCZ0NET0P100 

We've revamped and rescored all the 
games in our Top 1 00 - just for you! 

148 ON THE CO 

Along with the latest playable demos and 
patches, we've got Sudden Stril<e and 
loads of new maps for Counter-Strike 

132 WHArS ON YOUR HARD DRIVE? 

Readers reveal their innermost secrets 
to PC ZONE 



The most extensive and comprehensive 
tips section in town 

118 CHEAT MASTER 

Having troubles? Well, don't stress, 'cos 
Keith Pullin's here to help you out 

120 MESSIAH WALKTHROUGH 

A strategy guide to help you help Bob 
earn his wings 

124 THIEFII: THE METAL AGE 

Make stealing and sneaking easy, with 
this guide to the first half of Thief II 

128 DEARWANDY 

He speaks binary, don'tcha know 

130 WATCHDOG 

Got a gripe about a game or a publisher? 
Have a cry on Adam Phillips' shoulder 



Just when you thought the mag had 
ended... blimey, a whole lot more! 

154 EXTENDED PLAY 

This month we have loads of stuff to 
extend the lives of GTA 2 and TA: 
Kingdoms 

158 THE WORLD ACCORDING TO... 

We talk to the French-based Darkworks 
team about the forthcoming Alone In 
The Dark 4 and the future of the 
adventure genre 

182 TEAM TALK 

Richie Shoemaker reveals ttie deepest, 
darkest, not so well kept secrets of the 
PCZO/Vf team, with all the scandal from 
the past month, our trip to E3 in LA, as 
well as a few tales from the local. . . 



I THE COMPO NO ONE FINDS com i , a- .•.,.nt., m <,m^iK«, „n.i .v, , ..-v | 

I goodies Se<id your eiiHy o»i a postcard artdrnssal to The Compo No One Finds (92), PCZOME, 19 Bolsover Street. London 

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I Thi)rsday27JuV200O.Thevwine»ol(XjrJune(#90)a)«rconipowasMrfc^ I 

I from ttic ZONE prizes cupboard lor sending in Ihe correct answer to our last little teaser J 



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ABSOLUTELY 
BRILLIANT? 



Despite the fact we reviewed Daikatana last month, it continues to be at 
the heart of all things controversial in the ZONE office. After continuous 
delays, it finally arrived in the our office for review last issue, looking 
years out of date and less than impressive. Rigorous play testing by Dave 
Woods revealed a game that was not exactly a total disaster, but was 
certainly destined to take its place beside the also-rans in the first-person 
shoot 'em up genre. We were disappointed. Little did we know at that 
stage that our Daikatana-related troubles had only just begun. HMV ran 
an advert last issue with a 'quote' taken from the June '98 issue of PC 
ZONE in which we said the game was "absolutely brilliant". This quote was taken 
from a news item, the exact wording was thus: "As these exclusive new screenshots 
show, Daikatana is currently looking absolutely brilliant." Well, that may have been 
the case two years ago, but as our review last issue clearly stated, Daikatana is not 
brilliant by any stretch of the imagination, quite the opposite, in fact. We have been 

inundated with emails from concerned 



^For the record then, let me take this 
opportunity to announce to the world 
that Daikatanaxs definitely not brilliant, 
which is why it was awarded a distinctly 
average score of 53 per cent^ 



readers about this, asking if there was 
some mistake. We approached Eidos 
and its comment was: "We take quotes 
from the press throughout a game's 
development and store them. One of our 
marketing people must have used an 
early quote before realising you did not like the game." For the record then, let me 
take this opportunity to announce to the world that Daikatana is definitely not 
brilliant, which is why it was awarded a distinctly average score of 53 per cent last 
month. On a related note, we stated last issue that our Daikatana review was 
exclusive. As far as we were concerned, it was exclusive. Unfortunately, we were told 
by Eidos that a rival magazine reviewed the US version of the game without its 
permission, thus scuppering our UK exclusive. There was nothing we could do about 
this, and I can only say we proclaimed the review to be exclusive in good faith and 
did not mean to mislead anyone with our cover claims last month. That then, is the 
final word on Daikatana. If I never see the thing again it will be about 50 million 

years too soon. ^ 

Enjoy the issue, see you all ^^^| 



again next month. 



Chris Anderson, 

Editor 




Daikatana demonstrates Its clear lack of absolute brilliance. 



AUG 2000 #92 PCZONE 9 




ON 






THArS GOOD GEAR MAN... 



UL YOU NEED TO KNOW 



DEVELOPER Konami 

PUBUSHER Microsoft 

EXPECTED RELEASE DATE Late 2000 

WEBSFTE www.metalgear.com 



IN SUMMARY 



A first-person stealtti-t)ased action game along ttie 
lines of Thief. Tfie atmosphere is also very tense, 
leading many fans to compare it to Resident Evil. 



WHAT'S THE BIG DEAL? 



Metal Gear Solid sent millions of PlayStation owners 
into fits of ecstasy proclaiming tfiat tfie PlayStation 
was ttie t)est games machine on the planet. Well, now 
M6S \s on the PC and it's going to be even tjetter. Hah. 



METAL GEAR 




With a host of awards 
under its ammo bait, the 
PiayStation's espionage 
blockbuster is finaiiy 
coming to the PC 

O SOUD AS A ROCK Keith Pullin 



10 PCZONE#92AUG2000 




If the Resident Evils of this world 
left you quivering and gibbering 
in the dark, Metal Gear Solid 
will undoubtedly induce a 
similar terror. This, the most 
recent instalment of the long 
running console-based Metal 
Gear series of games, has actually 
been out on the PlayStation for about 
18 months now - and as you should 
already know, the game was a 
monster hit worldwide. 

Courtesy of a joint venture 
between Konami and Microsoft it's 
now the PC's turn to host the show. So 
just what is all the fuss about then? 
Well, the story goes something like 
this. In his latest and most dangerous 
mission, the irrepressible Solid Snake 
(a covert operations specialist as 
opposed to a 20ft boa-constrictor 
or 20in pom star) must infiltrate 
a terrorist stronghold, rescue a few 
feeble-minded scientists, destroy 
the infamous Metal Gear Rex (an 
enormous walking nuclear missile 
launcher), get the girl - or one of 



them anyway, and then roar off in 
a F-16 while the base turns into a 
gigantic fireball behind him. 

MGS is rip-roaring stuff: Alistair 
MacLean could have written it and 
Pierce Brosnan could have starred. 
Most of your time is spent hugging 
walls, crawling under tanks and 
dodging searchlights. One mistake 
and you're history. Enemy soldiers 
possess such finely tuned AI that they 
follow sound and footprints and even 



from night vision goggles to body 
armour to cigarettes - and you'll 
be surprised at just how useful 
they can be. 

The real question is how will 
the PC version be different? Firstly, 
there's support for screen resolutions 
of up to 1,024x768, meaning that 
graphically the game is far sharper 
and more detailed than its console 
counterpart. Secondly, and much 
more significantly, the PC 



^In his latest mission, the irrepressihie Solid Snake 
must infiltrate a terrorist stronghold, rescue a few 
feeble-minded scientists, destroy the infamous Metal 
Gear Rex, get the girl, and then roar off in a F-16^ 



roll grenades into tunnels and holes 
if they suspect anything untoward. 

And then there are guns. MGS 
features more than 30 weapons, 
including machine guns, sniper 
rifles and rocket launchers. There's 
also a huge selection of tools ranging 



offers a first-person as opposed to 
third-person view. Apparently this 
option was available in the Japanese 
PlayStation version, but you had to 
complete the game before it could be 
unlocked. No such gruelling effort 
needed here, although it has to be 



stressed that the console version was 
third-person for a reason, and that 
very good reason was so that you 
could easily hide behind walls and 
watch enemy soldiers approaching 
before leaping out of your hiding 
place to break their necks. 

Hopefully that's not going to 
affect the gameplay too much, 
although the feeling here at ZONE 
Towers is that the PC version will 
veer towards action rather than 
strategy - a theory bolstered by news 
that players can save whenever they 
like instead of at the end of each 
stage. Whether this is good or bad 
news completely depends on your 
own preferences, of course. 

What is good news though, is the 
revelation that PC gamers will have 
access to literally hundreds of 
missions due to the inclusion of a 
mission pack as part of the deal. 

MGS is due out towards the end of 
the year, and rest assured we'll get 
into gear to bring you more news 
when we have it. GH 



AII62000 #92PCZONE 11 



THROUGH THE AGES WITH... 



ALL YOU NHD TO KNOW 



DEVELOPER Stainless Steel Studios 
PUBUSHER Sierra 

EXPECTED RELEASE Dm Earty 2001 
WEBSITE www.sierra.com 



IN SUMMARY 



Guide your carefully chosen civilisation ttirough 1 2 
epochs covering 500,000 years of the Earth's history, 
from clutjs to lasers, arrows to ICBMs. light spears to 
heavy tanks. Research 1 50 technological advances, 
with 1 50 different military units to fight, ten'orise or 
sneak your way to ultimate victory. 



WHAFS THE BIG DEAL? 



Each civilisation will have its own strengths and 
weaknesses, while each military unit can t)e upgraded 
in temis of attack, defence and range, bringing 
endless strategic options and battles over land, sea 
and air. Heroes are also included, four in each epoch, 
and there will be no less than 1 2 different resources to 
harvest and collect. All you need to know. 




How about a real-time strategy game with the complexity of Civilization^ the 
graphical beauty of Age Of Empires and the intense action of Command & Conquei^ 
Too good to be true? Sierra doesn't think so... oearthbound Andrew wnght 



12 PCZONE#92AUGZ000 



Skoda unveils its latest hatchback in the year 2340. 





Empire Earth looks like two 
strategy game classics - 
Civilization and Age Of 
Empires - rolled into one, 
and it also comes from 
pretty good stock. Boston, 
Massachusetts, in fact, 
home of one Rick Goodman, head 
honcho at Stainless Steel Studios and 
lead designer on Age Of Empires. 

First off, Empire Earth is going 
to be big. Huge in fact, with massive 
randomly generated maps and varied 
terrain types. It will encompass half a 
million years of human history with a 
dozen epochs, along much the same 
line as Age Of Empires. Secondly, 
Goodman wanted Empire Earth to 
satisfy two types of gamer, the empire 
builders and the conquerors, 
something that no real-time strategy 
game has so far managed to do. It 
will offer several paths to victory, 
either through outright conquest 
or by building a Wonder. 

Empire Earth will feature a dozen 
different epochs from the Stone Age 



through to the 24th century. 
Each epoch will have associated 
technologies, as well as 'real-life' heroes 
such as Alexander The Great, 
Napoleon, Patton and so on. The 
heroes will help a side in several 
different ways, from shortening build 
times to boosting defence or adding to 
attack factors. There will be four heroes 
in each epoch - two construction types 
and two combat types. Queen Elizabeth 
I, for instance, will speed up building in 
nearby cities, while Julius Caesar vydll 
add a combat bonus to his units. 

Players will be able to create and 
customise their own civilisations using 



to 16 players possible, but there 
will be a population cap on the total 
number of units allowed in order to 
avoid slowing the game down. 

There will be 12 different 
resources available to collect, 
although some, such as oil, will only 
be available in certain epochs and 
with the correct technology. Other 
features will include disasters such as 
earthquakes, floods and disease in 
single-player mode and places like 
hospitals, which will improve the 
citizens' healing rates. 

A lot of thought has gone into the 
naval combat with boats and ships 



«6|f the game plays as well as it looks. Sierra may 
have found the ultimate in real-time strategy...^* 



a points allocation system for 
attributes such as military strength, 
diplomacy and science, as well as 
playing the 12 ready-made civilisations. 
Naturally, the game will have the full 
range of multiplayer options, with up 



having two sets of hit points, one for 
the hull and the other for the rigging. 
Rigging damage will immobilise a 
unit, hull damage will sink it. Perhaps 
the most important feature of the 
game, though, will be that naval and 



other units will be upgradeable 
with ten different attributes for 
each, helping to differentiate each 
civilisation's units and making combat 
more interesting. Micro-management 
will be kept to a minimum, especially 
with aircraft, as they can be told to 
bomb an area or building, return to 
reload and attack again. 

The graphics in Empire Earth look 
nice and smooth, as each unit is made 
up of only a few polygons to keep the 
frame count up. And each one will 
have its own unique - and quite 
spectacular - death animation and 
signature sound. If the game plays 
as well as it looks. Sierra may 
have found the ultimate in real- 
time strategy... O 



AUG2000tf92PCZONE 13 



NEWS EDITOR Richie Shoemaker 

tif you'd care 
to flick through 
the magazine 
past the reviews 
(so long as you 
read it all later), 
you'll notice my evil tv^^in has 
taken residence in PC ZONE'S 
new online section. I thought 
I'd point that out in case you 
were wondering what had 
happened to news on mods or 
online games that are coming 
up. And now for something 
completely different... 

Although I'm not adverse to 
the odd space-bound dogfight, 
I'm not much of a flight sim 
fan. Even so, news that another 
flight sim has bitten the dust 
{Attack Squadron, see story 
opposite) leaves me wondering 
if the genre has any future. 
After /i- 772 is released Hasbro 
will be pulling out of the genre, 
FA seems to be too, and apart 
from a few online sims there 
don't seem to be any new 
flight games on the horizon, 
apart from Microsoft's Combat 
Flight Sim 2 and Rowan's 
Battle Of Britain. 

It's easy to see why (if you're 
one of those hateful marketing 
types). Flight sims don't sell in 
the volumes that publishers 
such as EA and Hasbro demand. 

However, I like to remain 
upbeat. In my view, with many 
developers turning to the 
Internet to distribute their 
games, innovative flight sims 
will still appear and there 
are always other publishers 
willing to take them on. Like 
role-playing games a couple 
of years ago, the flight sim 
genre is just going through 
a bad patch. Give it a year 
or so and they will be back. 

Finally, I would just like to 
point out that it seems like our 
all-new-and-improved website 
is finally getting the overhaul 
treatment and should be ready 
to go live in a couple of 
months. That's not to say the 
old site is being left to rot. It 
will still be updated on a daily 
basis and if you are clamouring 
to chat to other PC ZONE 
regulars while the chat forum 
is down, why not visit the PC 
ZONE Readers Forum at http: 
//publ 2.ezboard.com/fpczr67 
723discussions. Our eternal 
thanks go out to Mike Price for 
setting the whole thing up. 



THEPCZONE 
CHARTS 

What's in, out, 
up and down 




WILD WEST 
SHOOTOUT 


Desperados af[]6M 
Gunslinger M 

P.20 1 






4 



The final game from Looking Glass Studios - Thief 11: The Metal Age, 



THROUGH WITH 
LOOKING GLASS 

Award-winning developer of 7h/ef //closes down 



Looking Glass Studios, developer of the 
Thief and Flight Unlimited series of games, 
has closed Its doors and shut up shop for 
good, due in part to poor financial results. 
The news comes after an open letter from 
designer Randy Smith was posted across 
the Internet: "Yes it's true, Looking Glass 
has gone out of business. Sadly, there is a 
low chance that ThiefSwiW ever see the 
light of day, and it's even less likely that if it 
did, a majority of Looking Glass folks would 
be involved. I hope I'm wrong, but I think 
that's the sad truth." 

Speaking of the direction Thief 3 ms 
headed Smith continued: "We were going 
to do this whole open-ended, self-directed 
city thing, where you get to wander around 
the city and steal at your leisure." 

With a team that has worked on Ultima 
Underworld System Shock, Looking 
Glass staff have been responsible for some 
of the best ever PC games, culminating last 
year with System Shock 2, co-developed 
by Irrational Games, many of whom are 
ex-Looking Glass employees. Creative 
director at Irrational, Ken Levine, was quick 
to mourn the passing of one of PC 
gaming's most creative developers: "A 
large number of our roster is drawn 
from former Looking Glass staff, and it 
is certainly an honour to be thought of 
in the same breath as such an 
extraordinary company. We will 
certainly strive to carry on making 



games in the tradition of the great place 
where most of us started out." 

As to Looking Glass's financial problems, 
we were aware that both System Shock 2 
and 7"/7/e/// underachieved in terms of sales 
and although Eidos was reportedly fixing a 
deal to buy into the developer, the deal 
seems to have fallen through. 

As well as Thief 3, Looking Glass was 
also working on a flight sim to complement 
its own Flight Unlimited series of games. 
Jane's Attack Squadron was to have been 
published by Electronic Arts and although 
it seemed as though development would 
continue in the light of the Looking Glass 
closure, EA has since cancelled the game. 
And after dropping Jane's A-10 Warthog 
earlier this year it seems that another major 
publisher sees fit to drive another nail in 
the coffin for the flight sim genre. There is 
hope, however, that another publisher will 
pick up Looking Glass's last final game. 



Hopes of a sequel to 
System Shock 2 remain. 





ufiiii ninn vniiii 

W IN: tllnll £111111 

GOODIES 


Signed shirts & 
games up for grabs 

R16 




% 



MAN WHO 
KNOWS 

The latest 
industry gossip 

P.30 




WHATEVER 
HAPPMOm 

Three more games tha t should 've 
been here by now 

R31 




HOTSH 

Big games and 
even bigger 
pictures 

l!32 




THE SHAPE OF THINGS 
TO COME 

EA takes the lead in the PC games packaging revolution 



Proving once again that where 
VA leads, the rest of the sheep 
follow, the company confirmed 
that all its future titles will 
eschew oversized cardboard boxes 
in favour of the more streamlined 
DVD-style packaging used by the 
film industry's latest medium. 

In a rather egotistical statement to 
the press, EA Europe's vice president 
for marketing, Frank Sagnier, 
explained the decision as being both 
commercially and environmentally 
friendly. "EA has a long tradition of 
teaching the interactive entertainment 
sector to think outside the box. Now, 
quite literally, we are bringing every 
aspect of our industry into the digital 
age. For years consumers have been 
sold high-tech products in low-tech 
cardboard boxes and then thrown 
these boxes away as soon as they get 




O As well as new titles, EA will release its 
back catalogue in DVD lioxes, whicii sliould 
mean more choice on store shelves. 

course mean an end to l/Zrima-style 
free gifts and weighty manuals - 
further indication that the hardcore 
flight simulation genre is well 
and truly dead. 



After The World Is Not Enough DVD film, comes the DVD game. 



^EA has a long tradition of teaching the interactive 
entertainment sector to think outside the box^ 



EA EUROPE'S VICE PRESIDENT FOR MARKETING, FRANK SAGNIER 



their games home. To carry on using 
boxes makes neither economic nor 
ecological sense. For retailers as much 
as consumers, the cardboard box is a 
literal waste of space." This would of 



Naturally enough, the rest of the 
industry was quick to jump on the 
packaging bandwagon. Infogrames 
claims to have already been looking at 
DVD boxes for a while now, while 



Take 2 Interactive positively 
confirmed its commitment to the 
format. "We are very definitely in 
favour of DVD style packaging for PC 
titles," commented chief publishing 
officer Gary Lewis. "It's the obvious 
step forward for the modern games 
industry. The look of DVD packaging 
re-emphasises the dated, pre-historic 
sheer bulk of the ancient boxes. It's 
big content that sells a game, not 
a big box, so yes we will make the 
shift later this year." 

Havas Interactive played its cards 
a little closer to its chest, although a 
statement from George Gcorgiou, UK 



product manager, seemed to indicate 
that a move was more than likely. "A 
move towards standardisation of PC 
CD-ROM packaging can only be a 
good thing for all concerned. Most 
importantly, for the consumer it 
would bring an end to the confusion 
that undoubtedly results from entering 
a store and being presented with many 
different types of packaging for one 
format. Would PlayStation have been 
as successful with various sizes of 
packaging? One thinks not." 

The move is expected to begin 
sometime in October with the 
re-release of Fl 2000. 



DOOM'SDARKREVENGE 



Although the rumours have been circulating for months, 
id Software's John Carmack has finally come clean about 
his next project: "We are working on a new Doom game 
focusing on the single-player game experience and using 
brand new technology in almost every aspect. That is all 
we are prepared to say about the game," he announced 
in a recent update. 



The idea to commence work on Doom came about 
during Quake llfs development and work has been going 
on in parallel with the Quake ///mission pack, bringing 
about some turmoil within the id camp as to whether the 
game should go ahead. The game, due to use a new 3D 
engine, is only in the early design stages, so we are unlikely 
to see any screenshots before the end of the year. 




JDoom is a 3D version of the original Doom games, from 
www.newdoom.com. 



AU62000#92PCZONE 15 




CHAMP 

And the wait for Championship Manager 4 will be 

Eidos Interactive has finally made the announcement all bleary-eyed armchair 
managers have been praying to the footballing gods for, with the news that it 
has signed Sport Interactive's next three Championship ManagerWWes. The first 
two will be updates, CM 00/01 this autumn and a special 10th Anniversary e6\t\on 
next year. CM4, the first in the series to boast full online multiplayer gameplay, won't 
appear until 2002. 

CM 00/01 will have ten new leagues (including the Welsh one) and enough new features 
to keep us going until the next instalment. We should have full details in the next issue. As 
for CM4, we quizzed the Collyers as to how the multiplayer side of things would 
work and whether they would need to simplify the game to make it work. 
"Absolutely not," says Oliver, "we intend to bring the full Champ 
Man experience to the online game." He's not worried about 
the online footie games that will appear before CM4 (like Player 
Manager Onlin^ either. "In the same way that Champ Manager 
wasn't the first football management game, but is widely 
acknowledged to be the best, we won't be the first online football 
management game but we still intend to come out on top. Other 



Champ Menl 
Oliver (fore); 
and Paul i 
Collyer. 



FOREVER 



companies write football management games because they see the success of Champ 
Man and want a slice of the cake. So they hire some dudes to write one, and these people 
probably just see it as a stepping stone in their games industry career. We write football 
management games because we love doing it." 

He has good reason to feel confident. A fully working version of CM that you can play 
against other people over the Web is what everyone has been dreaming of. The fact that 
they are taking so much time proves that they're determined to get it right. And anyone 
who complains that they'll just be updating data and charging the price of a full game 

clearly doesn't understand either the Championship Manager experience or 
that Sports Interactive puts into each version. It might not have 
new engine and a completely different look, but we can safely say 
the new features will be enough to justify its assured number 
one position in the sales charts. And, just in case you're 
wondering, Oliver adds that "the chances of us including 
a 3D graphics engine into CM4 are about the same as the 
chances of Everton winning next season's Premiership." 
So now you know. 





English Premier Division 



Shots Or 

brov 



arget (Attackers) 



Sergei Rebrov 
f"" Dean Sturrldge 
I'd Paolo Dl Canio 
»«^ Glanfranco Zola 
^'f* Andy Cole 

Alan Shearer 
'•'^ Dennis Bergkamp 

Nwankwo Kanu 
^" Duncan Ferguson 

Michael Owen 

Marcus Stewart 

Andy Hunt 
Jth George Weah 

Paulo Wanchope 



A dream start for ttie Ukrainian iad. 



-pod 

.vich 



I 





Who is the oldest member of the Euro 2000 England squad? 



16 PCZONE#92AUG2000 






WHICH BLAIR 
TRILOGY? 

Tony, Lionel and Linda... oops sorry, wrong Blair 

There are two schools of thought surrounding the Blair Witch Project 
Depending on where you sit you'll have found the film original and genuinely 
creepy, or a boring stroll through the woods in the company of some very 
annoying Americans. There are similar doubts about the trilogy of games 
that are due to be released later this year from the Gathering Of 
Developers. Some people are excited at the prospect of playing through 
a few games whose purpose in life is to scare you witless; others are 
wondering just how the hell a film based on psychological fear is 
going to translate into three games built around the Nocturne enqlne. 

We managed to get to see some work in progress at E3 and there are signs that the 
cynics are going to be made to sit in the corner with their eyes closed. The three games 
are being developed by Terminal Reality, Human Head and Ritual respectively, and are 
currently called The Rustin Parr Investigation (set in 1 941 ), The Legend Of Coffin Rock 
(1 886) and Elly Kedward's Tale (1 786). Each title is going to emphasise a different style 
of gameplay, from adventure in the first, through a more Resident Evil-st^\e second outing 
and into an action and spell-based finale. 

Rustin Parr \s already looking (and sounding) good, and if you're a fan of the film you'll 
already know the unsettling nature of his plight. Born in 1903, Rusfin was convicted of 
kidnapping and killing seven children in his isolated shack in the woods. But was he guilty 
and where did those voices come fi'om? 

The second and third episodes are due to be released three and six months after Rustin 
and the speed of the three releases and the guarantee of different slants from each comes 
from the fact that the Gathering Of Developers can throw together three separate units to 
code simultaneously. The games are going to be slightly smaller (and cheaper) than normal 
commercial releases, which should ensure the pace is kept throughout. Whether or not the 
suspense and psychological terror can be inserted is anyone's guess at the moment, but 
with developers of this calibre we're in with a shout. 




HIGH FLYING 

DEATH DEFYING 



AUfi2m#92PCZ0NE 17 



SUPER STAR WARS 

Star Wars does Mario Kart, 
that's wtiat Star Wars: Super 
Bombad Racing is all atwut in 
a nutshell. Each of the eight 
characters from The Phantom 
Menace will have their own 
distinctive vehicle and 
oversized craniums, all of 
which can t>e controlled over 
nine courses, from the plains 
of Tatooine to the Impenal 
city of Coruscant. There'll be 
power- ups aplenty and split- 
screen action for multiplayer 
fans. We reckon it could be a 
cracker, even though it's aimed 
at the kids. It's out in July. 

NO STAR TENNIS 

Ubisoft IS soon to release 
All -Star Tennis 2000. which, 
contrary to it's name, doesn't 
feature much in the way of 
household names at all - Todd 
Martin, Conchita f^artinez and 
Richard Krajicek are perhaps 
the most well-known. Still, 
there'll be plenty of lobs and 
slices to be getting along with 
as players strive to reach 
number one across eight 
different courts. Interestingly, 
we are promised "unique 
weather effects" which we 
hope will all be experienced 
outdoors. Each tennis player 
will have unique skills and 
some character-specific 
moves. We'll test it out 
next issue. 



I ■i.ri.fJMiiu'Mi 



m 



VOXELS DROPPED 

NuvaLoyic s autumn release 
of Delta Force: Land Warrior 
will see a departure from its 
ageing voxel technology to a 
new graphics engine, allowing 
players to engage the enemy at 
distances over 1,000 metres. 

The action involves five 
veteran soldiers undertaking 
assignments ranging from 
hostage rescue to assaults 
on terrorist compounds. 
NovaLogic also promise 
speech communication 
via Voice-Over-Net as well 
as large-scale online action 
in Novaworld. 

TAKE HART 

The future, it seems, belongs 
to simple clay animation 
techniques. That's the view 
of Avalon Style Entertainment, 
who has used plasticine 
models for its game Clay 
Dreams, an adventure that 
will look more like Wallace & 
Gromit \Uan Sam & Max as 
it introduces 40 locations and 
dozens of puzzles, all created 
from common-or-garden clay. 
US publisher ICwill release 
the game at Christmas. 



THE SIMS LARGE IT UP 



It's time to find bigger accommodation 

The Sims have outgrown their SimLane neighbourhood 
and are ready to expand in every possible direction, first 
with the arrival of the an add-on, Livin' Large, which is 
due later this year, and then with a whole new game 
called SimsVille for next year. As you would expect, Maxis has 
stuffed Livin' Large with loads of new features, such as roach 
infestations, alien abductions, lamp genies and exploding garden 
gnomes. Ten new career paths will be available leading to 50 new 
jobs, including an X-Fi7e.s-style UFO investigator, a golf 
caddy, a programmer and the slothiest profession 
in the world, games journalist. There are also 
more architectural and decorative designs, 
with the introduction of Las Vegas, 
medieval and retro '50s and '60s looks 
Just think of the possibilities, like the 
dark room of a beta tester set in the 



dungeon of a castle, with green and purple wallpaper and a 
dodgy heart-shaped bed no woman on earth would ever come 
close to. It's enough to make you shudder. 

SimsVille is an altogether more ambitious project, making 
what many people have been clamouring for into a reality, by 
crossing The Sims with SimCity. This will give you the chance 
of creating a whole town, with shops, office buildings, parks 
and dark alleys, as well as managing the lives of the people living 
in them. Rather than just getting stuck in the mire of daily 
routine, you'll be able to explore the more complex 

web of relationships of a bigger community. 
Whether this means that you can follow your 
Sim all the way to work, have an affair with 
your secretary and insult your boss is as yet 
unconfirmed. But rest assured, we'll give 
you more details as soon as we have them. 




NUCLEAR WINTER FOR FALLOUT 



Before we start, let's get one thing straight, 
Fallout: Tactics - Brottierhood Of Steel is not 
Fallouts. That has yet to be announced, and 
with the departure of the original Fallout 
designers from Interplay, bets are on as to 
whether the eageriy anticipated third game in 
the series will ever see the light of day. 

So in the meantime, FTBOS is an 
X-Com-style turn-based strategy game set 
in the post-apocalyptic nightmare of North 
America. The game's storyline contains 20 
core missions as well as 18 sub-levels, 
enabling the player to take numerous 
routes, a la Tit)erian Sun. 



On each mission the player chooses 
the six most suitable characters from a pool 
of 30. Each squad member has a variety of 
commands including scout, deploy, attack, 
defend, retrieve, destroy, follow and ambush. 
Characters that make it to the end of the 
mission gain the appropriate experience 
and return to the pool. 

TCP/IP and LAN play is also a huge part 
of the game. Up to 18 players will be thrown 
together over eight multiplayer maps. Interplay 
also seems keen to promote the 'Quick game' 
option, which lets players create opposing 
squads of equally destructive potential. 



Another of FTBOSs notable features is the 
ability to plan moves while other players or 
computer opponents are calculating theirs, an 
innovation that will hopefully eliminate those 
idle finger-tapping moments. Tying in with this 
is a new 'dying' stage where squad members 
get a chance to revive fallen comrades. 

Teams can take advantage of vehicles 
too, although it's worth noting that drivers, 
passengers and key points on the vehicle 
can be targeted by your foes with some 
devastating consequences. 

So will FTBOSlm up to the Fallout 
reputation? Find out later this year. 




TUm-based strategy at its most thrilling. 



Driving is not always the safest option. 




The boys search for a Datsun Cherry alternator. 



18 PCZONE#92AUG2000 



SIGMA 

Genetic engineering from the creators of Homewortd 




Elebats, rhinosharks and Hammerhead spiders? 
Someone's had way too much pop. 



What would happen if you mated a gorilla with a 
crocodile? That's the question Relic Entertainment 
has been asking itself since before Homeworld was 
released, and this is the basis of its next game, Sigma. 
Set in 1933, Sigma casts you as an Indiana Jones-type 
character marooned on a remote series of uncharted islands, 
where an evil scientist has kidnapped an eminent zoologist with 
the intention of taking over the world with his bizarre creations. 

The islands are home to their own ecosystems and creatures, 
60 in all, from cheetahs and camels, to whales and bats, all of 
which can be captured and cloned using the Sigma technology. 
Mate a chimp with a cheetah and you get a fast intelligent 
predator that can climb trees and scratch its own arse. 
Conversely, combine the genes of a whale and a bat and you 



get a flying heap of blubber that is weak in combat, but can 
certainly soak up a few hits. In all, we are promised millions of 
possible hybrid creations, some suited to Arctic conditions, others 
that will flourish in the dry and arid deserts. 

Much like Homeworld, Sigma is a 3D real-time strategy game 
and already eclipses that sci-fi epic in terms of graphics. The 
animation is simply stunning and we are told each creature is 
made up of more than 10,000 polygons apiece. The style is what 
Relic's Alex Garden terms "dark Disney" and although there are 
no screenshots to show you, take it from us that this description is 
exactly what it looks like. Via Microsoft, Sigma is unlikely to be 
released until late next year, and with millions of permutations to 
work out it's hardly surprising. But it already looks a winner. 
When we get some screenshots you'll be able to see for yourself. 



CHICKEN RUN 

Eidos signs some creature comforts 



After the almost grating success of Wallace & 
Gromit an6 the unstoppable merchandising that 
has been draped across stores ever since, this 
summer's release of Chicken Run, the first 
big-budget feature film from its creators, 
Aardman Animations, will no doubt prompt 
another five years of getting cheap, oversized, 





- 1 










Chicken Run is being coded by the team 


responsible for Glover. 





and this time gallinaceous 
T-shirts for Christmas. But for 
the first fime we'll have a game 
to play while wearing them. 

As with the film, the game is 
based on a '50s chicken farm in 
Yorkshire and the idea is to perform 
a great escape. The game is in 
development at Blitz Studios 
(formerly Interactive Studios), home 
of the Oliver twins and everyone's 
favourite platforming egg, Dizzy. In 
control of the film's 'stars' Rocky and 
Ginger, Chicken Run\N'\\\ be a 3D 
adventure, featuring the entire 
plasticine cast, and should hit the 
shelves (along with T-shirts, stock 
cubes and the inevitable McChicken Run 
Sandwich^*^), just before Christmas. 




CHASING THE ENGINE 

Currently vvoikinq on Battle 
Isle IV, Slovakian developers 
Cauldron have announced 
details on its new action 
game. Chaser, wtiicli, in 
ttieir ovi/n words, will use a 
new 3D engine to rival ttiat 
of t)0tti Quake III and Unreal 
Tournament. 

Going by ttie name of 
Cloak. Cauldron's engine 
will be able to render 
ptioto-realistic textures and 
facial expressions, as well as 
including support for a number 
of otfiei features -- all of which 
we'd be hard pushed to 
explain The game, which is 
currently without a publisher, 
will be primarily a single- 
player title with role playing 
elements, based in the future 
starring a hero suffering from 
severe memory loss. 




MYSTIN EXILE 

Althougti unlikely to set our 
charts on fire, Myst III: Exile 
IS sure to sell millions when 
It's released next spring. 
Developed by the team 
responsible for the first two 
games, as well as the recent 
Stephen King's F13 and Star 
Trek: Hidden Evil (all of which 
were diabolical), Presto will 
introduce a 360'' movement 
system and five new ages to 
explore. Mattel will be 
publishing the game and 
Martin Korda. who won PC 
ZO/Vf's Coffee Maker Of The 
Year competition, will be 
reviewing it. Well done Martin, 



G Expect to see the 
poster everywhere 
this summer. 






RENALIN PUMPING 
BONE CRUNCHING 




DESPERADOS 



Commandos dons a stetson and goes west 



Developed by Euro coders 
Spellbound - with Infogrames 
lined up as publisher - 
Desperados looks set to be the first 
of many PC adventures starring 
gutsy gunslinger, John Cooper. 

Due for release later in the year, 
this isometric real-time strategy is set 
during the US War of Session and 
follows the antics of Mr Cooper and 
his five fearless comrades as they 
attempt to track down a mysterious 
bandit-leader known as El Diablo. 

To cut a long story short 
Desperados is basically Comnmndos in 
the Wild West. A similar amount of 
strategic options are on offer except 
that instead of Nazis you've got 



Mexican bandits and instead of jeeps 
there are horses. 

Played over 25 day and night 
missions, the graphics perfectly 
recreate the tumbleweed-infested 
wastelands and towns of New 
Mexico. As far as music goes, a 
twangy The Good, The Bad, And The 
^S^y type soundtrack should seal the 
atmosphere in tight. Gameplay 
elements include gunfights galore, 
stealing horses and possibly enjoying 
the delight of a bagnio or two. 

So, if you liked Commandos and 
have a thing about spaghetti westerns, 
Desperados should be right up your 
alley. It's certainly better than renting 
Wild Wild West out on video anyway... 






Engaging in a little bit of fisty-cuffs witti one of the locals. 



GUNSLINGER 

The spaghetti western shoots its way onto the PC 




Ciiaracters can enter buildings and wallc around.; 




As well as fists and guns, sabotage is another highly successful tactic. 



As {(Desperados wasn't enough for 
armchair Clint Eastwoods to be 
getting on with, Activision is 
also hoping to jump on the Wild 
West chuck wagon with Gunslinger, 
a third-person action adventure in 
development by the creators of 
Drakan and using a modified version 
of the exact same 3D engine. 

On show at E3 for the PlayStation 
2 with a PC version to follow, the 
game offers more of a freeform 
adventure than we first suspected 
as players can choose to approach 
each mission how they see fit. If 
there has been a robbery in one 
town, you can either seek out the 
culprits with a view to bringing 



them to justice or helping them out 
with their next heist. 

Gunslinger will introduce some 
role-playing elements as players 
increase their skills in gun fighting, 
horseriding and even gambling, as 
well as more traditional skills such 
as charisma and notoriety as players 
interact with the game's multitude 
of NPCs. On the action side, we are 
promised plenty of shoot-outs, with 
townsfolk rimning for cover and 
tumbleweed rolling across the plains 
We don't know whether there'll be 
any multiplayer options, but seeing 
as it will primarily be a PS2 game, 
don't expect it to be a priority. 
Release is set for the end of the year. 






20 PCZONE#92AUG2000 



British liorror maestro Ciive Barlcer witti a game of liis own 



Electronic Arts, purveyors of formulaic sports 
titles and driving games, has bolstered its 
line-up by signing DreamWorks' new horror 
FPS. Using a modified version of the Unreal 
Tournament engine and relying heavily on the 
fright-filled fingers of best-selling British 
horror writer, Clive Barker, Undying looks 
set to combine the intensity o( Resident 
Evil and the sneakiness of Thief. 

Set in the '20s, you play Magnus 
Wolfram, a World War I veteran who 
has the unnerving ability to see dead 
people - The Sixth Sense anyone? 
Obviously with Barker's influence 
expect plot twists and shocks aplenty. 

Graphically, the new particle effects 
system means that many in-game objects 
will be affected by wind. This, in 
conjunction with a revolutionary 
cloth-modelling technique, means that 
curtains, delicate cobwebs, flames and 
more, all ripple and waver according 



to the speed of the virtual wind. If you walk into a 
room and a cold, unnatural breeze slams the doors 
shut and extinguishes the candles, the chances are 
that something terrible is afoot - it's the kind of 
imaginative atmosphere rarely witnessed in a FPS. 

There's no skimping when it comes to firepower 
either. Classic anti-zombie weaponry along the 
lines of shotguns, dynamite, scythes and spear 
guns (which you can use to pin ghouls to the 
wall), feature alongside eight offensive spells 
that can be amplified for greater 
effect. This means there's 
plenty of scope for creative 
dismemberment. 
The finished game will boast ten 
areas including an old Irish estate house, 
an ancient monastery, caves, catacombs, 
a pirate's cove and the mystical city of 
Oneiros. A multiplayer version is also 
planned, but we'll know more 
about that closer to its autumn 
release date. 




Oooh, what big claws 
you have grandma. 





AW DROPPING 



EART STOPPING 

MADNESS. . 



(iiiliriiifc 



Motocross Madness is back 

• Wilder action 

• Hair raising stunts 

• Vast new terrain 

• Spectacular landscapes 

• New 'Enduro' & 'Pro Circuit' 
career modes 

• 3D Track editor 

• Multi-player action 

• And more 

Madness - it's in your blood. 
www.madness2.co.uk 

Coming soon on PC CD-Rom 



msn 

Gaming Zone 

www 2onc.msn.co.uk 



'..J^YAMAHA 



^^^^ 



Microsoft' 

Where do you want to go today?* 



D 2000 Microsoft Corporation. All rights reserved. Microsoft, the Microsoft Logo. Where do you want to go today? and Motocross Madness 2 are either registered trademarks or trademarks of Microsoft Corporation m the U.S. and/or other 
:x)untries. YAMAHA is a registered trademark and is used with permission of Yamaha Motor Co.. Ltd. HONDA®, the Wing® logo. CRtB. XR and the distinctive likenesses of its motorcycles are owned by HONDA MOTOR CO..LTD. The KTM 
rrademarks are used by Microsoft with express written permission of KTM Sportmotorcycle USA. Inc. 



rniHITOCIIIlllTS 



CHARTS 

All you need to know about which games are selling 
by the shedload, plus the buzz on the streets - 
where you tell us what you think 




77^0 5/ms: still at the top after 17 weeks. 



THE 



it 




TOP 10 



MAY 


JUN 


TITLE 


DEVELOPER 


PUBLISHER 


SCORE 


1 


1 


CHAMP MAN 99/00 


SPORTS INTERACTIVE 


EIDOS 


92% 


2 


2 


THE SIMS 


MAXIS 


EA 


86% 


6 


3 


UNREAL TOURNAMENT 


EPIC/DIGITAL EXTREMES 


INFOGRAMES 


90% 


10 


4 


DELTA FORCE 2 


NOVALOGIC 


NOVALOGIC 


63% 


4 


5 


C&C:TiBERIAN SUN 


WESTWOOD 


EA 


82% 


RE 


6 


SWAT 3: CLOSE QUARTERS BATTLE 


SIERRA 


SIERRA 


89% 


7 


7 


HALF-LIFE: GENERATIONS 


VALVE 


SIERRA 


95% 


NE 


8 


TACHYON:THE FRINGE 


NOVALOGIC 


NOVALOGIC 


65% 


RE 


9 


AGE OF EMPIRES II: THE AGE OF KINGS 


ENSEMBLE STUDIOS 


MICROSOFT 


89% 


3 


10 


STARLANCER 


DIGITAL ANVIL/WARTHOG 


MICROSOFT 


81% 



iVB ■M iiimi iiiiiii 1 1 


II IIIIIII iV^^H^^ 






IRRijl.^rjfi 


MAY JUN TITLE 


DEVELOPER PUBLISHER 


SCORE 


1 1 THE SIMS 


MAXIS EA 


86% 


2 2 CHAMP MAN 99/00 


SPORTS INTERACTIVE EIDOS 


92% 


3 3 SOLDIER OF FORTUNE 


RAVEN SOFTWARE ACTIVISION 


80% 


9 4 ADEN: THE AGE OF KINGS 


ENSEMBLE STUDIOS MICROSOFT 


89% 


NE 5 TACHYON: THE FRINGE 


NOVALOGIC NOVALOGIC 


65% 


NE 6 EURO 2000 


EA SPORTS EA 


70% 


5 7 DELTA FORCE 2 


NOVALOGIC NOVALOGIC 


63% 


8 8 STARLANCER 


DIGITAL ANVIL^VARTHOG MICROSOFT 


81% 


RE 9 HALF-UFE: GENERATIONS 


VALVE/GEARBOX SIERRA 


95% 


4 10 F1 2000 


EA SPORTS EA 


75% 



(Compiled by Chart Track © ELSPA 2000} 





PC ZONE and Virgin have teamed up to give you the chance to win 
every game In the current Top 10. All you have to do to enter Uie draw 
Is answer this simple question: 

rac/^yo/i features the vocal talents of Bruce Campbell. 
Which series of horror films is he most well known for? 

Just answer the above question and send It on a postcard, along 
witti a// the information requested, to the address below. 

O Name /Address /Postcode /Daytime phone number /Email /Job title/ 
Company name /Age if under 18 

O Please tell us if you do not wish to receive details of further special offers or new 

products from other companies 

O Are you a current subscriber to PC ZONE? 

Answers on a postcard to: PC ZONE Chart Compo (CPCZ001 A), Dennis 
Publishing, PO Box 154, Bradford BD1 5RZ. Closing date: Thursday 27 July. 

O Terms and conditions: Winners will be notified by post. No cash alternative. Prizes not 
necessarily as shown. No correspondence will be entered into. The Ed's decision is final 
All the other usual competition rules, conditions and restrictions apply 



mi7.7. ON THE STREETS 



"Well, with both StarLanceran6 Tachyonm 
the top ten, it looks like space combat sims 
are making a bit of a comeback, although as 
expected they're not selling as well as the big 
name stuff in the top four. Great to see Half-Life 
still hanging in there, outselling even the most 
up-to-date first-person games. Developers, take 
note - FPS fans do want storylines." 

Mike Rovardi, Middlesbrough 

"Oh dear, a chart of great old swingers and 
recent boring titles. It's nice to see Euro 2000 
isn't top of the charts at least, it's far worse 
than all the FIFAs up to 1998. Roll on next 
month when we will hopefully have Vampire 
3in6 MDK2\o talk about." 

Mike Price, Herefordshire 

"It's surprising to see The Sims at number one 
(given that it's boring after approximately two 
days) and Soldier Of Fortune seW 'mq less despite 
its probably superior longevity. I have no 
explanation for the sales of CM99/00, other than 
maybe an increase in the number of people with 
sadomasochistic tendencies. I can't see anything 
that's anywhere near competing with the time 
spent in the charts by the force that is Half-Life" 
Rob Medlock, Peterborough 

" Tachyon is far better than StarLancer an6 it's 
good to see it triumph over it's big-name 
competitor. I've been playing it online for weeks 
and it knocks Digital Anvil's game into a cocked 
hat. StarLancer is \us\ another Wing 
Commander game. I completed it in 14 hours 
and I'll never go back to it, even online." 

Dan, Oxbridge 



CHART 

COMMENT 



BASED ON CHART TRACK TOP 10 



A Strange chart this 
month that seems to be 
bucking the trend of 
late, where new games 
have been getting high 
chart positions on the 
week of release, only to 
drop out again two 
weeks later. Relatively 
new releases Gunshipt, 
Evolva, Devil Inside and 
Lemmings have all 
failed to make any 
serious impact. Within 
the Top 10 itself The 
Sims, CM99/00 ant^ 
Soldier Of Fortune are 
doing well, especially 
CM99/00, which hasn't 
left the charts for years. 

What surprises me 
as a space fan - here 
was me thinking they 
weren't popular - is 
that there are two in 
the charts: StarLancer 
and Tachyon. I only 
wish Allegiance was up 
there, but seeing as it's 
online-only, I wasn't 
hopeful to begin with. 
Richie Shoemaker 



1 YEAR AGO... 

1 star Wars: Episode I - 
The Phantom Menace 

(Activision) 

iSiarTtek: Birth Of The 
Federation (Hasbro) 

3 Championship 
Manager 3 (Eidos) 

4 Rollercoaster Tycoon 
(Hasbro) 

5 Star Wars: Episode i- 
Racer (Activision) 



2 YEARS AGO... 

iWoridCupOS^E^; 

2 X-Files: Unresbicted 
Access (Fox) 

3 Ultimate Soccer 
Manager 98 (Sierra) 

4 Championship 
Manager 97/98 f£/£/os; 

5 Might & Magic VI 
Soft) 



5 YEARS AGO... 

1 Full Throttle (O/yrp/n; 
2lndyCar Racing 

(Virgin) 

3 Discworid (Psygnosis) 

4 Virtual Poo\ (Interplay) 

5 Star Wars: Daric 
Forces (Virgin) 



22 PC ZONE #92 AUG 2000 



iMniii 



A WINNING FORMULA 



The 3D sequences are the best 
we've seen in a Formula 1 
management game. 



EA's F1 Manager is in pole position 

To add to its impressive back catalogue of 
official sports licenses, EA plans to release 
their first Formula 1 team management 
game, which unlike Hasbro's recent similar 
effort, includes "proper" 3D race highlights. 

During a visit to the PC ZONE cavern, EA showed 
off a recent build of the game, and fairly impressive 
it was too, considering we had no Fl buffs at hand 
to appreciate it (none of us can drive). 

Like all EA Sports titles the game features the 
typical Sky Sports presentation we've all come to 
expect, while at the same time remains simple 
to navigate and easy to set up. What surprised us 




Each team has Its own coloured Interface. 




most of all, however, was that there was 
very little in the way of technical know how 
needed to play the game. Fl Manager is very 
much a strategy game, geared towards race 
tactics, personal management and 
sponsorship rather than testing 
sprockets in wind tunnels. 
A good thing we reckon, 
though many of you may 
think differently. 

Based on data from last year's 
race season, Fl Manager will be 
released next month. 



Jim Rosenthal will provide commentary before each race. 



BEACH HEAD FOR CLOSE COMBAT V 



Atomic Games, developer of all four previous Close Combat 
titles, seemed to have lost its way with its last effort, but 
we're confident the fifth game - subtitled Utah Beach- 
will see the team get back on form, promising a fully 
dynamic campaign model where you'll be able to 
direct multiple battle groups as you lead American 
or German forces across the Cherbourg 
peninsula. The units under your control will 
also carry their stats from mission to mission, 
as they fight over the course of the first month 
of the Normandy landings. 

In a bid to make the game as realistic as 
possible, new sounds will be incorporated, modelled 
on each of the WWII weapons, and we can expect 
support from naval units. The game is out in September, 
through Mattel Interactive. 



German defences can 
be attacked by naval 
bombardment. 






You'll have to save more than just Private Ryan to win this 



PC GAMING WORLD 



Intense' 



AWARDED MAY ZDDD 



www.slorloncer.co.uk 




mm 



SETTLERS GO FORTH 



Blue Byte has announced that the fourth 
instalment of the Settlers series is in 
production, and is being scheduled for 
a November release. 
The story will revolve around a character called 
Morbus, the most powerful of all the gods, and his 
nation of Dark People who arc banished to Farth 
after they revolt against him. Morbus 
and his crew hate everything that's 
green and set about destroying the 
Earth's plant life. 

Blue Byte is promising 
a host of new features for 
Settlers IV. As you can see 
from the screen shots, the 
graphics have improved no 
end, and the zoom function 
from the last game has been 



enhanced to make it even easier to distinguish 
between your characters and the opposition. 
The introduction of an entirely new race (the 
Dark People), will also add greater scope for 
strategy, as you learn about their tactics and goals. 

You'll be able to take the helm of one of three 
races, the Romans, Mayas and Vikings. Each one 
of these will have their own individual 
campaigns and missions, which will in 
some way involve stopping the Dark 
People from destroying the eanh's 
vegetation. To aid you in your 
quest to overthrow this evil, 
there will be a greater selection 
of army units and weapons 
than in previous games, such 
as squad leaders, spell-casting 
priests and warships. 




Trading and espionage have also been given a 
makeover, with transport and trading now possible 
not just within, but also outside of your territory. You 
can also use saboteurs to destroy enemy buildings. 

^The story revolves around Morbus, 
the most powerful of all the gods, 
and his nation of Dark People^ 

With a whole new, easier-to-use interface. 
Settlers IV looks as if it will be a significant step 
forward from the last title. With its new improved 
graphics and interface, and greater amount of 
tactical possibilities, it may well enhance the 
already excellent reputation of the Settlers series, 
and it sounds like real-time combat will be central 
to the game, unlike in previous outings. 



The graphics have been Improved since the last game. 



There's going to be a whole host of new units and 
weapons to fight the Dark People with. 




CULTURES 



Having worked on games such as Albion an6 Settlers II, 
German developer Funatics hopes to take on the mighty 
Blue Byte at its own game with the cartoon-style 
real-time strategy game Cultures. 

As the head of a burgeoning colony of Vikings, Cultures 
tasks you with nurturing its development as it strives in 
the wilderness of the newly discovered American 
continent. With the overall aim to gather fragments of a 




Each character has a number of stats to keep tabs on. 



24 PCZONE#92ltUG200g 




comet, the game is predominantly mission-based, 
centring on exploration and trade to prosper, and resource 
management and combat to overcome the various 
indigenous tribes. Each character will have its own 
personality and will age, marry and 'get it on' throughout 
the game. Although not accurate in the historical sense, 
Cultures sUouliU have broad appeal. Release is planned 
for August, just ahead of Settlers IV. 



O This man is obviously 
of no use to you and 
must be terminated. 




Backgrounds are pre-rendered, but feature a 
hell of a lot of detail. 



Combat will play a big role. 



IN COLD BLOOD 



Espionage and intrigue from tlie creators off Broken Sword 



Those UK purveyors of fine point- 
and-click adventures Revolution 
Software have decided to take the 
genre in a new direction with the 
cold war thriller In Cold Blood. 

Previously well known for such oldies 
as Lure Of The Temptress and Beneath A 
Steel Sky, as well as two Broken Sword 
games, Revolution has been quietly 
working on In Cold Blood for three years 
and has only recently broken its silence. 
We're told the game will surface on PC 
in the autumn. 



Set in the fictional Russian republic of 
Vogia, the game sees you in control of MI6 
agent John Cord, sent out to investigate the 
disappearance of an American agent whose 
country is financing a bunch of freedom 
fighters. While there, he comes across a 
Blue Nephiline and is drawn into a race to 
retrieve the substance. Cord is caught, 
tortured and, somewhat predictably, suffers 
a bout of amnesia. But you soon come to 
realise this the least of his worries. 

Although mission-based, In Cold Blood 
expands the traditional adventure format 



and takes much of its influence from 
games such as Thief, Resident Evil and 
Metal Gear Solid and, for an adventure, 
will feature more than its fair share of 
stealth and action. What we are most 
intrigued by, however, is the story, which 
promises as much in the way of twists and 
turns as the soon-to-be-released Deus Ex. 
Professional scriptwriters have been 
on hand to provide the content and it 
is already evident that we have an 
extremely original game coming our 
way very, very soon. 



IIIURS215C 



Topware Interactive has already begun work on 
Earth 3, sequel to the recently released Earth 
2150 , which received a well-deserved 86 per 
cent last issue. Again a 3D real-time strategy 
affair, the game follows on from Earth's 
destruction with now just two sides fighting it 
out, against each other and a new alien species, 



all for the newly terraformed 
Mars colonies. Earth3\N\\\ feature an 
enhanced interface and graphics engine 
with the underground features expanded to 
include the building of entire subterranean 
bases. The game's release date is set 
for the end of next year 





SHORTS 



EA SPORTS 2001 

Take the entire EA Sports 
range from this year and add 
one and you've pretty much 
guessed what's coming this 
winter trom the world's biggest 
publisher. Madden NFL 2001 
NBA Live 2001, Triple Play 
2001, NHL 2001 and Tiger 
Wmis PGA Tour 2001 mke 
up the bulk of them. The ones 
we're really looking forward to 
though, are FA Premier 
League Stars 2001 and FA 
Premier League Football 
Manager 2001. Ho doubt 
there'll also be FIFA 2001 and 
F1 OT/ as well. Did we miss 
anything? Probably not. 




GIANTS 00 EURO 2000 

Out now, in time to ride the 
Euro 2000 euphoria, is the 
totally offline Giant Killers: 
Furo Manager, the Ctiamp 
Ma/?- style footie management 
game aimed at the 
glue-sniffing under- 16s. 
New features include new 
sounds and a training mode. 

TARRANT ON PC 

Although you won t be able 
to phone a friend, ask the 
audience or win a million 
smackeroonies. Eidos will 
at least let you think you can 
when it releases Who Wants 
To Be a Millionaire? later this 
Autumn. Chris Tarrant will be 
lending his ubiquitous vocal 
talents to the game, which 
will feature plenty of simple 
questions, after 1 5 of which 
players will be able to win a 
million virtual pounds. "The 
format lends itself perfectly to 
PC and console games," said 
a marketing person v^rtio 
clearly has no idea. 




Just artwork for 
now, unfortunately. 



PC BAMEPLAY 



INCREDIBLE 



AWARDED 9/lD, GOLD AWARD* 



www.slorloncer.co.uk " 





Is no game spared from the filth of prostitution? 



Your Island from above - is the climate suitable for tourism? 



TROPICAL TRAIN STORM 



Phil Steinmeyer, the creator of Railroad Tycoon, has taken a break from trains to 
create the SimCity-esciue Tropico, due out in spring 2001 . Tropico puts you in charge of an 
under-developed Latin island where you rule as a religious fanatic, communist dictator, or 
even-handed democrat, with the aim of turning it into a successful economic venture. 

This can be done in a number of ways, not least of which is siding with a world 
superpower such as the USA or Russia in order to secure arms contracts, so you can 
keep your impoverished inhabitants in line. There are of course many other strategies 



you could pursue, including building up a thriving tourist industry, or possibly exporting 
large quantities of coffee. 

One novel feature of Tropico is the way you can create many personality traits at the start 
of the game. For example, you can give yourself flatulence, which creates a negative impact 
during meetings, or you can endow yourself with other charms in order to ensure those 
sleepless nights are not spent alone. Whichever way you play it, Tropico should contain 
the same addictive ingredients that made the Railroad Tycoon series legendary. 




Get the pizzas In chaps. ] 



Extreme close ups. 



STILL PLAYS A 
MEAN POOL HALL 

Still our favourite pool simulator after two years. Virtual Pool \s making a welcome 
return to the PC later this year. Virtual Pool 3 irom Interplay will introduce a new career 
mode where players start with $50 with the aim to beat top US women's pool shark 
Jeanette Lee (we've never heard of her either.) 

There will be eight themed pool halls, a fully-customisable camera and an enhanced 
physics engine, which considering ^P? still has one of the best, or at least most fun, 
should make its sequel an enticing prospect. Online we can expect woridwide 
rankings, leagues and even spectator support. A free dedicated server is being set 
up and the whole thing should kick off in the autumn. 




Upgrade your 
buggy with more 
than 15 weapons. 



In a similar vein to V2000 \s Infestation irom David Braben and his team at Frontier 
Developments. The sci-fi arcade game adds considerably to V200(7s flying action by 
offering you an attack buggy that can transform into six different vehicles by the end of 
the game, with the aim being to dispatch hordes of invading 
aliens intent on taking over the Earth. It will 
feature 24 non-linear missions, set across as 
many worlds, each requiring a quick trigger 
and a little brain power (a slice of strategy 
is required). We've had preview code sitting 
on our hard drives for a couple of weeks 
and we can tell you now that although the 
game is unlikely to set the worid alight, it's 
a hell of a lotta fun in a retro kind of way. 
We'll review the final version next issue, 
when hopefully we'll be able to get through 
a few more missions and try out the five 
multiplayer modes. 




Fight over arctic, desert, Jungle and lava 
wortds. Plus a few more. 



There are more than 40 types of enemy to 
dispatch, some more bizarre than others. 



26 PCZONE#92AU62000 



ROWAN'S FINEST HOUR 

MiG Alley coders return to World War II to take to the skies over the English Channel 



There are a number of things to look forward 
to in Rowan's Battle Of Britain, not least 
of which is that it's being coded by the 
developers of Flying Corps and MiG Alley, 
two of the finest games to cover WWI and the 
Korean War, respectively. Rowan also developed 
Overlord, a fond favourite from those heady days 
before 3D acceleration, a game so good that Paul 
*I hate flight sims' Mallinson even played it. Now 
Rowan is going back to WWII and, unlike recent 
games, intends to cover Britain's attempt to keep 
the Germans at bay in the summer of 1940. 



Much like MiG Alley, Battle Of Britain aims 
to again provide a dynamic campaign structure, 
with players able to take an influential role as the 
commander-in-chief of air operations of either 
side, setting up transfers and supply lines. As a 
fighter pilot, players will take a back seat in such 
duties, instead concentrating on air battles and 
staying aloft against massive odds as Rowan 
plans to be able to amass more than 1,000 planes 
in the sky at any one time. As a commander this 
will represent something of a challenge but as a 
pilot it will look nothing short of spectacular, 



especially since we are promised a "dynamic cloud 
system", which will change on the fly, so to speak, 
according to the weather. 

In terms of what will be on offer to fly, we 
can expect Mark 1 Spitfires and Hurricanes, 
Germany's Mel09 and Mel 10, as well as the 
Ju87 dive-bomber. We should be able to take 
the gunners chair in a variety of bombers too. 
The release date is set for the end of the year and 
on the basis of Rowan's past games, MiG Alley 
especially. Battle Of Britain is a game we can't 
wait to get our hands on. 




\ 





Bombers over the Isle of Dogs. 



More ttian 1,000 planes can appear on screen at once. 



PC GAMER 



^BLINDING' 



AWARDED GAME OF THE MONTH, JUNE ZODO 



^^^^^ 

www.slorlflncer.co.uk 










Drive and steal cars, CTA style. 




Each of the city's Inhabitants will have their own agenda and personality. 



THE GANG'S BACK 



I 





Lighting your farts can be dangerous. 



Now it has to be said, the original Gangsters 
didn't really impress us when it was released 
early last year. Not only was it hard to play, 
it wasn't helped by an interface that had us 
cradling the manual in our laps from start to 
finish. However, the idea was a corker and it seems the developers at Hothouse Creations 
have gone back to that idea and started afresh, with all-new graphics, a real-time combat 
model and a far more streamlined interface. 

Once again set in the fictional city of Temperance, Gangsters 2 \]as expanded its borders 
to take in an entire state and the 15 major cities therein. In keeping with the Godfattierieel 
mobsters will be able to nurture an entire family, taking key figures with them to head up 
new branches in each city, lending the campaign a dynamic feel. 

The cities themselves will be detailed and heavily populated, less so at night, with cops 
on patrol. Prostitution, gambling, extortion and assassination will all be means to increase 
your standing in this prohibition-era strategy game. If the interface is made simpler, we 
should all have an easier time of it than before. Gangsters 2 \s set for release next January. 



TURBAN CHAOS 

Full of Eastern promise, Arabian Nights vj\\\ be the next action adventure from Visiware 
Studios, the team currently engaged in the Unreaf-^mred movie tie-in of Planet Of The 
Apes, due to be released this autumn by Fox Interactive. Similar in look and style to the 
abortive release of Prince Of Persia 3D, Arabian Nights promises a lot more in terms of 
hand-to-hand combat and 3D adventuring, offering, we're told, plenty of mythical beasts, 
spells, evil sultans and belly dancing. Visiware plans to publish the game itself, via its 
website (www.visiware.com), with visitors able to download it in sections, only 
coughing up the readies it seems - the website is only in French at the moment and 
our understanding of the language basic at best - when completing the game . If 
you have the required GCSEs, feel free to check it out. 












Full of Eastern promise. 



SKIP TO THE LOO 

Get out the rope and tie your hair in bunches chaps, because Ubi Soft is preparing to 
release Virtual Skipper, a simulation of. . . (checks press release) sailing. Damn. 

Land lubbers that we are, the thought of boarding a real yacht and circumnavigating 
the worid's oceans is enough to send us running to the little boys room. Thankfully, a game 
that allows you to do the same from the comfort of your armchair isn't quite so bad. We 
wouldn't claim to be too excited though, not seeing as you take the helm of three types of 
boat and race across San Francisco Bay. It's just not our thing, but for those who enjoy life 
on the ocean waves, there'll be wind shifts and currents to worry about, fleet and match 
racing and more than a few litres of the blue stuff. It should be sailing into shops next month. 



Not the most realistic representation of 
the Golden Gate bridge we've ever seen. 




28 PCZONE#92AU620(IO 



EXPERIENCE THE FUTURE OF SPACE COMBAT 

OUT OF DESPERATION, COURAGE IS BORN. 



SGonlincen 




^4^M ''""^ ''"^'^""^ ^"^ COMMANDER AND PRIVATEER SERIES 

£:2000 Microsoft Corporation. All rij^hts reserved. Microsoft. MSN and Where do you want to Ro today? are mtnmM ^WM m^ ^M MMM 

Diflilnir^wTl ^^^^^^ffi^l Gsmlng Zon6 either registered trademark or trademarks of Microsoft corp. m the us and/or other countries, other products ^^-m^^^ 

UiyiiUl yjllJ mmmmm ww* zone mwi co.uK and company names mentioned herein may tje trademarks of their respective owners. Where dO yOU want tO gO today?" 




ROMERO SPEAKS, 
WORLD SHRUGS 

Daikatana is great, at least according to its creator, the 
much-maligned John Romero. Going firmly against 
popular opinion, the hirsute designer beamed: "I'm very 
proud of Daikatana; it delivers all the fast-paced action 
and thrills that I had hoped for and I consider it the best 
game I've worked on." If Daikatana is the best game he's 
worked on, that would suggest that there's some truth in 
the rumours that Romero's contribution to Doom and 
0(/a/ce amounted to little more than playing Death Match, 
drinking Dr Pepper and brushing his hair. However, 
undeterred by the almost universal backlash, Romero is 
already bigging up his next game, announcing: "I love 
making FPSs. There are tons of people making RPGs 
and RTSs, but there's not too many first-person shooter 
games out there. I love that style of game, so I'm going to 
keep on doing it and making it a little different each time. 
Daikatana used principles from Quake as a baseline and 
so my next title will use elements from Daikatana as a 
baseline for its content. It's an evolutionary process, as 
each game takes elements from its predecessors, but 
adds to and improves upon them." God help us. Still on 
the subject of the ludicrously delayed and embarrassingly 
poor game, there is already talk of a patch. Noel 
Stephens of ION Stonn admitted: "I am sure there will be 
a good handful of bugs sent our way once Daikatana gets 
into full circulation. As for when the patch is going to be 
released? Can't say... because it is really a matter of how 
many more bugs pop up between now and the next few 
weeks." Don't hold your breath. 

Back in the real world, an intriguing £2 million legal 
wrangle is set to kick off in Belgium this September 
between leading international footballers and major 
games publishers. A group of clubs including PSV 
Eindhoven, Feyenoord, Slavia Prague and Vicenza, 
plus players such as Romanian international Georghie 
Hagi, have lodged complaints about their names and 
likenesses being used without consent. Among those 
accused are Eidos, Sony, EA and Infogrames. 

In further football-related madness, it has been 
revealed that Ant out of Ant & Dec is hopelessly addicted 
to Championship Manager. The erstwhile teen popster 
admitted: "I've recently got into Championship Manager, 
but once you start it'll ruin your relationships. I've been 
sacked by Newcastle because I wasn't any good, and I'm 
now with Colchester." Stick with it, lad. 

And finally, the redneck US state of Tennessee is 
considering adding video games to its current obscenity 
laws. Apparently, a bill ruling out "nudity, sexual content, 
excess violence or sado-masochistic abuse and content 
harmful to minors" could prohibit a large number of 
games. At least it might keep Daikatana off the shelves. 



TANK PLATOON! 

DECOIVIMISSIONED 




s 



The tracks have come off for Tank PlatoonI 




I ome of the finest combat 
simulations have come from the 
, MicroProse stable and when it 
came to armoured combat, there 
was no better series than Tank Platoon! 
- the third of which was to have been 
released later this summer. 

What was so appealing about Tank 
Platoon! 3 was that it was to be made 
compatible with Gunship 3, allowing 
muliiplayer gamers to take attack 
helicopters on to the same battlefield 
as tanks and infantry. Unfortunately 
Gunship 3 was renamed to just Gunship! 
(the exclamation mark added to denote 
a more arcade-like experience), it 
was released unfinished and not to 
put too fine a point on it, it stank. 
Hence publisher Hasbro's decision 
to ditch Tank Platoon!. 

A statement from Hasbro read: 
"We had hoped to be able to expand 
combat simulations beyond the 
traditional niche, to broaden their 
appeal and make them a viable market 
for us to participate in. But what we 
learned from our recent release of 
Gun.ship.', is that we're challenged to 
attract the hardcore fans and, at the 
same time, the more casual gamers. 
As both Gunship! and Tank Platoon! 
shared a common engine and game 
design, we saw little opportunity to 
rectify the situation and made the 
decision not to move forward with 
Tank Platoon!." 

Maybe if Hasbro had stuck to the 
plan and made both Gunship! and Tank 
Platoon! the simulations they were 
meant to be, the series would have 
ended on a high. As it is 2 will be 
the last simulation from Hasbro, a game 
which we still have high hopes for. 



0 U RUO ST WANT i: D 



We've been asking ourselves recently what we'd most like to see that hasn't yet been announced. Much of 
what we came up with will never happen, but you never can tell. Anyway, here's our Top 10 of what we'd 
like to see on PC in the future. (Dailcatana 2 is in there purely for comedy value, you understand.) In a future 
issue we shall be following this lot up with a big feature, so keep your eyes peeled. 

1 Half-Life 2 Valve would be mad not to 

2 The Return Of Sam & Max All depends on whether LucasArts wants to basically 

3 Elite Online Considering Bite 4 won't be out until 2002, it may well be totally online 

4 Star Wars Vs Star TM Highly unlikely, although an unofficial mod for l-Wahs on the way 

5 ISS International Superstar Soccer 



. Possible, Konami has a deal with Microsoft after all 



6 Gran TUrismo 2000 No chance, but watch out for a PS2 emulator next year 

7 Theme Sex Farm EA gave us a firm "er, no" on this one 

8 The Clangers Imagine Lemmings on acid, actually don't 

O Speedball 2000 We're told no, but we still remain optimistic 

10 Daikatana 2 Thankfully, we'll all be six foot under by the time it comes out 



30 PCZONE#92AU62000 



L 





We catch up with the games that have gone missing 



More puzzles than a jigsaw factory 




After 17 years Dirk's still scared stift 



RETURN TO THE 
DRAGON'S LAIR 

A mere 17 years after its arcade release, Dragon's Laihs set to finally appear on the PC in 
autumn 2001 . Developed by Dragonstone and to be published by Blue Byte software, 
Dragon's Lair 3D stars the hapless hero Dirk and the pathetic Princess Daphne as they 
again attempt to escape a deadly lair. 

Featuring 16 levels packed with all manner of puzzles and traps, as well as a 
supporting cast of over 30 creatures (including many from the original arcade game), 
expect a third-person action/adventure with a slant on character-driven comedy rather 
than typical dungeon-exploring dross. 

Helping to achieve that goal is the original Dragon's /.a/r creator and now film animator 
Don Bluth. Bluth has taken a break from Hollywood to write the script for the game and 
offer his expertise where needed. It's a tactic that seems to be paying off too: so far his 
influence has endowed Dirk with 150 separate animations, allowing him to run, jump, roll, 
sneak, climb, crouch, crawl, swing, push, lift and somersault. 

If you're looking for laughs rather than Lara in your action/adventure, this could be 
the one for you. More details soon. 

TICKIERTAPE 

STARTS-t-i- An official mission pack for Unreal Tournament'is in development, 
reportedly a cyberpunk-style team-based affair. UT\s also up for a re-release in the 
form of a Game Of The Year edition. New maps and four extra characters are promised. 
++STOP++ Hasbro has announced Master Of Orion 3, the sequel to one of the best 
space-based empire-building games ever. Enhanced diplomatic and multiplayer 
options are promised along with both turn-based and real-time play. ++STOP++ 
Infogrames has announced High Impact Paintball, a team-based FPS for solo and 
multiplay, one where no one gets killed for a change. ++STOP++ At last Hasbro has 
given us a release date for what is undoubtedly one of the most eagerly anticipated 
driving simulations of recent years, Geoff Crammond's Grand Prix 3. Barring any huge 
cock-ups, it should hit your local store on July 28. Expect a review of the exact same 
copy next issue. Hoorah. ++STOP++ There's talk that Bungle's //a/o could shift from 
a pure third-person game to a hybrid of third- and first-person views. ++STOP++ 
Red Storm has announced that its space-based strategy game UFS Vanguard \s 
"on hold" while it diverts resources onto other projects for PS2. The game will 
now be released early next year. ••••i-ENDS 




Over 30 different creatures roam the lair. 



The first Jet-propelled plane test didn't go according to plan. 



SUDDEN STRIKE 

LAST SEEN PCZ#90 

ORIGINAL RELEASE DATE February 2000 
NOW OUT August 2000 

Since featuring the demo on our cover disk back in PCZU90, we've received further 
information about one of the year's most keenly anticipated RTS games. The initial delay 
for Sudden Strikes release was caused by publisher problems. CDV had a deal with a 
major publishing company, but after that fell through, it decided to release the game 
itself. Time was needed to raise the money to make this possible, and the situation was 
somewhat aided when CDV recently floated on the German stock market. The current 
delay has been put down to a summer recess which, CDV state, is "innate to the industry". 
At least we've finally been given a release date, which will be August 31 . We've also been 
assured that due to huge amounts of testing, the game will 
be of an extremely high quality. We hope they're right. 



/- 



Max Payne 
promises some 
exciting solo action. 



MAX PAYNE 

LAST SEEN PCZ#86 
ORIGINAL RELEASE DATE Spring 2000 
NOWOUTTBC 

After being in development for more than three 
years, Max Payne is finally reaching completion. The 
Gathering Of Developers chaps are currently honing the 
gameplay and content of the game, and are leaving any 
graphical bonuses until last. The game's focus has 
changed somewhat since we last featured it in the mag. Instead of concentrating on 
the multiplayer side of things, Gathering Of Developers has decided to pay more attention 
to the single-player gameplay. We've been promised many new, exciting and interesting 
ideas for the solo player game. If these turn out well, there'll be plenty to look forward to, 
and with visuals this impressive, Max Payne could well be one of the hits of the year. 

PRINCE NASEEM BOXING 

LAST SEEN />CZ#86 
ORIGINAL RELEASE DATE Spring 2000 
NOW OUT Canned 

With the PC bereft of any decent boxing games, we 
all hoped that Prince Naseem Boxing might be the 
game to rejuvenate the genre. However, that now 
looks increasingly unlikely because Codemasters 
have gone and canned the project. PNBmW still be 
available in this country for the PSX, but due to an 
apparent lack of interest from UK PC gamers in boxing 
games, the developers thought it best to stop the project. 




AUG2000#92PCZONE 31 



MAILBOX 



MAILBOX 

Angry, angry, angry, that's you lot, if it's not one thing it's another. 
This month: Daikatana, late developers, and even psychologists 
are lined up for a kiclcing 




O ANSWERED BY Chris Anderson 



CONTACT INFO 



PORCHES ARE 
COOL 

Write to us, and if your letter Is , 77 ■ 

selectedasLetterOfTheMofith I 'hink the analysis 

we'll send you a prize. '^at you wrote about the 

Need For Speed: Porsche 

WRITE TO lAallbox, PC ZONE, Unleashed, PCZ #90, was 

Dennis Publishing, 19 Bolsover absolutely terrible. I not only 
Street, London W1 P 7HJ three Porsches and am 

EMAIL letters.pczone@dennis.co.iik terribly satisfied with them, 

J ^i^jj^j^ ^j^gj Q^jj. comment 

CHAT FORUM If you've got somethifiy u o u i 

on how Porsche owners only 
pressing to say, check out the 'lively' chat . ^ . ^ 

^ ^ own the car to say that we 

forum on our wet)site. Point your browser • . . • • cc 

are rich and msecure is so off 
at www.pczone.co.1* for further info. . .1 .u- i 
base. 1 honestly think you are 

all a bunch of retards for that 

^^^^^^^^^^^^^^^^ and can f" "k off. Dissatisfied 

^^^^^^^^^^^^^^^ Christopher Allen 

SUPER PRIZES tsr.Tl-'^ 

Tfl DE Ferraris, but do not feel 

_ . „. _r. 'he need to write in to 

Fo^ihe next'iew'lssues"of"/w" ^^""^ magazines to point 

ZONE, we will be giving away l.'^'^""' " °" »^ 

mmx M. « hand, are probably rich 

a Mici^oft inteliiMouse to ^ . ' . r 1 

. x_ and insecure and so feel 
everyone who gets a letter , . .r 

printed in Mailbox. These "^^'^ '"['l'"^ r""' 

digital rodents are perfect for ^l'''^"^^ by bragging 

^„ ^ ^ ^ . about your Porsches to 

3D shooters and games that „^ ^^..^ 

. , \ . PC ZONE, or am I just 

require a quicl( and precise . . ' , 

7_ ... being "off base ? 

response from your pointing ^ 

device - you can even use 
them with Windows 98 if you 
really want to. 
So get your 
writing skates 
on and send us 
your literary 
masterpieces. 
We promise not 
to be rude when 
we reply to them. 
Well, not very. 




G You too can own a Microsoft 
InteliiMouse. Simply send a 
vaguely intelligent/interesting 
letter to Mailbox and, if it gets 
printed, we'll send you one. 



DEADLINE 
DOLDRUMS 

I would tend to agree with 
certain points that Andy 
Reynolds made in his letter 
to Mailbox which you 
published in PCZ #90. 

However, Chris Anderson 
insisted upon sticking 100 
per cent on the side of the 
developers, which, to me, 
considering the amount of 
stick you have given John 
Romero, seemed more than 
a little hypocritical. 

The fact is that yes, the 
release dates published are 
realistic to the developers, 
assuming they don't 
have any 

problems. 




Diablo 2, Just one of many titles suffering from slippage. 



34 PCZONE#92AU62000 



But they invariably do. 
It would be far better for 
the consumers if we were 
not told a release date 
until the developer would, 
without fail, be able to get 
the product out. 

If the delays were a matter 
of weeks or even a month or 
two then we, as consumers, 
wouldn't have a problem with 
it. 1 for one would rather have 
a complete game than a 
shambles that has been 
rushed out to meet a 
deadline. That isn't the 
problem. The problem is that 
we are given release dates 
that are quite obviously, 
looking back on them, 
impossible to meet. I cite as 
an example Daikatana, which 
was scheduled for release 
(according to Electronics 
Boutique's sources) at the 
end of May last year - an 
announcement made at 
the beginning of the same 
month. This date was delayed 
less than a week before the 
release date, and has 
continued to be delayed. 

Another example is Diablo 
2, a game which my friends 
and 1 arc waiting for with 
bated breath. This has so 
far been delayed from the 
original slated release 
dale by about two years. 
Although I want the 
game to be as bug-free 
as possible on release, 
it is very obvious to me 
that a delay of thai 

O Christopher Alien has one of 
these. Impressed? Neither were we. 



magnitude can't be totally 
unpredictable. 

I'm not asking that 
developers don't ever have 
delays, just that they don't 
treat their customers like 
idiots when putting forward 
release schedules. 

Craig Grattan 

0 Are you really saying 
you would rather have no 
release dates at all than 
one which proves to be 
misleading? I think you'll 
find most people would 
rather have a rough ETA 
on big titles than to be left 
completely in the dark as to 
when they will arrive. Like 
it or not, release dates are 
usually wild approximations 
and the only way to avoid 
disappointment is to take 
them all with a pinch of salt 
and watch PC ZONE for 
updates on development 
progress for big games. 

A PACIFIST 
WRITES 

1 was shocked to see the 
headline 'Official: video 
games really are linked to 
child violence', in the paper 
today. It seems that the Yanks 
think that a psychologist's 
report suddenly finalises 

the issue - regardless of the 
other more obvious social 
factors involved. 

The article claimed games, 
such as Doom, Quake, and 
Mortal Kombat, were directly 
and indirectly responsible for 



violent behaviour and 
psychological damage among 
young people in the States, 
and treated the report as some 
kind of reflection to the effects 
of games on British children. 

I have played nearly every 
first-person shooter from the 
days of Wolf 3D and Blake 
Stone, age ten, to Kingpin and 
Soldier Of Fortune today. 1 
have also never been involved 
in a fight or fired a gun. And 
I don't particularly want to do 
either, if that's OK. 

Call me illogical, 
Americans, but if you allow 
a child who is sitting within 
ten feet of an over-laden gun 
rack, one for each member 
of the family (including the 
cat), to play a game such as 
Kingpin, what do you expect? 

Violent games are being 
used as scapegoats to direct 
attention away from the 
morbid irresponsibility of 
American gun culture 
- just compare the levels of 
extreme juvenile violence 
there to those here and in 
Japan (where some of the 
most violent games are 
produced). I don't think it's 
right that this report should 
be linked to gamers in Britain 
and, frankly, I don't need a 
report from a society in 
which six-year-olds are 
allowed to shoot their 
classmates to tell me what 
the effects of my hobbies 
will be. The fact that violent 
games sometimes end up in 
unacceptably young hands 
is not an effective argument 
against them, it's just an 
argument for better retailing. 

This report is an insult to 
any gamer's intellect, most 
of whom are capable of the 
simple task of distinguishing 
between the fantasy of a 
computer game and violently 
anti-social conduct. 

Cheers for another great 
issue - I'm off to play Quake 
HI. Followed by a murderous 
rampage, no doubt... 

Kedron 



PLAY FAIR 

I usually find your mag 
informative and unbiased. 
However, I was saddened 
by your review of the Soldier 
Of Fortune game, PCZ #89, 
and your comments made 
about the magazine and 
its perceived effect on 
'sociopaths'. This brings 
me to a few points: 

1) The game appears not an 
awful amount dissimilar to 
other warfighting and police 
shoot 'em ups - Commandos, 
Mortyr, SAWT etc. The same 
comments were not made 
about these games, where the 
aim is the same - achieving 
an objective, usually by 
killing using the various 
weapons at your disposal. 

2) If you've ever actually read 
Soldier Of Fortune, then you 
might find it an interesting 
experience. Yes it's full of the 
usual survivalist nonsense. 




Soldier Of Fortune guilty or innocent? 



blurred somewhat. Games 
are for fun, gun magazines 
are an altogether more 
sinister proposition for 
obvious reasons. And 
implying that fans of 
first-person shoot 'em 
ups on PC are of similar 



^Violent games are being used as scapegoats 
to direct attention away from the morbid 
irresponsibility of American gun culture^ 

KEDRON, WHO DOESNT BEUEVE THAT GAMES ARE THE PROBLEM 



with a right-wing bias and 
a focus on weapons and 
violence, but it does raise 
some interesting issues - for 
example the knowledge of 
the FBI that the gas used in 
Waco was inflammable. As 
with anything else, it's a case 
of reading between the lines. 
3) In most of your reviews 
you focus on the effects of 
different weapon systems 
and their effect on targets - 
nailguns in Quake etc. At 
times, your magazine looks 
identical to Guns And Ammo, 
Combat Handguns and the 
rest of those nasty 
publications. Does it then 
follow that everyone who 
reads PC ZONE is full of 
persons of the same 
mentality as you describe? 

Of course, your argument 
would be that you are talking 
about virtual reality, not 
actual reality, but at times 
I feel the line and distinction 
can be blurred somewhat. 
It is similar to BBC news 
saying, "Tabloids reported 
that..." giving the impression 
of being holier than thou 
while being at the same 
gutter level. 

J Phillips 
O We fmd it disturbing 
that you feel the line that 
separates virtual reality 
and actual reality can be 



mentality to readers of 
gun magazines is a little 
extreme to say the least. 
Soldier Of Fortune on PC 
was singled out in this 
sense because it's tied in 
to what many people find 
to be a tasteless publication 
that glorifies guns, the 
other games you mentioned 
are not guilty of this. While 
Charlie's criticism of the 
moral ethics behind Soldier 
Of Fortune are, we feel, 
justified, it did not 
adversely affect the score 
for what we think is a great 
game, he just wanted to 
point out the game's roots 
to our readers, many of 
whom will never have 
heard of Soldier Of 
Fortune magazine. 

PC IN PERIL 

I was surprised, no 
dumbfounded, to read 
Peter Molynoux's latest 
statement in MCV where 
he clearly said that Black & 
White would be his last PC- 
focussed project in favour 
of console technology. 

Obviously he has a perfect 
right to choose his own future 
direction, but such a bold 
statement in such an ever- 
changing industry gives me 
the impression that his latest 
project's 'title' has influenced 



many aspects of intelligent 
thinking and logic. Life, 
evolution and developing is 
certainly not black and white. 

Yes we are all excited 
about the future consoles 
(mainly PS2 and X-Box), 
yes it would be crazy not 
to look at them as viable 
development platforms, 
and yes they propose a 
certain element of creative 
freedom in technological 
advancements, but hold on, 
a console has an advanced 
hardware life of a fruit fly, 
the minute it is designed, 
manufactured and 
distributed the hardware is 
suddenly out of date. 

To quote Peter: "Consoles 
are so powerful and you can 
do some incredible stuff on 
them." This simply floored 
me, how can a 'supposed' 
revolutionary figurehead 
for the development industry 
base his creative future 
on that! 

Lets look at the X-Box, it's 
coming from the PC, it's using 
SDKs that have matured 
from PC development, it's J 
using PC hardware that 
has grown and developed 
from PC architecture. 
X-Box can simply be 
classed as taking a 
moment of time (in 
hardware/software 
evolution) and 
freezing it in a slinky 
box with a massive 
marketing budget. 

Now compare this so 
called (and quoted) 'power' 
to the efforts of processor 
and 3D hardware companies, 
such as Intel, 3dfx and 
Matrox, and within a few 
weeks of the X-Box launch 
the PC is throwing out 
twice as many polygons at 
twice the speed and twice 
the resolution! 



1 know Peter is well 
respected within the 
industry due to his past 
creative developments and 
I'm sure B&W is going to be 
everything it's promised to 
be, but I'm always amazed 
at the level of publicity his 
statements receive when 
they seem to based purely 
on the limelight factor' 
or for the 'make me an 
offer factor'. 

By all means, develop 
and exploit the consoles, but 
to place your development 
future on a frozen technology 
and to completely rule out 
the most adaptive and 
progressive platform in 
the world seems naive. 

Paul Carrington 



MAILBOX 



0 Peter Molyneux, 
managing director of 
Lionhead Studios, 
responds: "I was very 
interested to read Paul 
Carrington's letter and 
feel that I need to clarify 
a statement that I madk 
during a talk at E3. 1 did 
say that Black & White 
will be the last PC-led title 
Lionhead will produce. All 
this means is that the new 
games design that I 
currently have bubbling 
around in my head is aimed 
more towards consoles 
than PCs. This does not 
mean that Lionhead will 
not be producing any new 
PC games, whether it be 
lead or dual machine, nor 
is it an inditement of the 
future of the PC as a games 
platform, but rather that 
this particular games 
design is more oriented 
towards the next 
generation consoles. 

I feel the PC will remain 
the home for many new and 
innovative games, in fact, 

1 would imagine some 
gaming genres will remain 
most compulsive on the PC. 

I have always seen and 
will continue to see the 
PC as an important format 
for innovative games 
and I am sure many of 
Lionhead's future titles 
will continue to support 
the PC where 

applicable. \kB 



i 




#92PCZ0NE 35 




^ DRIVE 50 TOTALLY DESTRUCTIBLE VEHICLES. 

^ OVER 48 MISSIONS AND RACES TO COMPLETE. 

^ 9 COMPLETELY 3D SINGLE PLAYER ENVIRONMENTS 
TO EXPLORE AND DESTROY INCLUDING: 
- HOLLOWOOD - A THEME PARK FROM YOUR 
NIGHTMARES - NECROPOLIS - TWISTED CITY OF HATRED 
- BACK OF BEYOND - POST-NUCLEAR WASTELAND 
- 6 OTHER TOTALLY NEW ENVIRONMENTS 

^ 7 MULTI-PLAYER GAME TYPES IN 9 CUSTOM MAPS. 




FUTURE KZ0NEE31WM 



As the dust settles on E3, the PC ZONE team reflect on the games that will be making the headlines throughout 
2000 and beyond. Over the following pages you will see the games we have picked out for special attention, and 
we think you will agree that on this evidence the future looks very bright indeed for the PC gaming community 



BLACK & WHITE 



Everything in Black & White makes sense. Chris Anderson plays God 



DEVELOPER: Lionhead 
PUBLISHER: EA 

WEBSITE: www.blackandwhite.ea.com 
RELEASE DATE: September 

The Black & White stand pulled 
massive crowds throughout the 
whole show and the most cursory 
of glances at the huge screen 
displaying the game was enough 
to explain why. Mind-blowing 
graphics married to initially 
simplistic yet ultimately deep 
and engrossing gameplay are the 
hallmarks of a title that is sure to > 




prove ground-breaking upon its 
release. The simple premise of two 
rival gods battling for supremacy 
over a huge landscape has never 



their opponent. Black & White 
also sports the most unique magic 
system we have ever seen. Players 
use the mouse to draw symbols 



^Mind-blowing graphics married to simplistic yet 
engrossing gameplay are the hallmarks of a title that 
is sure to prove ground-breaking upon its release ^ 



been so perfectly realised, with 
players taking control of their own 
populace and creatures effortlessly, 
as they grow their empires slowly 
but surely in an effort to wipe out 



which determine the power and 
range of their spells, and the option 
to play as a good or evil god means 
the possibilities for open-ended 
and varied gameplay are endless. 



coulda been a contender 




Lionhead, unlike many of its 
industry counterparts, is promising 
a very strong single-player 
experience, but it's in its online 
incarnation that Black & White wiW 
really shine. Players can take their 
creatures online to fight against 
people from all over the world in 
The Gathering {Black & White's 
online community). 

In an effort to draw in as many 
gamers as possible, Lionhead has 
devised what is surely the most 
impressive and intuitive interface 
we've seen to date. There are no 





Black & White features the most unique and intuitive magic system we've ever seen. 



38 PCZONE AUG 2001 



PCZ0NEE3ilWU[l$ FEATURE 




endless banks of icons cluttering 
the screen and all game actions 
can be performed with the mouse. 
This will surely make even the 
most casual of gamers feel at 
home straight away. 

Perhaps the most impressive 
thing of all though, is the AI of 
non-player characters. Leave your 
villagers to their own devices and 
they will get up to all kinds of 
mischief. Watch in amazement as 
they marvel at new creatures they 
find on the landscape, and even 



learn how to play football to 
amuse themselves when you 
haven't given them anything to do. 

We are a bit impressed by this 
game, can you tell? If there was 
one game at E3 we couldn't wait to 
get our hands on, this was most 
definitely it. Look out for a major 
feature in PC ZONE Online next 
month, which will investigate 
Black & White's peerless online 
capabilities in depth. 




DEVELOPER: LucasArts 
PUBLISHER: Activision 
WEBSITE: www.lucasarts.com 
RELEASE DATE: November 

Arguably the finest (and 
funniest) adventure 
series in the history J 
of gaming, Monkey 
Island represents m 
the pinnacle of its JL 
genre. So news of 
an addition to the I 
series is something ^ 
to get very excited \ 
about. The new game is ^ 
being penned by the team 



responsible for Sam & Max. This 
in itself is cause for celebration, 
as Sam & Max is generally 
considered to be one of the best 
games LucasArts produced in 
^^^^ their adventure heyday. 
^^^^^^ We got a sneak preview 
W^^^^^fgggi ofthegameat 
I^^MmMffi^ the show, and it 
"^KF^^^^™ looks absolutely 
\ tunning. Expect 

more news on the 
y game that looks 
J set to revive the 
adventure genre 
in a forthcoming 
i >^ issue o( PC ZONE. 



XCOM AlllANCE 



DEVELOPER: Hasbro 
PUBLISHER: Hasbro 
WEBSITE: www.hasbro.com 
RELEASE DATE: Q32000 

We all love first-person shooters, 
but let's be honest, how many more 
can we stand that seem to focus on 
nothing more than blowing 
someone's head off repeatedly? 
Enter stage left. Alliance with what 
seems to be the perfect solution: a 
first-person shooter with a strong 
research and resource management 



side that lends purpose to all 
the non-stop shooting. We have 
a sneaky feeling that if Hasbro 
get this game right it could well 
be the surprise hit of the year. 

Beautiful graphics, depth of 
gameplay and the opportunity 
to kill recognised aliens from the 
XCOM series in up-close-and- 
personal confrontations must 
surely be a recipe for success. 

Alliance is scheduled for 
release at the end of the year. 
We can hardly wait. No, really. 




AUG 2000 PC ZONE 39 



HAS ANYONE 
SEEN...? 

These are the games 
that were conspicuous 
by their absence 

UNREAL 2 

We were promised a sneak peak. 
What we got was a whole lot less 
- a quick demonstration of some of 
the technical advances being made 
in the Unreal worid. "Can you tell us 
anything about Unreal 27" was our 
enthusiastic question. "No" was 
the uncompromising, but 
shtiightforward answer. 

DUKENUKEM 
FOREVER 

id is famous for saying its latest 
game will be "ready when it's 
ready". If you think that's unhelpful 
you should try gleaning any 
information out of 3D Realms. 
Apparently the game will be 
released some time in the next 
millennium. Hail to the King, baby! 

TEAM FORTRESS 2 

We thought it looked ambitious and 
we were right. Team Fortress 2 was 
a no-show at E3, although it could 
be a blessing in disguise. It's an 
online only game and we're not 
going to get the most out of it until 
we get affordable high-speed 
Internet accounts. Which we should 
have later on this year. Good. 



Wonderland was obviously a public 
manifestation of this. Throughout 
the book, Alice is subjected to 
nightmare after nightmare, from 
the sort of characters you'd hope 
not to meet after ingesting 
hallucinogens. Get a copy and 
check it out for yourself, it makes 
the perfect setting for a genuinely 
disturbing and scary PC game. 



one of the best games to come out 
this year. As long as it meets its 
release date that is. 

Yes, it's built around the Quake 
///engine, but the game is played 
from a third-person perspective. 
And, as well as blasting the living 
bejesus out of living playing cards 
and the like, there's going to be 
a big adventure element present. 



The game kicks off after the 
two books, by which time Alice 
has been driven completely insane. 
As she receives the call to return 
to Wonderland she's rocking her 
head back and forth inside a 
padded cell of a lunatic asylum. 
Which is exactly where you'd be if 
you'd been through the trials she's 
had to endure. Naturally she's not 





DEVELOPER: MicroProse 
PUBLISHER: Hasbro 
WEBSITE: www.hasbro.com 
RELEASE DATE: TBC 

People were bemoaning the lack of 
flight simulations at E3, and some 
were actually going as far as to say 



that the genre was dying a death. 
After looking at B17 we don't know 
what they were complaining about 
- there's enough quality here to 
keep anyone happy for months. 

It maps the whole of Europe 
accurately and even provides an 
RPG element of sorts. 



You build a crew up that comes 
with different skills, including first 
aid if you're unlucky enough to 
take a bullet fighting for Queen 
and country. This is going to be 
the last simulation for MicroProse 
and we're betting they're going to 
go out on a high. 



40 PCZONE AUG 2000 




SNEE3XWUIIS FEATURE 



Get a copy of the book 
and check it out for 
yourself, it makes the 
perfect setting for a 
genuinely disturbing 
and scary PC game ^ 

too keen, but as a particularly 
twisted white rabbit points out: 
she hasn't ^ot much choice. 

What more do you need? 
Great j»raphics, twisted characters 
and a general underbelly of 
darkness that would make you 
run for your life if it wasn't just 
a game. The rich heritage of the 
books provides a huge pool of 
ready-built and recognisable 
characters (although if you've only 
seen the Disney version you might 
wonder what sort of drugs McGee 
has been on), and already the code 
is looking superb. We can't wait. 




Don't expect a BFG. The flamingo mallet is more up Alice's street 






















Expect crooked and twisted architecture. 


You talce the hig 


h road... 






DUNGEON SIEGE 



DEVELOPER: Gas Powered Games 
PUBLISHER: Microsoft 
WEBSITE: www.microsoft.com/games 
RELEASE DATE: Jan/Feb 2001 

We've been talking about this one since it 

\was announced at Microsoft's Gamestock 
event and we're still convinced it's going 
to be the best RPG event of 2001. The 
graphics are nothing short of staggering 
and with Chris Taylor's inventive 
shortcuts and sense of humour prevalent 
all the way through, the gameplay 
should match. 

I he demo at E3 wasn't that much more 

/advanced, but we did sneak a peek at a 
massive dragon that filled the whole of the 
screen and dwarfed our character, before 
looking irritated when he was torched with 
a couple of mouthfuls of highly flammable 
breath. Impressive? You'd better believe it. 



We couldn't wait for Diablo 
2. We were disappointed 

High on our wish list before E3 was 
Diablo 2, the sequel to one of the 
best-looking RPGs on PC (well, it 
was at the time). Imagine our 
surprise then when we saw the 
sequel and discovered it looked 
suspiciously similar to its 
predecessor, albeit in higher 
resolution. This would not be a 
problem were it not for the fact 
that Vampire has redefined the 
graphic standard for the RPG 
genre, making Blizzard's title look 
decidedly dated before it's even 
been released. Let's hope Diablo 
gameplay is up to scratch is ail we 
can say. In its favour, Diablo 2 will 
set the online gaming community 
alight in the same way the first one 
did. We've got an eariy version in 
the office, but we're not going to 
review it until it finally goes gold, 
which will be next month. Possibly. 



AUG 2000 PC ZONE 41 




Richie Stoemator shamelessly jumped a two-hour queue to 
see the demo of Bungle's alien v human gama What he got was 
a breathtaking display of PC visuals and a punch in the nose 



BIZARRE 
BAZAAR 



The weird and wonderful 
world of E3 



DEVELOPER: Bungie 

PUBLISHER: Take 2 ^ 
WEBSITE: http://halo.bungie.Com ; 
RELEASE DATE: March 2001 

There were three two-hour long 
queues at E3 this year: one for the] 
shitter; one snaking around the 
Microsoft stand to snatch a peak ; 
at Microsoft's X-Box console; 
and the other camped around 
the Bungie booth, with people ^ 
waiting patiently to see the 
third-person game Halo in action. ; 
The difference between the latter i 
two queues was that while the j 
line for X-Box was filled with i 
Satan-worshipping marketing i 



types, those encamped around the 
Bungie stand were predominantly 
games developers, curious as to 
what all the fuss is about - the 
people in the know, basically. 

Being awarded VIP status and 
herded around the back, we were 
able to jump the line and sneak in 
through a secret entrance to take 




graphics ^ 

alone. The alien 

ring world on which Halo is based 
stretched far into the horizon. 
Firing each of the game's dozen 
weapons caused casings to 
roll downhill and when our 



^It wouldn't be an exaggeration to say Haloms 
the best-looking game at E3 by quite a margin, 
so good in fact that it looked too good to be true^ 



all the best seats. The presentation, 
although brief, certainly had 
impact. First we were treated to 
a few minutes of real-time action, 
which although revealed nothing of 
the game's structure or AI, certainly 
forced the odd jaw to drop with the 



wise-cracking host climbed into a 
vehicle, we could even see gravel 
particles shoot from the skidding 
wheels as the jeep took off and its 
occupant bounced in his seat. Little 
details perhaps, but it wouldn't be 
an exaggeration to say Halo was 




I 



There was good and bad at E3 this 
year, and no shortage of the 
downright freakish either. Stuck 
away in one hall we found force 
feedback gamepads, mice with 
built-in microphones, something 
called a Buttkicker and, worst of 
all, the Interactive BattleChairT"^, 
which after passing innocently by 
we were practically manhandled 
into, in order to experience the 
"unique 5°, three-way crystal clear 
drivers, adjustable T-Arms and 
high-back ergonomic cushioning". 
After walking around the show for 
eight hours it made a nice change 
to sit down, until the sounds of 
Half-Life barke6 through the 
"patented Sin back woofers" and 
neariy blew our brains through our 
nostrils. After five minutes our ears 
were aching more than our ankles 
and we almost paid the US$249 (inc 
p&p) Just to get away. Anyway, after 
leaving intact, minus our business 
cards, we found refuge outside on 
the pavement. It wasn't quite as 
comfy, but at least it was quiet. 



RETURN TO CASTLE 

WOLFENSTEIN 



DEVELOPER: Gray Matter 
PUBLISHER: Activision 
WEBSITE: www.activision.com 
RELEASE DATE: TBC 

Although on show to all and 
sundry, it was in one of Activision's 




back rooms that we saw the best 
that the sequel to the granddaddy 
of all first-person games had to 
offer. The Quake ///-powered 
Wolfenstein will primarily be 
a single-player game, offering 
intelligent AI (the Hun work in 



teams), plenty of WWII weaponry 
and puzzles that, for the first time 
since Half-life, should take the 
genre away from the ponderous 
malaise of switch-pulling and 
key finding. 

Although ex-Kingpin coders 
Gray Matter will be handling 
much of the game's development, 
id Software will be keeping a keen 
eye on the project, id's Graham 
Devine was just as excitable as Gray 
Matter's director. Drew Markham, 
on the game, both of whom were 
keen to show off all the graphical 
enhancements that had been made 
to the Quake ///engine. With allied 
troops to fight alongside you, 
experimental weapons to try out 
and some intriguing multiplayer 
modes, Return To Castle 
Wolfenstein could well be the game 
to topple Half-Life off the top spot. 
It is about time after all. 



42 PC ZONE AUG 2000 




PCZ0NEE3MIIIIS FEATURE 



loNUNE 
I ON SHOW 



Our hit list of the best 
online games at E3 

It was difficult to gauge what was 
the best online game of the show, 
half of them were unpopulated and 
the others were demoed to us with 
typical PR panache. Ultima Online 2 
(now called Ultima Online World: 
Origin) looked good, as did Anarchy 
Online and Jumpgate. But as a 
group, what most impressed us 
was the online versions of 
Freelancer and Black & White, both 
of which should appear shortly 
after their single-player versions. 
Also looking good were a number 
of Half- Life mo6s. However, if you 
asked the masses what the best 
online game was, you'd probably 
get the answer Diablo 2. There 
were dozens of fat Americans 
watching the game, but we have 
to say we were rather nonplussed. 
Maybe it's just us. Yes, that'll be it 




the best-looking game at E3 by 
quite a margin, so good in fact that 
it looked too good to be true. 

Next up was the meat and veg 
of the presentation - a multiplayer 
ten minute rolling demo, recorded 
in real-time in the Ha/o offices prior 
to E3. Without going too over the 
top, it was almost like watching a 
film. And the promise is that within 
a year it will be an experience we 
will all be able to savour, with sleek 
aliens and their anti-gravity 
vehicles taking on a human force 
- all with realistic AI - across a 
dynamic and seamless world, 
featuring as realistic a physics 
model as you're ever likely to find. 
In terms of its graphical style, Halo 
manages to hit the right balance in 
that rather than pitch the humans 
as good and the aliens as evil, there 



The aliens have their own distinct weapons and vehicles. 



is almost the same tension as 
between the colonial marines 
in the Alien films and the same 
morality as the honourable 
hunter of the Predator iWms. As 
a multiplayer game Ha/o could 



seriously take the crown. As a j 
single-player game we will have ] 
to wait a few months to see what ■ 
Bungie can add. In the meantime, i 
it is clear that graphically Halo is ] 
light years ahead of anything else.! 



FREEUWCER 




DEVELOPER: Digital Anvil 
PUBLISHER: Microsoft 

WEBSITE: www.cligitalanvil.com 
RELEASE DATE: Early 2001 

iner of numerous 
vai ds at last year's 
3. a full 12 months 
on and the Elite- 
style Freelancer 
was no less 
impressive. Exotic 
planetside cities 




Each character In the game is in 3D, i 
real llp-synclng. 







Ultima 2 ib perhaps the most eagerly 
awaited next-generation RPG. 



PREVIEW DEUSEX 



It's almost upon us, 



■ 





THEDHMLS 



DEVELOPER Ion Storm Austin 
PUBUSHER Lidos Interactive 
WEBSITE www.deusex.com 
OUT August 



WHAT'S THE BIG DEAL? 



O Uses Unreal engine 

O Higti-tech gadgetry 

O Realistic, contemporary environments 

©Action -packed story 



Paul Mallinson has followed the development of 0ei/5 fir with great interest, 
and he's now on the verge of having the final thing drop onto his lap. So how 
does he feel about that? 




1 storm finally ended up finishing 
Daikatana before Deus Ex. But ttiey should 

never have bothered... 



' Daikatana - John Romero's infamous 
first-person shooter finally makes its 
appearance, and -uh- it's all a bit crap. 

^ Dominion - Ropey real-time strategy 
game that Ion Storm inherited from US 
development house disaster 7th Level. 



The last time we saw Deus 
Ex we had Warren 
Spector, the game's 
designer demonstrating 
it for us. Warren's 
involvement in some of 
our all-time favourite 
computer games, namely the Ultima 
Underworld series, had us in a state of 
anticipation, the likes of which we 
hadn't experienced outside a second 
visit to the clap clinic. But, from what 
we can remember of that morning, 
the game looked great and seemed like 
a hell of a lot of fun to play. We say 
iooked' and 'seemed' because at that 
point in time Warren wouldn't let us 



near the controls. Oh no. He would 
constantly say "I'll show you this", or 
"let me show you that". He wouldn't 
let us anywhere near the keyboard. 
But we didn't hold it against him. 
In fact, nobody in the room held 
it against him because we were 
witnessing the birth of a red-hot 
classic, and didn't need to be at 
the controls to work that out. 

Now, with Deus Ex having slipped 
to August, Warren and his chums 
have seen fit to lend PC ZONE an 
almost finished beta of the game - to 
test for ourselves, until Eidos finish 
recording all the European voices 
and the game is finally shipped. 



HOW'S IT SHAPING UP? 

Where do we start? From the outset, 
when the game boots up to a rousing 
James Bond-style theme tune, it 
feels as if you're about to take part 
in something dramatic and special. 
The story of a modern-day 'super spy' 
on the trail of a highly-organised 
terrorist organisation, Deus Ex mixes 
first-person shooting action with 
cyberpunk-style role-playing in a 
contemporary setting, so you are 
immediately thrust into a fairly familiar 
environment (the game starts off in 
New York), with a fairly familiar set 
of controls. After an initial briefing, 
and the supply of the game's lower- 



44 PCZONE#92AUG2000 




stealth, especially In ttils opening segment, will detennine your eventual success or failure. 



end weaponry, you're then sent out to 
neutralise a group of highly-organised 
terrorists who have taken over the 
Statue of Liberty. 

Once you're on your own, creeping 
around the darkly-lit gardens 
surrounding the statue, you quickly 
begin to realise that Deus Ex is not all 
shooting. No, far from it. As a high- 
tech cop, you have a number of useful 
built-in devices at your disposal. 
These devices, called Augmentations, 
are upgraded and added to as you 
complete objectives in the various 
missions. On top of this, there are 
11 different skills to expand and 
improve upon, from Computers (for 
hacking and stufO to Environmental 
Training (resistance to hazardous 
environments), and everything in 
between. Basically, you start off 
as a weedy shadow of a supercop, 
and by the end of the first couple 
of missions you become a lean, 
mean killing machine - very much 
like something out of Terminator. 

CHALLENGING 

Which is just as well, as even on the 
easiest setting, Deus Ex is something 
of a challenge. If, like us, you storm 
terrorist territory on the first few goes 
without a thought for your own safety, 
you won't last two minutes. The guards 



patrolling the area will not only open 
fire if they see or hear you, but they 
will also run for the nearest alarm and 
alert their cohorts who will promptly 
return and kick your head in if you do 
not dispatch them first. Staying low is 
a priority. There are not only guards, 
but robots, gun emplacements and 
surveillance cameras to deal with too. 
So, from the word 'go' you've pretty 
much got what seems like the whole 
world up against you - and it's scary. 



objectives. That said, you don't have 
to kill people to get on in Deus Ex - in 
fact, in some places you actually get 
told off for using unnecessary force. 
A handy 'electro prod' does a good job 
of incapacitating the enemy without 
actually killing them, and you can 
carry and hide bodies k la Thief to 
avoid further detection. But, in our 
opinion, the sniper rifle is a much safer 
bet because you can use it at arm's 
length and hide until the alarms are 



^Stepping out from the shadows to a lit area in front 
of a terrorist will almost certainly award you with a 
bullet in the head, no matter how far away they are^ 



The learning process in Deus Ex is 
one of initial trial and error. Stepping 
out from the shadows to a lit area in 
front of a terrorist will almost certainly 
award you with a bullet in the head, 
no matter how far away they are. If 
they see you, that's it - all hell breaks 
loose. Stay in the shadows, however, 
and crawling instead of running will 
allow you relative invisibility. And if 
a terrorist's back is turned and you 
creep up behind them, they'll not 
know what hit them when you finally 
find the nerve to slit their throats. 
It's a messy business, but essential if 
you are to get anywhere near your 



turned off. Call us cowards if you like, 
but caution never hurts. There are also 
tons and tons of other cool weapons, 
devices and gadgets to find and use, 
all of which become available as and 
when you need them. 

PICK US A WINNER 

Picking locks and bypassing electronic 
devices are some of Deus Ex's other 
cool gameplay features. Lock-picks 
and MultiTools are used for these 
purposes respectively. MultiTools can 
even stretch to disabling surveillance 
cameras and opening electronic locks, 
but are in short supply so must be 



used wisely. And they're not the only 
thing in short supply either. Deus Ex 
isn't Quake. There aren't floating, 
revolving boxes lying around waiting 
to be picked up on every corner. 
Every bullet counts, and running 
out of ammunition in the gravest 
of situations will no doubt feature 
heavily in your first few hours of play, 
like it did ours. But these furious, 
desperate occasions - when you alert 
the whole level to your presence by 
accidentally disturbing some pigeons, 
or by using the shotgun by mistake - 
are immense fun and can be quite 
an adrenaline rush. 

The terrorist AI in these combat 
situations is already turning out to 
be quite exceptional, so God knows 
what it will be like in the final game. 
Throw a grenade into the middle 
of a group and they scream, before 
scattering in every direction to avoid 
the blast. Enemy groups also work 
together, catching you in a deadly 
crossfire if they can, while one runs 
off to raise the alarm and bring more 
troops in. Injured felons, if they know 
they're beat, will run away from you. 
But, unfortunately, there doesn't 
seem to be a way of cuffing them, 
which would have been nice. Is it 
too late to include it guys? Still, we 
can't have it all. 



AUG 2000 #92 PC ZONE 45 



[mm 




This agent is packing some serious kit, but there's far 
more to be found in Deus Ex than can be seen here. 








ft - 




A rocket blast In the face... Owww! That's seriously gotta hurt. 



> 

II imririi 



Each skill discipline has four levels of training and 
can be advanced by 'spending' skill points awarded 
for valiant play. 



NON-PLAYER 
CHARACTERS 



One of the best features of Deus Ex 
Is the abundance of non-player 
characters. All of them talk to you 
and play an essential role in bringing 
the worid to life, and some even ghre 
you things or sell you weaponry. 



OR CAN WE? 

Well, yes we can have it all. From 
what we've played of Deus Ex so far, 
we reckon we're gonna get pretty 
much everything we ever wanted 
in an action role-playing adventure 
of this sort, and much, much more. 
With Deus Ex, the game's designers 
have essentially combined the instant 
hook of a first-person shoot 'em up 



above mentioned booking's Glass 
classics in some places, and Ion Storm 
Austin will curse us for mentioning 
it - but sod it, it's true. And it's not 
exactly a bad thing either, as both 
77iie/and System Shock 2 are bona fide 
benchmarks in their own right, so 
anything remotely similar is fine by us. 

On balance Deus Ex is going to be 
to PC gaming what GoldenEye was 





^Running out of ammo in the gravest situations will 
feature heavily in your first few hours of play. But these 
desperate occasions are quite an adrenaline rush^ 



Deus Er features a wonderfully- 
scripted storyline that twists and 
turns and creates real dilemmas. 
Obviously, this being a preview, we 
don't want to gh/e too much away. So 
check the review for further details. 



So how about It then? 



v^th the complex story of an adventure 
game, the depth of character of a 
role-playing game, the atmosphere 
of something like Thief and the ease- 
of-use and sophistication of System 
Shock 2. If the truth be told, Deus Ex 
does play startlingly similarly to the 



to the N64 - and a whole lot more. 
After playing this nearly-finished 
preview version to death and beyond, 
we're itching, nay having kittens, in 
anticipation of the finished article. 
So fingers crossed for the full review 
in the next issue. C53 




HIDING BODIES 



It's not too wise to leave corpses 
lying around because if the enemy 
spots them, they'll run and set off 
the nearest alarm. Picking up bodies, 
and hiding them out of sight is a 
gruesome, but necessary process 
in Deus Ex. 





Skirting surveillance takes some skill. 



IRONING OUT 
THE DUGS 



Take a close look at this screenshot 
here - and, no, you're not tripping. Deus 
fx still has to undergo some final bug- 
testing. Only then will it be ready to be 
unleashed upon the slavering masses. 




You get to kill dogs. Steve Hill will be pleased. But then it's only a game. 



Use the statues for target practice. 



46 PCZONE#92AU62000 



...We'd like to mark out 
your area of responsibility 





MANAGER 

2 0 0 0 




■ • ^ ft _ 



iL<|j.!cj:MAI=Ui 



O Infogrames United Kingdom Limited 2000 - All rights reserved. Dewloped t>y BubhjII Systems Limited. Any individual 
names and Images, as well as club names, logos, stjdium names and playing strips arc the property of their respeaive ownerv 
UEFA shall Ijear no responsability for any thinj parties unauthorized copying of such names and pnopertics. Ail UEFA logos 
and names are registered trademarks of UEFA (Union of European Football Associations). No reproduaton of these 
trademarVs may take pUte without the prior written permlssfon of UEFA. All rights reserved 



* 100% European Football 

Pick your team among the top European championships 
and win all domestic and European competitions. 

* 100% Al-based simulation 

Unique player and staff A! routines. 
Detailed statistics for both teams and players. 

* 100% Graphics 

See your team act in Real Time in a full 3D Match. 
3D view of your stadium improvements. 

* 100% User-Friendly 

Unique 'Football Today' section helps you to perform 
manager's duties. 

Delegate difficult tasks to your assistants. 
Intuitive interface using drag and drop system. 
^ 100% Accuracy 

In-depth tactical and transfer sections. 
Detailed scouting, training and youth team 
management systems. 
Comprehensive financial section including 
merchandising and ground development issues. 



Take your team to European glory 



7i KISS mCHOCIICK: THE NIGHTMUE CHILD 



Lock up your daushtors... 



KISS PSYCHa 

IRCUS: 

THE NIGHTMARE CHILD 

What's black and white and red all over? Kiss after a few too many hours on the 
sun bed. Dave Woods dies on stage and decides to stick to his day job 





THEKTMLS 



DEVELOPER Third Law Interactive 
PUBLISHER lake 2 Interactive 
WEBSITE www.kjsspsychocircus.com 
OUT August 



WHArS THE BIG DEAL? 



O Single-player shooter 

O Modified LithTech 1 .5 engine 

O Horde technotogy means dozens of creatures on 

five different realms, with a variety of weapons and 

special powers! 

O Put your tongue 
away, young man. 




Unreal Tournament and 
Quake III might be great 
games, but if you're 
looking for a story- 
fuelled single-player 
shooter, then you can 
forget both of these. 
In fact, games that fit this 
particular bill are a bit short 
on the ground, and if you've 
played through Half-Life and 
its sublime, but short-lived, 
add-on pack, then you're 
pretty well stuffed. Forget 



Tlie Third Law crew famously walked out 
on John Romero and his Ill-fated Dalkatana 
project. Kiss Is their first release under 
Third Law, but Its members have woilced 
on some of the best titles In the genre. 

Doom II Master Levels - an official 
add-on pack that gave one of the best 
games even more shelf life. 

Redneck Rampage- kill hillbillies and 
chickens in deepest, darkest America. 
Not actually as much fun as it sounds. 

Hexen II- Raven's fantasy blaster 
won loads of fans and proved that 
pointy hats and good games aren't 
mutually exclusive. 

Quake: Scourge ofArmagon - a quality 
mission pack for the original Quake 
game, which scored highly with the fans. 



Daikatana. We reviewed it in the last 
issue and it's not much cop. So where 
should you look for solo thrills next? 
A release based on the exploits of '70s 
supergroup Kiss? Well, why not? 

Kiss Psycho Circus isn't a game 
that's been hastily thrown together 
to sit on the back of the Kiss moniker. 
It's actually based on the rather tasty 
comic of the same name created by 
Todd McFarlane, and it's got more in 
common with Sandman and Hellraiser 
than good old-fashioned American 
rock. In the comic, the Psycho Circus is 
a macabre collective and handily 
enough it's also a gateway to alternate 
realities, which lead to adventures 
drawn around the deepest and 
darkest recesses of the human soul. 
Sounds like our sort of gig. 



KISS OFF 

In the game, the Tour Who Are One' 
(that's Kiss in case you hadn't realised) 
or Elders (or good guys) have 
been banished to the Void. The 
Nightmare King is getting ready for 
an immaculate conception, and if 
his child is bom before the Elders can 
return, he'll "swallow the universe 
whole, just to spit it out again in a 
highly undesirable form". And no, 
we're not kidding. 

This is where you come in. Lured 
to the circus by false promises you're 
soon enslaved by an old crone who 
demands that you scour five realms - 
Fire, Water, Air, Earth and Nightmare 
- to restore the Elders and save the 
world. Each of the element realms 
correspond with a member of Kiss, 




The flaming Unipsycho. Looks a bit evil, doesn't he? 



m PSYCHO CIRCUS: THE NIGHTMUE CHILD rJllTlTTl 



IT'S KINDA TRAGIC 



it 



who has 
different 
weapons, 
including a 
melee weapon 
(sword, battle-axe) and an 
ultimate weapon, such as the Beast 
King's railgun beater the Soul l^nce. 
To complete each realm, you have to 
collect pieces of magic armour and 
transform yourself from mere mortal 
to the sex gods we know in their 
earthly form as Kiss. Riveting stuff, 
I'm sure you'll agree. 

Taking a lead from the sublime 
Half -life. Psycho Circus is going to 
include a number of smaller goals in 



The 



preview 
code we've 
played through 
only includes the first 
realm, but we've already 
had to contend with a flaming 
Unipsycho and a giant clown that 
rolls up in a stunt car and proceeds to 
lob exploding skittles at your head. 
As far as the other monsters go, 
twisted is the name of the game. 
Floating Gasbags, old Gypsy crones, 
scuttling spiders, eight-legged 
Arachniclowns and Ballbusters and 
Stumps are all waiting to strike, and 
with the flexibility of the LithTech 



^ Psycho Circus'isn't a game that's been hastily thrown 
together on the hack of the Kiss monifter^^ 



the game that should ensure the 
atmosphere of is kept near boiling 
point. In the water realm, you'll have 
to escape from a flooding cathedral; 
and in the circus levels, you have to 
play your way out of some warped 
circus games, including the classic 
duck shoot where you start off 
providing the target practice. 

SWARMS OF THE BUGGERS 

You can also expect a slew of end-of- 
level and mini-bosses to fight against. 




These floaters are about as welcome as 
the more traditional strain. 



engine and Third Law's Horde 
technology, you can expect to see 
literally dozens of these creatures on 
screen at once. Polygon counts drop 
when creatures are further away from 
you, and when frame rates start to 
drop on your machine. So, despite the 
frenetic Doom -style play, the game 
should never noticeably slow down. 
AI has been set to account for the 
swarms as well, with the emphasis on 
variation and speed, rather than 
stealth and cunning. 



ROMERO YS THIRD LAW 

Ironically, Third Law, developer of 
Psycho Circus, is the group that left 
the Daikatana project to set up on 
their own, and the four distinct 
realms and different weapons look 
like a two-fingered gesture to the 
long-haired one. In a recent fit of 
sour grapes, John Romero was 
quoted as having no regrets 
about the Daikatana project. 
The only thing he'd change if 
he could go back would be the 
staff. "It all came down to 
people, nothing to do with the 
game design. The design was not 
impossible to do with competent 
people. Now we have an awesome 
team and everybody pulled through 



Rock bands and PC games are uneasy bedfellows. Here's 
the shocking proof 

One thing we can say with certainty is Kiss Psycho Circus^qoinq to be the 
liest game tiased around a rocic band, because there's not much competition. 
Anyone remember Queen: The Ey^ A game set in the not too distant future 
where economic markets have collapsed, and citizens of the world are 
governed by a vast network called the Eye? Thought not. You played Dubroc, 
one of the agents of the network, eradicating images and notions deemed 
subvershfe or harmful to the Ey& Until you discovered music. Rumours ttiat 
Queen: The Brown Eye was the original title have been sadly discounted. 

Or does Ed Hunter sound familiar? It was a shooting game on rails In 
which the scariest and most challenging section had you scrambling for the 
escape key in a bid to shut off the Iron Maiden soundtrack that accompanied 
the camaga Hie evil that men do, indeed. 



Ed Hunter came with a separate Iron 
Maiden soundtrack. Shame. 



It took a long time to go through a lot 
of people who weren't used to doing 
their hobby as a job." 

We should have a full review of 
Psycho Circus next month, and the fact 
that the team has managed to ship at 
almost the same time as Daikatana 
makes Romero's words slightly 
questionable. The game looks better 
(the LithTech 1.5 
engine is vastly 
superior to the old 
Quake II workhorse) 
and, at this early 
stage, plays better. 
If the finished 
product is 





Mark reckoned the game was bad, but the 
music 'dead good'. But then he's confused. 



tweaked properly, we could be looking 
at a game that delivers what Daikatana 
failed to - adrenaline-fuelled fun. 

Psycho Circus doesn't have any 
pretensions and it's not likely to run 
off with any awards for innovation, 
but it might just provide the antidote 
for the rash of multiplayer shooters, 
and possibly keep us going until 
Voyager or Alice see the light. And the 
best news? You won't be plagued by a 
raucous Kiss soundtrack 
that has to be 
switched off every 
time you play the 
game. Now that's 
got to be a real 
bonus. GH 



AU62000tf92PCZONEl 



JMTTTlHOMEWOUCIinCLrSM 



Are you ready to take on the Beast? 

HOMmRU^ 




More real-time strategy in tlie bieait void of space. Steve Hill Is weil and truly lost 



THE DETAILS 



DEVELOPER Barking Dog Studios 
PUBUSHER Havas Interactive 
WEBSriE fittpV/sierrastudios.com/games/ 

hwcataclysm/ 
OUT Late sufnmer 



WHAT'S THE BIG DEM.? 



OStaiid-alof)e Homeworld s[)m-oW 

O From ttie makers of Half-Life: Counter-Strike 

O Features 1 7 new missions 

O Lots of stupid names 




The various employees of Vancouver's 
Barldng Dog have worked on a host of top 
titles, but as a company this Is only its 
secomi project 

Counter-Strike. A reasonable debut, 
this was a mod for tlie little known 
Half-Life, a radiation simulator of 
minor repute. 



When is a sequel 
not a sequel? 
When it's a "fully- 
fledged spin-off," 
according to 
Michael Gyori, 
the lead designer 
on Homeworld: Cataclysm. "Basically," 
he explains, "we have taken the 
original Homeworld engine and 
modified it to bring you a new tale 
from the Homeworld universe." 

If you read the Top Story in our 
April issue, the rudiments of said tale 
were covered there, and suffice to say 
it's the usual science fiction fare. As 
such, it features some very silly 
names, indeed, as did the original 
Homeworld, last year's highly- 
acclaimed (at least by Paul Presley) 
space epic from Canadian outfit Relic 
Entenainment. But when it came 
down to the crunch, such as 
developing a follow-up. Relic didn't 
fancy it and instead stuck its 
collective head around the door of the 
nearest office and asked if anyone 
there felt like it. That office, luckily, 
was the headquarters of game 
developer Barking Dog Studios, who, 
after some protracted muttering, 
accepted the challenge. 



Or, as Gyori explains: "In the spring 
of 1998, it was quite apparent that 
Homeworld was going to be big. At 
the time. Barking Dog was brought 
on board to help with Homeworld 
and work on an expansion pack. 
Sierra soon realised that Homeworld: 
Cataclysm should be a standalone 
product, and here we are today." 

It all sounds very cosy, but it could 
be argued that taking over someone 
else's game is a bit like wearing dead 
man's pants. Not so, says the designer. 
"Well, first of all. Relic is far from being 



continuity fans should rest easy 
knowing our story and manual were 
written by Marcus Skyler, the same 
person who wrote Homeworld'' 

COMPUTE CONTROL 

With the fears of continuity fans firmly 
assuaged, it seems appropriate to 
ask what changes have been made 
to the engine, controls and so forth. 
"Various graphic tweaks have been 
made to ensure the game is even 
more stunning than before," Gyori 
claims. "Some of the new features 



^This game has elements from many space movies. If 
Homeworld vias like BattlestarGalactica, Cataclysm 
should give the player the feel of Alienof The Things 



a dead man and some of them don't 
even wear pants. But seriously, this is 
no different than George Lucas letting 
someone else direct The Empire Strikes 
Back while he was busy elsewhere. 
We are honoured to have the chance 
to add our twist to an award-winning 
strategy game. 
And 



include large Shockwave explosions, 
ships holographically mimicking other 
ships, polygonal accurate collisions, 
ships that project energy shielding, 
small repair bots moving around the 
hull of large ships, new salvaging 
effects, new weapons and their effeas, 
external ship construction, new ship 
animations, lens flares, slip gates and 
dynamic Gouraud shading. 

"As far as controls go, they are 
basically the same ergonomic, easy- 





Red sky at night, shepherd's pie. 




"Hey, who turned out the light?" 



50 PCZONE#92AUGZ000 




7- 



Ladies and gentlemen, we are floating in space 



to-use controls from Homeworld, with 
some improvements to the right-click 
menu and some changes to reduce 
micro-management. Players are 
now able to give many commands 
in the Sensor Manager, making it 
much easier to control your fleet 
over long distances. We've improved 
the AI as well, so ships will function 
better on their own while your 
attention is elsewhere." 

That's all very well, but some 
people can't think in 3D. "We have 
tried to make Cataclysm more 
approachable to all kinds of players," 
he continues. "The improved Sensor 
Manager interface, for example, will 
allow you to view the space battles 
from above and issue attack commands 
without worrying about 3D 
positioning. As I mentioned earlier, 
ships will also handle themselves 
better when unattended by the player." 

Clearly, there is a tendency for all 
space games to look alike. After all, 
space is space, right? Wrong, says 
Gyori. "With all new backgrounds, 
dynamic 'terrain', such as moving 
asteroid belts, slip gates, many new 
effects and loads of new ships, this is as 
different as space can look while still 
having that dazzling Homewor/d feel." 

DULPFORPUGUnSM 

Some people (well, Paul Presley) have 
suggested that Cataclysm's storyline 
has similarities with that of Star TYek. 
Have you ever heard of that? 

"Heard of Star Trek? Hmmm, 
doesn't ring any bells. Seriously 
though, Catciclvsm has elements from 






Explosive action from the game they're all calling Homeworld: Cataclysm. 



The new alien race, the Beast, ■ 
has an organic feel to it. 



many space movies. If Homeworld was 
reminiscent of Battlestar Galactica, 
then Cataclysm should give the player 
the feel oi Alien or The Thing'' 

Talking of Battlestar Galactica, the 
rumour of a licensed game proved 
false (although some chimps have 
actually made a model enabling 
ships to be used). As for Cataclysm's 
inspiration, Gyori admits: "The nature 
of the Beast (a techno-organic enemy 
race) was definitely influenced by 
the works of HP Lovecraft, while 
the general feel of facing the great 
unknown comes from classics like 
the stories of AE Van Vogt and early 
Arthur C. Clarke. 1 suppose there is 
a little of Frank Herbert's Dune and 
good old space opera thrown in for 
good measure." 

There you have it then. If pensive 
space combat is your bag, Homeworld: 
Cataclysm sounds like being all that 
and a packet of potato chips. If nothing 
else, it'll keep 
>aul Presley off 
the streets. C3 



That's one purple haze you don't want in your mind. 



MICHAEL GYORI 





The lead designer on 
Homeworld: Cataclysm 
answers some questions 
using his mind 



PCZ What was the first 
game you ever played? 

Star Raiders on the Atari 400. 
Eastern Front, a great Chris Crawford game, 
was a close second. 
PCZ What's the best? 
MICHAt. No clear winner... Civilization, 
Warcraft II an6 the early Ultima games 



were all amazing. The first time I ever 
played deathmatch Doom was sheer joy. 
PCZ What's the last game you paid good 
money for? 

Starcraft. 

PCZ What's your favourite space film? 
MICHAEL Aliens. Bill Paxton's character 
'Hudson' still makes me smile when he 
yells "Game over, man, game over!" 
PCZ Have you ever had a fight? 
What happened? 

MICHALl The first rule of Fight Club is that 
you don't talk about Fight Club. 



KEEP MUSIC EVIL 



The terrifying blackness of space has rarely looked so colourful. 



Just say no to Yes... 

In what was a crushing defeat for taste, the original f/oineivoffi/ featured 
music from dinosaur prog rockers, Yes. It might have only been one track, 
but it was still one track too many. However, if Cataclysnfs designer is to 
be believed. Barking Dog is taking a very different approach. 

"Actually Andrew Uoyd-Webber is doing our title song and there's a good 
chance Cataclysm will open on Broadway. And it will be much better than 
Cats, You will want to see it again and again." 

Err, thanks for that 



AII62M#82PCZ0NE 51 





TO 





i 



RDA5T BEEFS, I CHALLENGE Wl. 

PLAY ONLINE 

SEGA AND DREAMCAST ARE EITHER TRADEMARKS OR REGISTERED T^aI^MARK 




Dreamcast 



ONLINE ■ 


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CONSOLE 




GAMING HAS 


ARRIVEO 1 




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Now you can take on Europe head to head online through your 
Dreamcast console. To celebrate this we're giving away free copies 
of the online ganne ChuChu Rocket! if you buy a new Dreamcast. If 
you already own a Dreanncast you can apply for your free copy 
online through Dreannarena, Dreanncast's exclusive website. 



PLAY ONLINE 



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3A AND DREAMCAST ARE EITHER TRADEMARKS OR REGISTERED TRADEMARKS OF SEGA ENTERPRISES. LTD. AVAILABLE IN UK. ROI, FRANCE, SPAIN & GERMANY. 



CaiTTMlNIRO 




Don't spend a single penny until you've checked out the ZOMFreviews first - 
well tell you which games you've got to huy and which games to avoid 



fill 



THE PC ZONE GAMES SYSTEM 

This is tlie macliine we use to review new titles on. Our reviewers also 
use older machines to get an impression of gaming in the 'real' world, but 
this is what we currently consider the best value-for-money set up. As 
games become more demanding, the specs will change to reflect that 



At the heart of the machine is a 600MHz AlVID 
Athlon processor. These babies are seriously 
scorching, optimised for 3D applications, so 
first-person shooters fly like you wouldn't 
believe. Faster Athlons are now available, but 
at the present prices, this is probably the best value for 
money. The system bus runs at a godlike speed, so the 
whole thing is like a supercar with no brake pedal. 

Supporting the processor is a MaxiGamer Xentor 32 
from Guillemot, purveyors of all things graphicy. Based 
on the TNT2 chipset, these RAM-packed beasties are 
designed to cope with the polygons, textures and special 
effects that those game developers insist on chucking at 
the screen. Guillemot has a new GeForce 256-based card 
in the offing, which we're hoping to upgrade to soon. 

Pionex has supplied the cases and 1 28Mb of PC100 
memory for the motherboard. For gaming, especially with 
RAM prices as they are at the time of writing, 1 28Mb is the 
optimum amount. The cases have room for expansion 
without taking up excessive space. Nifty floppy slot too. . . 

Hard drive services are provided by the stunning 
7,200rpm, 20Gb Maxtor DiamondMax 
Plus (from the 5120 family 




of drives). It's large and fast with room for full installs and 
quick to load games when you want to play them. 

Sound services are supplied by VideoLogic. The 
SonicVortex 2 card is a PCI device featuring Aureal A3D 2.0, 
ideal for gamers. The latest drivers are stunning, using the 
card's own chip to reduce the processing overhead on the 
CPU when calculating 3D audio. Aureal's API now handles 
not only sounds themselves, but also their reflections: as 
you approach a doorway, you can hear sounds from the 
room reflected into the corridor. Immersive stuff. 

VideoLogic also supplies speakers from the superb 
Sirocco range. We primarily use Crossfires for gaming - 
they may seem expensive, but you get twice the quality 
you pay for. Four satellite speakers and a humungous 
subwoofer give pinpoint accuracy for 3D audio and bass 
meaty enough for the rumbliest explosions. We also use 
other speakers from the range (the original Sirocco and 
new Sirocco Pro) for sound card testing. 

Guillemot's DVD Theater setup provides not only the 
ability to load games quickly, but also to watch DVD movies 
(essential for reviewing games - not) with its bundled 
MPEG decoder card. 

Peripherals are supplied by Microsoft, from USB mice 
(top-notch for first-person shooters) to the full force- 
feedback monty - joysticks and driving wheels - 
and the ubiquitous Sidewinder gamepads. 
Last but not least, are headphones from Philips 
(when the others in the office are suffering 
^^^^ from Sirocco overkill) and fabulous 17in 
^^^K Brilliance monitors (107Bs). If you're used 
^^^^B to cheap monitors typically bundled with 
^^^^r new PCs, the crispness and stability of the 
^^^^ image on these comes as quite a shock. 



REVIEWS YOU 
CAN TRUST 

We at ZOHE pride ourselves 
on telling you exactly what we 
think. Our reviewers are the 
most experienced and talented 
in the business. They're all 
experts in their chosen genre, and 
won't pull any punches - if a game's 
not worth buying, we'll tell you why. But we don't leave it 
there. We want to know what you think of the games that 
come out, which is why we have our Feedback section on 
page 96. This is where you get the opportunity to put your 
point of view into PC ZONE. 

CHECKTHE SPECS! 

The standard spec machine these days is a P233 with 32Mb 
of memory - but before a game you need to make sure it will 
work on your system. Because the tech specs on packaging 
can be a little optimistic, make sure you check out the We 
Say bit in our tech specs box. This is where we report on 
what we think the minimum tech specs should be. If a game 
runs like a tortoise on the machine listed by the publishers, 
we'll tell you. All the games reviewed are tested on the 
minimum-spec PC as quoted on the packaging. 



WHERE TO CAU 

Having trouble finding any of the games listed in the 
reviews section of the magazine? Here are the 
numbers you need to call 

Acclaim 020 7344 5000 • AcUvision 01 895 456700 • Anco 01 322 
29251 3 • Blue Byte (Germany, 49 0 208 450880 • Codemasters 
01 926 81 41 32 • Cryo 01 926 31 5552 • Eldos Interactive 020 8636 
3000 • Electronic Arts 01 932 450000 • Empire Interactive 020 
8343 7337 • Europress 01 625 855000 • Gremlin Interactive 
01 1 4 263 9900 • CT Interacllve 020 8222 9700 • Hasbro 
interactive 020 8569 1 234 • Infogrames 01 61 827 8000 • 
Interplay 020 7551 4222 • IMcraidS (France) 00 33 1 46 01 54 01 • 
Microsoft 0345 002 000 • Rflattel 01 444 246333 • Novaliiglc 020 
7405 1 777 • Rage Software Oi 51 237 2200 • Trice 2 interactive 
01 753 854 444 • THQ 01 483 767656 • UbI Soft 020 8944 9000 
Zablac01626 332233 



MErrTHETEAM 

All PCZONPs reviewers are experts in their 
field. We Wke to give every game that comes chris Anderson 
in for review the best chance, which is why 
we give it to a fan of the genre 




M I tl V 



GENRE RPG, adventure, strategy 
CURRENTLY PUYING EverOuest 
Ruins OfKunark 



Who's going to win Euro 2000 and wtiy? 



England. Iwcause if ttiey don't, I'm 
going to be absolutely skint. 



DAVE WOODS 
GENRE FPS, RPG, arcade 
CURRENRY PLAYING Q3Jailbreak 

England. Blind faitti over common 



RICHIE SHOEMAKER 
GENRE RTS, space combat 
CURRENTLY PUYING Counter-Strike 



MARK HILL 

GENRE Adventure, RPG, turn-based 
CURRENRY PLAYMG Championship 
Manager 99/00 



Turkey, because I have faith in them. Spain, because the boys have to 

come good sometime. 



54 PCZONE#92AU62000 



iNTMiHTinvRt? 



CRIMSON 

TIDE 



90-100% 



O REVIEWS EDITOR Dave Woods 



Here at ZONE we I 
I score every game 
out of 100. If a game receives ttie impressive 
score of 90 or above, it is awarded ttie PC 
ZO/VE'Classic' award. These games are 
original, innovative, compelling and are wortti buying 
even if you're not really a fan of the genra 




Daylight isn't something that 
we're accustomed to at PC ZONE. 
We spend ail day, every day, in 
the basement at Bolsover Street 
sweating over our mouse/keyboard 
combos, and occasionally ducking 
outside to stand blinking in the 
sunshine before scurrying to the pub. But something 
very strange has been happening this month. 

We came back from E3 to find Mark Hill 
muttering to himself and blacking out the windows 
with sellotape and sheets of black card. We now 
have to work in pitch darkness, with the flickering 
of screens our only saviour from total sensory 
deprivation. But that's not all. He's been off his food 
as well, eschewing his usual lunchtime treat - pasta 
and a very tasty tomato and garlic sauce - in favour 
of one of those viscous red 'nutrition' meal-in-a-can- 
drinks. Ditching his beloved Spain in favour of 
Romania in Euro 2000 was the final straw, we had 
to take action. We've padlocked him in his coffin, 
but cleverly we waited until he'd finished reviewing 
the rather smnning RPG, Vampire. Flick the page and 
feast your eyes on it. It's damn gorgeous. 

We also had a review copy of Carmageddon 
TDK 2000 this month, but two days before deadline 
we were asked to pull the review by the publishers. 
Apparently the game is undergoing major changes 
over the next month. Rather than run a review of 
an unfinished version we decided to wait until 
next issue. We don't expect to see TDR 2000 in 
the shops before the end of July now, and if you 
spy it you should wait for our finished review next 
month before purchasing it. 



IT'S A TOUGH CM.L.. 



80-89%: 



Games that 
I score 80-89 get 
the PC ZONE 'Award For Excellence'. 
These are excellent examples of their 
type of game and if you're a fan of the genre you 
should definitely consider buying the title. 



7^ 



Any games scoring between 
# II" # ^1 /O 70-79 have just missed an 
'Award For Excellence', but don't ignore them. The 
score Is well above average and that means you're 
getting a great title that's worth the investment if 
you're a fan of the genre. 

I'll f^OO/ ^>n^ i" '^^^^ 

#0 don't win any awards, but 
they're above average and well worth a look. If you're 
not a fan of the genre though, they will probably offer 
limited long-term appeal. 

Mfl Jinn/ These games are below 
^U"4^l #0 average and you should really 
only consider parting with your cash if you're a big 
fan of the series or genre, or If you happen to see 
them at a reduced price. 

Games that 
I score less than 
20 should be avoided. They offer 
little in the way of long-term appeal, 
can be frustrating and definitely aren't much fun. If a 
game is seriously bugged, then it will also fall into this 
category. You have been warned. 



0-19%; 




56 VAMPIRE 

A stunning and compelling RPG you can really sink your 
teeth into. Well someone had to say it. 

62 GROUND CONTROL 

For those who prefer real-time strategy without the 
usual dollop of resource management. 

66 MOTOCROSS MADNESS 2 

More tracks, more bikes, more stunts, more trees and a 
hell of a lot of horrific accidents. 

70 OPEN TENNIS 2000 

Thwack. Thwack. Thwack. "15, love." 

73 METAL FATIGUE 

Real-time strategy with huge customisable robots. 

75 EMPIRE OF THE ANTS 

More RTS, mother nature style. 

76 WARLORDS DATTLECRY 

The infamous IVar/orcfs series tries its hand at real-time. 

79 FLYING HEROES 

Part flight simulator, part Quake 'em up. No really. 

60 DRACULA: RESURRECTION 

The original vampire gets an adventure of his own. 

00 PGA GOLF 2000 

The best golf game on the PC gets a facelift. 

01 ULTIMATE GOLF 

A bold claim to make. Especially with PGA sitting above. 

01 CROSSCRAZE 

Make big words and receive big points in return. 

01 TROPHY BASS 4 

The current catch of the day simulator. 

61 CUECLUB 

Pool without the subsequent alcohol poisoning. Shame. 



Under the new ZONE scoring system, 
new games will have to be pretty 
spectacular to receive this award. 
They will have to take their genre to 
unprecedented new heights, and 
represent a major step forward for 
PC gaming. There are now very few 
titles that can justifiably be described 



as PC ZOiVE Classics. This frend will 
continue across all genres. Generally 
speaking, all ZO/Vf Classics are must- 
have titles (the benchmarit title being 
the definitive game of the genre), but 
that does not mean you should discount 
games that score SO-i- per cent. These 
games recehre the PC ZOiVf Award For 



Excellence and are essential buys if 
you are a fan of the genre the game 
fits into. Classics, on the other hand, 
are games we think will appeal to 
everyone and will bring new fans to 
that particular genre. There will not be 
many of them. When we say a game 
is a Classic, we mean Itl 



J. 





MARTIN KORDA 

GENRE Strategy, space combat 
CURRENTLY PLAYING Open 
Tennis 2000 

Probably Germany. Again. 



PAUL MALUNSON 
GENRE Action. RPG, turn-based 
CURRENTLY PUYING Deus Ex 
beta version 

Portugal, after seeing ttieir 
pertormance against England. 



CHARUE BROOKER 
GENRE FPS, action/adventure 
CURRENTLY PLAYING Soldier 
Of Fortune 

Slovenia, they're a bit good, no realty. 



KEITH PULUN 
GENRE Adventure/ RTS 
CURRENTLY PLAYMG 

Ground Control 

France, because they've got the 
Arsenal midfield. 



JAMES LYON 

GENRE Action/adventure 
CURRENTLY PLAYING 

System Shock 2 

In an ideal world. Scotland. 



STEVE HILL 

GENRE Football, racing 
CURRENTLY PLAYING 

Championship Manager 99/00 

France, they're the best team. I 
should know, I went to Euro 2000, 
because I'm a rea/ fan. 



M62(IOO#92PGZONE 55 




ItlTm VIMPIRE: THE MilS(|UEIUDE - REDEMPTION 




THIMUgyiRU 

REDEMPTIOI 




2-1, Owen in extra time. 
Monster, monster, 
monster! : 




Tills year's most anticipated RPG Is 
finally here. Mark Hill rises from 
his coffin to tell you all about It 




O £34.99 • Activision • Out now 



It is a world of darkness. 
Beneath a bright exterior 
of harmless entertainment, 
large boxes with over- 
excited quotes plastered 
on them and pleasant magazines 
reaching out with a friendly hand 
from sunny newsagents, the 
computer games industry is 
populated by vampires. Clans 
of bloodsucking developers 
congregate in dart< catacombs, 
leeching ideas from other clans 
and releasing their creations upon 
innocent peasants who carry on 
with their lives, safe in the 
knowledge that they've seen 
something similar before, that it all 
fits in their tiny frame of reference. 



2 



But the clans are only 
pawns in a larger 
war, which dari< 
publishing princes 
conduct from their 
impenetrable castles 
before descending 
on the customers who pace up 
and down games shops like cattle. 
And if the developers are the foot- 
soldiers of this vampiric empire, 
then the journalists are the 
ghouls: parasites who live off the 
dregs of their more creative prey 
and who explain away the pallor 
of their skin with tales of drugs, 
alcohol and cigarettes. 

Which is another way of 
saying that reviewing a game 



1;^ 



neariy always boils 
down to telling you 
what other games 
it's like and whether 
it's any better or 
worse than them. 
When I tell you that 
Vampire is a RPG you immediately 
place it next to other RPGs and 
start drawing conclusions. Well, 
stop right now. 

BLOOD SIMPLE 

We should start by saying what 
Vampire isn't. It isn't a free- 
roaming exploration game, like 
Baldur's Gate, although you can 
wander around without getting 
into battles if you want to. It isn't 



a claustrophobic game of stealth 
and fear from a first-person 
perspective, like System Shock 2, 
although it can be wondertully 
atmospheric at times and you 
can go into first-person mode to 
get a better look at the amazing 
graphics. It isn't an entirely plot- 
and character-driven game, like 
Planescape: Torment, although 
both are absolutely central to 
the experience. In many ways it 
belongs to the D/a/7/o school of 
role-playing, in that it has a linear, 
mission-based structure, which 
involves a lot of hacking and 
slashing. But at the same time 
it is much more than all that 
because you care about what's 



happening. You continue because 
you want to know where the 
story is going and because 
you want to see what the next 
environment and next monster 
will look like. 

The main character is Christof, 
a 1 2th century crusader who Is 
injured in the field of battle by 
infidels and nursed back to healtti 
by the beautiful nun Aneska. 
Christof falls in love with her and 



56 PCZONE#92AUG2000 



VMIPIRE: THE MtSIIUEIUUIE - REDEMPTION REVIEWS 






Walt a minute, I ttiougM vampires didn't have a reflection. ■ It's wmtti getting killed by this monster to see it moving. 




Kiunp/reallows us to act out a fantasy most people have: to be the monstrous killer rather than the helpless victim^ 



brings the wrath of the church 
upon himself. At the same time 
he pisses off a clan of vampires 
by slaying one of their number. 
A rival clan decides he would 
make a good addition to their 
ranks and embraces him (the 
technical term for turning 
someone into a vampire). The 
rest of the game sees the fallen 
crusader's relentless pursuit of 
Aneska and a way to regain his 



own humanity, becoming a pawn 
in a great war between clans 
along the way in a story that 
twists and turns like an animal 
in its death throes. 

A MEAN SERVANT OF GOD 

But another thing that 
Redemption is not, is a horror 
game. Despite the electric 
atmosphere, the dark dungeons 
and the disfigured monsters, you 



never really feel scared. There is a 
very good reason for this: you are 
one of the monsters. You are the 
one to be feared. Would Resident 
Evil 2 be scary if you played a 
brain-gnawing zombie instead 
of a weak human? Of course not. 
The point is. Vampire never tries 
to be scary. Instead, it allows us 
to act out a fantasy most people 
have: to be the monstrous killer 
rather than the helpless victim. 



It's a fantasy of power, of dark 
and forbidden power. With power 
comes responsibility, but not 
when you're a monster. You 
can throw off the shackles of 
civilisation and become an 
anarchic wave of violent rebellion. 

Vampire tempers this 
chaotic drive for the sake of 
characterisation and plot. You 
have to keep control of the beast 
within by hanging on to the little 



humanity you have left. Unlike 
the character played by Harvey 
Keitel in From Dusk Till Dawn, 
an ex-priest who regains his 
faith in God only to become an 
unthinking killing machine when 
transformed into a vampire, 
Christof is aghast at his loss of 
humanity and how his new 
condition clashes with his beliefs. 

The theme of redemption 
leads us nicely to that of 



m2000 #92PCZONE 57 



llU'iU'.'iiJ VMIPIRE: THE IIUS(|UERIIDE - lEDEMPTION 



FANG UK 



And you thought vampires were scary 

The original Vampire game is a table-top RPG with a huge 
following in America. No problem with that. We may poke fun 
at the traditional image of bearded blokes sitting in a living 
room, throwing dice and majestically announcing the spell 
they're going to cast on a passing gnome, but it's just a game 
like any other. However, there are people out there, people 
who have jobs and lead an otherwise periectty normal 
existence, who actually act out Vampire games in live action 
gatherings, kitted with swords and capes, wearing make-up 
and running around pretending to suck each other's blood. 
Some of these events are taking place right here in England. 
This isn't sad, It's downright psychotic. 



S i f to. 



TTansylvannia FC look forward to a promising season. 



Vampires Storyteller mode is unlike any other form of 
multiplayer you have encountered in a computer gama 
As the name gives away, one person must take on the role 
of the Storyteller, which is effectively the equivalent of a 
Dungeon Master in a table-top AD&D game. The Storyteller 
dishes out experience points, places objects and monsters 
(he can even control them directly), sparks off events and 
generally manages a story. Each multiplayer game is a story 
where the players are actors who can just chat with each 
other, make decisions on where to go and wtiat to do and have 
a direct influence on the way the game goes. The Storyteller ^ 
must react and sometimes change plot developments to suit 
the players actions. Obviously, the better the Storyteller the 
better the game, but Redemption does come with two 
chronicles (one in the Dark Ages and one in the modem 
worid) that only need minimal supervision. And Nihilistic is 
promising more to coma We'll be covering the multiplayer 
aspect of Vampire in more detail in our new Online section 
in the near future, as the Internet community explodes 
witti life. And, believe us, it will. 





mm 



pittmp n 9M 



Postcard n. 236. Horse statue in Vienna. "Catching some moon tan. Wish you were here." 




JkM 



Notice how the portraits represent your health. 



^We can't emphasise enough just how incredible ¥ampire\fmks. The 
screenshots give you an Idea, but you really need to see It moving^ 




TRPiwrTEonpi-te 



This TTemere vampire Is going straight for the neck. And showing off his new manicure In the process. 



58 PCZONE#92AUfi2000 



VIIMPIRE: THE MISIIUEIUDE-REDEMPTION rHvIS 



9 salvation, or I should say, saving. 
To make the game harder you 
can only save in your Haven, the 
safe place where you can keep 
items and turn experience points 
into abilities and disciplines. If 
you're in the middle of a dungeon, 
the only way to get there is by 
casting the Walk The Abyss 
discipline. Luckily, the game 
automatically saves itself every 
time you load up a new area, 
but only by overwriting the last 
automatic save. Somehow, this 
system never becomes 



frustrating, all it does is makes 
you more careful. 

FIENDS WILL BE FRIENDS 

Your party (or coterie, as it's called 
in the game) grows to up to four 
characters in some parts of the 
game, which means you can 
develop the stats for each one 
in different ways by exploring 
different disciplines. 

At first, the fact that you can 
control other characters in your 
party takes away from the initial 
identification and empathy with 



Christof. But, while the beginning 
of the game is all about plot and 
character development, you 
quickly realise these are just a 
way to carry you through between 
battles. This isn't necessarily a 
bad thing, it just means it's a 
different type of game, beneath 
whose unbelievably lush exterior 
lies a sophisticated hack 'n' 
slasher. And it isn't as if the story 
is superfluous. It's a grandiose 
yarn that keeps you wanting to 
know more to see what's going 
to happen next. It does seem 



strange that you could 
conceivably play most of the 
game with one of the other 
characters, leaving Christof 
behind, when they are just people 
who have tagged along to help 
the central figure. This works in 
detriment of the role-playing in 
terms of depth, but it does add to 
the variety of gameplay and the 
tactics you can use in combat. 

To begin with, the battles can 
be quite frantic and frustrating, 
especially when the other 
members of your coterie start 



running around or using up 
valuable blood points in useless 
spells. The key is knowing the 
strengths and weaknesses of 
each character. You can change 
the stance of each (defensive, 
neutral and offensive), have them 
follow you or leave them behind, 
and decide which weapons, 
disciplines and items they use 
during combat. 

THE DEVIL INSIDE 

There is never any doubt 
whatsoever that your characters 



DISCIPUNE AND PUNISH 



There are around 15 discipline groups with a varying number of disciplines in each. 
Which ones you decide to follow is largely determined by your style of gaming and, 
likewise, how you go into battles will be determined by the discipline paths you 
have chosen. Some are ideal for straightforward hacking, like Fortitude and Feral 
Claws, while others encourage a more paused approach to combat, using stealth 
and mental control, such as Obfuscate and Domination. There are some disciplines 
which you need to develop in order to make your undead adventure a much 
smoother ride, and are grouped mostly under the Common Disciplines: Feed (the 
good old teeth in the jugular). Blood Healing (an exchange of blood for health) 
Awaken (to revhre coterie members who have fallen into torpor), and Walk The Abyss 




(which opens up a portal directly to your haven - this only closes once you have 
gone to the place where you cast it from). You'll also find Spirit's Touch (to identify 
objects) and Cloak Of Shadows (a certain degree of invisibility) pretty invaluable 
too. You often find scrolls lying around that allow you to use these disciplines even 
if you haven't learnt them, but relying on them can be a dangerous business: once 
you've run out, you're stuck. 

Each discipline has five levels, although you'll need plenty of experience points 
to reach the higher ones. Levels affect the discipline's length, power and the amount 
of blood needed to cast them. 

Here's a look at some of the more interesting disciplines. 




PSYCHIC PROJECTION 

Discipline Group Auspex 
Effects Used primarily as a scouting 
device, you can send forth your astral 
form to wander undetected and 
unharmed among unexplored areas. 
This is especially useful in deciding 
whether you need to prepare yourself 
for an onslaught and if you should 
pop back to your haven to re-supply 
and save your game. 



MASK OF A THOUSAND FACES 

Discipline Group Obfuscate 
Effects Want to walk among ttie enemies 
seen but completely ignored? Then with 
this spell you can take on the appearance 
of any other creature and walk around 
their domain. It is also most useful as 
a scouting method, because you can't 
attack monsters in this form. You can, 
however, walk right past them and take 
an item from under their noses. 



COMMAND 

Discipline Group Dominate 
Effects Rather than taking on the 
appearance of your enemies, you 
can use this discipline to actually 
control their bodies from a distance. 
You jump into their skin and can attack 
anytiody around you, hopefully causing 
chaos and damage. More often than not 
It will also end in the death of the 
possessed vampira 



SHAPE OF THE BEAST 

Discipline Group Protean 
Effects While Beckoning allows you 
to summon an animal out of thin air 
to fight on your side, this discipline 
actually transforms the caster into 
a wolf. It isn't particulariy useful in 
battle unless you happen to be 
physically weak at the time, but 
it's worth trying just for a quick 
run around on four legs. 




SKIN OF THE ADDER 

Discipline Group Serpentis 
Effects AlttKMigh this snake discipline 
group belongs to the followers of Set, 
you do get to learn it later in the game. 
This spell turns your skin Into a magical, 
snaky scale, making you more resistant 
to damage. There are also spells to 
create vipers and to hypnotise enemies. 



SUMMON SOUL 

Discipline Group I 
Effects Wraiths are among the hardest 
creatures in the game to kill. Their 
contortions and lack of flesh make 
striking a hit an event in itself and their 
claws cause masshre damage. This 
spell summons one of these wraiths 
to fight akMigside you. 



FLAME RING 

Discipline Group Lure Of Flames 
Effects A spectacular fire attack 
(remember that vampires are especially 
susceptible to be hurt by fire), this 
sends out a circular wave of flames, 
causing devastating damage to 
everyone around you except those 
In your coteri& 



MIST FORM 

Discipline Group Protean 
Effects A vampire power shown in 
many films, this turns the user into 
a cloud of green mist. Only fire and 
sunlight can harm you in this form. 
Mist Form is perfect for reaching 
areas that you wouldn't be able to 
access wrhen in solid form. 



AUG2000 #92PCZONE 59 



This monstrosity is an obscene collection of tendons, gaping mouths and razor-sharp teeth. Beautiful. 



SECOND OPINION 



ZONES team of undead have their say 



CHRIS ANDERSON 

It has been said around the office that 
Vampire^s Incredible graphics alone are 
reason enough to play it. Consider then, 
that it has depth of gameplay to match 
its gorgeous visuals and you can imagine 
what you are in for when you finally get 
your hands on this gama Vampire is ttie 
new benchmaric for the role-playing genre, and we have 
seen nothing on the horizon that comes even close to it 
(with the possible exception of Dungeon Siesre). Game of 
the month, by a long shot 



T 



DAVE WOODS 

It's not often that I agree with Mart Hill. 
He supports Spain in football, hates 
hip-hop and thinks ttiat he's better ttian 
me at Quake III Yeah, right However, this 
time he's spot-on. Vampire is not only ttie 
best-looking RPG I've ever seen, but an 
engrossing and brilliant game as well. 



RICHIE SHOEMAKER 

It was all going so well until reaching 
modem-day London where the accents, 
characters and locations wero so out of 
step with reality that it's plain to me that 
none of the developers have ever been 
here. Either that or Nihilistic has been 
watching too much MaryPoppins, 
However, that's just me and maytie I'm missing the point 
Vampire is a truly masterful spin on the traditional RPG and 
coming from a non-RPG fan, it's certainly the direction I'd 
like the genre to go. In multiplayer games too. Vampire 
comes as a blessed relief. I'd rattier get invohred with 
Vampires Storyteller mode than play Evertfuest 



"Marty, the lightning will strike any minute now!'* 



OWALKTHi^dUGH 



CUTTING 
YOURTEETH 

You won't see daylight 
for long after starting 
tliis game. And we 
mean that in every 
possible sense 




P are vampires, rather than 
some random collection of fancy 
fighters with a few magical spells 
thrown in. You have a frenzy 
meter that measures how much 
of a grip the beast within you has. 
Every time a character takes a hit 
from an enemy your frenzy levels 
go up, especially if you're low on 
blood, and you have less and less 
control over them, up to the point 
where they'll start kicking, 
hacking and biting the nearest 
thing to them, even if it happens 
to be one of their friends. Your 
blood pool works much in the 

It seems unfair to compare such 
different games and pick out which 
is better, even if they are all 
ultimately RPGs. Nothing comes 
close to Planescape in terms of 
storyline and character 
development, while 552 is unrivalled 
for atmosphere. Diablo is pure hack 
'n' slash and its upcoming sequel 
looks set to wither next to Vampire. 

Planescape: Torment 

System Shock 2 

Diablo 





same way as mana does in other 
RPGs and you draw from it to use 
your disciplines (or spells if 
you prefer). You can get blood 
supplies from vitae bottles you'll 
find scattered around (or plasma 
bags in the modern age) or from 
sucking it out of pedestrians and 
other vampires, you can also feed 
off other members of your coterie. 
The game forces you to resort to 
this in many instances where 
vitae is hard to find. However, 
suck a human dry and you'll lose 
humanity points, making you 
much more likely to frenzy. Can 
you imagine such a humanity 
system in Soldier Of Fortuned? 
You'd be a slavering rabid dog 
within minutes. 

As a result, there's always a 
delicate balance to be kept 
between blood, health and 
discipline casting. You also have 
to keep in mind that a low health 
level affects your stats, such as 
strength, dexterity and stamina. 

Disciplines have a definitive 
impact on the gameplay. You use 
them to solve puzzles (although 
these seem to be rather simple 
and infrequent, like the one that 
requires you to transform into 
mist to get by an otherwise lethal 
swinging pendulum to the switch 
that turns it off) and to plan your 
attacks. Luring enemies towards 
you instead of rushing in like a 



fool, is often the best tactic. At 
other points, you need objects in 
rooms so heavily guarded the only 
way to reach them is by disciplines 
of deception and shadows. 

TONGUE-TIED 

There's an extensive background 
history to the world of Vampire, as 
you would expect from a table-top 
RPG that's been around since the 
late '70s. It's a complete alternate 
world, with an intricate mesh of 
clans, personalities, social 
structures and a real sense of 
past. Redemption does a great job 
of introducing you to it all 
throughout the game, if you 
haven't been bothered to read 
some of the heavy tomes 
chronicling this history or the 
watered-down version in the 
manual. But there are still some 
instances where you'll wonder 
just what the hell the people 
around you are talking about. 

Some of you will probably be 
put off by the language in the 
Dark Ages, with its constant use 
of cod-Shakespeare, littered with 
"thous", "thys" and "thines". As 
far as we know, people in the 12th 
century didn't speak like this. 
Especially in Prague and Vienna. 
And even more especially when 
they happened to be French 
Crusaders. But as an artificial 
means of creating a sense of 




D Still bandaged you leave 
your bed to slice up 



BSent out to slay a vampire 
In the mines, you seek out 
tlM blacksmith. 



SHere you buy a torch and a 
buckler. Unfortunately, It's all 
you can afford. 



B These knights don't reckon 
your chances much. 



60 PCZONE#92JIU62000 



I 

4 




There are some ridiculously reflective surfaces. Perfect to show off your killer PC. 



"Barman, bloody mary, easy with the Tabasco." 




s9 g ^ ^. 

Supper is the most important meal for a vampire. 




being in a distant past it wori<s. 
The Shakespearean tone isn't just 
linguistic though, it's embedded 
in some of the game's very 
themes. The forbidden love 
behA/een Christof and Aneska 
echoes that of Romeo And Juliet, 
while Christof 's inner struggle 
brings back memories of Hamlet. 

If you fell asleep reading that 
last paragraph, though, you'll 
pleased to know l/^amp/re doesn't 
explore any of this in great depth, 
moving quickly to exploring 
dungeons, caverns and castles 
with the sole motive of hitting 
things over the head with a large 
piece of metal. 

SMALL CITY LIGHTS 

We can't emphasise enough just 
how incredible Vampire looks. The 
screenshots give you a fair idea, 
but you really need to see it 
moving to appreciate its full 
beauty. We guarantee that during 
the first few days you'll spend as 
much time angling the camera 



and going into first-person view 
to admire the world around you as 
you will playing. We'd go as far as 
saying that it's the best looking 
game we've ever seen, and we 
can't imagine anything beating it 
for a while. You could stare at the 
architecture, the player models 
and some of the monsters for 
hours without getting tired. 

It's not just visually stunning 
either, the music is superb 
throughout and the excellent 
sound effects create an 
atmospheric environment. 

There is a certain trade-off 
to this. The cities are necessarily 
small and sparsely populated, 
and the interaction with the 
environment is strictly limited. 
You can roam the streets as 
much as you like, but you have 
no freedom to go into all of the 
houses. Most of the doors are just 
part of the scenery and serve no 
function, so no matter how much 
you want to play out your 
vampiric role, slipping into the 



bedrooms of beautiful maidens to 
suck their blood before drawing 
your cape across your red-stained 
face before disappearing in a puff 
of smoke, it's just not possible. 
For the game to feature true 
free-roaming in a realistically 
modelled city would have taken 
Nihilistic a decade to program and 
you'd need a computer the size of 
your front room to run it. So for 
the most part, this isn't a problem. 
Until you come to London. 

The modern age levels are 
mostly disappointing. They're not 
as bad as the Xen ones in Half- 
/.//e (although they are much 
bigger), but they have the same 
effect of not quite satisfying in 
the same way as the rest of the 
game. There are some excellent 
parts (the temple of the followers 
of Set In London, for example), 
and they are by no means boring 
to play through, they just don't 
meet the high standards of the 
first part and have you feeling 
almost immediate nostalgia for 



a land of broadswords and 
plague-ridden streets. Not least 
because modern day weapons 
don't seem quite as effective. 

London is such an awful 
American pastiche of cliches 
(bobbies, red phone boxes, red 
double-deckers) that it becomes 
impossible to suspend disbelief 
in the same way you can with the 
medieval era. The cobblestone 
streets, the gas streetlights, the 
fog, the rain and the architecture 
itself resemble the '30s Hollywood 
set for a Basil Rathbone Sherlock 
Holmes film. In New York, things 
improve considerably and you 
suddenly remember how fantastic 
the game really is. You're now an 
Elder vampire and your powers 
are greater than ever. As a 
consequence you spend more 
time exploring your disciplines. 

VAMPIRE UNMASQUERADED 

As long as you don't come 
to l^a/77p/re with the wrong 
expectations, you are unlikely 



to find a more challenging, 
rewarding or gorgeous RPG. 
The Masquerade world is so 
engrossing that you don't want 
to leave it, its shapes and 
contours so exquisite you can't 
keep your eyes off it, its battles so 
demanding you can't stop rising 
to the challenge, its dark vampiric 
powers so alluring you are 
hypnotised and vulnerable, lost 
in a trance as it drains your life 
away. Soon, you too will look like 
us. Pale, bleary-eyed, afraid of the 
sunlight, your teeth aching with 
an insatiable hunger for more. [S 



PCZVEBDICT 

G UPPERS Unsurpassed graphics • 
Great story • Hugely addictive 
• Music worth listening to 

O DOWNERS Very linear • Small, 
unpopulated cities • Modern age 
not so good • Little interaction with 
other characters 



SAnd neither do you after 
seeing this feliow. 



SMore monsters to slay 
until you finaiiy reach 
your first vampire. 



H Instead of rewarding you, 
the bishop casts you out for 
fancying a nun. 




90 



Bloody marvellous 



0 These revenants have been 
sent to kiii you. Soon you will 
be undead anyway. 



TECH SPECS 



MINIMUIVI SYSTEM Processor P233 
Memory 64Mb RAM ALSO REQUIRES 

3D card WE SAY This game looks too 
good to play it on anything less than a 
PHI with a 1 2Mb RAM 3D card. However, 
you can turn as much detail as you want 
off on slower systems 



AUG 2000 #92 PC ZONE 



61 




A dropship gets ready for touchdown. 



Missions take place in day and night. 



GROUND CONTROL 



©£39.99 •Sierra •Out now 

RTS games are coming thick and fast. Keith 
Pii///n wastes no time getting stucic in 



What's going on here 
then? This can't be 
right. Have those 
devious PR chimps 
been drugging our 
water again, or is this the third 
superb RTS game in as many 
months? Forgive the cynicism, 
but generally speaking this sort 
of thing doesn't happen round 
here. First Shogun: Total War, 
then Earth 2150 an6 now this? 

Yes, Ground Control is an 
absolute stonker of a game 
from debut developer Massive 
Entertainment. Hailing from 
Ronneby, Sweden, they've spent 
the last three years creating what 
has turned out to be a hybrid of 



The New Dawn (the bad guys), 
to colonise an alien world. Both 
sides rely on giant motherships 
orbiting the planet to send 
troops to the planet's surface 
and to claim new territory - 
oh, and find alien artefacts of 
mass destruction. 



enough raw materials to 
manufacture units, and thus you 
don't have to fall asleep, or 
browse pornography on the 
Internet while your production 
line troops are laboriously 'born'. 

(7C simply pops your ready- 
made army onto the battlefield 



Force Commander, Earth 
2/50 and Homeworld More 
significantly GC \s a major leap 
towards ensuring that playing 
RTS games is as easy as scoring 
in a brothel. 

So, what's the story? Basically, 
Ground Control is a straight race 
between two warring political 
parties, the Crayven Corporation 
(the player) and the Order Of 



^BroundControl'is a major ieap towards 
ensuring tliat piaying RTS games is as 
easy as scoring in a brotliel^ 



CUTTHECIUP 

To put it bluntly, GCgets 
straight to the point by washing 
its hands of the whole resource 
management thing. In other 
words, you never have to build a 
base, thus you don't have to go 
through the motions of collecting 



using a dropship (or three) 
and away you go. It's a simple 
concept. Some argue that it's 
just a bit too simple, but let's get 
one thing straight: the strategy 
element does not suffer. GCs 
level designers have proved that 
by adding enough twists to the 



plot and concentrating on creative 
scenarios, RTS isn't solely about 
building the biggest base or 
producing the most troops 
before the enemy attacks. 

Anyway, just because you 
don't build bases yourself, it 
doesn't mean they don't exist. 
They play their part in the slowly 
unfolding plot, as do many other 
strategic locations throughout the 
30 or so levels. Your job is to kill 
people - not build poxy houses. 
That's left for the builders - and 
so it should be. 

So, what can we expect 
from the missions? Well, on one 
mission your team is dropped 
into the surrounding foothills of 
an enemy stronghold and ordered 
to attack the east defences while 
your computer-controlled 
co-commander and his squad 




The route taken to a selected destination depends on the 
type of unit involved. 



There's never a dull moment at the frontline - just look at 
those mortars go. 



Attention to detail is incredible - the bullet holes In that 
barracks Is just one example. 



62 PCZONE#92AUG2000 



me marines get stuck Into some electro-jungle warfare. 




With action like this, the boys from the artillery always 
earn their money In style. 



Simply click the icons at the bottom of the screen to 
select a unit. That's it. Easy. 



Cornering the enemy In a tight valley usually has a 
positive outcome. 



assault the west side. This 
co-ordinated push must be 
timed accurately or its curtains 
for both teams. 

On another mission you're 
required to protect your own base. 
Two dropships speed your troops 
to the planet surface where you 
must find strategic locations 
outside the city to dig in and fend 
off the approaching Dawnies. 

Other forays ask you to 
protect scientific convoys, some 
ask you to simply patrol an area 
and sometimes you have to 
rescue defectors. Rest assured 
there is plenty of variety - you 
won't be bored. 

GROUND CONTROL TO 
MAJOR TOM 

One of the most significant 
gameplay aspects of GC is the 
way you're encouraged to 
recognise the value of each 
individual unit. Whether it's 
infantry, light tanks, battle tanks, 
artillery, aerodynes (airborne 
attack units), or any of the other 
numerous units featured in the 
game, your primary concern is 
to have as many of them survive 



as possible. The reason? Because 
in true Cannon Fodder st^\e each 
unit gains experience for the 
amount of Dawnies killed and 
the manner in which those kills 
were achieved. 

If your infantry charges ahead 
of the main pack and wipes out 
an entire enemy force single- 
handedly, they're awarded a 
medal for field excellence and 
classed as aggressive. 
Alternatively, you could have a 
tank platoon that sticks to the 
main core of your force and 
protects them like a mother 
would its children. The same 
amount of kills can be achieved 
this way, yet the unit is classed 
as defensive or balanced. 

On top of all this, units also 
get promoted. Ultimately your 
strategy in the latter part of the 
game involves running around 
like a nutter protecting your 
experienced campaigners, 
because if you reach the final 
showdown with a bunch of 
rookies you don't stand a chance. 

Of course, none of the above 
would have worked if the Al and 
interface weren't so damn good. 



What's most impressive about 
Ground Control is how easy it is to 
get into and play compared to the 
likes of Shogun: Total War or even 
Force Commander and Homeworld. 
Graphically, it's probably the best 
RTS around, and it also shows 
exceptional value for money with 
more than 30 missions and four 
difficulty settings. GC\s up there 
with the best and definitely 
shouldn't be missed. 

SHOGUN: TOTAL WAR 

GROUND CONTROL 

HOMEWORLD 

EARTH 2150 

MEIALnmGUE 



Each unit has three attack modes: 
free, return and hold. You can also 
set the movement mode to 
offensive, defensive or hold 
position, and finally you can 
have the formation as line, box 



DRqPSH|PWLLq|^^^^^^ 

Before each mission you get to choose the units you want 
to send down onto the pianet's surface. This is effectively 
the only resource management in the entire game. 
Thankfully, It's nowhere near as time consuming and drawn 
out as building a base and creating an army from scratch - 
however, it is just as important. After ail, you want to make 
sure you've got the right tools for the [ob. 




Choosing your troops is the closest GC gets to resource management. 



AUG2000#92PCZONE 63 




' or column. Whichever 
combination you choose, units 
perform exactly what they're told. 
6C doesn't throw hundreds of 
icons at you either like other RTS 
games; in fact, you won't find a 
single confusing icon. The 
interface is so straightforward 
you can perform virtually every 
command with the right mouse 
button alone. It's simplicity 
personified and it makes the 
whole thing a joy to control. 

LOCATION. LOCATION. 
LOCATION 

Hiding in shadows beneath 
mountains, lurking in long grass 
and ambushing in narrow valleys 
are tactics that reward the wily 
player over and over again. 
Shrewdness is a massive part 
of the game and the sooner you 
grasp that the better. The addition 
of computer-controlled friendly 
forces also means you can 
experiment with a whole range 
of diversionary and flanking 
tactics. It's worth trying this at 
every available opportunity too, 

^The view distances 
are incredible: 
landscapes seem 
to stretch for 
miles with 
textures laid down 
to perfection^ 

because like the tutorial says, 
armour is strongest at the front, 
so going for the sides or the rear 
can lessen your casualties and 
shorten conflicts. 

While computer opponents are 
slow to catch on to these tactics 
(although not necessarily on the 
hardest of GCs four difficulty 
settings) human opponents are 
an entirely different story. 

The multiplayer options for GC 
are varied and utterly engrossing. 
Interestingly, yet completely in 
line with the game's general 
philosophy, LAN and Internet 
skirmishes focus more on the 
action side of things rather than 
waiting to build up your troops for 
one massive assault. Capture The 
Flag and deathmatch scenarios 
make up the majority of the 
remote play, but whether you 
choose to fight alone or as part of 
a team is completely up to you. 

I SEE YOU 

So far there hasn't been one 
mention of the graphics. Why? 
Because as you can see for 
yourselves, they defy belief. The 
latest batch of 3dfx cards are 



I 




Mission accomplished, just in the nick of time. 




The battle rages outside the main base. 



Use the camera to get the best view of the action. 




If you zoom in close enough you'll find plenty of gory dismemberment. 



devastating weapons in the hands 
of the right coders, and GC \s solid 
proof of that. The view distances 
are incredible: landscapes seem 
to stretch for miles with textures 
and intricate bump-mapping laid 
down to perfection. The 
explosions cause you to shield 
your eyes, and when all is calm 
the shadows from clouds and 
mountains sweep over the 
landscape in majestic silence. 

The dust clouds and track 
marks churned up by your forces 
may be a gimmick, but as we all 
know it's the little touches that 
pay massive dividends. The only 
negative aspect in this respect is 
the lack of weather. Earth 2150 
- that prize is yours. 

Then there are the camera 
angles. You can zoom in and out, 
rotate left and right, look up and 
down and generally experience 
total freedom to go wherever you 
want on the map - you can even 
assign the camera to follow 
specific units. What you can't do 
is split the screen up and have 
separate windows. Again this is 
where Earth 2150 nudges ahead 
In the innovation stakes. This may 
be a small gripe, but you can't 
help thinking that multiple 
windows is set to become a 
mainstay RTS feature. 



IN AND OUT 

Unfortunately, and inevitably, the 
absence of resource management 
will put off many hardcore RTS 
fans. If you feel you fall into that 
category Shogun or Earth 2150 
will be more your cup of tea. 

On the other hand, if all that 
resource lari( bores the arse off 
you, this game has your name 
written all over it in 150ft high 
neon letters. Ground Control goes 
straight for the jugular - in, out 
and no messing about. Buy it 
- you won't regret it. [S 



PCTOERDICT 

O UPPERS Very easy to pick up and 
play • Units can be carried to next 
mission • No resource management 
• Gorgeous graphics • Very few icons 

O DOWNERS No resource 
management 



87 



Instantly playable, 
long-lasting RTS 
brilliance 



TECH SPECS 



MINIMUM SYSTEM Processor P200 
Memory 32Mb RAM ALSO REQUIRES 

400Mb hard disk space WE SAY Pll 333 
with 64Mb RAM and a 3dfx card 



MASSIVE ATTACK 



Massive Entertainment was founded In 1997 by a couple of 
vef7 bright University graduates. Based in Ronneby, Sweden, 
IMassive now consists of about 20 programmers, artists and 
game designers - by today's standards a small team. Ground 
Control \s its first game, but probably not its last. 



VALUE YOUR TROOPS 



The key to success in Ground Control is using the same units 
over and over again. The more missions they survive, the 
more experience they gain and the more lethal they becom& 
Eventually you'll learn to love and protect your squads as If 
they were your own family. After each mission you can go to 
the debriefing room to find out exactly who killed what and 
whether anybody deserves any medals or special honours. 



An unstoppable force takes advantage of the shadows. 





The more missions you survive, the more lethal your units becoma 



e4 PCZ0NE#92«N2ail 



What's a world 
without hcroes9 



UlARLORDS 




Prepare for the first hero-based real time strategy game. 

www.warlordsbattlccry.com 



PC CD-ROM WINDOWS 95/98 

(02000 The Learning Company (UK) Ltd. trading as Mattel Interacive. All rights reserved. SSI is a trademark and SSI logo is a registered trademark of The Learning 
Company (UK) Ltd. <'c)2000 Strategic Studies Group. All rights reserved. Warlords Battlecry and the SSG logo are trademarks of Strategic Studios Group. 



IHTinMIITOCIIIISSMIIBNESSZ 



MOTOCROSS MADNESS 2 



O £34.99 • Microsoft • Out now 

Steve /////used to do motocross, and he's 
also been in a mental hospital 



When the original 
Motocross 
Madness was\}e6 
up in the squalid 
basement that 
passes for the PC ZONE office, 
it's fair to say that more than 
a few eyebrows were raised. 
New-fangled 3D accelerator 
cards were all the rage and the 
game utilised them fully, throwing 
around some impressive visuals 
in a perfectly acceptable manner. 
More importantly, it was an 
extremely playable game, and 
grown men were seen to laugh 



like children as riders were tossed 
around like rag dolls in a buriesque 
display of bone-crunching action. 
And it wasn't just us simpletons 
that lapped it up, the world in 
general clutched the game to its 
collective bosom, and it probably 
went some way towards 



establishing Microsoft as a 
major games publishing force. 

Two years on and the 
obligatory sequel is upon us, 
and while it hasn't quite inspired 
round-the-clock vigils, there has 
been a modicum of interest. It's a 
tricky title to follow up though, 
largely because the first one was 
so good, but also because of the 
nature of the game. After ail, 
there's no tenuous licence to 
update and no tedious storyline to 
rehash. It's simply a case of 
attempting to make it better If 
bigger is better, then that's what 
they've done, as Motocross 
Madness 2 6\Naris its predecessor, 
both in terms of graphical detail 
and physical size of environment 



OBJECT OYERKIU 

Basically, the developer Rainbow 
Studios has thrown in everything 
bar the proverbial kitchen sink, 
from trains, planes and 
automobiles to trees, bushes and 



larger version of the original 
Baja section, but populated with 
the aforementioned objects. 

Not since Death Ctiase 
2000 on the Spectrum has a 
motorcyclist been in such close 



^Watching your rider go arse over tit 
is undeniably amusing. Unfortunately, 
watching it every 30 seconds isn't^ 



entire trailer paries (albeit sadly 
without white trash living off road 
kill while listening to Elvis Presley 
and watching Godzilla\N\\[\ the 
sound turned down). These and 
other delights are to be found in 
the "all-new" Enduro Racing 
section, which is basically a 



proximity to such a large number 
of trees, and while the graphics 
may have moved on a tad, the 
outcome is the same. And it 
can be extraordinarily annoying. 
Watching your rider go arse 
over tit is undeniably amusing. 
Unfortunately, watching it every 




CAREER OPPORTUNITIES 



The ones that never knock 

The "all-new" career mode doesn't deviate wildly from 
standard fodder, enabling you to advance from raggy-arsed 
weekend warrior to stadium-bound idol. It is, however, 
notable for a piece of oblique comedy ttiat occurs wtien you 
are down to your last dollar and accept a deal under the 
condition that you wear the sponsor's uniform. We don't 
want to give it away, but suffice to say it is one of the more 
absurd sights in recent gaming history. 




Go from grease monl(ey to stadium icon. 



66 PCZONE#92ADG2000 



MOTOCKMUIIESSZnTTjnv!! 



30 seconds isn't. One of the best 
aspects of the first game was the 
wide open spaces and the 
unfettered throttle opportunities 
they offered. Being sunk up to the 
nuts in cacti doesn't give the 
same sense of freedom, and 
while a careful rider can easily 
dodge them, you end up wishing 
they weren't there. And by the 
magic of "computer wizardry," 
they don't have to be. At least not 
in the traditional sense of solid, 
dangerous (and irritating) objects. 
By deselecting the so-called 
Vegetation Collision option, said 
vegetation can be reduced to the 
role of mere decoration, thus 
rendering its inclusion pointless, 
unless of course you derive a 
perverse pleasure from driving 
through solid objects like a ghost. 

THINK BIKE! 

So you can lose the trees, and 
for the sake of close racing it's 
probably advisable to do so. 



However, the same can't be said 
for other objects, and while riding 
through the discarded wreckage 
of a light aircraft might make for 
a hilarious press release (unless 
you're David Coulthard or Frankie 
Dettori), actually getting 
entangled in its undercarriage is 
no more fun than playing Extreme 
Biker. The gimmicky approach 
continues with the so-called 
ambient vehicles, which aren't 
so ambient once your face has 
shattered their windscreen, 
leaving your body a twisted, 
contorted wreck. If the public 
information films of the '70s have 
taught us anything, it's that cars 
and bikes don't mix (and that gas 
explosions can be triggered by 
the spark from a light switch). 

High speed collisions 
involving motorcycles and more 
conventional four-wheeled 
vehicles generally end with the 
motorcyclist crushed beneath the 
wheels or tossed through the air 



like the aforementioned rag doll, 
something that happens regularly 
thanks to the scripted appearance 
of the odd juggernaut. Likewise, 
cars suddenly emerge from the 
midst of the desert in a somewhat 
contrived manner, almost as if 
they're there to make you crash. 

Hang on though, that's exactly 
the sort of thing that happened in 
Midtown Madness, which was 
undeniably ace and skill. This 
might just be a random theory 
concocted during a brief moment 
of clarity, but it's quite possibly due 
to the fact that with a car there is a 
greater window of opportunity for 
evasive action. On a bike, it's all or 
nothing. If you clip something 
you're off. In a car you can scrape 
a bit of paint woric without greatly 
deviating from your course, leaving 
you to concentrate on the time- 
honoured ritual of pretending to 
shuffle dice while unleashing a 
tonrent of foul-mouthed invective 
into the rear view mirror. 



All of which is a mildly damning 
overview of the game's supposed 
new part, which isn't really new, 
just bigger (with the added bonus 
of causing chronic slowdown on a 
borderiine recommended spec 
PC with 3D card). 

SAME AGAIN 

So what else is new? Well, 
there's a career mode, which is 
covered in a mildly Informative 
fashion elsewhere. Otherwise 
it's the same as it ever was, 
comprising open-plan Baja 
races, outdoor Nationals, indoor 
Supercross events, and the 
much feted Stunt Mode, as well 
as some multiplayer tag-based 
comedy. From the top, the Baja 
races really allow you to let rip - 
particularty if 



G|yEMEFm 

Motocross Madness 2 
now features five 
different types of event 
for you to scramble over 



Think once! Think 
twice! Think bikel 






4 






BAJA 

Wide open space and a series 
of checkpoints make for all-out 
speed racing. 




ENDURO 

Even wMer spaces populated 
by a host of objects, including 
other vehicles. 




NATIONAL 

Hardcore races over a series of 
tight outdoor tracks. 




STUNT 

Points are awarded to riders 
who pull off the most 
outrageous stunts. 




SUPERCROSS 

The glamour event, raced over 
man-made tracks in front of a 
packed auditorium. 




Even the busies get involved. 



AUG2000#92PCZONE 67 



irTn^MIITICRISSMIUINESSZ 




A handily positioned plane crash. 



r 



"Look Dad, one hand!" 



' unhampered by vegetation - 
with success hinging on a 
combination of speed, skill 
and navigation. The Nationals 
are virtually identical to the 
first game, and as such are 
raced over tight tracks that 
offer numerous opportunities 
for extended air time, with 
almost as much of the race 
spent off ground as on it. The 
supercross tracks offer even 
more airborne action, with the 
addition of a crowd to whoop at 
your aerial prowess. 

If anything, the handling of 
ttie bike seems to be based on a 
more arcadey model than before, 
enabling you to comfortably make 
unnaturally lateral landings that 
would normally result in a pelvis- 
shattering experience. Also, 
the bikes seem to be grossly 
overpowered for the circuits, with 
one injudicious blip of the throttle 
enough to launch you into the 
shrubbery, or in the case of the 
stadium races, almost into the 
crowd. You then have to re-enter 
the track via the route of exit 
within five seconds lest you be 
magically transported back to 



where ttie indiscretion occurred. 
The game is also extremely 
unforgiving in this aspect, as 
simply straying off the edge of the 
track for a second can result in 
this penalty, even if no advantage 
was gained. Bastards. 

CUNNING 

The stunts are as elaborate as 
ever, and while not providing a 
particularly fierce test of manual 
dexterity - press a button with a 
direction - they are undeniably 
spectacular, particulariy if viewed 
with the aptly-named thrill-cam. 
On the subject of cameras, the 
game defaults to a fairiy zoomed 
out chase view, sometimes giving 
the impression that you're 
operating the bike by remote 
control - which of course you 
are - rather than up close and 
personal. It can be zoomed in, 
at which point it becomes 
immediately unwori^able as you 
can't see where in the name of 
Christendom you're riding. There 
is a first-person view, but without 
the reference point of the 
handlebars, it's akin to someone 
gluing your eyes open and 



There is little to choose between the 
two Motocross Madness games, so 
get the cheapest Forget the rest. 



Motocross Madness 2 




shaking your head about in a 
life-threatening manner. 

Getting back to the handling 
for a moment, a further 
modification is available in that 
accelerating in the air forces the 
front of the bike to rise whereas 
braking makes it pitch forward. 
Either or both options can be 
selected, but they do seem a little 
superfluous, given that leaning 



backwards or forwards has the 
same effect. It was, of course, this 
independent rider movement that 
helped make the first game such 
a belter, and it makes a welcome 
return, going some way towards 
countering the perennial problem 
of bike game dynamics. 

MUD IN YOUR EYE 

Ultimately though, it doesn't really 
capture the feel of motocross, a 
sport that - for a competitor at 
least - is about more than 
sticking your legs out 30ft in the 
air to impress the ladies. In reality, 
it's about tight braking and 
acceleration, choosing the right 
line, and stalking your opponent 
until an overtaking opportunity 
arises, aspects that are rarely 
alluded to in this game. Motocross 
is also about the sheer terror of 
leading a field of 40 riders - the 
game allows only ten - and of 
being engulfed in a choking cloud 
of dust. Some weather effects 



WHOOO? 



Man with girl's name designs game 

Avid viewers of Channel 5's night-time output might have come 
across the exploits of young motocross champion Stephane 
Roncada, who is generously credited as the game's co-designer. 
Apparently, one of the developers went round his house to record 
some bike sounds, Stephane showed him some tracks he'd made 
for the first Motocross Madness, and business was dona 




would have added variety, but as 
it is, the sun always shines. 

The developers have cleariy 
gone for the Pepsi Max angle, 
witti the raucous soundtrack from 
beach metal no-mari<s Incubus 
providing an eariy pointer. To be 
fair, it isn't pretending to be a 
simulation, and despite the above 
gripes, there is still enough here 
to engage the weak-minded for a 
couple of hours. It's just not the 
great leap forward hoped for, 
and the gimmicky additions seem 
to be a case of over-egging the 
cake. Describing it as a glorified 
expansion pack might be a little 
harsh, but to all intents and 
purposes it's just some more 
tracks. Motocross Madness 
in new trousers. G3 



PCZVEBDICT 

O UPPERS Independent rider control 

• Loads of tracks • Passable career 
mode • Track editor • Occasionally 
extiilarating 

O DOWNERS No great advance • Only 
ten opponents • No weatfier effects 

• Ropey camera options • Often 
frustrating 

lt*s much more of 
the same 




The tradttlonal pink flamingo adorns this scenic trailer park. 



TECH SPECS 



MINIMUM SYSTEM Processor P300 
Memory 64IVIb WE SAY Despite Claims 
to ttie contrary, you'll need at least an 8Mb 
v3D card 



68 PCZONE#92m200l 



PnTin OPEN nNNIS 2010 



OPEN TENNIS 2000 



O £34.99 • Cryo • Out now 

Martin Korda played heavy metal music 
In the office all week while reviewing 
this game. He claimed he needed a racket 
to play tennis. Sigh... 



Not since Unreal 
Tournament an6 
Quake III \\as there 
been such a popular 
game in the PC ZONE 
office. So popular in fact that it 
achieved the near impossible 
feat of making Chris Anderson 
half an hour late for the pub so 
he could play just one more set. 
But Open Tennis 20(?(?does that 
to you. It's got this strange kind 
of charisma, where you think 
you're going to hate it and yet, 
somehow, you end up loving it. 

0T2000 manages to keep a 
near-perfect balance between 
realism and gameplay. Its crisp 
graphics and smart presentation 
draw you into the screen, to the 
point where you think you're 
actually there. All that's missing 
are the strawberries and cream 
and overnight queuing for Centre 
Court tickets. The thud of ball on 
racket sounds incredibly real, 
and the crowd chant, clap and 



side of the net. If you get to 
where the ball's going to bounce 
quickly then you get ages to 
place your shot. If you're dictated 
into rushing from side to side 
then you only get a split-second 
to place your shot and thus have 
very little control over where it's 
going to go. Not only does this 
accurately replicate real-life 
tennis, it also stops the usual 
embarrassment of swinging 
your racket at the ball like a 
psychopath swatting flies. 

It's a bit of a shame that the 
players tend to mince when they 
run and walk around as though 
they've lost control of their 
sphincter muscles, but hey, 
nothing's perfect. 



^0T2000\s not just a little entertaining 
but hugely so, even if you don't 
like tennis^ 



even ooh and ahh in all the 
right places, which is 
almost unprecedented 
for a sports sim. 
Then there's the ball 
movement which is 
hugely accurate, 
and once you've 
mastered the 
initially confusing 
controls, you'll find 
yourself effortlessly 
executing the shots 
performed by real-life 
professionals. 

CONTROL FREAKS 

The controls are actually the 
cleverest bit of the whole game 
and the reason why we're still 
playing it now. It works like this: 
as you move your player towards 
the ball, you choose your shot 
(slice or top spin) and then aim a 
yellow target on your opponent's 





The most enjoyable part of 
0T2000 is the ability to play the 
type of game which suits both 
you and the surface. On the 
speedy lawns of the English 



You're going to have to hunt around 
for the other two games in this list 
if you want to play an alternative to 
Open Tennis 2000. Our suggestion is 
don't bother, just go and buy 0T2000 
Instead. However, if you're desperate 
to play tennis online, then Game Net 
AndMatct} may well be worth a look. 

Open Tennis 2000 

Game Net And Match 



Pete Sampras Tennis 97 



Open (Wimbledon in all but 
name), using serve-and-volley 
tactics will nearly always prevail 
against Neanderthal ball 
pummelling. However, on the 
slower clay surfaces of the 
French Open, you'll find that 
baseline rallies are as numerous 
as crap British tennis players. 
Hard court and indoor surfaces 
are also available, and again 
affect the speed and style of 
play. Now here's where the 
unrealistic part comes in. Some 
of the rallies are truly mammoth 
affairs and require lightning 
reactions, at times resembling 
badminton rather than tennis. 
Instead of this being annoying 
though, it adds a real sense of 
fun to a hugely realistic game. 
If you're female and prefer 
to play with girls (no 
ambiguity intended), or 
you're a pervy spotty 
oik desperately 
hoping to see a 
glimpse of some 
female panties, 
then there's the 
option to play 
women's tennis. 
This is also very 
true to life, with 
most rallies going 
on longer than 
Anna Kournikova's 
legs. Doubles games 
are a superb laugh, 
especially if you play with 
friends, and teamwork is 
essential. Up to four people 
can play 0T2000a\ once, but 
unfortunately there are no LAN 
or Internet options. This is a 
huge shame, but we have been 
promised that this problem will 



Serve-and-volley 
tactics are the way 
to win on grass. 





"And I haven't even broken out In a sweat. See?" 





70 PCZONE#92AUGZ000 



OPEN TENNIS 2000 nmn'!?!! 





Book seats for Wimbledon now or you'll end up with a view like this. 



LI 

MILLER 




be rectified in future titles. There 
are no real-life players, which is 
a little disappointing, but that's 
more to do with the red tape 
surrounding the multitude of 
sponsorship deals in professional 
tennis than any laziness on the 
part of the developers 

DOUBLE FAULTS 

Open Tennis 2000 is a game that 
has captivated the office like few 
others. It has some glitches of 
course, such as occasionally 
allowing you only one fault on 
your serve instead of two. The 
replays are also a little on the 
weak side, and you can't pick 
your opponents in single games. 
However, the most important 
thing is that 0T2000 is fun. Not 
just a little entertaining, but 
hugely so, even if you don't like 
tennis. Considering the inherent 
difficulties with reproducing a 
sport like tennis, we reckon Gyro 
deserve to look forward to healthy 
sales figures. As it is, the game 
will probably disappear faster 
than one of Pete Sampras' 
serves. Which is what I'm going 
to do now, so I can have another 
go. Anyone for tennis? IS 



l>f2yERD|PT 

O UPPERS Very realistic • Huge 
amount of fun • Four-player multiplay 

O DOWNERS Strange player movement 
• No Internet or LAN options • Poor 
replays • You can't choose your 
opponents 



81 



Game, set and 
match to Cryo 



Use the linesmen for target practice. 



TCCH SPECS 



MINIMUM SYSTEM Processor Pll 233 
Memory 32Mb RAM ALSO REQUIRES 

3D card WE SAY Pll 266 with 8Mt) 3D 
graphics card 



OWALKTHiU)UGH 



Henman and that 
Canadian chap 
notwithstanding, we're 
not very good at tennis. 
So, direct from the 
experts (alright, Korda 
actually), here's some 
helpful advice on how 
to master the court 



DAs you're playing on grass, 
It's important to get a good 
first serve in. Press the shoot 
button once and hold it down 
while you move the yellow cursor 
to the desired position in your 
opponent's box. Push forward 
when you release to put extra 
speed onto the ball. 



SAs soon as you've hit the 
serve, rush towards the net. 
If your serve is effective, your 
opponent will have real difficulty 
returning the bail with any 
accuracy. By rushing the net, 
you're cutting down the angle 
for the opposition's return, as 
well as setting yourself up for a 
point-winning volley. You've got 
them on the ropes already. 



BAs you get to the ball at 
the net, press the top-spin 
button and hold it down while 
positioning the cursor again. 
You may not have time to hit 
a winning shot at this stage, so 
play your return to the back of 
the court, aiming if possible for 
the comer furthest away from 
your opponent. To play the shot 
release the shoot button. 




EDue to the narrow angle 
that your opponent has for 
their return, it's likely that if they 
try a passing shot, you'ii be able 
to intercept it, and win with a 
simple volley into the comer of 
the court. Again, hold down the 
shoot key to get you to the ball, 
and aim for the edge of the court 
Power Is not too Important here. 
Placement is everything. 



AUG2000#92PCZONE 71 






PC CD Rom 




Curve Interactive) Ltd.SCi ( 





Most missions are spilt Into three layers: underground, surface and orbit. This is the underground. ■ Losing limbs isn't a problem - you can always nick some more from your opponents. 



METAL FATIGUE 

O £29.99 • Psygnosis • Out now 

Keith Pullin checks out some extremely heavy metal 



With a name like 
Metal Fatigue 
you'd be excused 
for stifling a yawn 
at the prospect of 
another futuristic, base-building, 
resource collecting, real-time 
strategy jaunt. Indeed, MFhas 
little in the way of innovation 
- even its 3D landscape seems 



from a distinct lack of flair. In 
short, you won't find a more 
mediocre real-time strategy 
game if you scour every games 
shop on the planet, and then 
some. The real shame about it is 
that among this gaming rubble, 
there's actually one element that 
works surprisingly well. This 
single ray of light is the 'Combof. 



You won't find a more mediocre real-time 
strategy game if you scour every games 
shop on the planet, and then some^ 



sterile alongside the full weather 
and day/night cycle of Eartti 
2150. To really rub salt into the 
wound, compare MF to the 
irresistible Ground Control an6 
Psygnosis' limp misfit sinks 
into obscurity. 

But don't get us wrong, MF 
isn't utterly awful - it just suffers 

Metal Fatigue could not have been 
released at a worse time. Compared 
to the likes of Shogun: Total War, 
Ground Control, Eartti 2/50 and the 
rest, it looks dated, and plays even 
worse. Avoid it unless you really 
want to customise those robots, 
of course... 

SHOGUN: TOTAL WAR 

GROUND CONTROL 

HOMEWORLD 

EARTH 2150 
METAL FATIGUE 



ROBOT WRESTLING 

Dwarfing every other unit in 
the game, these four-story tall 
robots can be customised to suit 
any battle situation. Weaponry 
such as katana blades, axes, 
electrogrip hands, laser swords 
and more can be fitted for 
close-range duels, and if it's long- 
range gear you're after then 
plasma cannons, gattling guns, 
missiles and other ordinance 
should suffice. 

Watching a brawl between 
two closely matched machines is 
surprisingly enjoyable: they duck, 
block and even kick and wrestle 
with each other to gain an 
advantage. It's a bit like watching 
a giant robot version of WWF - 
but with guns for when things 
aren't going your way 

Tussles can go on for ages, 
and at the bitter end the victor 
usually has a shortage of limbs 
to show for its efforts. Not that 
being limbless is a problem for 
too long - you can always pick up 
and use the weapons of other 
fallen 'bots. This means you can 
own a Combot that's entirely 



made up of salvaged enemy 
parts. It's actually great fun, 
especially when you discover 
an alien weapon that you've 
never come across before and 
end up vaporising half your 
own army the first time you 
attempt to use it. 

Tbe other units in the game 
are nowhere near as exciting. 
It's the usual suspects really: 
tanks, missile bikes, artillery 
and gun turrets are all there 
operating relatively intelligently 
(yet excruciatingly slowly) on 
a diet of basic sub-commands, 
such as guard, patrol, melee, 
wait and attack. 

The only other vaguely 
interesting thing about MF\s 
that you can play as one of three 
warring factions, which means 
there are three completely 
different scenarios on offer. 
This is scant consolation for a 
RTS game that's generally as 
bog-standard and tiresome 
as its title suggests. (kS 



l>imRDICT 

G UPPERS Extremely customisable 
robots 

O DOWNERS Bog-standard units • 
Dodgy graphics 



58 



Fatigue? 
More like totally 
knackered 



TECH SPECS 



MINIMUM SYSTEM P2U0 ALSO 
REQUIRES 32Mb RAM WE SAY Aiiy 
Pll with 64Mb RAM and matchsticks to 
pin your eyes open 







1 




Mi^4.i 

J 

i 


Defend your base with gun turrets. Seen It all before thank you... 




/ 



MPs one saving grace is combat between four-story customised 'bots. 




« 

m 




Careful with that axe Eugene. 



AU62000 #92PCZONE 73 




ll 



ivine rewards for devilish tricks I 



Manage your own airline company. 
With real time cartoon management simulation 
you can select your own planes and y 
choose from hundreds of routes. 
It may not be an easy ride... / • 



i'f,.. 





^ 1 m^\m 




• 




MONTE ( 


.RISl 


THE MANAGEMENT GAMES COMPANY 


www.montecristogames.com 



p 




EMPIREOFTHEIINTS REVI 



L-i 



This green git will cause you all sorts of trouble In the game. | Even we could draw better visuals for this ant hill Interior. ^ Resource collection and combat take place above ground. 




Time to slug It out with this beetle. 



The micro management can really bug you. 



A rock star insect gets mobbed by some fans. 



EMPIRE OF THE ANTS 



O £29.99 • Out now • Microids 
When Martin Korda was given this game to 
review, he started itching uncontroliably, 
but that's another story 



The moment this game hit 
my desk, I have to admit I 
felt mixed emotions 
about it. Not even the 
editor's pacifying words 
of: "You're one of our resident 
strategy experts, here's an 
interesting looking RTS for you to 
review," helped sway me in a 
particular direction. 

History is resplendent with 
high points for these little insects, 
such as Antz and Bugs Life. But 
there have been some equally 
spectacular lows. You need look 
no further than Ant from Ant and 



text before starting the 
campaign, you'll find it actually 
helps give EOTA some much 
needed charisma. 

The first thing that strikes you 
when you start playing are the 
graphics. Not the pretty nature 
artwortc of the above-ground 
locations, but the sub-standard 
looks-like-an eight-year-old- 
drew-this interiors of the ant hill. 
This aside, we found that EOTA 
had a fair amount to offer. 

As you've probably guessed 
from the previous paragraph, the 
game is set over two locations - 



^The idea behind this game is to create a 
prosperous and powerful nation of ants who 
can survive in a world full of predators^ 



Dec to see what I mean. 

Empire Of Ttie Ants is at least 
based around an original enough 
concept (for an RTS game), which 
allows it to stand out from the 
crowd. The developers have 
given the insects human 
characteristics and a history, 
which is presented in a CD-based 
encyclopedia. If you can be 
bothered to wade through the 



surtace and ant hill. Resource 
collection and combat take place 
at ground level, while building 
your colony occurs in the ant hill. 
The idea behind EOTA is to create 
a prosperous and powerful nation 
of ants who can survive in a world 
full of predators, natural hazards 
(rain, frost, etc) and rival colonies. 

You get to control every aspect 
of your industrious ant kingdom, 



Hard one this, actually, a very hard 
one. In fact, none of us could think 
of anything really that would 
directly compare to EOTA, apart 
from the archaic Sim Ant. Dave 
and Mark did come up with Hungry 
Horrace (an old Spectrum game). 
So really, if you're into RTS, you're 
going to have to go for hi-tech super 
weapons {C&C: Tit)ehan Sun or 
Earth 2150} or knights in armour 
charging down archers {Stiogun 
or AoEII}. 

Empire Of The Ants: 
Shogun 

Age Of Empires H 
Earth 2150 
C&C:T1ber1an Sun 



from egg laying to job allocation. 
You even have to make sure that 
your ant hill stays at the right 
temperature and is well 
maintained. Neglect any one of 
these tasks and your kingdom will 
fall into decay and disrepair. 

Although it's a nice enough 
idea, the game actually suffers 
from being set over two tiers. 
Let's say you're underground 



sorting out which type of ant to 
build next. You'll probably be too 
preoccupied to notice the praying 
mantis on the surtace, sneaking 
up on your warrior ants. And by 
the time you do, it will be too late, 
and subsequently you'll end up 
losing loads of troops. 

Controlling your ants is a 
simple enough affair, as warriors 
can be commanded with the 
mouse, and all other ants are 
directed through menus. This 
makes it easy to distinguish your 
army units from your workers, 
which is a huge relief considering 
the complexity of the game - and 
EOTA is complex. You're going to 
have to love micro management 
as much as nature if you want to 
get the most out of it. The combat 
sections are pretty uninspired 
affairs, even though there are 
plenty of predators out there 
prepared to have a little go at your 
troops. If you're going to get any 
real enjoyment here, then it'll be 
from managing your colony. Even 
then, you're going to have to be 
verging on the anally-retentive 
side to fully appreciate it. 

Empire Of Ttie Ants is a highly 
ambitious game, one which 
attempts to move the RTS genre 
away from hi-tech weaponry and 
into the natural world. OK, the 
graphics may not be up to scratch, 
but the involving gameplay 



compensates for the shoddy 
visuals. The multiplayer and 
skirmish options help to improve it 
further, by adding a greater sense 
of immediacy and excitement, 
which is so sorely missing from 
the campaign missions. Despite 
all its flaws, EOTA is no disaster - 
far from it. But its below par 
graphics, slightly clumsy interface 
and dull combat sections hardly 
inspire you. As a result of these 
shortcomings, we can only 
recommend this to you if you're an 
RTS fanatic, a micro management 
freak or David Attenborough. [kB 



O UPPERS Plenty of gaming depth • 
Interesting new slant on an RTS 
game • Loads of micro management 

O DOWNERS Terrible ant hill graphics 
• Uninspiring combat • Slightly 
clumsy interface • Loads of 
micro management 



54 



A wildlife RTS. not 
quite how nature 
inteniled it 



TECH SPECS 



MINIMUM SYSTEM Processor Pll 233 
Memory 32Mb RAM ALSO REQUIRES 

3D card, 200Mb RAM WE SAY P350. 

8Mb graphics card and 64Mb RAM 



AUG2000#92PCZONE 75 



■nrinWIIIIlOIDSUnLEClY 



WARLORDS DAHLECRY 



O Out now • Mattel Interactive • £29.99 

To buy a Wariord or not to buy a Warlord, 
that is the question. Martin Korda is here 
to provide the answer 



Imagine for a minute that 
you've just walked into a 
futuristic car showroom. 
You've been driving your old 
manual geared car for quite 
some time now, and you want to 
buy an automatic. No one's really 
making cars where you have to 
change gear every time you want 
to move anymore, and that's why 
you've come here. 

After browsing for a short time, 
you're spotted by a salesman. 
He slithers over to you, looking 
greasier than Michael Portillo 
rolled in chip fat, and nods 
knowingly as he looks outside. 
"Ah," he says, "I see you're still 
driving the old Wariord Marie III. 
A great car for its time, but a bit 
dated now." You feel slightly 
embarrassed for being so retro, 
but assure him you're looking to 
buy a new vehicle today. Sensing 
a hefty commission, he gestures 
for you to follow him. 

As you walk through the 
showroom, you learn about each 
of the cars. The EA Shogun, with 
its massive engine and state-of- 
the-art technology; the Westwood 
Conqueror, with its Hollywood 
image and easily accessible 
interior layout; the Microsoft Age 
II, with its host of features and 
precision workmanship. 

Finally, you come to a car that 
looks somewhat familiar. The 
salesman turns and looks you in 
the eye. "Now this one I think 
you'll like. The Wariord Marie IV, 
the first ever automatic Wariord 
vehicle." You look at it dubiously. 
It's hardly the prettiest car in the 
showroom, and next to the other 
vehicles looks more out of place 
than a granny working a red-light 
district. However, it seems like a 
reliable car, and as you're feeling 
a little nostalgic, you think it 
wouldn't be such a bad choice 
after all. "So how much cheaper is 
this one?" The salesman laughs 
smugly. "All cars in this showroom 
cost practically the same." So 
here's your dilemma. Do you 
invest in the flashiest and most 
advanced car in the shop, or get 
all sentimental and go for the 
Wariord. Put that way, it would 
seem that the decision would be 



76 PCZONE#92m 208l 



obvious. Or would it? As the 
salesman knows full well, 
familiarity and nostalgia can be 
powerful selling tools. 

LOOKING UNDER THE BONNET 

The Warlords games have always 
been firm favourites among 
strategists. Up until now they've 
all been turn-based affairs, but 
Warlords Battlecry is an attempt 
to translate everything that's good 
about the series into real-time. 

On the surface it looks like 
just another standard RTS relying 
on an established brand name, 
destined to fade into obscurity 
after selling ten copies, half 
of which are bought by the 
development team. But take a 
closer look and you start to 
realise that this is an RTS of some 
quality, and it does justice to all 
that we know and love about the 
Warlords games. So the graphics 
aren't great, and they look about 
two years old, but like opening the 
bonnet of a crap-looking car and 
finding a turt)o charged engine, 
WB has more to offer than its 
visuals might suggest. 

HERO OF THE DAY 

The game's background is set up 
by an atmospheric intro, in which 
two strange comet-like objects 
crash on the mystical land of 
Etheria. It's then up to you to 
uncover their mystery. The main 
campaign is divided into several 
chapters and, after the second 
one, the storyline branches out, 
offering you two choices. You can 
either keep fighting for the 
side of good, or indulge your 
darker side by defecting to evil. 
This gives you the perfect 
excuse to do fiendishly 
wicked things, such as 
enslaving the land, 
plunging it into 
eternal dart^ness 
and putting your 
toenail clippings 
into people's 
sandwiches. 

As with 
previous games in 
the series, you get 
a hero to lead your 
troops. Due to plenty of 




Everything is dead calm after closing time in Etheria. 



RPG elements, there's a lot of 
scope for character development, 
and as the story progresses, your 
hero will gain ability points. These 
can then be used to improve his 
skills and attributes. 

It becomes imperative in each 
mission that you preserve your 
hero, so that you can keep 



The hero development is one 
of the most engrossing parts of 
WB, especially as there are so 
many ways in which this can 
be done. You have to pick a 
profession for him, choosing 
from a selection of warrior, 
rogue, priest or wizard. These in 
turn influence your hero's skills. 



^You have two choices - you can either iceep 
fighting for the side of good, or indulge 
your darlcer side by defecting to evii^ 



advancing him (oddly there are no 
female hero choices) throughout 
the campaign. He can influence 
the armies in his command, 
allowing them to move faster and 
fight better, while stopping them 
from being a bunch of cowardly 
wimps who run away at the first 
sight of a one-legged zombie 
armed with a blunt toothpick. 




which range from physical 
prowess to spell-casting abilities. 

TIME TO PICK A FIGHT 

The actual missions are generally 
pretty entertaining and 
challenging. Although there are 
a couple of duds where you can 
literally leg it past hordes of 
enemies to get to your destination. 
There are few funnier sights than 
watching a geriatric wizard who 
complains he's tired all the time, 
outrunning an entire legion 
of skeletons. Resource 
management is 
kept simple, and 
constructing buildings 
is also very easy. 
Your hero doubles 
up as a builder, 
which is a bit 
strange, but it 
hardly ruins the 
game. One annoying 
glitch we found was 
that if you build three 
buildings too close to 



each other in a triangular area, 
your hero can get boxed in and 
trapped, which is bloody annoying. 
There's a large selection of units 
to bolster your forces with, 
ranging from nancy-boy pikemen 
to hardcore cavalry. You can also 
research new technologies, units 
and unit upgrades. 

Another nice touch is that 
your hero can learn and cast 
spells, which adds an extra 
dimension to every battle. There 
are numerous formations to put 
your troops into, and using the 
right ones at the right time can 
make a real difference to the 
outcome of an encounter, as they 
create some interesting tactical 
possibilities. Weather conditions 
and terrain also have an effect 
on combat, and very few units are 
immune to becoming overcome 
by fear and running for their lives 
when they come across a greatly 
superior enemy. 

Completing each of the 
missions is made more difficult 
t}ecause of the limitation on the 
number of units you can build. 
This means that unlike in C&C: 
Tiberian Sun, where each mission 
could be won by sheer weight of 
numbers, you need to be careful 
and tactical about how and 
where to deploy your armies. 
After all, this is a strategy game, 
and cunning tactics are exactly 
what you need if you're going 
to get anywhere. It's unfortunate 
then, that sometimes the enemy Al 
shows about as much intelligence 
as David and Victoria Beckham 



WlllllORDSBIimECIIYlllTjTT!'!! 



r 




OWALKTHRdUGH 




Those of you who need to go to the toilet should go now. 




Another ritual burning - it's part a day's work. 



Each race is affected in a different way by weather 
conditions, surroundings and terrain. 




Everything was in place for the grand opening of the first minaotaur kebab shop. 



trying to grapple with algebraic 
equations. You'll be firing at 
enemy armies, and they'll just 
stand there wondering why they 
suddenly don't feel all that well. 
Instead of going to find out who's 
shooting them, they just die. 

EXTENDED PLAY 

After finishing the campaign, you 
can either play a skirmish mission 
or take on your friends in a 
multiplayer game, both of which 
are superb fun, as you can set 
your own victory conditions. 
There are nine different races 
to choose from, all with their 
own strengths and weaknesses. 
And because of this, you'll need 
radically different approaches to 
tactics for each one. The longevity 



and multiplayer options of WBare 
two of its most alluring features, 
and you can even create your own 
maps with the editor provided. All 
in all, there's more than enough 
variation and fun to keep you 
occupied for months, and that's 
what makes Warlords Battlecry 
worth buying, despite its poor 
graphics and occasional quirks. 

WHY BUY A CUD WHEN YOU 
CAN HAVE A FERRARI? 

OK, imagine you're back in the car 
showroom again. You've heard all 
about what each package has to 
offer What's it going to be? The 
dated-looking but relatively well 
constructed and familiar Warlord, 
or the groundbreaking ShogurR 
If you go for the Warlord, you'll get 



a reliable if slightly glitched 
product, which will be fun to drive 
and will last you a long time. But 
if you go for a test drive in the 
Shogun, you'll soon realise just 
how inferior the IVar/orcf actually 
is in comparison, and it's unlikely 
you'll ever want to go back. The 
Warlord 6oesn'\ offer anything 
particularly new. Saying that, 
though, some people just don't 
like the flashy things in life. So 
before spending your money 
on this game, just ask yourself 
one thing. If you're seriously 
considering buying a new car, 
would you buy a Renault Clio if 
you could have a Ferrari for 
virtually the same price? We'll 
leave you to work the rest out 
for yourselves. [S 



ZOMBIE KIUINGF|^^^^^^^ 

Gather the troops, it's time to Icill some undead. 
Hold on, isn't that technically impossible? 




; tells you that the valley 
I looks like a good place for an 
enemy ambush. Although he's 
got a stupid beard, which makes 
him look like Brian Blessed, he 
is an old war veteran and knows 
what he's talking about. Caution 
is required here. 



SSend a scout up the valley. 
Scouts have a better field of 
vision than most units, and so 
they can spot an enemy from a 
distance without endangering 
themselves. It looks like Minos 
was right - a group of undead 
are lying in wait for you. 



BThe undead wizard is too high 
up to attack, and will cast 
devastating spells if your men are 
In range. Choose a formation that 
allows you to move in single file 
and hug the left side of the valley, 
taking out the skeletons as you go. 




HNow it's time to get rid of the 
skeletons on the other side 
of the valley. Get your men into 
formation and engage each group 
of undead separately. They won't 
stand a chance against your 
organised forces. 




STIme to take out that wizard. 
Stay in formation and, if he's 
low on health, leave your hero 
behind, just In case he gets killed. 
Although the wizard is powerful, 
he hasn't got a prayer against 
all your troops. 



S Victory Is yours. Thanks to 
forward planning, sensible 
scouting and organised tactics, 
you've annihilated the undead with 
ease. All that's left now is for you 
to sit back and feel very smug 
about your tactical genius. 



imERpiPT 

O UPPERS True to the series • Plenty 
of scope for strategy • Excellent RPG 
and tiero development elements 

O DOWNERS Occasionally suspect 
Al • Very poor graphics • Pales in 
comparison next to the new breed 
of 3D RTS games 



70 



Fun to play, true to 
the series, but never 
outstanding 



There isn't an RTS game out there 
which can touch Shogun a\ the 
moment. But if you're scared off by 
huge armies, Age Of Empires //is the 
better bet. If you prefer controlling 
futuristic units, then check out 
C&C: Tibehan Sun. Warlords is by no 
means a poor game, and if you've 
ever longed to play the series in real- 
time, you won't be disappointed. 

Wartords Battlecry 



Shogun 



TECH SPECS 



MINIMUM SYSTEM Processor P?33 
Memory 64Mb RAM ALSO REQUIRES 

1 30Mb HD Space WE SAY PII266. 64Mb 
RAM and a 4Mb graphics card 



Age Of Empires II 



C&C:Tiberlan Sun 



AUG2000 #92PCZONE 77 



PREMIER COLLECTION 

R£7Ufij JS Wmi i aCxCKmSi ?C CD RCM TiHES 




lart'^ DevBlopad t>y Onemato. 0 and Pi*^ 
Commandos: Beyond Ihe Caa 0* Ou»y. D«w^)«d 

Oevrioiied by Spoils MaraclM UmiM O and Pul«^ 



FLYING HEROES I!iTjtT!TI 




It's certainly foggy in this fantasy land. 



Let's hope I don't spout off! See? I'm in a teapot. Sigh. 



FLYING HEROES 

O £29.99 • Take 2 Interactive • Out now 

Putting down his copy of Biggies Takes It Rough, James Lyon dons 
his goggles and hops into the coclcpit of the ZONE review piane 



Since developers 
discovered that all 
gamers want to do is 
kill people they've never 
met, multiplayer games 
have been shooting out of their 
creative orifices thick and fast. 
Flying Heroes is no exception, a 
flying fantasy first-person shooter 
on the PC. Anybody who's played 
any other recent FPS will have 
no trouble picking this up. Unlike 
Descent it's impossible to spin 
your craft through 360 degrees - 
only being able to hover up and 
down - which means less cause 
for confusion and less time trying 
to gain your bearings. And now for 
the bad news... 

STRADDLING A GOOSE 

It's best to concentrate on the 
single-player mode as this is 
what really lets the game down. 
You're presented with a career 
mode in which you compete in a 
set number of matches in different 
leagues, winning cash for frags so 
you can purchase and upgrade 
ships and weapons until you're 
daddy of the airways. There are 
four participating teams, which 
I could go into detail about but, 
apart from the Magions, they're 
not particularly interesting. The 
Magions, obviously having a 
sense of humour, like to fly 
around in giant barrels, teapots, 
prams or any other offbeat 
modes of air transport. Just for 
the record, the others have gone 
for slightly different variations 
of giant birds, flying lizards 
or airships. Each team has a 
different style of flight, but not so 



speed in the first place. But it 
does get better later. With the 
exception of the airships, the 
latter vessels zip along at a fair 
pace. Although playing in career 
mode it is going to take a long 
time to get that far and you 
are not likely to enjoy the 
pace beforehand. 

Speed issues aside, you can't 
avoid the fact that the weapons 
are some of the most 
disappointing to grace the PC in 
quite a while. None of the 
weapons seem to stand out as 
being particularly striking. Most 
are weak, lacking any real 
feeling of power and 
variably having 
cripplingly 
long reload 
times. 

DE(S)CENT? 

Despite all its 
weaknesses, the 
game would bo OK if it 
wasn't so unnecessarily 
complicated and difficult. 
Even playing on the easiest 
level involves the strong 
possibility of being shot down 
with great frequency. 

Herein lies the problem: if 
you can't get enough frags to 
earn cash, you can't buy any 
upgrades and thus can't win 
any of the later, harder matches. 
And since you can't go back to 
earlier matches in a season, 
you're stuck until the end before 
you can start again. You do, 
however, get to start with all 
the cash and upgrades you 
accumulated before. It could be 



placed against its rivals. Quake III 
and Unreal Tournament e\ al have 
nothing to fear. Flying Heroes 6\6 
show promise at first, but poor 
weapons and speed problems see 
it plummeting from the skies of 
fondness faster than a dead hippo 
In a hot air balloon. 



TECH SPECS 



MINIMUM SYSTEM Processor P 1 66 
Memory 64Mb RAM ALSO REQUIRES 

4Mb 3D card WE SAY Pll 400. 1 28Mb 
RAM, Voodoo3 or similar 




Giant flying birds. How's that for 
bizarre flight modes? 



Magic Cafpef springs immediately 
to mind, as does Descent 3 and 
Ouake III. All tietter games than ttiis. 



^The Magions, obviously having a sense 
of humour, like to fly around in giant 
barrels, teapots, prams or any other 
offbeat modes of air transport^^ 












Floating Islands? It doesn't get more magical than this. 



much that they can't be controlled 
in a similar way. 

All would be fine, if it were not 
for the fact that in this fast-paced 
gaming genre your initial choice 
of vehicles is agonisingly slow. 
There's always the option to boost 
your speed using a gradually 
replenishing supply of magic, but 
It would've made much more 
sense to be able to move at that 



said that perseverance is the 
name of the game. But it's not, 
it's Flying Heroes and having to 
play through a league again is 
demoralising enough to make 
you give up before you can reach 
the better stuff. 

Because you can start off with 
a fully upgraded ship, multiplayer 
is comparatively more enjoyable, 
but still feels uninspired when 



nxyERpiCT 

G UPPERS Nice looking • Levels try 

something slightly different 
O DOWNERS Poor weapons • Some 

annoyingly slow craft • Dubious 

difficulty levels 



47 



Disappointing, as it 
loolced lil(eitwas 
going to be a whole 
lot better 




The airships, though the most powerful, are the slowest of the lot 



AU62000#92PCZONE 79 



lEWSJOitlS 





If you'd rather ignore this peasant - forget it. You can only interact with the characters you are pointed to. 




DRACULA: RESURRECTION 



O £34.99 • Microids • Out now 



TECH SPECS 



SYSTEM Processor P 1 66 Memory 32Mb RAM WE SAY A P233 with 



64Mb RAM 



Be afraid, be very afraid. The dead are stalking the Earth, bringing a 
dark blanket of despair over all of humanity. Or at least the part of 
humanity that plays PC games. Those of you who thought the Myst 
adventure game was dead and buried with a 3D-accelerated stake 
sunk deep into its monorail heart will be distressed to know that 
Dracula: Resurrection is here to resurrect it. 

The story follows on from where Bram Stoker's book left off, seven 
years after the Count has been hunted and destroyed by Van Helsing 
and CO. Of course, the world's premiere vampire is still undead and 
sucking, prompting Marker's wife, Mina, to go to him, obviously deciding 
that necrophilia is the thing for her. Your job is to guide Marker to 
Dracula's castle, save his sex-crazed spouse, kill the Count, again, and 
solve some incredibly boring puzzles on the way. 

The game borrows as much as it can from the Francis Ford Coppola 
film, right down to Jonathan Marker being a Keanu Reeves-style tosser 
with a weird mix of English and American accents. Unfortunately, it has 
none of the style, panache or imagery. The gameplay is as limited and 
simple as any Afysf game, allowing you less freedom than you'd get in a 
rolling dice adventure book. You can only move where the arrow lets 
you, and you can only interact with the minute number of objects that 
the game points you to. If you're part of the generation who cried with 
joy into their cups of tea when /?/Ven dulled our screens, you may very 
well be getting your PG Tips ready. The rest of you will just shake your 
heads in disbelief and mutter something like, "those crazy French 
people", probably using more offensive and xenophobic words. 

Mark Hill 



Who lives in a house like this? 



One of those incredibly boring puzzles. 



PGZVERDiCT 



39% 



PGA CHAMPIONSHIP GOLF 2000 



OC39.99» Sierra •Out now 



TECH SPECS 



I SYSTEM Processor P 1 66 Memory 32Mb RAM WE SAY 
P266. 64Mb RAM 



^1-^ In PGA Championship Golf 2000 Sierra has 
followed in the footsteps of yearly update 



Illtyjin ' l "i^^stros EA Sports, by providing minimum 
IIilSlU^^ improvements to justify a full-price release. 

Graphically, you'd be hard-pushed to notice any 
differences: greens, fairways, crowds - it all looks the same. 
Acoustically, nothing's changed either: the commentators' 
smart-arse digs remain identical and they still tell you 
where your ball's going to end up before it's even stopped. 



In fact, at first glance you might be forgiven for thinking 
you've been palmed off with exacWy the same game. Get a 
few rounds under your belt though, and the subtle, brilliant 
differences stand proud. 

The physics engine is one of the best available. The ball 
bounces, kicks up, spins and bounds around the course 
with consummate realism. The patented Trueswing has 
also been adjusted to incorporate pace and tempo, and is 
now the most realistic swing interface ever devised. 

There are five new courses and complementing 
this is a superb course architect. On top of that, the 
tournament designer means that you can now create 
entire seasons, with features such as prize money, 



adjustable cuts and hundreds of golfers. And finally, as 
always with the PGA series, the online clubhouse is 
packed full of eager virtual golfers of all standards just 
gagging for a round. 

On the downside 40 quid is a hell of a lot to pay for 
what is essentially an add-on pack, and you just know that 
there's going to be yet another update out next year. But 
what can you do? PGA 2000 is currently the closest you 
can get to playing golf without setting foot on the coarse. 

Keith Pullin 



PCZVERDICT 



84% 





Just one of the five brand new courses. 



80 PCZONE#92AU62000 



CRICKET 2000 



O £34.99 •EA* Out now 



TECH SPECS 



I SYSTEM Processor PI 66 Memory 32Mb RAM ALSO REQUIRES 4Mb video card WE SAY P233 
and 64Mb RAM 

EA released its first cricket game about a year ago, and the thought of getting the annual 
update didn't inspire us one iota. Having sat down and played through every type of match, 
we're still singularly unimpressed. It's not that it's a terrible game, and if you're the sort of 
person who's quite happy to sit in the stands at Lords for five days and watch a test match 
without: a) drinking yourself stupid; or b) falling asleep, then this is probably the one item 
your life is missing. 

The trouble is, cricket isn't an easy game to code and the ills that are served up here 
are replicated in the previous version and Codemaster's Brian Lara. You never really feel 
like you're in control of the game, and exciting subtleties (like a ball nudging to the slips) 
are as dull as a pair of biscuit-coloured Y-fronts. 

Another criticism is that Cricket 2000 6oesn'\ have the glitz or the glamour of other EA 
titles. Where FIFA and even Ice Hockey are getting the big budget treatment, the company 
seems content to make this look like a very distant cousin, with poor and unfinished 
animations heading up the list of suspects. 

You do get more control than in Brian Lara. If you're batting you can move your man 
while the ball is being bowled and this gives you the freedom to move off the wicket to 
play a stroke. Bowling is a bit more tedious. A target moves around drunkenly and you get 
to place it as accurately as possible - it's not as hard as it sounds - and add spin. It's far 
too easy to move the ball and it's too easy to send accurate delivery after accurate delivery. 

On the default settings we managed to bowl Australia out for 27 and then struggled to 
win the game (admittedly, we were playing as England). But if you persevere with the 
controls and ramp up the difficulty settings, there's a game for cricket boffs and toffs the 
worid over. Us? We're praying for rain and dying to ask EA what the difference is between 
this one and last year's effort 

Dave Woods 



ITJVERDICT 



51% 




A 



The world's least successful bowl. 











Don't expect the sheen of other EA games. 




Raging fires and meteor storms 



Tidal 



waves and kurricane winas 



inJj 



Perilous environments 
Destruction and devastation 
Amazing Kingdoms 
Dragons and Serpents 
Skeletons and \\4rerats 
10 new ckaracter classes 

26 new skills, sf)ells 
and st)ecial abilities 

A comt)letely new mission 

Traditional class roles or 
lead a kand of monsters. 



It's going to ke a long day. 



;V!K1 



Cricket. As seen from the field. 



ULTIMATE GOLF 



OUbi Soft • £29.99 • Out now 



TECH SPECS 



MINIMUM SYSTEM Processor P2()() Memory 32Mt) RAM WE SAY 
A long walk ruined 

Golf is all about subtle little nuances and a decent PC 
conversion has got to reflect this. Keith Pullin, in his review 
of PGA 2000 {see review on page 80) made this point most 
eloquently: the update did little to enhance the graphics, but 
got the physics engine and the true-swing system spot-on. 

Ultimate Golf, on the other hand, is a perfect example 
of how to get a game dreadfully wrong. Using the right-left 
mouse swing, it's possible to accurately place the ball to 
within 10 yards almost every time you take a shot. To end 
up with a scorecard that contains any pluses at all you 
have to attempt an impossible shot and end up in either 
the trees or the water. 



When you get on the green the ball flies around at top 
speed until just before the hole when it screeches to a halt 
and stops. Curves on the green seem to play little part in 
the actual trajectory of the ball, and the distance shown is 
always in yards, never inches. So get less than a yard from 
the hole and you're told you're 0 yds away, which is helpful. 

We also encountered a horrendous bug that meant we 
couldn't change clubs on the fringe of the green. Despite 
being recognised as fairway we were forced to use a putter 
and guess how much speed the game was going to take off 
for the longer grass. To add insult to injury, the caddy we 
were given was obviously on some sort of day release, 
suggesting we use a wood 1 6 yards from the hole. You get 
banned for that sort of thing round our way. 

It's a shame because there are a few small touches 
that are good, such as the fact that you can switch to walk 




mode and inspect your shot from any angle. Pre-rendered 
golfing sims look stunning but don't give you this 
freedom. This obviously isn't enough to save this game 
from the panning it deserves, although if you've got 
a young child that's desperate for a golf game this one 
is simple and easy to play. And that's not supposed 
to be a compliment. 

Dave Woods 



IH: VERDICT 



27% 




V7t 



I've got one. It's a monster.. 



TROPHY BASS 4 



0^39.99 •Sierra •Out now 



TECH SPECS 



MINIMUM SYSTEM Processor PI 66 Memory 32Mb RAM WE SAY Get a stick and find a river. 

Fishing is a sport with multiple complexities, often scoffed at by those who know little 
about it. However, it's always proved difficult to convert into a computer game (except on 
the Dreamcast with the innovative rod controller), and that's the case with Trophy Bass 4. 

It's immensely detailed, and comes with its own comprehensive guide which covers 
every type of fish, the effect of weather conditions and a host of fishing tips, but it fails 
to capture the serenity of the real thing. It only took us seven minutes to catch our first 
two fish by casting out and reeling in a few times. It isn't this easy to catch fish in reel 
life (groan! - ed). 

Trophy Bass 4 isn't fun, although it's probably not aiming to appeal to the usual gamer. 
Avid fishermen may gain a bit of pleasure because of its comprehensive array of equipment 
and features and it's best suited to those who want to learn more about fishing. However, if 
we'd caught something as ugly as this, we'd throw it back in. 

Martin Korda 



CROSSCRAZE 



O £1 9.95 • Ort Software • Out now 



TECH SPECS 



MINIMUM SYSTEM Processor 486 Memory 1 6Mb RAM WE SAY Shareware specs for a sfiareware game 

Sadly, the title doesn't refer to a first-person shooter where everyone runs around yielding 
religious iconography and crushing other people's skulls in an effort to prove their 
madness. That would be fun. Instead we're presented with a £20 quid shareware Scrabble- 
clone which has the audacity to announce itself as a crossword game. No. Crosswords are 
the things people do on trains, screwing their faces in a mask of concentration, and are to 
be found on the back of newspapers. This is Countdown without the detestable Richard 
Whiteley. If you were to download this from the Internet you'd probably spend a few happy 
minutes with it and delete it after a few days wondering why you ever wasted your time. 
Crosscraze isn't a bad game, but then neither is Solitaire. See if you can make a well 
known phrase out of these letters: OGKFIUFRPNIFC. 

Mark Hill 



Hi VERDICT 



25% 








22 










OK) 


fS) flE) 


IMP 


cm 


m OE) 

C9EI 




am 
cm 






om 






cm 




ma 






BUG tcor*i 12 



PaVERDICT 



42% 



It's like scrabble, you see. Only It's on your PCI Crazy, Isn't It? 



82 PCZONE#92AU62000 



Chris at 8-ball. As per usual. 



Snooker 
Kid UnltrKW O 

O 





CUECUIB 

O £24.99 • Midas •Out now 



nCH SPECS 



MINIMUM SYSTEM Processor P 1 66 Memory 32Mb RAM WE SAY It's not a complicated game and works 

'.v(.'ll on a low-end system 

In a recent game of Killer against the major game companies and a couple of PC Gamer 
wannabes, Chris Anderson surprised everyone, including himself, by taking the cash. And 
then proceeded to bore everyone (including the manager of the pool club) with the details 
of the brilliance of his winning shot, despite the fact it was over the pocket and about a foot 
away. The actual truth is that our esteemed editor was seeing double at the time, and was 
aiming for the phantom ball. 

If you play pool this story will be very familiar. One of the greatest non-exercise sports 
going, it's best played with friends in the surroundings of a local pub. The PC equivalent is 
playing online, but amazingly this game has failed to exploit this possibility. 

Even more bizarre is that the game is built around a virtual chat room, as if the 
developers wanted the Internet side, but couldn't code it. So instead I had to enter fictitious 
bars, and hawk around for a game. Laughably, getting a game is almost impossible to start 
off with. As a beginner no one's interested in playing you, and after about 15 minutes of 
being ignored and insulted by virtual opponents I left with a complex. 

Thankfully, you can enter tournaments at any time, and the game itself is a faithful 
(if Americanised) version of the three best games (8-ball, 9-ball and snooker). Choosing 
a static overhead camera leads to problems, and it's not always easy to line up your shot 
properly, but the interface is very easy to use (set power, spin, aim and shoot) and after a 
while you forget the limitations and enjoy what is a very simple, but addictive game. If 
Internet play was in I'd have given it a much higher score. As it is I'm going to go back and sit 
in my virtual chat room hoping that someone finally notices the virtual pisshead in the corner. 

Dave Woods 



l>CZVERDICT 



59% 



In tke iour corners of Jadame, gates to tKe t)lanes of 

Fire, Eartk and V\4ter kave opened and denizens 
I ^{ tKose realms are sweeping across tke lands 
dwastating all in tkeir patk. must lead a band 
oajHged adventurers on a perilous mission to save 
tke kingdom from ruin. 






Key Raturcs 
.story spunning tke laiK^s oi EnrotK, EratKia an<l Jadame 
and special abilities to l>e acquired 
rite game inod^- roll-time or turn-based 
id sub-quests for Kours o{ entb railing gameplay 




REVIEWS iCTIONtOVENTURESSOPERTEST 



Kl SI 





The days of the traditional point-and-cliok 
adventure are well and truly over. But has 
the genre really progressed, or are we 
simply witnessing its dumbing-down? 

O MAINTAINING ORDER Paul Mallinson 



Iack in the halcyon 
days of home 
computing when 8-bit 
machines such as Sir 
Clive's rubber-keyed 
ZX Spectrum and Commodore's 
cutting-edge C64 ruled the roost, 
adventure games were the 
staple diet of virtually every 
gamer Decades ago, when 
graphics and style were way 



down the list of priorities in a 
game designer's mind, we were 
more than happy to sit in front of 
a text adventure for hours on 
end, visualising far-off worlds 
within the confines of our own 
imaginations, rather than - like 
in this day and age - having 
the whole experience given to 
you on a plate with the aid of 
whiz-bang technology. 





[ION ADVENTURE SUPEBTEST REVIEWS 




O L to R: Paul Presley Is also a ravenous and well-informed action adventure fan. O Martin Korda often embarks upon adventure-y bouts of digital orienteering. O Keith Pullln has 
written countless action adventure reviews and walkthroughs over the years. O A review of Tomb Raider: The Last Revelation reminded Mari( Hill of his thirst for action adventures. 
O Paul Malllnson reviewed Urban Chaos and has been an ardent follower of the action adventure scene for two decades. 



m\vM ACTION MNTUitE mm 



f The actionisation of the adventure 
genre has been slow, but 
relatively total over the years. Text 
adventures are now pretty much 
non-existent, as are those side- 
on, two-dimensional classics 
LucasArts got itself known for 
some years ago. Their place in 
society has been filled by a 
meaner, tougher, more modern 
example of the adventure game - 
one that mixes gameplay styles, 
but usually involves lots of 
shooting, fighting, leaping and 
saving/re-loading. So what 
about the all important plot and 
storyline? Where did that go? 

Does this new wave of 
'dumbed-down' PC adventure 
games signal a slip into a sinister 
dark age of gaming, or are we 
really witnessing the re-birth 
of a genre? The PCZONE\eavf\ 
once again convene to argue 
the case in point. 

INDIANA JONES 
AND THE 
INFERNAL 
MACHINE 

Mallo: Mark, you reviewed 
The Infernal Machine. What 
did you give it? 
Mark: 88 per cent. 
Mallo: Do you stick by that? 
Marie Yes I would. 
Mallo: Did it crash when you 
played it? Indyke\)\ crashing 
when I was playing it. It would 
just freeze and lock up the entire 
machine. Every 1 5 minutes. . . 
Marie: I didn't get that. 
Martin: I installed it on my 
machine here and it crashed 




quite a bit. Sometimes it wouldn't 
even let me in the game. 
Mallo: And I patched it as well. . . 
Martin: It's not the biggest 
'crasher' in this Supertest. . . 
Mallo: But the bits I played looked 
very good, although I found the 
control system sluggish. 
Marie Most people will dismiss 
it as a Tomb Raider clone, but it's 
much more than a platform game. 
You hardly ever miss a ledge, and 
you don't have to think about 
doing 'double somersaults' or 
anything like that. It's more a case 
of; you go into a room, discover 
the puzzle, then really think about 
what you have to do. 
Keitli: If you can imagine a 3D 
version of the first two Indiana 
Jones games - that's what it is. 
Prezzen No, no, no, no, no. . . 
Keith: I think it's got such... 
Prezzen I wholly 6\saqree 
with that. 

Keith: So few things in Indy 
are similar to Tomb Raider It's 
a totally different game. 
Mallo: I expected it to be 
more like Grim Fandango 
than Tomb Raider 
Prezzen OK, it might be better 
than Tomb Raider, but it's 
certainly not a 3D version of the 
first two {Indiana Jones And The 
Fate Of Atlantis and Indiana Jones 
And The Last Crusade - Ed}. By 
any stretch of the imagination. 
They were class games - they 
had extremely strong storylines, 
strong characters, really gripping 
plots. Infernal Machine is, as 
you said, a platform game. 

Mallo: It was the writing 
that made those 
games - it's more the 
graphics these days. 
Marie This game has 
got some really good 
puzzles, but you still 





LucasArts ' 

LucasArts 



have to go through the platform-y 
bits to get to them. There are 
hardly any conversations, which 
is one of the most important parts 
of an adventure game. 
Keith: There are huge 
conversations - massive 
conversations. The plot unfolds 
and twists in the most incredible 
way. You will never see a plot like 




that in a Tomb Raider game. 
This game has a proper casi of 
characters. Do you have a proper 
cast of characters in a Tomb 
Raider game? No - you have Lara. 
In Indiana Jones you have Sophia, 
your sidekick. You've got a bad 
guy - you've got an entire cast 
with a role to play. 
Marie I agree - 1 love it. I don't 
think it's as good as the point- 
and-click adventure - you can't 
compare it to that, but every other 
game now is an action adventure. 



Infernal Machine isn't 
all running, climbing 
and jumping. 



You hardly ever see an adventure 
game, as such, being released - 
it's always an action platform 
game with some puzzles in it. 
Prezzen I know what you're 
saying. Infernal Machine \s 
nowhere near as good as the first 
two adventures, but that's the 
trouble: we're never gonna see 
those kind of games again, so. . . 

^The plot unfolds and 
twists In the most 
Incredible way. You 
will never see a plot 
like that in a Tomb 

KEITH RATES INDY 

Mallo: And neither game is 
available to buy now. 
Martin: The only thing in Indy^aX 
does exist outside of Tomb Raider 
is the storyline, which is fantastic. 
Keith: It's classic Indy It really is. 
That's what people want. 
iMarUn: Nah. One thing that 
annoyed me about it was that 
they didn't get Harrison Ford to 
do the voice. I know it's a minor 
thing, but LucasArts is bloody 
loaded and I'm sure they could 
have forked-out for him. 
Marie Harrison Ford is the most 
expensive actor in the world. 



Prezzen There isn't a single 
example in any of the films of 
Harrison Ford pulling blocks 
around, jumping about. . . 
Mallo: I thought the first two 
films were good - classic Indy- 
but they lost the plot in The 
Last Crusade. Walking across 
seemingly invisible ledges, 
1 ,000 year-old knights guarding 
the Holy Grail...?! 
Marie It was still a good 
film, though. 

Prezzen They were spinning 
out the storyline for what was 
essentially a cash-in sequel. 
Mallo: The second film was the 
best - Temple Of Doom. Spielberg 
disowned it didn't he? Was too 
dark and 'evil' for him, apparently. 
Marie The bit with the monkey 
brains? 

Mallo: No, the bit with the 
guy who gets his heart torn 
out! I think they even cut it for 
this country. 

Prezzen You don't get that in an 
action adventure these days. 
Keith: No, but you do in a first- 
person shooter. . . 
Martin: I still think Indy ls very 
similar to Tomb Raider But at 
least in this you get to use a whip. 
Mallo: Some of the other 
weapons are pretty good too - 
you can get a rocket launcher. 
Mark: Infernal Machine is 




Score 
Developer 

Publisher 

Price 




£34.99 



Indiana Jones And The Infernal Machine, a superb melding of old skool adventuring and modern-day 3D graphics modeiling. 



86 PCZONE#92AUG2000 





fts far as lead game cna ^ 
tebv«W«««n9*-'!, S^^as an Angel 

computer game. 



Messiah: dark, interesting and unusual. 



definitely a PC game. It's not 
a console game that's been 
ported across. 

Mallo: Indy 6oes look like it would 
work very well on PlayStation. It 
does look like a port in places. 
Martc I disagree. Later on it's 
just amazing -{here are some 
sprawling landscapes. They're 
not just like backgrounds, you 
do actually go to them. There's 
one scene when you're on a 
beach and there's a half-sunken 
boat in the sea across from you, 
and you have to use a torpedo 
that you find on the beach to 
punch a hole in the hull, then 
you can swim into it... 
Prezzer See, I actually had a 
problem with that. Out of sheer 
logic. You're walking along the 
beach, you see a torpedo - you 
don't necessarily think: 'all I've 
got to do is arm this and shoot 
it at that boat over there!' 
Keitti: Just like in any old 
adventure game isn't it? 
Prezzer No, the old games 
at least conformed to some 
kind of logic. 

Martc But torpedo?! Boat?! What 
more logic do you want? 
Everyone: (laughslj 
Prezzer. LucasArts has lost 
the plot. It didn't feel like 
Indiana Jones to me. 
Mallo: I'm not sure about that - 
maybe they're guilty of dumbing 
the games down slightly. . . 
Prezzer They're dumbing it down 
far too much. This doesn't just 
apply to this game - the recent 
Star Wars games have lost the 
quality control they used to have. 
Martc They're making a new 



85% PCZ #85 
Shinv 
interplay 
'£34.99 



Monkey 

Island 

too. That 
should be 
interesting. 



This Star 
Wars 
•Bombad' 
Racer with 
Yoda and 
Darth Maul 
driving around doing the Mario 
/Cart thing. . . I mean, what the 
f**k is that about?! 
Everyone: {laugh^ 
Mallo: It's the way the world is 
going, isn't it? 
Mark: Ker-ching! 
Mallo: I'm sure Obi-Wan \n\\\ be 
as good as we expect. 
Prezzer I'm not sure about that. 
MarUn: There's too much 
prancing about in these games. 
I know that's the point, partly, 
but there's too much jumping 
ledge to ledge and not enough 
puzzle-solving. 
Mallo: That's one thing that's 
good about The Nomad Soul- 
there's hardly any jumping. In 
fact, the jumping is crap! 
Martin: You spend the whole 
time re-loading in Indyan6 
Tomb Raider because you 
missed a jump. 
Mallo: There's a lot of that 
in Tomb Raider. That game is 
all about getting to those hard 
to reach places. 

Kettli: Look - there's isn't a lot of 
that in Indy. 

Mark: There is at the start of 
the game. It's a very bad start 
actually, but it's been put there as 
a sort of training level - to force 
you to learn how to control Indy. 
Keith: And there are superb visual 
clues as well, like Indy turning his 
head to look at an objective. 
Mallo: That's one good thing 
about The Nomad Soul- the 
people turn and look at you if 
you're near them, and track you 
as you walk past. 
Prezzer Then you push a button 
and you've solved the puzzle! 
Everyone: {uproai) 
Mallo: It is shite that the first level 



is the worst of the lot. 
Keitti: It is bad, and I was 
stuck on it for ages, but 
once I got past that I just 
flew through the game. 
I really enjoyed it. 
Mallo: So there's more to 
/ncfythanatight pair of 
shorts and a big pair of tits? 
Martc Less than! 
Everyone: {laugh^ 
Mallo: Actually, you're right - 
give me breasts and tight shorts 
every time. 

MESSIAH 

Mallo: I thought it was f^^king 
excellent! A bit /lf/7/C-like 
in places. 

Keitti: It bored the tits off me. 
Mark: The hardest game I've 
played in my life. I preferred MDK. 
Prezzer Yeah! 
Keitti: It/sblummin' hard. 
Prezzer Almost as hard as 
Urban Chaos. 

Martc Messiah is harder because 
there's more roaming around in 
Urban Chaos - you tend to stay 
alive longer. 

Mallo: Urban Chaos is relatively 
do-able though. This is just too 
much in places. 
Martin: Messiah is the game I 
had to re-load the most because 
it's so bloody difficult. I filled up 
my hard disk with saved games! 
Mallo: Yeah, it is like that - you 
don't want to save over your 
last saved game. And this 
kept crashing as well. 
Martin: Yeah - kept crashing out 
to Windows. And that bloody 
movie trailer at the beginning! 
Was it just me, or could you not 
quit out of it? Every bloody Wme 
you'd get this trailer, which was 
about a minute long. 
Mallo: Interplay always does 
that. It is annoying, but it stops 
after four or five starts. Messiah 
is stylish. It's quality. The level 
design and the character 
modelling are absolutely amazing. 
Martin: It's got some fantastic 
features. The fact that you 
can possess whoever you 
want is brilliant. 
Mallo: Messiah is very clever. 




these p 



Messlalfs character modelling 
is some of the best ever seen. 



you can't just run around 
shooting, as you won't last 
two minutes. You've got to think 
about what you're doing. The 
only thing that annoyed me 
about it was how easy it is to 
get knocked out of a body. 
Martc That's it - once you've 
started a fire-fight all you can 
do is jump from one body to 
another, but you don't have time 
to shoot anything and you're 
knocked out repeatedly. 
Prezzer There's no auto aim 
is there? 

Mallo: There is, but you've got 
to be reasonably accurate. But 
once you get knocked out of a 
host. Bob - the baby - just gets 




shot to shit. There's no escape. 
It's quite funny, when 
you die, seeing the soldiers 
wading in, kicking this baby. 
Martc Don't you think it's 
strange that this angel - this 
so-called Messiah - can be 
killed as easily as it is? 
Mallo: Maybe he's dying for 
our sins? Repeatedly. 
Everyone: (laugh^ 
Martc It would have been better 
if he'd been invisible, but you 
weren't allowed to do anything 



if you didn't have a host. 

So that when you 
were out of a body the 
guards couldn't see you... 
Mallo: Mmm... 
Martin: At the beginning 
the story says that it is 'a 
time of darkness' and that 
people don't understand 
who you are. Which 
tries to justify the fact that you 
get the crap beaten out of 
you all the time. 
Martin: Well, I have a problem 
with the concept - running 
around as this baby. . . It's just 
too stupid for words... 
Mallo: The baby I liked - it's 
funny seeing a baby in a combat 
zone. The storyline, however, is 
hard-going and doesn't inspire. 
Prezzer There are some weird 
boys working over at Shiny. You 
can tell they've got a sense of 
humour, which goes a long way. 
Messiah is a very creative game. 
Mallo: It reminded me of The City 
Of Lost Children and Judge Dredd 
- the way it looked. And it does 
possess a wicked sense of 
humour. There's one bit where 
you possess a female Commander, 
and if you face one of the nearby 

^Messiah'is the game 
I had to re-load the 
most amount of 
times because it's 
so bloody difficult. I 
filled up my hard disk 
with saved games!^ 

MARTIN ON MESSIAH 

guards and press 'action' she 
snogs him! Then Bob moves 
from her body to his, through 
their mouths. 
Prezzer Really? 
Mallo: Yeah - I've got 
screenshots of it as well. 
Martc You would have! 
Prezzer I spent a lot of time 
in Afess/a/7 wandering around 
just looking at stuff, thinking: 
'wow -this is great!' 
Malto: The control system is ( 



AUG2000#92PCZONE 87 




Score 

Developer 

Publisher 



the best out of all those here, 
too. Especially when reconfigured 
to use a mouse and keys, 
Owa/ce-style. 

Martin: The tactics you can 
employ in Messiah are also very 
interesting, especially when there 
are loads and loads of people 
you want to wipe out, but don't 
feel confident enough to shoot it 
out. Possess one guy and make 
sure they see you. Get them to kill 
you then leap into the next bloke. 
They end up wiping each other 
out and you then possess the 
last remaining bloke. 
Mallo: Yeah - the fun to be had 
from possessing someone, then 
throwing them off a precipice 
and watching them break every 
bone in their body! 
Eveivone: {laughs) 
Mallo: Their cries: "shoot me!" 
Everyone: (more laughtei) 
Mallo: It's sick. 

Prezzen And what about in that 
police hang-out area with the 
weapons dispenser? Suddenly 
you get a flame-thrower! You 
look around at these groups 
of people and think... yea/?! 
Everyone: {laugh^ 
Mallo: Well, that's obviously why 
they've given it to you! Don't get 
too close though, or you end up 
setting fire to yourself. Burning 
babies running around... 
Marie I got as far as the room 
with the bloke firing that 
harpoon gun. 
Mallo: Ah, that weapon is 
amazing. The projectile creates a 
tube of smoke around it in the air. 



Quantic Dream 
Eidos 
£34.99 



The effect is 
beautiful. It's 
just fantastic. 
And if it hits 
you, you fly 
through the air like a bastard! 
Marie How do you get past that? 
Prezzen There's a rocket 
launcher at the far end of the 
room. The thing is, though, 
when you pick up the harpoon 
gun a load of other guys start 
attacking you. Then it really 
starts getting hard. 
Martin: The sound bites in 
Messiah get annoying after 
a while. 

Keitti: The story's crap too. The 
'voices in your head' that explain 
what is happening... Nah. 
Marie It's the usual cliched good 
versus evil nonsense. 
Prezzen It's this evil bloke 
called Father Prime that you're 
ultimately up against. 
Mallo: Well, he's nothing. 
You should come across him 
earlier in the game. 
Keith: Though not literally - that 
would be hideous. 
Marie Ugh. 

THE NOMAD SOUL 

Mallo: Charlie Brooker reviewed 
this and gave it, what, 85 per 
cent? I reckon, in this day and 
age with our stringent scoring 
system, that's about right. 
Prezzen I agree. 

Mallo: The reason I wouldn't give 
it a Classic rating is because it 
is a touch too cliched sci-fi. 
The look and feel of it. 
Prezzen Mmm. . . yeah. Mmm. . . 
I don't know... 

Mallo: They're all wearing big 
shoulder pads for starters! There 
are ED-209S walking about and 
Blade Runner-esque towers 
belching fire. 



Prezzen Which eventually 
changes to this futuristic Arabia 
in the sand dunes. The only 
problem I've got with it is that 
the action sequences do get 
repetitive after a while. 
Mallo: The first-person bits are 
hardly Quake, but they're OK. 
Prezzen I think that's where 
The Nomad SouliaWs. 
Mallo: The beat 'em up element 
is great, and it works as well. 
IMartin: And there are hardly any 
decent beat 'em ups available 
for the PC. 
Mallo: You can also enter 
a tournament and fight 
progressively harder opponents 
for money. It's great. 
Martin: There's some advanced 
humour in there, too. 
IMallo: Did you hear the 
tannoy announcement in the 
sex shops? "Buy our new 




Mallo: It's the 
opposite to Shadow Man - 
have you played it? Shadow 
Man is actually all right - 1 quite 
like it - but it's very quick and 
leapy-aroundy. As leapy-aroundy 
adventures go Shadow Man 
is one of the better ones. It's 
really dark. 

Martin: In Nomad Soul, at the 

<»^Thesex in this game 
is realistic -the 
treatment is 
revolutionary.^ 

MALLO GETS A BIT EXCITED OVER 
WE NOMAD SOUL 



biological penis implant!" 
Everyone: (laugh^ 
Mallo: I couldn't find it, though. . . 
Everyone: {more laugh^ 
Martin: This game is more like 
the old style of adventure game. 
If you take out the combat there's 
very little jumping around. 
Mallo: As I said earlier, the 
jumping in Nomad Soul \s 
actually pretty crap. You can 
jump onto very little. 
Martin: Yeah, you jump about 
half a foot in the air. 



start, you get a bit of an insight 
into this big mystery. Then you 
have to explore and find out 
what's going on. You find out that 
you're some kind of future cop 
and your partner has been killed 
and it is being covered-up. Then 
you bump into your girlfriend 
and find out more from her. . . 
Mallo: And you get to have 
sex with her! 
Martin: Yeah. 

Mallo: Which is amazing! Sex 
in a computer game?! I couldn't 
believe it. 

Prezzen Did you rate the lap- 



dancing bars? 
Mallo: Nah - not into that. 
The sex in this game is realistic - 
the treatment is revolutionary. 
Prezzen And realistically 
proportioned women for once! 
Mallo: I'm ashamed to admit 
it, but the girls in Nomad Soul 
are the sexiest-looking polygon 
women I've ever checked-out 
in my life... 

Everyone: {riotous laughtei) 
Martin: You're made to think it's 
real life. You get to interrogate 
people, but you can't always say 
the things that you want to. 
Mallo: Yeah, you get your end 
away once, then you go out 
looking for more - there's a 
whole world out there just 
waiting to be explored! 
Martin: Then while you're in the 
police station and have picked up 
a few leads you get a call from 
your girlfriend inviting you out to 
lunch. Then you get called to a 
terrorist raid in the supermarket - 
a nice little sub-quest. . . 
Mallo: Which is quite difficult. 
Martin: It is difficult to get hold 
of those first-person shooter bits 
straight away - 1 got shot to bits. 
Prezzen The great thing is: 
Nomad Soul \s played in a total 3D 
environment, so it's not that much 
of a jump from the adventure 



88 PCZONE#92AUG2000 



IKIIINIIIIVENTUIESIIKIinSI 



sections intathe first-person bits. 
Keith: This Supertest shows how 
different countries approach 
development of these games - 
you've got UK, US and French 
games here. The best ideas tend 
to come from Europe - especially 
the French. You look at the US and 
they'll stick with mainstream, 
commercial ideas. . . Messiah is 
an eclectic mix of ideas, but it 
doesn't necessarily wori(. 
Prezzer The Americans rarely 
go for any of the transcendental 
nonsense that the French seem 
to like. 

Martin: I thought the 'save rings' 
in Nomad Soul mre clever. You've 
got to collect these things to save 
the game, and you can only save 
at certain points. 
Mailo: Yeah, but there are plenty 
of save rings. They smack of 
console simplification to me. 
Martin: I got over-exuberant, 
saving everywhere I found, but 
I'd run out by the time I got to 
the supermari^et. 
Mallo: Ah - you knob! 
Mark: Did anyone find that the 
robot guard at the beginning of 
this game sounded exactly like 
Officer Barnaby in South PariO 
Mallo: "Nothing to see here! 
Please move along!" 
Everyone: (laugh^ 
Mallo: Yeah - it does! The Nomad 
Soulls so filmic. It's one of the 
most cinematic games I've ever 
played - even down to the 
'lenses' used in the camera 
sequences... 
Prezzer The 'fish eye' 
lens effect? 

Mallo: Yeah, the dream 



Is 



sequences - they're in black and 
white, cut really strongly and it 
works to great effect. Some bits 
reminded me of Jacob's Ladder 
and The Matrix. 
Keitli: It's the only game here 
that properiy creates the illusion 
that there's a worid going on 
around you. 

MalkK I'm playing it at the 
moment in Windows 2000 v^\\t\ 
320Mb RAM and a TNT2 card. . . 
Marie Oh, here he goes- 
Windows200a 
Everyone: {laugh^ 
Mallo: With the detail ramped-up 
and a fully-populated city it is 
brillianf. OK, there is still some 
slow-down. It reminded me of 
Shadowrun on the Super 
Nintendo - one of my favourite 
games of all time. Nomad Soul 
is a fantastic recreation of a 
futuristic city out of control. 
Prezzer. It is the busiest free- 
form city. Much better than 
Urban Chaos. 

Mallo: The traffic is great. It's 
rush hour every hour - just like 
where I live in Brixton. 
Prezzer I keep getting run over. 
The opening sequence is one of 
the best ever, and then it's like: 
'my God, I'm in a full city here!' 
Keitli: Nomad Soul aWows you to 
explore a huge city from the off, 
unlike other games here. 
Prezzer And then it opens up to 
encompass this futuristic Arabia. 
That's what impressed me about 
it. The first section of the game is 
in quite a big city - much bigger 
than Urban Chaos, but then you 
reach sand dunes, snowy bits, an 
underground cavern 
populated by 
demons... 
Mallo: It's brilliant. 



sun great hin - « I" st«y«ne, that 

ft^ the first level where voo coo 

M V^t^^J^- — - , 



I Sc(xe 



I Developer 



Publisher 



Price 



Core Design 1 
Eidos ' 
£34.99 



One thing that did annoy me 
though, was when you walk into 
the garage and there are all these 
cars and bikes lined-up waiting to 
be nicked. . . but you can't bloody 
use any of them! 
Prezzer You can get a taxi, but 
that's it. 

: It's a wasted opportunity. 
: It's still a fantastic game. 
Loads of styles, themes, things to 
do... David Bowie. 
Mark: And he's good in this. 
Prezzer It's a stunning game. The 
way 3D action adventures should 
be going - instead of 3D platform 
games, 3D worids to explore. 
Keitli: It's the second best game 
here. After Indy. 
Everyone: {grumble^ 

TOMB RAIDER: 
THE LAST 
REVELATION 

Prezzer I'm just bored to death 
with Lara Croft now. The graphics 
might look slightly better, and 
they might have introduced 
some tiny story elements, but 
it's basically the same game 
over and over again. 
Mallo: It's easy to slag it off, 
but it is an excellent game. 
Keitli: No, it's an excellent 
mari(eting campaign. 
Prezzer Core really know its 
audience. Listen to the slider on 
the sound effects options it's 
like . . . [makes sexual panting 
noise growing louder then 



Everyone: {laughsij 

Keitli: I think they do keep dishing 

out the same game and it isn't 

easy to slag it off. 

Mallo: They don't kee[) dishing 

out the same game! 

Keitti: Yes they do, and the reason 



they can do it is because the 
popularity of Lara Croft is always 
high. She's in Lucozade adverts, 
she's in everything you see at 
the moment. 
Mallo: Jesus - paranoid! 
Everyone: {laugh^ 
Mallo: No, but honestly, they've 
got a good engine. It does become 
enjoyable and intuitive leaping 
around. You know - then diving 
into a pool.... 




Everyone: {laugh^ 
Mallo: That's what the game 
needs actually. Maybe they 
should bring a bit of proper sex 
into Tomb Raider- like Nomad 
SouR But anyway - 1 quite 
enjoyed the time I spent playing 
it, but I doubt if I'd complete it. 
Prezzer Don't you feel like 
you're playing the same thing 
over and over again? 
o: The development of 



Everyone: {absolute silenc^ 
Mallo: Isn't it? 
Prezzer It's a sequel too far. 
Marie You start the game and 
you're 16 years old... 
Mallo: You're jokin^l 
Mark: You didn't notice the 
ponytails? 

Malki: I had no idea! Right, I'm 
going back to play it again... 
Everyone: (laugh^ 
Prezzer The model playing 
Lara Croft is only 16. 
Malto: Really? I've met her- 
she's not that young. 
Marie I think they've changed 
her again. 

Malk): Gimme Nell McAndrew 

any day. Her Dad did her tits 

didn't he? 

Prezzer What?! 

Mallo: Yeah, her Dad's a plastic 

surgeon - he didn't trust anyone 

else to do the job. 



^Core really know Its 
audience. Listen to 
the slider on the 
sound effects 
options it's like... 
[makes sexual 
pantingnoise 



then quieter]^ 

PREZZER HAS TOMB RAIDER SUSSU) 

Tomb Raider has been a bit like 
Quakers - nothing outrageously 
different, but incremental 
changes to the gameplay has 
refined subsequent instalments. 
It's intuitive stuff after a while. 
Mark: Tomb Raider has changed 
as much as it can within the 
genre. 

Malk>: No, they could do 
something more like Nomad Soul. 
Put a bit of sex into it. Make it a 
bit more adult. They've milked the 
kiddie maritet dry, why not turn 
out adult instalments and give us 
grown-up's a chance to have 
some hjn? 
Everyone: (laughslj 
Prezzer It ain't ever gonna 
happen, and you know it. 
Keith: They could do something 9 




Has Tomb Raider had its day? 




Lara Croft's best side? We can't decide... 



Get out of those wet clothes, Lara love. 



AUG200Q#92PCZONE 89 



liU'iUVI-l ICnON IDVEimillE sipeiitest 



FUTURE ADVENTURING 



As always, the best is yet to come... 

Nomad Soul ians should take note ttiat Omikron 
Exodus -a follow-up, set 100 years after the 
first game - is on ttie cards as a sequel, but a 
release date has yet to be fixed. Quartc^ from the 
same developer, and using similar 3D story- 
telling routines as Nomad Soul, Is also planned. 

That said, since Its unveiling at the E3 show 
in LA, American McGee's Alice - a Tim Burton 



style 3D reworking of Lewis Carroirs books - 
has rocketed to the top of our action adventure 
'must have' list. 

Others to look out for include: Star Wars: 
Obi-Wan (although recent videos show it 
looking more like The Phantom Menace ttian 
Jedi Knight,,,), The Real NewerEnding Story {HI 
ttiey ever finish it) and Simon The Sorcerer 3D. 




The strange-looking Quark from Quantic Dream. The even stranger-looking Alice. 



B EEN THERE. SEEN IT. DUNE IT 

There are fliploads of action adventures on the PC. Here are the aiso-rans... 



There have been loads of half-decent action 
adventures released for the PC in the past few 
years. Just missing out on a place on our 
Supertest shortlist Is Psygnosis' Dralcan: Order 
Of The Flame, which is worth checking out if 
you like the idea of swords, goblins and flying 
around on dragons. Acclaim's Shadow Man- 
apparently accursed by Voodoo magic - is also 



worthy of your attention if you prefer your 
adventures fast and platformy. 

Jurassic Parte Ihespasser (Mkrosoft), Heretic 
//(Acthriskm), Soul Reaver {Wirinos), The Phantom 
Menace (LucasArts) and Escape Or Die Tiying 
(Psygnosis) all have elements that make them 
worthy actkm adventures, but none impressed 
us enough to include them in our Supertest 




Dragons in Drakan. Fun to fly they are too. 



Stop press. Raptor bites off breasts in Ttesspasser, 



ACTIUN ADVE N TU RES TO AV OID 

At the rubbish end of the spectrum 



Quite what Jordan Mechner was thinking 
when he devised Price Of Persia JI7 we'll 
never know. Devoid of storyline, devoid of 
character. Prince Of Persia 3D is not the 
exciting Arabian adventure game we were 
hoping for, turning out to be nothing more 
than a simplistic, repetitive reworking of ttie 



'pure' platform action of ttie first games. 
A big mistake. 

Others that deserve a kicking include 
The Guardian Of Dartcness (Cryo) and Asghan 
(Grolier). So, unless you're stupid, don't bother 
with any of these - there are only so many 
hours in the day, etcetera. 



completely different. They could 
reveal that Lara is actually an 
alien from another planet and she 
can morph into the shape of any 
creature she meets... 
Marie WhaP\ 

Mallo: Or a baby falls out of her 
back and then leaps into the 
body of a tiger? 
Keith: Mmm. Maybe not. The 
point I'm making is that they 
should make a radical change 
to the series. 

Mallo: Have Lara murdered 
and have her sisters step in to 
investigate? Or her //7ree sisters - 
it would be the gaming equivalent 
of Charlie's Angels. 
Everyone: [laugh^ 
Malki: Actually, that's not a bad 
idea. Lara's sisters Tara, Sara and 
O'Mara. . . How about it Core? I 
thought of it first, by the way. 
Everyone: (more laughs^} 
Marie 16 years old - all together 
in a swimming pool... 
Mallo: Steady on old boy! 
Keith: And they've all got different 
attributes... 

Maiki: Yeah, one's got a fat arse, 
one's got big lips, one's got long 
legs, and one's got great big 
flapping hands - should've been 
a goalkeeper. 

Marie It should be her daughters 
- not her sisters. 
Mallo: Mark, how young do you 
want them?! 

Keith: There is a valid point to 
this banter: that they should 
change Tomb Raider ra^lcaWy. 
They should try something 



completely different. 
Malki: They should make it less 
nice. The Tomb Raider series is 
so bloody nice. 

Keith: But they'll continue to get 
away with 3D platform games 
because of people like Lara. 
It's as simple as that. 
Mallo: How about a Lara Croft 
turn-based strategy game? 
Everyone: (laughslj 
Mallo: Or a Lara Croft zombie 
game - like Resident Evil? Now 
that would be something! 
Prezzen Then they'll end up 
doing what LucasArts did with 
Star Wars-w&W end up with Lara 
Kart Racing or something. 
Martin: Why are we always 
complaining about people 



falling for the same stuff over 
and over again? 

RAallo: Why are we complaining, 
full stop? 

Prezzen Because it's our Giod- 
given right as British citizens. 

URBAN CHAOS 

Mallo: You start off thinking that 
there's sooo much to do in Urban 
Chaos, but a third of the way 
through you begin to realise how 
samey it is. I reviewed it, and with 
hindsight it was lucky to get what 
it did. The engine is great, the 
platformy bits are great, the beat 
'em up bits are OK, and the 
atmosphere is fantastic, but the 
story and dialogue are pathetic. 
Everyone: {silencefi 
Maito: It's a super cliched cop 
conspiracy story with really 
cheesy dialogue. Totally 
unbelievable. OK, so there's this 
gang rising to power from the 
madness of this big city, which 
is not a bad idea, but the piss 
poor dialogue ruins it. 
Prezzen It's a pity because the 
quality of the FMV is superb. 
Malki: I'm not just talking about 
the FMV. 

Prezzen When you first start 
playing it, you're running around 
the city thinking: 'yeah, this is 
pretty good', but it really becomes 
very smaW i^e^y quickly If they 
had made it one large city, like 
Nomad Soul, then that would 
have been much better. 
Mallo: Maybe they tried it, 
but realised people would 

^There are only about 
three different types 
. of civilians, which 
i are multiplied to 
f populate the city... ^ 

MARK SEES THROUGH URBAN 
C/MOS* VENEER 

just get lost? 

Prezzen No, they developed this 
for the PlayStation, and were 
worthing to the PlayStation's 
limits. 

Marie There are only about 
three different types of civilians, 
which are multiplied to populate 
the city... 

Mallo: There are quite a few 
unique characters, but even the 
enemies are a bit samey. Grey 
bomber jackets and combat 
trousers. In fact, you stand there 
minding your own business and 
one of them slides into you from 
behind and kicks you in the head! 
Martin: That's a real pain. You 
have to do that to them before 
they do it to you. 

Mallo: That's the way to progress 
through this game property: don't 




Ponce Of Persia. 




90 PCZONE#92AIIG2000 



UnON MNTURE SUPERTEST HmTIv!! 



•it; 




^UKHMde action explorer 



thtstime 
'"TTJ-ii^ie cop called O'Arcv 

ofpuivhown|»*- 




Score 
Developer 
Publisher 
1 Prtcc 



get yourself involved in a firefight 
- run circles around 'em, slide in 
and cuff 'em quick. 
Prezzer There are some nice 
moments, like on tlie second level 
with the suicide jumper and you 
have to swing down a cable 
unnoticed behind him. 
Mallo: Even further than that - 1 
played well into double figures - 
the levels have lots of nice 
touches and situations. The 
problem was that they took too 
long to complete because you 
were constantly being rushed by 
villains. And that you didn't care 
whether any of the characters 
lived or died. 

Martin: I liked the bit where you 
walk in the park at night and 
come across this guy taking a 



Mucky Foot 1 
Eidos ' 
£34.99 1 



piss against a 
tree. He turns 
out to be an 
arms dealer 
working out 
of the back of 
a van nearby. If you arrest him 
you get points for doing it. 
Prezzer I think there are random 
events like that - 1 didn't see the 
van when I played it. 
Mallo: The leaping around thing 
as well. . . Climbing around is 
good fun for a while, but having to 
make your way up an extremely 
complex series of ladders and 
ledges to reach Ihe top of a very 
large building is soul-destroying 
to replay. 

Martin: Urban Chaos tries to be 

too many things in one game. 

Mallo: The beat 'em ups bits 

are good when you work out 

the special moves. 

Martin: They're incredibly basic. I 

found it difficult to move around 

in combat mode. 

Mallo: Target selection does 

sometimes go a bit boz, but just 




There's no time for a leisurely dip In Urban Chaos. 



hit 'next target' and you're sorted. 
Keitti: I suffered from massive 
slowdown with Urban Chaos. 
Marie: Driving bits are good. 

: They're OK. The problem 
is: you can't hold top speed, 
so you have to keep nudging 
accelerate. . . but you can 
powerslide around corners 
and stuff. 

(T Urban Chaos had a lot 
of potential, but the developers 
limited themselves too much by 
not exploring the PC side of 
things properly. 

Mallo: It's not perfect - the feel 
of controlling the main character. 
It's not quite as good as the 
control system in Messiah, 
which I think has the best 
out of all the games here. 
Prezzer Were you using a 
gamepad? 

Mallo: No, mouse and keys. 
Prezzer It is a hell of a lot 
better game with a joypad. 
Mallo: What, Me55/d//?! 
Prezzer No, Urban Chaos. 
Mallo: Uh. I played three quarters 



Urban Chaos is 
action-packed, but 
not too easy to beat. 



of the game on 
keys. I don't play with 
gamepads, they make me think 
'crap PlayStation port'. 
Keitti: The 3D engine's good. 
Mallo: It's got the best shadows 
of any of the games here. 
Keitti: Best leaves. 
Prezzer It's the windiest virtual 
city I've ever been in. 
Marie And the water! 
Mallo: The ripples are well 
cool. Urban Chaos is good. 
Atmosphere-wise it is superb, it 



is quite dark. 
There are bits where 
you've got to go and meet people 
in the middle of the park, it's 
dark and you know there's 
going to be a ruck... 
Keitti: It's the most cartoony 
game out of all of these. 
Mallo: The dialogue definitely 
is. They should have gone out 
and got the RoboCop licence and 
done something with that - it 
would have made an excellent 
RoboCop game. \mB 



AND THE WINNER IS... 



OVERALL 
WINNER 



There are three front-runners... So it's anyone's guess 



The general tMMedom surrounding ttie 
Tomb Raider segment of our discussion 
made it clear ttie PC ZONE team don't 
particularly rate Lara Croft's place on 
our monitors (despite ttie review 
scores...) and ttierefore resigned it to 
quite a kicking. Maytie Core shouM 
implement a few of our suggestions. 

It was also widely accepted ttiat 
Urban Chaos wasn't good enough to be 
consMered a winner here, but if you're 
k)oking for a simple but challenging 
action adventure game, both of ttie 
above are worth a took in. 

tt you take your PC gaming more 
seriously though, Indy anti Messiah are 



your next best bet 'Hie musto and 
presentation is si/pert^" saki Keith of 
Indy, picking rt as his personal 
favourite. Mark added: "It's one of the 
best games I've played in ttie last year" 
Pretty much everyone rated Messiah. 

Hre Momai/ Sou/ came out as top 
banana of ttie action adventure genre - 
in our opinkm. "tt is a pity it hasn't been 
bought and played by many people," 
says MaHo. Witti Prezzer adding, "it was 
an underrated game". Martin judged it 
as a dear winner, while Mark toved it, 
but couMn't deckle behween it and 
Mdy, Only Keith was truly disappointed 
at hd/s failure to take top stot 




The Nomad Souh one of the best action adventures ever made. 



AUG200Q#92PCZONE 91 









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Al prices exclude delivery. Specification and prices may be subiect to change writhout r>otice. Ail tradmartts ackrKMvledoed. E&OE. 



BUDGETZONE 

More gore and gibs for your money this montli, pius a seiection of tlie iatest reieases 

O RESIDENT CHEAPSKATE Mark Hill 

RESIDENT EVIL 2 



BUDinZONE 




O £9.99 •Sold Out •Out now 



TECH SPECS 



MINIMUM SYSTEM Processor P 1 GG Memory 24Mb RAM ALSO REQIMRES 3D card WE SAY A P233 and more memory smoothes things out 




I Like Final Fantasy, Resident Evil \s the kind 
of game that transcends platforms (both 
are originally PlayStation titles) to become 
I a phenomenon that affects all future 
releases and has massive impact on the gaming 
community's consciousness. 

Essentially a gory action/adventure, you can play as 
either Leon, a copper, or Clare, an action girl, fighting 
your way through the living cemetery that is Racoon 
City. The exploration is extremely linear, but if you play 
the game a second time after completing it with one 
character you receive the bonus of new plot 
developments and new enemies. 

The puzzles are quite simple, but they go beyond the 
usual feeble attempts found in straight action games and 
push towards an adventure game feeling. The gaming 
world, however, is quite restricted and the whole thing 
suffers from the limitations of its console roots. 



It's unavoidable to talk about Resident Evil 2 an6 
not mention George A Romero's trilogy of Dead f\\ms, 
as the game steals not only the terrifying sounds of the 
groaning, decaying undead, but also the camera angles 
and set pieces that scare the life out of you with 
unexpected shocks . 

These 'borrowed' camera angles, however, are often 
frustrating and hardly show any of the action, giving only 
a fragmented vision of the zombie infested city and your 
struggle against them. At the same time it does create a 
hellishly tense atmosphere, simulating in many ways the 
tense helplessness of a nightmare. 

For all its shortcomings though, /?£2 still remains one 
of the most tense and frightening experiences you can 
have with a gamepad. 




It looks like the Incredible Hulk crossed with Freddy Krueger. 



PGZVERDICT 



82% 




"You have the right to remain dead/ 



REQUIEM: AVENGING ANGEL 




O £9.99 •Sold Out •Out now 



TECH SPECS 



MINIMUM SYSTEM Processor P1 66 Memory 32Mb RAM 

WE SAY You'll need a 3D card and at least a P233 

Requiem is living proof that not all first-person shoot 'em 
ups, from the good to the downright mediocre, end up 
being hits. Since you probably missed this one on its 
full-price release, now is the perfect time to check out 
its bizarre blend of heavenly magic, futuristic urban 
chaos and good old-fashioned splatterfest. 

As Malachi, an angel sent to the 21 st century to rid Earth 
of some nasty fallen angels, you have a divine licence to kill. 
Unlike Bob, Messiatfs cute cherub with a similar mission, 
you're armed with both terrestrial weapons (guns, rocket 
launchers) and divine spells. The latter definitely adds a 
different level to the gameplay, with spells that slow down 
time, turn people into pillars of salt, create a shield around 
you and even tum enemies to your side. Not that those 
enemies are particularly intelligent, displaying none of the Al 
that really turns an average shooter into a great shooter. 

Most people will be put off by the first level, which is set 
in the realms of chaos. It looks suitably hellish, in a Clive 
Barker, fleshy kind of way, but plays like an absolute dog. 
Another problem is that later levels are just too similar to 
Quake II. From the brown pastiness, to the weapons and 
the soldier models, Requiem iee\s like an inferior clone. If 
you're an FPS fan looking for a cheap fix, however, this is 
one of the best bets on the market 



VERDICT 



72% 





AUG2000ff92PCZONE 93 



THE BIGGEST NAMES, 
THE BEST GAMES VOL 3 



O £29.99 • Electronic Arts • Out now 



TECH SPECS 



SYSTEM Processor A P233 Memory 64Mb RAM WC SAY A 3D card to help make ttiem all 



run smoothly 



The third volume of EA's all-embracing series of compilations is probably the best yet, and 
continues the usual mix of eclectic titles. While none of them are state of the art anymore 
(what do you expect) there are no stinkers either. In the strategy corner there's the 
commendable Populous: The Beginning andi Sid Meier's Alpha Centauri, both updates of 
classic titles. For speed freaks there's the ever-popular Need For Speed: Road Challenge 
and the two wheeling Superbike 99. And, since the collection wouldn't be complete without 
some footy games, there's FIFA '99 and FA Premier League Manager 2000. With the titles 
working out at a fiver each, this is a highly recommended box for anyone who doesn't 
already own any of the games. 



PCZVERDICT 



74% 



1^- 




I 

: ^ ^.^^.^A 




Pod Gold: you get a greater sense of speed pushing a shopping trolley around. 



POD GOLD 



O £9.99 • Focus Essential • Out now 



TECH SPECS 



I SYSTEM Processor Pi 66 Memory 1 6Mb RAM WE SAY Looks much better with a 3D card, but we 
couldn't get any of the later models to work with it 

PodViias originally released more than three years ago, and although it was repackaged 
a year later with the Gold appendage tagged on to it, its age really shows. Essentially a 
high-speed futuristic racing game, Podnem recreates any actual feelings of exhilaration 
or danger. Instead, the vehicles give the impression of being brown floating mattresses 
bouncing around a boxy sci-fi city. It's an undemanding arcade game that you'll enjoy if 
you don't already own anything similar, but considering that you can get the superior 
Screamer Rally ior a fiver it really isn't worth bothering with. 



Avoid the cops in NFS: Road Challenge. ■ Bum some huts in Populous. 



VERDICT 



56% 



V2000 

OC9.99 • Focus Essential • Out now 



TECH SPECS 



MINMUM SYSTEM Processor P1 20 Memory 1 6Mb RAM WE SAY 

A P200 with a 3D card and 32Mb RAM 

A lot of people were put off the original Virus by the control 
system and, although programming legend David Braben 
has made many improvements to it, it remains a bitch to 
get to grips with. Like in a 3D version of Asteroids, you 
rotate your craft and use thrust for impulse, and it's the kind 
of system you either learn to love or despise forever. As for 
the game itself it continues the space invader theme of 
days of yore, with the addition of rescuing the innocent 
humans running around, who you can then put to work in 
factories building weapons for you (swapping salvation for 
enslavement). There are secondary missions and secrets to 
be found beside the straight-forward alien blasting action, 
and the 30 levels ensure you won't be finishing this one in a 
hurry. An interesting game, but try before you buy. 




Run, jump. Jump, run. The possibilities are endless. 



PANDEMONIUM 2 

O £9.99 • Focus Essential • Out now 



INTERNATIONAL RALLY 
CHAMPIONSHIP 

0£9.99 • Crucial Entertainment • Out now 



TECH SPECS 



MINIMUM SYSTEM Processor Pi 00 Memory 16Mb RAM 
WE SAY Surely your system is better than a PI 00 

Some games can happily watch the years go by without 
showing any real damage, their gameplay remains as 
good as it ever was, meaning that the now lacklustre 
visuals take on a secondary importance. This isn't the 
case with racing games. Graphics, sounds and the virtual 
physical feel are all essential elements in the driving 
experience. When they age, there's absolutely no reason 
to go back to them, and such is the case with IRC. There's 
no 3D acceleration, the engine sounds are pitiful and the 
cars move like cardboard boxes. You can get the infinitely 
superior Colin McRae Rallyior a few quid more or IRC's 
only marginally inferior predecessor Network Q Rally ior 
a fiver, not to mention Screamer Rally 



PCZVERDICT 



63% 



TECH SPECS 



MINIMUM SYSTEM Processor p i 66 Memory 1 6lulb RAI^ ALSO 
REQUIRES A card WE SAY You're stulleil if your card isn't Sdtx 



IH: VERDICT 



47% 





The harlequin smiling his evil rictus from Pandemonium 2s 
cover should be read as a warning that someone is about 
to take the piss. It might look like an exciting 3D platform 
game with all the trimmings, but it is in fact a linear and 
boring platform game, which only allows you to move in 
one direction. The warped colours and landscapes are 
straight out of a '60s LSD trip, but the gameplay has little 
to offer to any seasoned leaper. 




Beware of the fishy control system. 


VERDICT 52% 


A box on wheels. 



94 PCZ0NE#92AII62m 



\ 



buy online at 

www.hmv.co.uk 



topdogforgames 



buy now fnim over 100 stores nationwide or m 0870 5 33 45 78 




Best reader review wins a 
cool SYM Jet SO bike from 
br isliolscaoter s . co . uk 



'.com 



FreeloadHr is a division of Pure Entertainment Games pic 



FEEDBACK 

Sometimes buying a game before the review is out can be an 
overwhelming temptation. Mark Hill shows you the error of your ways 




IT'S YOUR SHOUT! 



Feedback is here to offer you, 
the player, a platform to voice 
your opinions on any of the 
games reviewed in PC ZONE 
over the last three months. 
Whether you want to sing a 
game's praises or simply give 
it a vert>al beating, we want 
to hear from you. Remember to 
keep your comments between 
50 and 150 words and include 
your name, address and ag& 

WRfTE TO Feedback, PC ZONE, 
Dennis Publishing, 19 Bolsover 
Sfreet, London W1P7HJ 

E-MAIL Aiternatively, e-mail them to us at 
letters.pczone@dennis.oo.uk with 
'Feedback' m the suhiect line. 



WE WANT YOUR REVIEWS 

WIN A SUPER SCOOTER! 




That's right. We have five trendy new scooters to give away 
(each worth £1 ,500), and we're giving you the chance to 
get a review published in PC ZONE. 
Just send your usuai Feedback comments, along with 
a 300 word review of the game you're commenting on 
(cleariy mariced 'review'), to the following email address: 
editor@pczone.co.uk. We'll pick the best review, publish It 
and send a scooter to the winner. All the usual competition 
rules apply, and you must be over 18 to qualify for entry. 
Any winning review must be of sufficient quality to 
be printed or the prize carries over to the next month 
if there is no winner. 




Gunshlp! comes crasliing down under a wave of criticism. 



GUNSHIP! 

REVIEWED Issue 90, June 
SCORE 49% 
Wtiat we thought 



way the game's 



EXCELLEME 



myriad of 
I problems 
should have got past the 
play-testing team and the 
whole thing smacks of a rush 
Job by the publisher." 
What you said 

0 ''Gunship! is a disgraceful 
product with such a collection 
of faults it would take a librarian 
on steroids to keep track of them. 
The throttle is the worst I've ever 
encountered in any game, twth 

in terms of responsiveness and 
gradation of power. The autopilot 
doesn't work either, and there is 
no option to land and then turn 
off the engines. 

Trying to perform a simple 
act such as selecting the next 
waypoint requires pressing a 
wildly complex selection of keys. 

1 only found this out on the Web, 
as the manual doesn't list the key 
commands accurately. I've only 



had this game a couple of days 
and played it for an hour or two, 
so god knows what else is wrong 
with it. I only wish to hell I hadn't 
bothered buying it." 

Steve Gowen 
O "I can only agree with the 
sentiments expressed in your 
review - 1 wish I had read It 
before buying the game. In 
addition to the points mentioned, 
the fact you can't fly and fight 
from the same cockpit is 
ludicrous. You can't see what 
you are targeting or the choice 
of targets, and the game only 
distinguishes friend and foe in 
the easy level. You are dumped 
in the middle of the battle and 
can't pick out the anti-air targets 
to eliminate them first, so by 
the time you get to grips with 
the thing you are shot down. 
Patch my foot, the only thing 
Hasbro should be offering is a 
money-back return service for 
this rubbish." 

Vernon Moorhouse 
O "I just wanted to congratulate 
Paul Presley on his review of 
Gunship! It is the most accurate 



96 PCZONE#92AUG2000 





FEEDUCK 



The sick but strangely addictive gore-fest that is Soldier Of Fortune, 



review I ttiinl< I've ever read. I am 
now wondering why your two 
major rivals both failed to outline 
the many shortcomings that are 
evident within a couple of hours 
of buying the game. Unfortunately, 
I found out about them the 
expensive way. Keep it up." 

Gary Fisher 

Comment 

We pride ourselves on 
writing the only reviews you 
can really trust and this is 
just ttie latest examptei 
Other magazines have Just 
assumed that all these 
problems would be fixed in 
time for the game's release, 
without bothering to chedc 
with the publishers. And 
there's no excuse for ignoring 
the dozens of American 
websites (ttie game was 
released eariier In the States) 
where forums were full of 
complaints about the bugs. 
It only goes to show why you 
should always read our 
reviews before spending your 



What you said 

0 "I often play FPS games, 

1 even consider myself to be a bit 
good, too. But I have to point out 
that even on tough play modes 
Soldier Of Fortune was, all in all, 
a bit too easy. 

Yes, it is strangely addictive. 
And yes, it is sick and wrong. It 
is one of the few games I have 
actually returned to the shops 
to claim my ten day exchange 
guarantee. I wasn't about to wuss 
out and play on no-gore mode. 
Hell, I'm 25! But after giggling 
witfi glee as I zoomed into the 
head of an enemy and 
smiled with a hint of smug 
satisfaction as a puff a 
of red mist rose from m 
the hole I had shot i 
through his cranium, i 
splattering pieces of i 
grey matter to the I 
wall, something had 
to be done. After a 
night of no sleep 
(every time I closed my 
eyes all I could see was 



O "Soldier Of Fortune is one of 
those games that doesn't come 
around too often, usually because 
they get banned. It's not a Half- 
Life or a Quake and doesn't try to 
be. Instead, it takes the same sort 
of strand that Kingpin \M and 
failed in, but this time it's been 
done right. OK, so the storyline is 
familiar, but the game plays well. 
Finally, an enjoyable game that 
combines gore and gameplay." 

Mictiael Lomas 




m 

m 

m 



O "Want Half-Life but don't like 
little green men? Want Unreal 
Tournament \Nea[)onry but 
without the silly skins? Want the 
best FPS of recent months? Then 
Soldier Of Fortune is your bag! 
Ignore the gore and guts (turn 'em 
off, you wuss). Ignore the really 
cheesy cut-scenes and abysmal 
ending. Enjoy the sneaking and 
the hiding, the sniping and the 
ducking. Play it and you'll be 
totally smitten by the 'one more 
go' bug. Give it a try and forget 
about life outside of a sniper 
scope for a few weeks." 

Ian Goodwin 

Comment 

Retuming ttie game because 
it's too skkl That's got to be a 
first for one of our readers. All 
in all, the general consensus 
is that most of you find the 
extremely explicit violence 
fascinating, while being aware 
thatitiswitmg.Abit liice 
watching Cannibal Holocaust 

NEED FOR SPEED 
PORSCHE 2000 

REVIEWED Issue 90, May 
SCORE 80% 
What we thought 

"A belter ofa 
game, with a 
couple of nice 
touches to malce 
it stand out from ttie crowd." 
What you said 
O "All I can say is that this is an 
incredible game. I have a Force 
Feedback Wheel, and if there 
was ever a reason to go out 



mam 



EXCELLENa 



and buy one, NFSP2000 is it. Out 
of all my racing games, the 
feedback and feel of the cars are 
second to none and the realism is 
amazing. The car fights when 
turning in the opposite direction 
to the one you've just come from, 
and leans at varying degrees as 
you round a corner at speed. The 
Evolution mode does take a time 
to get going, but the Factory 
Driver mode is second to none. I 
won't even mention how long it 
took me to pull off a 360° tum in a 
box three car-lengths long and as 
many wide." 

Ben Sweet 

0 "This game is undoubtedly 
one of the best driving sims of 
all time. The graphics are near 
photo realistic, the cars handle 
like they should, and the Test 
Driver and Evolution modes are 
completely addictive and give it 
great longevity. Previous editions 
such as NFSSmre generic and 
all the cars handled like big 
barges. This gets away from that, 
and both looks and plays superbly. 

1 know it's still Need For Speed, 
but surely it's closer to being a 
Classic than 80 per cent? 

RobPridtiam 

Comment 

We agree that Porsche 2000 is 
one of the best racing games 
out there, but to qualify for the 
ultimate accolade, a game has 
to talce the wtiole genre to ttie 
next level, and we're not quite 
convinced this does. The 
message is clear, though: if you 
lilce car games, it's a must ^ 



^Every time I closed my eyes all I could 
see was an Image of zooming in for a head 
shot. I decided the game had to go^ 

PETER McCONNOCHIE ON HIS POST SOLDIER OF FORWMEmmik 



pennies, no matter how good 
the graphics look on the box. 

SOLDIER OF 
FORTUNE 

REVIEWED Issue 89, May 
SCORE 80% 
What we thought 
Soldier Of Fortune is an uttra- 
gruesome, real-woild talce on 
ttie Quake genre ttiat's nowliere 
near as good as Half-Life, and is 
demonstrably side and wrong, 
yet exerts an unusual addicthre 
pull all of its own." 



an image of zooming in for a 
head shot) I decided the game 
had to go. It was promptly 
exchanged for Midtown Madness 
and I am now a much calmer 
individual. All in all, it is a great 
game, highly tense, very addictive 
and a whole lot of fun, but only 
for those who have no problems 
in following a gang around 
real-world locations, such as 
Bosnia and New York, trying to 
inflict some of the most realistic 
and horrific injuries." 

Peter McConnoctiie 



Porsche 2000 is unbeatable with a Force Feedback Wheel, says Mr Sweet. 



AUG2000 #92PCZONE 97 




WELCOME TO 
THE FUTURE 

O YOUR HOST Richie Shoemaker 

BWith free Internet access a 
reality at last, Internet gaming 
is about to take us into a new age 
of PC entertainment. Already you 
can download dozens of free 
muliiplayer games, play your 
favourite single-player game 
against real people or extend the life of the games 
you already own, all by dialling in to the Web and 
downloading levels, skins and modifications. PC 
ZONE Online aims to point you in the right direction 
by giving you all the news, previews and reviews you 
need, something we've been unable to do until now. 
As the months roll by you can expect this section to 
get even bigger as more and more games, total 
conversions (TCs) and mods appear, and you can be 
sure that even though we won't review them all, we'll 
cover all the ones that matter and we'll squeeze as 
much as we can onto the cover disk. 

As many online games are released in beta format, 
we've decided that rather than wait (sometimes 
forever), we'll review them as they are and when a 
new version comes out we'll review it again. 

Additionally, we'll go back to games previously 
reviewed and take a look at the multiplayer aspect 
of games such as Delta Force 2 and Tiherian Sun. If a 
major patch is released, we'll take a look at them 
also, as well as Internet tools for downloading files 
and chatting to your online colleagues. 

Anyway, take a look and see what you think. I'm 
of the opinion that there's just as much happening 
in the online gaming world as there is offline, so the 
time to start playing is now. 



EVERQUEST: 
THE RUINS OF KUNARK 

ULTIMA ONLINE: RENAISSANCE 

COUNTER-STRIKE V6.1 

INFILTRATION V2.75 

ALIENS VS PREDATOR - 
GOLD EDITION 

ACES HIGH Vl.02.3 AND Q3 
JAILDREAKV2.2 

ICQ SOFTWARE ROUND-UP 

When it comes to mods and total conversions (TCs) 
for games such as Half-Life, they are often released 
in beta form (ie unfinished) and are generally being 
updated constantly. When we review them we will 
always try to talce into consideration that they are 
often wor1(ed on by teams working just for the love 
of it and released free for our enjoyment. Even so, 
there is a lot of pap out there and downloading such 
things can often be a waste of good surfing time. 

Similarly with retail online games such as EvetDuest, 
code is always being updated and although we cant 
provide regular updates we will try to review major 
ones as and when ttiey occur. 




WARHAIVIIVIER 
ONLINE 

Games Woilcshop to offer pay-to-paint 



Games Workshop, the company behind 
Wartiammeran^ its countless tabletop 
spin-offs has announced a deal with 
Climax Studios to create Warhammer 
Online, a multiplayer-only version of 
Games Workshop's fantasy battle game. 

Set to be a 3D strategy game, 
Warhammer Online^s Halcyon engine has 
already been in development for 18 months 
and is said to offer an infinite level of detail, 
although having not seen anything of the 
game - nor are we likely to until next year 
- we can only assume this will mean the 
game will support a wide variety of 3D 
viewpoints, from way above the battlefield 
to third-person views. 

Unlike many strategy games that are 
played online, WartiammermW feature 
a persistent world, with players aligning 
themselves with various warlords and 
races to take control of an ever-evolving 
world, not unlike Tolkien's Middle Earth. 
Players will be able to customise armies, 
from how they look to how they're arranged, 
and play against anyone in the world. 



A pricing structure has yet to be 
confirmed, although we have it on good 
authority that the game will be distributed 
free, both from the company's website at 
www.games-workshop.com and the 230 
stores it currently owns. We don't know as 
yet if there will be monthly subscriptions 
to pay, but it seems Games Workshop is 
keen to introduce an innovative method 
of payment whereby credit vouchers 
bought at Games Workshop stores can be 
used to buy new units for armies or extra 
weapons. The idea being that younger 
Warhammerisins don't have to rely on 
pinching dad's MasterCard. 

If it all kicks off, Games Workshop hopes 
to announce additions to the Warhammer 
Online range, including Warmaster, 
Warhammer 40K, Space Hulk, Epic 40K 
and Necromunda. Watch this space. 

Before then, however, we should see 
the arrival of a multi-user dungeon (MUD) 
based in the Warhammer Faniasy Battle 
universe, which is set for release by the 
end of the year. 



NEWS 





ULTIMA WORLDS 

ONUNE: ORIGIN 




The game formerly known as Ultima Online 2 maile its debut at E3. Chris Anderson qoes in searcii of goblins 



Yes, you read that correctly. Origin has 
dropped the Ultima title from its best-seUing 
online RPG and renamed it Origin for the 
sequel. This seems like a bizarre decision 
initially, why would they want to lose the branding 
on the game that has made them more money than 
any other Origin title to date? Well in fairness, 
having seen a work-in-progress version of the 
game, they couldn't really get away with calling it 
Ultima without upsetting veterans since Origin (the 
game not the company, I can tell this is going to get 
difficult) bears little resemblance to its predecessor. 
Britannia is still there and very nice it looks too, but 
just about everything else has changed beyond all 
recognition. There are three main lands in Origin, 
one of which will serve as a sort of training ground 
for new payers where they can hone their skills 
and learn how to play the game before moving on 
to the other areas, which are far more dangerous 
but will be home to the best weapons and items in 
the game. Each of these lands has a distinctly 



different theme (ancient, medieval and steam-punk) 
so travelling from one land to the next will almost be 
like skipping from one type of RPG to another. 

While this will obviously make the game more 
varied and diverse, it's questionable as to how 
Ultima die-hards will react to a game that at one 
stage houses the familiar fantasy environment 
they are used to and at another flings them into 
a futuristic steam-punk world. This could prove 
disorienting to pointy-hat enthusiasts and may 
well drive many of them back to the original Ultima 
Online game just to get back on familiar territory. 
Conversely, many UO defects who have since moved 
on to EverQuest may be tempted back by this unique 
approach as the gameworld will be more diverse 
and far more interesting as a result. 

Origin also includes many 'safe zones' in the 
game, presumably in another attempt to bring 
back EverQuest defects. It's a well-known fact that 
player-killing was the main reason many people left 
UO in the first place. New safe zones for those who 



do not wish to engage in combat with other 
players (ie wimps) are included in the game in 
what is presumably an attempt to emulate the 
safety aspect of EverQuest, but UO fans will be 
pleased to note there will still be many zones in 
which to experience the adrenaline rush of taking 
on 'live' players in melee or magical combat and 
completely ripping them off for everything they 
own if they emerge victorious. 

Origin, unlike its predecessor, sports a fully 
3D environment, and while this is admittedly 
impressive, we have our doubts as to whether 
the inclusion of only three races and 100 spells 
will be enough to drag people away from EverQuest 
which has far more of both. It is to be hoped that 
Origin will be saved by the kind of attention to 
detail that was so evident in 170 and is so sadly 
lacking in EverQuest. As ever, we will give you 
more details on this intriguing RPG as we get 
them. To add to all the confusion though, the 
www.ou2.com website is still active. 



AUG 2000 #92 PC ZONE 99 



I™! NEWS 



THE MOD SQUAD 



INVASION 1955 FOR HALF-LIFE 

Invasion 1955 is a curious one. 
Using Half-Life as a basis it is a 
team-based affair offering two very 
different sides, set in, of all places, 
London. Invasion Of The Body 
Snatchers meets Team Fortress 
if you like, with priests, journalists 
and construction workers fighting 
against aliens who have snatched the bodies of the 
police and army Ben Cousins, a games analyst at 
Acclaim Studios, is the team leader of this original and 
promising looking addition to Half -Life's blossoming 
stack of modifications. 



Acclaimed: 
Ben Cousins. 







Well at least the rent's cheap. 



PCZ What sets 
Invasion 1955 
apart from other 
similar mods 
like TFCand 
Counter-Strllu/7 

A distinct lack 
of guns. There's 
only a pistol, shotgun and rifle in the game. You could 
say Invasion 1955 \s special ability-based, rather than 
a gun-based game such as Counter-Strike. Some 
classes have no weapons at all - like the athlete. He 
can run very fast for short stretches and has a punch 
that kills in one hit. The MIS agent can make himself 
semi-translucent and has a lethal injection weapon 
that is also quite powerful. 

The idea is to stop players using their tried and 
tested deathmatch skills, and force them to think of 
new ways of approaching this kind of game. Also 
setting the mod in a historical setting is pretty original. 
However, all this originality is nothing unless the game 
plays well - and we wont know that until we get 
feedback from players. 

PCZ Why did you decide to use character classes 
like athletes and Journalists and set it in London? 
Ben: I live in London and it has loads of really good 
environments to set levels in - parks, terraced streets, 
churches - we even have a map based around 
Buckingham Palace. It was also a reaction to the very 
US-centric mods that are springing up all over the 
place as well as a chance for me to give a two-fingered 
salute to standard sci-fi and fantasy settings. As for the 
player classes, I wanted to have ordinary people versus 
police and military, so profession-based classes 
seemed the natural way to go. Making one of the 
classes a journalist has proved rather popular with 
people from magazines. 

PCZ How dose are you to finishing the game? 

Very close - in fact by the time you read this the 
first version may well be available. We are waiting for 
the new netcode to come out (the latest Half-Life patch) 
before we release anything. 
PCZ What's been the most difficult aspect of 
devetoping Invasion 19557 

Finding people, not only with the necessary skills 
to help us, but also the desire to follow things through. 
Luckily we've got quite a tight team now. We also have 
a famous Half-Life and Quake //mapper, Steve Lyne 
(aka Scary-One), doing a map for us, which is kind of 
an honour. Fitting all of this around my job at Acclaim 
is also pretty hard work, and often means I spend up to 
15 hours a day in front of a monitor. Hopefully it will all 
be worth it. You can find out more about Invasion 1955 
by visiting wrww.planethalflife.com/invasion1955 



Mining asteroids is only one way of making 




One of Jumpgate's jumpgates. 



JUMPGATE 

The game Richie Slioemalcer has been waiting for all liis life 



Two words: f//teand online. Switch them around and 
what you get is something along the lines of what 
Jumpgate is all about. You download the game, log in, 
pick one of three factions to align yourself with, each 
subtly different in terms of their designs and skills, get a 
bog standard ship and some credits and set about making 
your fortune, either by trading, mining, piracy or bounty 
hunting. It's been done before, but not with vaguely real 
people piloting each ship and that alone is what makes 
Jumpgate such an enticing prospect. 

Much more than a space trading game in the Elite 
mould, Jumpgate\dkes things a significant step further, 
allowing players to group together into squads or cartels, 
building towards a common goal. With pooled resources, 
groups can have a significant effect on the economics of 
the game thanks in part to the dynamics of the trading 
system: each product, for example, is built from other 
materials, all of which can be traded across the galaxy. 
With the right skills and equipment players will be able to 



make their own products and with new systems added to 
the game as the user base expands, new markets will open 
up and groups of players can eventually build stations and 
buy capital ships to make these regions their own. 

The first full release of the game, scheduled for the end 
of the summer, will feature just small to mid-sized ships, 
with new star systems, spacecraft and equipment being 
added on a regular basis. The idea is to create a persistent 
universe for space pilots to fly around in and hopefully 
shape, with the programmers stepping in only when things 
get hopelessly out of hand. For the future, developer 
Netdevil is planning to add a first-person mode (a la 
Battlecruiser Millennium), which will allow players a rest 
from sitting in their ships, to actually get out and board 
ships or fight through the corridors of space stations. That 
feature, however, is a long way off. For now we'll be quite 
happy in the cockpit. In the meantime keep an eye on 
http://jumpgate.netdevil.com and www.planetjumpgate 
.com where you'll find enough to be getting on with. 



Ships are simple and sleek. 



.-J 



Equip your ship to suit your needs. ■ Dogfight online in the sim mod. 




Photo reality in games is another step closer with news that two separate 
companies have developed software that allows users to email photos of 
themselves and have them converted into 3D models. 

CyberExtruder (www.cyberextnjder.com), which sounds more like a sex aid, 
is a new website that allows you to email a passport photo of yourself and have 
your face converted into 3D and emailed back to you. More than just a novelty, 
the technology has been developed primarily with gaming in mind. The UK 
co-developers of StarLancer, Warthog, will be using the software for their next 
game and other developers are taking a keen interest. Hopefully we will see 
some major announcements over the coming months. 

Digimask (www.digimask.com) requires two images, one from the front and 
another in profile, allowing for more accurate modelling, and the company is 
also planning to incorporate its technology into games. 

Apart from the obvious benefits for single-player games, it is the possibilities 
the modelling technology has for online gaming that interests us. Imagine 
playing EverQuest where each player has their own real face. Scary isn't it? 
Eventually we're told both applications will be able to reproduce facial gestures 
using simple routines. A smile for instance will require just one set of routines, 
applied globally to each facial model - all from just one or two images. 
Potentially huge, we've yet to see the technology applied to any games, but 
we may not have long to wait. 



Send a passport-size 
photo to CyberExtruder.. 




100 PCZONE#92AinS200l 



ANARCHY ONUNE 

Never mind the balrogs, here's Jed Norton with a role-playing game that's out of this world 



You can take your elves and 
goblins and shove them where 
the sun don't shine. Anarchy 
Online, from Scandinavian outfit 
FunCom, is sci-fi role playing ail 
the way. Set far into the future on 
a planet ravaged by civil war, AO 
substitutes swords with guns, 
magic with nano-technology and 
fantasy-style resurrection with a 
Scottish Widows insurance policy 
(insure your genetic fingerprint 
and your items and you will 
resurrect at that level whenever 
you die). As with all insurance 
such schemes cost credits and as 
you acquire new items and skills, 
taking out bigger and better 
policies will become more 
important. Take out an expensive 
policy, for instance, and you'll 
ensure that the moment you pop 



back out of the gene-tank, all your 
kit will be waiting for you. 

Unlike current online RPGs, 
/lO won't require you to ponder 
dozens of player classes or 
skills before venturing into the 
unknown. All new players need 
do is pick a race and decide on a 
gender, from there you can decide 
on what you want to specialise in 
along the way, be it a nanomage, a 
doctor, a trader, or dozens of other 
professions. Players will also have 
the ability to teach skills to other 
players, not by them grinning 
stupidly over their shoulder a la 
UO. Instead, the teacher creates 
an electronic module which will 
allow their student to increase 
various skills. After each level, 
you purchase another module 
to allow yourself to learn more. 



Questing in AO aims to be far 
more dynamic than in EverQuest 
or Ultima Online. Say some guy 
stole your girl at the bar, you could 
grab his Genetic ID and put out a 
bounty on him, add a time limit, 
allow the hit to be passed on to 
other gamers or even offer items 
or experience as the final reward. 
There will also be 'hole in the 
wall' missions, found from ATM- 
style machines, which dispense 
quests based on your character's 
profession and other attributes. 
Once a quest is given, no other 
player will receive it. You will be 
given a pass key and the location 
of where the job takes place and, 
once you reach the location you 
enter your pass key and an area 
is dynamically created for you. 
In terms of storyline, FunCom has 



"You could take someone's eye out with that." 





J 

-I* 


f« 














Pick a race and off you go. 



Bingo Drink refreshes the parts others can't reach. 



gone to town and promises to 
constantly add in new elements 
and keep the world evolving, 
which together with player- 
generated quests means players 
will be able to affect the world's 
development far more than in 
any current online RPG. 

Within that world four types 
of areas will be available to 
explore: cities that are policed, 
much like Ultima Online, monster 
zones, where you can kill hideous 
beasties to 'level up'; political 
zones, where clans can fight 
mass wars; and free for all (FFA) 
zones, where indiscriminate 
player-killers (PKers) will be 
waiting in the bushes. 

Winning the IGN award for 
the best online game at E3, AO is 
nearing beta version and should 
be out as soon as the leaves have 
fallen from the trees. You can find 
out more by pointing your browser 
to www.anarchy-online.com 



WIREPUYNEWS 



O The beta 2 version of the 
popular Quake III Jailbreak mod 
is now available for download at 
www.wireplaycom from where 
you can break out of jail free 
against your online buddies. 
O You've got the Daikatana demo 
from last month's CD and now you 
can play it on Wireplay. And playing 
against real people should make 
a change from fighting against the 
abysmal computer Al, hopefully. 
O Fancy yourself at Half-Lite: 
Counter-Strik^ Well the Wireplay 
Counter-Strike League is filling up 
fast. Get your name on the waiting 
list and your team could be up for 
some huge prizes. 
O The alpha of Ttie Russian Front, 
a WWII team-based Half-Life mod, 
is now up and running on Wireplay. 

Wireplay 
gameplaycom 

O 

gameplaycom 

we're never beaten 

Online News is sponsored 
bygameplay.com 



LEAGUE TABLE 



We fired up our copy of PingTool (www.pjngtool.com) and took 
both player and server statistics from ttie top online FPS 
titles: Half-Life, Quake III, Starsiege Jtibes and Unreal 
Tournament While we'd often seen the huge number of 
Counter-Strike serMBTS dominating the list of Half-Life qames, 
we didn't realise just how big a following the mod has. 

Just look at the table below to see for yourself: Counter- 
Strike players out number all the other games put together. 

1 Half-Life: Counter-Strike (1 0,1 99) 

2 Half-Life: Team Fortress Classic (2,934) 

3 Quake III Arena (1.438) 

4 Starsiege Tribes (1,429) 

5 Unreal Tournament (1.1 87) 

6 Half-Life (1,018) 

Source: PingTool data 



don't pay for games. 



download the best computer games for free at 



,com 



Hidden & Dangerous • Jimmy Whites 2 Cueball • GranU Inert AuLu • Hal Attack • Mayic fc; Ividyi.eni • Spec Ops • Viva l-ooLDali 



NEWS 



Blade Runner meets Kingpin online Jed Norton loins the gang 




Reakktor's most recent game was 
Bermuda Syndrome In 1996. 



There will be a number of weapons you 
can buy to use on the general public. 



Reakktor Media is not your normal games designer and Neocron is not your 
normal online RPG. Where Neocron differs from the rest is with its attempt 
to create a virtual community: the designers want you to act out 
a virtual existence rather than plough through levels and collect items. 
Set in the distam future where most of Earth's population has run off to warmer 
climes (and subsequently fallen foul of aliens), the remnants of humanity survive 
inside huge shielded cities with the rest of Earth having become a mass of 
poisoned gases and industrial slag-piles known as the Outzones. 

The usual player types are replaced with Spy Private Eye, Tank and Psi Monk 
and climbing levels is not simply a question of acquiring points. Instead, certam 
sub-skills must also be raised before you can improve. You can also buy implants 
to boost your skills, but the purchase of these is not straightforward or entirely 
legal. Within the city itself Cop-bots keep the peace from invasions from the 
Outzones and nefarious player activities. Player-killing is possible and local 
'job-centres' will hand out both quests and bounties. It's worth rcmembenng 
that killing in front of the cops is not a good idea, especially in the two 'safe 
areas'. Death results in a slight loss of experience and total loss of equipment 
with regeneration occurring at clone generators. 

You start the game in a private un-hackable room, to which you can return at 
will using a PIN code, and you also have the option of storing items in the future's 
version of a bank. What you do with your time is entirely up to you: hunt, steal, 
kill trade or hack... whatever takes your fancy The only thing to watch out for is 
that your 'SoulLight' (notoriety) doesn't fall too low. If it does, the Cop-bots will 
hunt you down on sight, although it's possible to sneak through them. 

Neocron is hard to categorise but calling it a first-person role-playing game is 
not too far from the truth. There are no official system requirements as yet, but 
a 3D card is essential and Reakktor claims it will be fine on a 28.8K modem. 

One thing that's certain is it looks fabulous and while Reakktor will be levying 
a monthly fee to play the game will be available to download free of charge. Go 
to www.reakktor.com/neocron for the spiel where the developers are taking 
orders for beta testing, due to commence at the end of the year. 




The Neocron City Police Department don't take too kindly to fare dodgers. 






t 


> 


^4- 




Hopefully the public transport will be more reliable In the future than It Is today. 




LAST CALL FOR 
CALL WAITING 



O Shame 
it doesn't tell 
you who's calling, 
not that it ever matters. 



We all know how annoying it is when you're playing or 
surfing online and a call comes in that sends you crashing 
back into the real world. The only way around the problem 
has been to either install a second phone line (costly and 
typically never used) or to set up an ISDN or ADSL 
connection, which are both even more expensive. Another 
option would be to buy ComTech's new orange gizmo, the 
Internet Alert 510. a device that sits between your phone 



socket and your modem and beeps and flashes whenever 
someone calls and you are downloading porn or othenwise 
engaged online. You can either pick up the phone, at whict 
point you are disconnected, or, preferably, ignore it and 
continue. If you fancy a new gadget, you can find out more 
at www.ctl-bolton.com. The Internet Alert 51 0 is available 
now for £29.99, cheaper than a new phone line. Hopefully 
we'll get one in for review next issue. 



1< 

102 PCIONE#92AU62000 



V I 




Unlike most up-and-coming online RPGs, Camelotls a 
team-based affair. 




Anorexia was even more of a problem In the darit ages. 



SEARCH ENGINE 




The Famous Four have a whizzo time on their latest 
adventure in Camelot. 




Sir Eptitius. Fantastic, well done. 



DARK AGE OF CAMELOT 

We eat ham and jam and spam a lot, so says Jed Norton 



King Arthur's dead and the old kingdoms are falling apart. 
The Celts and Norsemen are looting and pillaging whatever 
they can get their hands on and you must choose which of 
the three realms (Celts, Norse or Britons) you will fight for. 

To encourage gamers to adventure, Dark Age Of 
Camelot uses Realm Points, which come from questing 
or capturing and defending Relics. Relics give bonuses to 
all gamers within that Realm as long as the Relic remains 
safe and at the appropriate location, usually some sort of 
shrine. Capturing all the Relics in the game will offer a 
substantial overall bonus in both fighting and magery, 
but with two thirds of the players after your side's Relics, 
this is unlikely to last too long. 

Because of all this Relic capturing, Camelot \s a player 
versus player-intensive online role-playing game with a 
heavy emphasis on group warfare. While it has areas safe 
from PKers, the highest levels are not achievable without 
fighting for your king and country and killing players from 
the opposing Realms. 



Items will decay, repairs in the field don't last as long 
as those done in a smithy and old weapons can be remade 
into new. Trade skills will reward their artisans and are an 
integral part of the game, as player-made items will 
generally be far better than those from NPCs or monsters. 
One thing's for sure, it will be both bloody and fast-paced 
along the borders. For those of a quieter disposition, safe 
areas will allow monster hunting and some questing, but 
these will not result in Realm Points. 

Dark Age Of Came/of reminds us of the anarchic days 
of Ultima Online, but with pre-built controls and a lot of the 
old lessons learnt. To quote one of the designers: "I promise 
to make only new mistakes." So the developers (Mythic 
Entertainment) are making all the right noises and the 
engine also looks good. If the development team delivers 
the goods we'll put our money on this game being a winner. 

Dark Age Of Camelot is scheduled for a spring 2001 
release and you can follow its development by visiting 
www.mythicgames.com. 



SOLDIER OF FORTRESS 




It wouldn't be Team Fortress without a fort 



With all that leaning around corners, Activision's Soldier 
Of Fortune is perfectly suited to the Team Fortress style 
of online gameplay. It will come as no small surprise then 
that a small team is working on one, called, wait for it, SoF 
Team Fortress. A couple of month's after the source code 
for Raven's top first-person shooter is released the team 
hope to unleash an alpha version, which will include all the 
standard features of previous Team Fortress mods. After 
that we are told to expect new weapons and gameplay 
modes, including Datathief, Informant and Hostile Takeover, 
all of which offer variations on traditional 7"F themes. SoF 
fans should bookmark www.sof-fortress.com for updates. 




Every month we will be pointing you at ttie 
best websites for the biggest online games. 
This month's game is EverQuest 

EQSTRATICS 

http://eq.stratics.com/ 

"A minefield of information," 
says Chris Anderson who, 
when it comes to EverQuest, 
is pretty much the only one on 
the PCZONEteavn who knows what he's talking about. 

EYERLORE 

www.everlore.com 

Like EQ Stratics, Everlore boasts plenty in the way of 
news and player guides, but what stands out most is 
the sense of community, with well set-out forums for 
people to hook up with. 

OmCIAL EVERQUEST SITE 

www.station.sony.com/everquest/ 

As with all official game sites, EverQuest is all about 
selling the game. You'll find the manual, screenshots 
and the latest FAQ, as well as news on what the 
developers are up to. 

EVERQUEST VAULT 

http://eqvault.lgn.com 
Apparently frequented by the 
developers of EverQuest, EQ 
Vault is a good place for 
news and opinion and is 
often first when it comes to info on what's happening 
next in the EverQuest unmrse. 

iUlAKHAZAM 

http://everquest.allakhazam.com 

Very much reliant on feedback, Allakhazam is 
centred on quest and player guides. A lot of it is 
stat-based, but for the newcomer the player guides 
are succinct and a good place to start. 

EQ ATLAS 

www.eqatlas.com 

TheAToZof £i/erOiyesf,EQ 
Atlas is basically a series of 
travel guides for almost every 
corner of the EverQuest 
universe and for anyone lost within. It includes maps of 
all the major cities and regions, including Kunark. 






Ten player classes will make the first version. 



AUG2000 #92PCZONE 103 





Uzard bloke gets 
« in the thick of it. 



Kunark is home to some very impressive new architecture. 



EVERQUEST: 

RUWSOFKUNNIK 

O £29.99 • Monthly fee US$9.98 • UK distributor: Ubisoft • Out now 




The expansion brings newi enemies. 



1 





The buildings in Kunark are more detailed than other EQ continents. 



The first major update for EverQuest 
has arrived. But do you really need it? 
Let's ask Chris Anderson 



For those of you yet to 
experience EverQuest, 
here follows a brief 
synopsis of the game 
and its concepts. 
EverQuest, like its counterpart 
Ultima Online, is a constantly 
evolving online role-playing 
game. Create a character from 
a variety of races (human, elf, 
barbarian etc) and classes 
(druids, wizards, warriors, that 
lot. . .) and travel the game world, 
killing monsters, either alone or 
with the help of many 'real' 
players from all over the world, 
earning experience as you go 
and gaining higher levels in the 
process. It all sounds very simple. 
Fact is, it /s very simple, and very 
enjoyable as a result. Unlike 
Ultima Online, however, EQ has 
impressive visuals. The whole 
game world is in full 3D and 
very nice it looks too. The 
expansion contains the original 
version of £Oand also brings 
a brand new continent to the 
game, namely Kunark and a 
brand new race to play in 
the form of the Iksars, an 




odd-looking lizard-like evil race. 
The continent of Kunark is huge, 
with impressive architecture, 
pretty scenery graphics and new 
NPCs, which seem more detailed 



CROWD CONTROL 

As anyone who has played EQ 
for any considerable period of 
time will readily attest, this game 
suffers from one major problem, 
a problem that was singularly 
responsible for many people 
leaving EC? once they achieved 
a reasonably high level: 
overcrowding. While Verant 
promised low server counts in 
the early days of EQ, it cheerfully 
neglected to stick to this promise 
as the game grew in popularity, 
resulting in massive server 
overloads for all the popular 
servers. It's not unusual to log 
on to Tunare, for example, and find 
1 ,600 people hanging about there. 
Since the expansion's release, 
many high-level players have 





The Iksars. Would you want to play this race? Me neither. 



^Having returned to the game for this 
review after a nine-month exile, Tm once 
again losing large amounts of time to it^ 



than their counterparts in the 
other continents. This alone is 
probably enough to justify the 
cost of the expansion for EQ 
veterans, but there is another 
reason why the expansion disk is 
good news, and you don't even 
need to buy it to take advantage 
of it. Confused? Read on. 



moved to Kunark in search of new 
items, with the knock-on effect 
that the original playing areas are 
now far less crowded. This is, of 
course, a good thing indeed. 
Having returned to the game for 
this review after a nine-month 
exile, I am once again losing large 
amounts of my time to it, mainly 



because I don't have to wait 
hours to get into one of the more 
desirable playing areas to 'level 
up' my character. 

High-level players in particular 
will gain much from the Kunark 
expansion, since they can now 
level their characters up to 60 
(50 was the limit with the original 
game). This means new spells for 
casters, and Verant has reduced 
the agonising wait for new spells 
between levels after 50 by 
introducing spells for every 
consecutive level you reach 
beyond 60 for most casting 
classes. The only downside of 
Kunark itself is the seemingly 
sporadic experience dished out 
for killing monsters. Most of the 
monsters con blue whether you're 
level 35 or 45 which seems weird, 
and anyone around level 40 will 
get much higher experience in 
somewhere like Upper Guk, 
although there are rumours 
that Verant will be increasing 
experience gained in Kunark to 
balance the gameplay (we can't 
confirm this as we go to press). 



It's also worth noting that high 
level players (50 and above) are 
finding very impressive loot in 
Kunari(, so the expansion would 
appear to be heaven-sent for 
people in this level range. 

While Kunari< doesn't radically 
change Effs gameplay, it has 
enough to justify upgrading, and 
the extra space afforded on each 
server due to a partial exodus 
to Kunark makes it far more 
appealing. Ultima Online may 
have more depth, but £0 wins in 
terms of sheer playability. O 

l>1SraERpiPT 

G UPPERS Dangerously addictive 
• Great visuals • Well-balanced 
gameplay 

O DOWNERS Not as complex as Ultima 
Online • Class-tweaking (it all went 
horribly wrong for druids last year) 



90 



The last word in 
online RPGs 



104 PCZONE#92AUG2000 



ULTIMA ONLINE: 



KLTIIIU ONLINE: RENmE 




RENAISSANCE 

O £34.99 (US$1 0 per month to play, first month free) • Electronic Arts • Out now 

Ultima Online was the game that kicked off the current craze in 
online gaming. More than two years since its messy birth, Origin 
has released the latest retail version. Jed Norton gets up to speed 




Renaissance, bigger, but not necessarily better. 



Renaissance is, and 
lets be clear about this, 
two years of patches 
in one box. There's 
nothing new here, 
nothing, nada, zip (well, OK, a tiny 
little bit). What it is, however, is 
what a new gamer to online role- 
playing requires to get a good 
start in UO. At long last there is a 
manual containing useful 
information with introductions to 
both the interface and how to play 
the game. It also describes how 
UO is now split into player-killing 
(PK) and non-PK mirror worlds (a 
damn fine idea) and thankfully it 
doesn't contain that stupid cloth 
map-come-handkerchief. 

The game also has an online 
tutorial for the beginner, covering 
the basics of moving and fighting. 
It allows the newbie up to 40 



hours of gaming in a new town 
called Haven, where nothing at 
all is aggressive towards you - 
which is very useful. Origin claims 
that there are "legions of friendly 
volunteers" to help you out, yet 



CAN YOU HEAR THE BUr? 

If this was the game that was 
released two years back we'd 
have raved about it. We raved 
about last year's Second Age 
version if you remember, but 



^We spent most of our time staring at the 
screen wondering if we had run away from 
the Ore horde, or if, in fact, we were dead^ 



when we tried it these were 
notable by their absence. 

Out in the real-world newbies' 
are bombarded with "helpful" 
NPCs who will endlessly show 
you how to use items and skills 
via mini-quests. All this is fine for 
the beginner and is definitely 
what (/O needs to encourage new 
gamers to play without having to 
read hundreds of websites. 



considering how far EverQuest 
has come with its latest 
incarnation, as it stands now 
[70 struggles to keep up with its 
competition. Latency (lag) in UO 
is worse than we can remember 
(except when it was first 
released) and as we were using 
ISDN and the server is in 
Docklands, not America, we found 
this disappointing. We used four 



different ISPs (Freeserve, 
BT Internet, Pipex and AOL) and 
none of them cured the lag 
problems. In fact, it was only 
recently that we managed to 
get any decent speeds and even 
that was only at off-peak times. 
We can only hope the situation 
improves, which we're quite 
sure it will. 

Add the fact that monster 
spawns are almost constant and 
we found we spent most of our 
time staring frustrated at the 
screen wondering if we had run 
away from the latest Ore horde or 
if, in fact, we were dead. Five to 
ten second freezes were common 
and travelling via 'Moongate' 
caused complete lock-ups about 
50 per cent of the time. 

The depth of (70 is still by far 
the game's greatest attraction 



and the role-playing freedom 
that it offers is unparalleled, but 
after playing other "massively 
multiplayer online RPGs" we 
can't seem to feel any real 
connection with our little 
isometric characters. UO seems 
to have finally had its day and 
when viewed next to the cheaper 
EQ, we can only recommend you 
try that instead. O 



raVERDjCT 

O UPPERS Role play freedom • PK and 
non-PK lands • Good for newcomers 
O DOWNERS Lag • looks dated. 



75 



AdyiRghorse. 
truly flogged 



For UO, 30 Is Just something that happens to other people. 



• 


\ 










• 






Lots of people means lots of lag. 




Red carpet? They must be important. Then again.. 



AUG2000#92PCZONE 105 



COUNIER-SniKE BETH 1(6.1 



COUNTER-STRIKE BETA V6.1 



O Free download from www.counter-strike.net • Available now 



It's the most popular online shooter, 
and also the most authentic. Phil Wand 
dons his Kevlar vest and helmet and 
heads off to reality street 



A free, downloadable 
mod for Half-Life, 
Counter-Strike is a 
team-based action 
shooter with heavy 
emphasis on realism, co-operation 
and strategy. Where contestants 
of games such as Unreal 
Tournament an6 Quake III Arena 
are able to rocket-jump tali 
buildings and take shotgun 
blasts to the face, Counter-Strike 
participants are dead if they catch 
a sniper's bullet or fall off a roof. 

Although such unbending 
realism will piss you off at first, 
perseverance is the key. 

GUN LAW 

Each Counter-Strike map has a 
specific goal for both teams, and 
each team has different weapons 
and equipment at their disposal. 
Some require the terrorists to 
detonate a bomb in a designated 




area; some require the CTs 
(counter terrorists) to rescue 
hostages; others involve the 
terrorists trying to assassinate an 
escaping president while the CTs 
do their utmost to protect him. 
The winning team is awarded a 
pot of cash to buy new weapons, 
equipment and ammunition 
during the purchase stage at the 
beginning of the next round. 

Remarkably, players on 
both teams work furiously to 
achieve their goals with little or 



no encouragement - very rarely 
do you find individuals playing the 
game as though it were a death- 
match and the only score that 
mattered was their own. One of 
the major downsides to Counter- 
Strike is that many matches will 
pass with neither team making 
any real advances. All too often, 
your team is dug in back at base 
instead of pushing forward. 

GET REAL 

The game is painstakingly 
realistic. If you fall even four 
or five feet, you stumble. If you 
fall further, you wince and hurt 
yourself. Misjudge your drop 
or come off a ladder and you'll 
break an ankle and be out. Bullets 
don't just strip you of health, they 



cause you to recoil in pain, and 
there are no medi-packs to boost 
you back up again. Not only that, 
but once you're dead, you're 
completely 6ea6, and out of the 
game until the next round. And 
don't think about cowering 
in the next room, because the 
powerful guns slice straight 
through wood doors, plaster walls 
and corrugated metal. 

Almost without exception, 
the maps are simply magnificent. 
All are based on real surroundings 
and feature a mix of paths, 
avenues, houses, gardens, 
sewers, ducts, passageways, 
stairwells, warehouses, streets, 
office blocks and corridors - one 
even centres around rescuing 
hostages from a full-size Boeing 
747. Detailing and layout are 
universally superb, with 
every level exuding an 
attention to detail that 
makes you forget 
this is the work of 
hobbyists, not 
professional 
designers. 

Perhaps 
that's exactly 



why this game works so 
brilliantly. Rather than being 
constrained by targets and 
shooed along to meet deadlines, 
the Counter-Strike \eavn has 
suckled their baby lovingly, and 
with little consideration for 
anything but the gratification of 
those who play it. The result is 
a game worthy of its own box 
on retail shelves, and with Valve 
having bought into the project, 
that may actually happen. But 
until then, watch out for beta 
version 6.5, which should be out 
now, and includes new maps, 
weapons and smoke effects. G3 



PCZVE R DICT 

G UPPERS Weapons • Money • Top 

maps • Cool sounds • Authenticity 

• Constantly updated 

© DOWNERS CS regulars are almost 
as intolerable as Quake regulars 

• May be too slow-paced for some 



92 



The best things 
in life are free 




It's your job to stop the dignitary getting on ttie chopper. 



106 PCZONE#92AU62000 




HlTIIMONUNtllENmE 




ULTIMA ONLINE: 



RENAISSANCE 

O £34.99 (US$1 0 per month to play, first month free) • Electronic Arts • Out now 
Ultima Online was the game that kicked off the current craze in 
online gaming. IWore than two years since its messy birth, Origin 
has released the latest retail version. Jed Norton gets up to speed 




Renaissance is, and 
lets be clear about this, 
two years of patches 
in one box. There's 
nothing new here, 
nothing, nada, zip (well, OK, a tiny 
little bit). What it is, however, is 
what a new gamer to online role- 
playing requires to get a good 
start in UO. At long last there is a 
manual containing useful 
information with introductions to 
both the interface and how to play 
the game. It also describes how 
UO is now split into player-killing 
(PK) and non-PK mirror worlds (a 
damn fine idea) and thankfully it 
doesn't contain that stupid cloth 
map-come-handkerchief. 

The game also has an online 
tutorial for the beginner, covering 
the basics of moving and fighting. 
It allows the newbie up to 40 



hours of gaming in a new town 
called Haven, where nothing at 
all is aggressive towards you - 
which is very useful. Origin claims 
that there are "legions of friendly 
volunteers" to help you out, yet 



CAN YOU HEAR THE BUr? 

If this was the game that was 
released two years back we'd 
have raved about it. We raved 
about last year's Second Age 
version if you remember, but 



^We spent most of our time staring at the 
screen wondering if we had run away from 
the Ore horde, or if, in fact, we were dead^ 



when we tried it these were 
notable by their absence. 

Out in the real-world newbies' 
are bombarded with "helpful" 
NPCs who will endlessly show 
you how to use items and skills 
via mini-quests. All this is fine for 
the beginner and is definitely 
what f/O needs to encourage new 
gamers to play without having to 
read hundreds of websites. 



considering how far EverQuest 
has come with its latest 
incarnation, as it stands now 
(yo struggles to keep up with its 
competition. Latency (lag) in UO 
is worse than we can remember 
(except when it was first 
released) and as we were using 
ISDN and the server is in 
Docklands, not America, we found 
this disappointing. We used four 



different ISPs (Freeserve, 
BT Internet, Pipex and AOL) and 
none of them cured the lag 
problems. In fact, it was only 
recently that we managed to 
get any decent speeds and even 
that was only at off-peak times. 
We can only hope the situation 
improves, which we're quite 
sure it will. 

Add the fact that monster 
spawns are almost constant and 
we found we spent most of our 
time staring frustrated at the 
screen wondering if we had run 
away from the latest Ore horde or 
if, in fact, we were dead. Five to 
ten second freezes were common 
and travelling via 'Moongate' 
caused complete lock-ups about 
50 per cent of the time. 

The depth of is still by far 
the game's greatest attraction 



and the role-playing freedom 
that it offers is unparalleled, but 
after playing other "massively 
multiplayer online RPGs" we 
can't seem to feel any real 
connection with our little 
isometric characters. ^70 seems 
to have finally had its day and 
when viewed next to the cheaper 
EQ, we can only recommend you 
try that instead. O 



O UPPERS Role play freedom • PK and 
non-PK lands • Good for newcomers 
O DOWNERS Lag • looks dated. 



75 



A dying horse, 
truly flogged 



For UO, 3D is |ust something that happens to other people. 




e important. Then again.. 




AUG2000 #92PCZONE 105 



Pirm'^COBNTEII-STiyKEBEIAVe.l 



COUNTER-STRIKE BETA V6.1 



O Free download from www.counter-strike.net • Available now 



It's the most popular online shooter, 
and also the most authentic. Phil Wand 
dons his Kevlar vest and helmet and 
heads off to reality street 



A free, downloadable 
mod for Half-Life, 
Counter-Strike is a 
team-based action 
shooter with heavy 
emphasis on realism, co-operation 
and strategy. Where contestants 
of games such as Unreal 
Tournament an6 Quake III Arena 
are able to rocket-jump tall 
buildings and take shotgun 
blasts to the face, Counter-Strike 
participants are dead if they catch 
a sniper's bullet or fall off a roof. 

Although such unbending 
realism will piss you off at first, 
perseverance is the key 

GUN LAW 

Each Counter-Strike map has a 
specific goal for both teams, and 
each team has different weapons 
and equipment at their disposal. 
Some require the terrorists to 
detonate a bomb in a designated 



no encouragement - very rarely 
do you find individuals playing the 
game as though it were a death- 
match and the only score that 
mattered was their own. One of 
the major downsides to Counter- 
Strike is that many matches will 
pass with neither team making 
any real advances. All too often, 
your team is dug in back at base 
instead of pushing forward. 




area; some require the CTs 
(counter terrorists) to rescue 
hostages; others involve the 
terrorists trying to assassinate an 
escaping president while the CTs 
do their utmost to protect him. 
The winning team is awarded a 
pot of cash to buy new weapons, 
equipment and ammunition 
during the purchase stage at the 
beginning of the next round. 

Remarkably, players on 
both teams work furiously to 
achieve their goals with little or 



GHREAL 

The game is painstakingly 
realistic. If you fall even four 
or five feet, you stumble. If you 
fall further, you wince and hurt 
yourself. Misjudge your drop 
or come off a ladder and you'll 
break an ankle and be out. Bullets 
don't just strip you of health, they 



You never seen a 
ketchup gun before? 



cause you to recoil in pain, and 
there are no medi-packs to boost 
you back up again. Not only that, 
but once you're dead, you're 
completely 6ea6, and out of the 
game until the next round. And 
don't think about cowering 
in the next room, because the 
powerful guns slice straight 
through wood doors, plaster walls 
and corrugated metal. 

Almost without exception, 
the maps are simply magnificent. 
All are based on real surroundings 
and feature a mix of paths, 
avenues, houses, gardens, 
sewers, ducts, passageways, 
stairwells, warehouses, streets, 
office blocks and corridors - one 
even centres around rescuing 
hostages from a full-size Boeing 
747. Detailing and layout are 

^pppiB^Bv. universally superb, with 
X. every level exuding an 
attention to detail that 
^^^^^L makes you forget 
\ hobbyists, not 
\ professional 
I designers, 
j Perhaps 
1 T that's exactly ■ 



why this game works so 
brilliantly. Rather than being 
constrained by targets and 
shooed along to meet deadlines, 
the Counter-Strike \eam has 
suckled their baby lovingly, and 
with little consideration for 
anything but the gratification of 
those who play it. The result is 
a game worthy of its own box 
on retail shelves, and with Valve 
having bought into the project, 
that may actually happen. But 
until then, watch out for beta 
version 6.5, which should be out 
now, and includes new maps, 
weapons and smoke effects. 53 



PCZVEBDICT 

G UPPERS Weapons • Money • Top 

maps • Cool sounds • Authenticity 

• Constantly updated 
O DOWNERS CS regulars are almost 

as intolerable as Quake regulars 

• May be too slow- paced for some 



92 



The best things 
in life are free 




Powerful guns slice 
straight through 
wood doors, plaster 
walls and corrugated 
metal 



106 PCZONE#92AUG2000 



INFILTMTIQNV27S^^T1 















The alt-fire button allows you to take aim. 




Another one bites the dust. 



INHLTRATION V2.75 



O Free download from www.planetunreal.com/infiltration • Maps from www.planetunreal.com/realmaps • Out now 



Richie Shoemaker s}Naps his redeemer 
for a Robar and takes a look at one of 
Unreal Tournaments finest additions 



I 



t is perhaps a little unfair to 
be reviewing Infiltration ior 
Unreal Tournament, seeing 
as it doesn't include any 
new maps or deathmatch 



weapons with contemporary 
ones, such as M16s, grenades and 
sniper rifles; adds a scanner so 
you can see where you are in 
relation to your team and the 



^What it does, and does rather well, is 
replace UT's weapons with contemporary 
ones, such as M16s and sniper rifles^ 



importantly, they're well balanced. 
One new feature is the inclusion of 
static heavy weapons - machine 
guns etc - that fit in perfectly with 
the assault style of play. 

However, where Infiltration 
falls a little flat is in its distinct 
lack of included maps, which 
thankfully there are plenty of on 



This train level is 
one of the best 
currently available. 



variations that aren't already 
included in UT. However, a quick 
email to the developer told us that 
the next version is some weeks off 
and as we can't stop playing it, we 
thought we'd review it anyway. 

Basically, what it does, and 
does rather well, is replace UTs 



enemy; and replaces the 
traditional dual fire mode 
so you can aim rather than 
shoot from the hip. The 
weapons themselves, nine in 
this version, all look pretty good 
and jump around in the hand 
fairly convincingly and, more 




the Real Maps website, some 
of which are duff, some truly 
excellent. We are promised a set 
in the next version of the game, as 
well as three new game modes. 
Something to look forward to then. 

Although not quite up to 
the standard of Counter-Strike, 
Infiltration is probably the closest 
you'll get in Unreal Tournament 
Movement is perhaps too quick 
compared to Counter-Strike and 
because it's more of an Assault- 
style mod, games are usually 
a case of progressing to new 
areas and hitting switches. 
However, that's not to 
debase Infiltration in any 
way. Because it is a //T mod 
it's easy to set up, with its 
own set of menus and 
customisable settings, so you 
can swap skins, weapons and 
speed the game down if you wish. 



If you're into the online side 
of things, Counter-Strike is easily 
the best bet for its realism and 
originality, but for those times 
when you can't be bothered to dial 
in, Infiltration sUou\6 keep you 
ticking over with its built-in bot 
support. Whatever way you decide 
to play, you may well find yourself 
playing Infiltration more often than 
vanilla UT We certainly do. C9 



nayERpiCT 

O UPPERS Real -world weapons and 

skins • Highly configurable 
O DOWNERS No new maps or 

game variations 



78 



The best real-world 
mod for UTso far 




Bruce Willis 
Carlito'sWay 
Porno Murder Trial 



HOTDOG 

the new movie magazine 
Plus Free 
Hollywood PIn-Ups 
Issue 2 on sale June 29 



mimi um vs tmm - m edition 



ALIENS VS PREDATOR 

GOLD EDITION 

O £34.99 • Fox Interactive • Out now 

Richie Shoemaker slops his grinnin' and drops his iinen - just 



as weii considering how scared he gets 



Why, you may ask, 
are we reviewing 
AvP Gold m the 
online section 
when in the past 
it has mainly been played as a 
single-player game? Well, the 
answer to that very valid question 
is simple, because even though 
there are two new weapons to 
add to the Marine arsenal and 
nine extra levels, they are all 
geared towards multiplayer 
gaming. You can try out the 
marine pistol and skeet 
weapons in the skirmish game, 
of course, but that really isn't 
much fun if you are on your own. 
No, for single-players, especially 
those who bought the original 
game, AvP Gold is something of a 
no-no. The 'free' Prima Official 
Strategy Guide is obviously what 
has driven the price up from what 
should be a budget release and 
although you get a save-game 
feature (which is the same one 



released as a patch some time 
after the original game) and the 
graphics have a been updated, it 
all feels a bit of a con. Search the 
bargain bins instead and try and 
get hold of the orginal release. 

On the multiplayer side of 
things, AvP has kind of got its act 
together. Developer Rebellion 
has tidied up the Net code and 
the game is now compatible with 
M player. Static and Fragfinder, 
which means you will be able 
to find others to play against 
rather easily, or at least it's easier 
than it was before. (Mplayer 
it has to be said is not one 
the world's best servers to 
play across.) 

Although the two new 
weapons are fun, they're not quite 
as effective as you would 
imagine. The pistol lacks 
firepower and the Skeet gun just 
doesn't fit in with the /li^P setting. 
Quite frankly, we find it hard to 
fathom why no shotguns or 



Autosentries were included, 
seeing as they featured quite 
heavily in the Aliens f\\m. In fact, 
after watching the entire Aliens 
series on DVD, there's a hell of a 
lot more that could have been 
done to expand upon its themes. 
Although, with talk of a sequel on 
the way, it's obvious such ideas 
are being saved up. 

AvP Golds best features are 
its extra levels - and for the most 
part, the levels are good. 
Nostromo, based on the original 
Alien iWm is perhaps the weakest, 
as it is set around the outside of 
the ship from the first Alien iWm 
rather than within and constitutes 
one of the flatest maps you'll 
ever play. Leadworks, however, 
(from Alien 3} is absolutely 
superb, especially if you play as 
a group of marines against 
computer-controlled Aliens. 

For a few extra levels and a 
couple of weak weapons, AvP 
(jo/ty represents something of a 




half-baked 
effort. To make 
matters worse, those who own 
the original game will be unable 
to play against those who buy the 
Gold Edition, although for US$9.99, 
old-timers can upgrade, which 
represents far better value for 
money than buying this edition. 

At the end of the day, AvP Gold 
can only be recommended to 
those who've yet to experience 
the original game. Even so, apart 
from the strategy guide, there's 
very little here to justify the price. 
^i^Phas dated and was never the 
multiplayer game we all hoped it 
would be anyway. As such, we 
can only recommend that first- 



timers buy 
the original game 
and old hands eager for more get 
hold of the expansion instead, 



nzyERpipT 

O UPPERS Scary as ever • Some 
excellent new maps • Updated and 
improved Net code 

O DOWNERS Disappointing for single- 
players • A bit of a rip-off • Graphics 
look dated 



52 



first-timers only 
need apply 






Crappy explosions, nothing new here. 



I' 

.1. 



hn Woo double-pistol action. 



r 



No new weapons for Aliens Vs Predators. 



A great map that Headworlts. 



108 PCZONE#92AUG2000 



ACES HIGH VI. 02 



©Free download (US$29.99 per month) • HiTech Creations (www.hitechcreations.com) • Out now 

Chocks away and tally-ho as Daniel EmerybiAs 
toodle-pip to the ladies and goes in search of some 
high-flying online action 



ICES n VI 




Developed by a splinter 
group of the original 
team who brought us 
Warbirds, Aces High 
is, in essence, an 
updated and expanded clone 
of its predecessor - but not 
entirely. Where WarbirdshdiS 
remained fairly static for two 
years, Aces High has introduced 
a number of aircraft that the 
online community has been 
unable to fly until now, like 
the Macchi C205 (coo). Future 
versions of Aces High, we're 
told, will even introduce land 
vehicles and targets (probably 
to pre-empt the launch of WWII 
Online (www.wwiionline.com), 
but for now. Aces High is simply 
about dogfighting, something it 
manages fairly well. 

Contrary to popular belief. 



is an anal retentive who can 
quote the number of bullets 
carried in a plane, but in games 
of Aces High, most of those 
in the virtual skies can. 
Consequently, HiTech Creations 
has had to get the physics 
models of the aircraft just right 
to get the guns to actually 
disperse and so forth. 

The graphics in the game 
are of a reasonably high standard 
and there are some nice touches, 
such as a proper 3D look around 
cockpit and some great stereo 
sound effects. In terms of 
connection ping times Aces High 
also does very well (we tested it 
with AOL, CIX and Pipex) and 
there was little UFO plane motion 
to be seen. 

But it isn't ail sweetness and 
light. The guns do tend to act like 



learning curve is very steep. 
But when you compare it to 
the slightly better Warbirds 
(which charges about £1 .50 per 
hour), Aces High is far more 
economical, and because it's 
in constant development, it's 
a game worth keeping your 
sights on if you're into online 
dogfighting in any way. [3 



O UPPERS Nice graphics • Wide 
variety of planes • New features 
constantly being added 

O DOWNERS Steep learning curve • 
Just dogfighting at the moment 




Look around your cockpit in proper looky-roundy 3D, only In Aces High. 



70 



If you can afford it, 
stick with Warbirds 
for the time being 




not every online games player lasers and for a new player the 



Soon you'll be able to drive one of these babies. 



03 JAILB REAKBETAV2.2 



O Free download from www.teamreaction.com • Out now 

Richie Slioemal(et, you are accused of 
playing Qualce ill How do you plead? 



mm 



One of the biggest 
criticisms of Quake III 
Arena is that although 
its deathmatch game 
is certainly the fastest 
and the most furious, its team- 
based play is lacking in depth 
next to Unreal Tournaments 
wealth of Capture The Flag, 
assault and domination games. 
The Quake IIIJailbreakn]o6, 
however, goes a long way to 
redressing the balance. 

Like all good mods Jailbreak is 
deceptively simple. There are no 
cumbersome character classes or 
key bindings to worry about, 
neither is it based around 



contemporary themes like so 
many mods these days. In 
essence it is more like a simple 
game of Capture The Flag, but 
with the emphasis on getting 
your mates out of the nick, which 
makes it more team-focused 
than any other mod you care to 
mention. And because it uses 
Quake III, it remains fast, furious 
and above all fun. 

Although the range of Quake III 
weapons remain intact there are 
some maps with cameras and 
static weapons. However, 
Jailbreak comes with its own set 
of maps, some of which are tight 
and perfectly balanced, others 
sprawling and disorientating. 

The aim is simple: to remain 
alive. If you die you are sent to 
prison. If your entire team ends up 
in pokey, the opposing team has 
the fun of seeing you die horribly 
and you begin again. Therefore, it 




Some maps have BFG gun emplacements. 



is important that whenever 
someone ends up in the slammer 
they are rescued, if only for the 
simple reason that lifers will 
get increasingly bored, although 
there is some relief in killing 
your cell mates. Hence, unlike 
traditional CTF, Jailbreak majps 
offer more in the way of tactical 
options with the jails being a 
focus for both teams. Add to that 
the problem of losing teammates 
and you get a game that can 



switch from all-out war to tense 
guerilla tactics in an instant. 

Although there are a few 
niggles Ja/7^7rea/c emphasizes 
just how much ground Quake III 
is gaining on Unreal Tournament. 
QIH is all about speed and 
Jailbreak is a perfect 
complement to it. If this and 
a few other mods had been 
included with Quake ///at the 
outset, Unreal Tournament m\qh\ 
never have had a look in. [13 



|iCWERD|CT 

O UPPERS Complements 0/// perfectly 

• Some excellent maps. 

O DOWNERS No new weapons • 
Being constantly in jail is tx)ring 

• Contains a few bugs 



01 



It is worth doing 
for 



AUG2000#92PCZONE 109 



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i5» 




INSnNT 

MESSMIINII 

It's the best way to communicate when 
online, and is also becoming the most 
popular. Phil IVantf takes a look at the 
Internet's top four instant messagers 

Back in the summer of 1996, a small group of Israeli 
computer geeks found a simple solution to a common 
problem: how lo put people in touch with one another 
when they were connected to the Internet. Sure, there 
were already all manner of peculiar places to hang out and 
chat, but there was no obvious way of seeing the moment 
your chums became available online. 

So ICQ was bom, and the instant messaging market along 

with it. Released to an 









BttMl 1 ®iiUlMU 1 












▼riM»4s 2Ja 3 




Oollrt* 


Friends currenly / 
corrected up \ 


® dogm^Al 
^ Kfie's Asylum 




Otnint 


Friends no f 
longer online \ 


Onlln* 


Members of ^e r 
ever wonderful \ 
TA dan ^ 


j^lTAK^mnMn 
^|TAN/Wie 
® (TAfyrolech 
Offlint 






TA dan members / 
currenlly offline \ 


®1 ■ 

^ TFC 0«n*<jl V1f> 
•vPCZO«n€ijl W1 
Offlint 




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▼W**- 1/3 




Onlin* 


Richie online ^ 


@ Richie 

Oflllnt 




Chns offline r 
probably playing < 
EverOuest ^ 


01h*r> 




•rNotluLM 3 ■II 


Contacts not / 
yet added to < 
the list *• 


t>3 pSYCX 
r>g(SCCJSHEEPV 
^Ar>gry_Bob 




Syi(em Not)C« 


ICQ function / 
buttons I 


£^ylM/lMiUlMis 






iCalSN/A 






1 Once you've used an instant 


messenger, you'l 


1 wonder how you 


1 lived wittiout one. | 



eager Internet community 
in November of the same 
year, the product sucked 
in new users at the rate of 
900,000 every month for 
three years solid. And with 
no business plan, no 
revenue stream, no profit, 
and their product still in 
its beta stage of 
development, the four 
geeks sold their new 
company to AOL for 
US$287m. And not one 
of them was a day over 
30. ICQ and friends are 
electronic address books 
- albeit rather ornamental 
ones - filled with a list of 
online contacts. Each 
contact is assigned a 
unique, identifying 
number that can be given 
out in much the same way 
as an email address. The 
fact that everything is 
stored centrally on a main 
server means that when 
you update your details, 
for example to reflect a 
change of email address, 
folks who have you listed 
in their contact lists 
are able to update the 
information with the 
click of a button. 




ICQ 2000 

ICQInc 

W¥fw.icq.com 

The momma of all messaging 
products, ICQ is also the most 
popular Thousands of people 
sign up every day and millions 
more use it on a regular basis. 
Its basic functions, common to 
all messaging products, allow 
you to add, delete, and modify 




idPowWow Wandy 


JCJxl 


file Send Qptionj ^eb 




Communities Help 






• 


Add Search PowWov 


Join 


A PowWo'^' ■ ; .M: i ' 


▼ (1) SBHHHH 


Dave 


■r Family (0) 




r Work (P) M 




\Buddjts/ 


Rtgistration jcc«pt«d 




Lacks tlie ttirust of Yahoo and 


iCQ and feels a bit past 


It 



Fantastic range of features 
with an incongruous front-end. 



your contact list, and to arrange 
people into groups. There's a 
range of privacy options, allowing 
you to make yourself 'invisible' so 
you can come and go without 
being noticed. ICQ also supports 
drag-and-drop file transfer, 
allowing you to send a file 
directly to one of your contacts 
without resorting to your email 
client. Plus, you can set 
reminders, prompt for action on 
someone's birthday, or listen to 
the radio. The latest versions 
provide seamless integration of 
ICQMail (much like Hotmail) and a 
more compliant interface. 
Pros: Powerful • Feature laden 
• Everyone uses it 
Cons: Clumsy non-compliant 
interface • Hideous website 
Score: OOOOO 

POWWOW 

IKbal Voice 
W¥fw.powwow.com 

PowWow has been around for 
some time and has evolved into 
a very useable, if slightly ropey, 
instant product. It was the first 
client to integrate Internet-based 



allows you to combine contacts 
into different groups, but it is 
unique in being able to read 
messages out loud and also in 
its ability to conduct online tours, 
where one person is able to take 
over control of another's web 
browser and guide them around 
a site. PowWow also uses bulletin 
boards where people can leave 
messages in public forums. 
Pros: Ease of use • Voice chat 
through InstaVoice 
Cons: Rough around the edges 
Score: OOOOO 

YAHOO INSTANT 
MESSENGER 

Yahoo 

http://uk.messenger 
.yahoo.com 



If every 
product here were released 
from the stalls at the same time, 
Yahoo Instant Messenger would 
be first past the finish line, a 
nose in front of arch-rival ICQ. 
It feels like a more solid, if not 
more substantial, product than 
its chief rival, it's more feature- 
packed than MSN and it's more 
customisable than PowWow. 
However, the ICQ boys had a 
head start, and in a market that 
thrives on sheer numbers, they'll 
always be at the front of the field. 
Pros: Easy integration of news, 
weather and other data 
Cons: Most people use ICQ 
Score: OOOOO 

MSN MESSENGER 
SERVICE 

Microsoft 
http://msn.co.uk 

Surprisingly for a Microsoft 
product, MSN Messenger 
Service is a real lightweight. 
Considering the muscle of the 



Lovn Edit Nem Y1 Help 



witness secuitv aleft 

• Blaii returns (torn babv break 
to political stofm 

Daily Record 

• Nif^e Qne SavsCherie 

• p^n<>t O^ieyi 

• Saior Jailed After Ship Runs 

Aqiound 

Belfast Telegiaph 

• Gol: Nod GuHoxes Field To 
^ ;^phjfeHis Second Title 

• r^^lf Garth's Ftil Of Eastern 
Promise 

• Golf: DarrenOnAHiQhAltet 
BritantWin 

' UK: Business Top Stories 











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4 loois 






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A solid product let down by the 
fact that ICQ got there first. 



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^ Phiip (Onine) 



Looks distinctly skinny next to 
its beefier rivals. 



company behind it, we're 
surprised it packs less punch 
than its rivals - for example, the 
ability to create groups or send 
voice messages. OK, so it's 
refreshing to find a Microsoft 
front-end that isn't cluttered, 
but here it's simplicity at the 
expense of functionality. And 
when you're up against ICQ and 
Yahoo, all this does is put you at 
the back of the field. 
Pros: Easy install • Familiar 
look and feel 

Cons: Too simple • Lacks 
crucial functionality 
Score: OOOOO 



AUG2000 #92PCZONE 111 



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On Games 



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ULEGIINCESTIIIimSIIOIDE 




ALLEGIANCE HIIEn GOIK 

O FLYING HIGH: Jed Norton 

Allegiance is Microsoft's online space combat sim. Althougli it's a great game, especially for teamplay, it has 
a steep learning curve that tends to put some people off. Here are some pointers to help you get ahead 



SCOUTS Scout ships armed with mines are 
deadly. The easiest trick is to run through an 
aleph and drop your mine as soon as you 
exit - any chasing ship will run smack into 
them. To help out your commander, when 
starting, load up with probes and drop them 
in as many sectors as you can. 

They are underrated by a lot 
of gamers who tend to use them solo and 
then slate them as weak. However, 'big 
wing' tactics wor1< very well so always stay 
in a group and you'll draw in enough of the 
enemy's resources to plan a bomber attack. 

iNTrprr»:'Tr;p5: j^ese are great short- 
range craft and are very easy to fly, but with 
no RIP facility they need forward bases to 
act as attack ships, otherwise they should 
stay in defence. Use them to ram smaller 
ships - other gamers hate ramming but 
just ignore them, it's a great tactic. 

STEALTH HGHTERS Stealth fighters are 
all about strategy and, er, stealth. Don't load 
them with shields or missiles in the external 
mounts - you need to keep your radar 
signature low. Use the + key to zoom in on 
enemies at ultra long range and snipe from 
afar. Use the Z axis (up and down) and cloak 
before going through alephs and only 
attack when you know you can kill. 



PODS Below your target reticule is a red 
number. That's your damage bonus and it 
goes up with every kill. Pod killing is a big 
no-no, but if you see a pod with a high 
bonus, kill it. Any pilot with a high bonus 
(30+) is extremely deadly. And if you want 
to get back to base in a hurry, just ram 
your pod into the enemy. 

VECTORING This keeps you flying in a 
straight line while allowing you to turn in 
any direction. Pilots assume scouts only 
lay mines while running away. Vector your 
ship, but turn towards your pursuer - he 
thinks you're on an attack run and will 
boost in at you . . . drop your mine and 
he'll get a surprise. 



O Vectoring Is worth getting to grips with. 

BOOSTERS Use boosters to cut down 
the time an enemy has to make a straight- 
line shot at you. When running away put 



your ship in a permanent spin and then 
apply boosters and jink slightly (so as 
not to lose any speed). No small ship 
should be able to hit you. 

PROBES Detection equals death, so always 
destroy enemy probes whenever you detect 
them. To lay a trap, kill all but one probe in a 
sector Place your ships out of scan range 
then send in a bomber to be detected. . . 
the enemy will come for an easy kill. 



G Load up on probes If you want to know 
where the enemy Is coming from next 

CHA ] Squads use specific channels for 
each ship type or group, for example. 
Delta for defence. This allows for greater 
co-ordination without cluttering up the 
commander's channel. 

RANKING Rank is stacked for those who 
kill lots of bases - the best fighter pilots 



don't care about rank. I have an 8:1 kill 
ratio and never get close to the top 1 00. 
Anonymity holds its own kind of bonuses 
in >!|//eg/a/7ce- opponents underrate you, 
then they die. 

COMMANDING Unless you know what 
you're doing you should avoid taking on the 
commanding role in larger games. The best 
way to learn is to hook up with some mates 
and play a small game. If you screw up your 
mates shouldn't mind too much. 




G Commanding Is a hicky business. 

MORE TIPS We can't cover everything 
on just one page, so go online and check 
out two of the best Allegiance sites in 
existence, www.planetallegiance.com 
and http://alvault.ign.com. Both sites 
are great for news and reviews and you'll 
find comprehensive player guides for 
every aspect of the game. 



PC ZONE ONLINE COMING SOON f 



Log in to PC ZONE Online next issue 
as we'll be taking a look at Dark Sector, 
ttie online first-person action game and 
space combat sim from Unreal 
rofi/na/ifenf co-developers Digital 
Extremes. We'll also have the latest 
from £i^eft7<ies/ creator Verant with 



its online real-time strategy game 
Sovereign (and maybe a few juicy 
tidbits on Star Wars Online too). 

Not only that but the latest versions 
of Counter-Strike, Quake III FortresSj 
Strike Force and Aces High will also 
be upon us and if that's not enough, 



Phil Wand will be rounding-up ICQ 
chat software and the goblin king 
Chris Anderson will be giving us his 
personal top tips for EverQuest If 
there's anything else you'd like to 
see, email us at letters.pczone® 
dennis.co.uk. 




strike Force for Unreal Tournament, 
reviewed next Issue. 



I 



immBiiwiETs 




THE ALIEN LEGACY 

£69.99 (also available individually for £19.99 each) 
• 20th Century Fox • Out now 

There cafi be no doubt that Ridley Scott's Alien and James 
Cameron's Aliens are both sci-ti 
masterpieces, but it tias become 
traditional to deride ttie ttiird and 
fourth films in the saga as no more 
than poor cash -ins. That's 
bollocks. Every film in this box 
set is great in its own way. 
from the gothic horror of the 
original to the post-modern marvel that is 
Alien Resurrection. Alien 3 is a flawed, but still fascinating 
medieval tour de force that fares much better when seen as 
an episode in a wildly varied series. It's a DVD must-have, 
Extra features: Alien contains deleted scenes and commentary 
from the director. The rest feature behind-the-scenes footage, 
interviews and trailers, and there's a fifth disc containing a 
feature-length documentary. Superb. 

OOCKK) 




GADGETS 

This month we bring you reviews on aii the latest hardware, bool(s, DVDs 
and all things fun for yoifr PC 




HEAT 

£19.99 • Warner Home 
Video • Out now 

Heat is a modern day epic 
in every sense of the word 
featuring a host of stars, including acting 
legends Al Pacino and Robert De Niro. The story revolves 
around a LA cop hunting down the perpetrators of a 
massive armed robbery. With some of the best action 
sequences of any film to date, and the best gunfight ever, 
Heat is a must-see for all action movie fans with a spare 
three hours on their hands. 
Extra features: none _ 

ooooo 

ENHR THE DRAGON 

Warner Home Video 
•£19.99 • Out now 

Even 27 years after its 
original release. Bruce Lee's martial 
arts classic is still highly watchable. Questionable ^ 
voice-overs and a highly comedic perfomiance from Brucey 
himself - when he's not kicking the shit out of everyone he 
meets - do not detract from an action movie that was light 
years ahead of its time. No extra features for DVD. but an 
essential purchase all the same. 
Extra features: none 

OOOOO 

THE MATRIX 

Warner Home Video 

• £19.99 • Out now 

Reality? What's that then? The 
Matrix '\sn'\ brand new on DVD, but it's not 
only one of the best films to test out your new system, it's also 
a showcase for the new digital medium with an amazing 
amount of behind-the-scenes footage. Jaw-dropping special 
effects and Keanu Reeves actually acting in a slightly comy 
but excellent action flick. 

Extra features: Making Of The Matrix, plus special-effects 
mini -documentaries and PC storyboard, screenplay 
and genre essays. 

BUWE RUNNER -THE 
DIRECTOR'S CUT 

£19.99 • Warner Home Video 

• Out now 

Based on Phillip K Dick's 
short story Do Androids 

Dream Of Electric Sheep? Blade 

Runner \s dystopian sci-fi at its best and remains 
as relevant today as it was nearly 20 years ago. This 
director's cut sets a darker mood than the original 
cinema release, with Hanison Ford's narration cut and 
the ending left more open. As a film it remains a classic, 
but as a DVD this could have done with extra features. 
Extra features: none 

OOOOO 



114 PCZONE #92^2000 





GIGANTA 

US$16.99 • EverGlide • www.everglicle.com 

You might not be shit at games. Did you know that 
any of your first-person shooting ills can be handily 
directed back at inadequate hardware? In actual 
fact, you might be good enough to walk away with 
the top prize at a gaming tournament, but if you're 
using a mouse that's clogged with enough flakes of 
skin to produce a clone and a worn-out mat then you 
might as well give up. 

There is a solution. 1) Clean your mouse. 
2) Invest in one of these specialised mouse 
mats. The EverGlide GIGANTA is made 
out of hard, inflexible plastic, and 
sports a textured surface for s. 
maximum accuracy. It takes a bit of 
getting used to, purely because it's so 
accurate and fast, but we guarantee 
that it will improve your game. If you're a 
bit of a hotshot already it might provide the 
extra per cent you need. If you're crap then 
you might be able to kill a few people online. 
If you're really, really crap then we wouldn't 
recommend buying one, because it's not a miracle 
cure-all. OOOOO 



CYBER3DVISOR 

£70 • ANP • www.anp.co.uk 

Things like 3D glasses and helmets have been knocking 
around in various guises for a few years now, but 
they've never really taken off. There are many reasons 
for this, not least of which is the fact that they make 
the user look really stupid. Lack of software support 
has also been a huge player in the downfall of virtual hat 
type things, but hey, we've found one that wort<s. The 
CyberSDvisor gives the illusion of depth in any 3D-accelerated 
game. The 3D effect is mildly impressive, but not good enough 
to make you want to don your cyberhat every time you load up 
a game. The Cyber3Dvisor is reasonably cheap for this kind of 
technology (and it will be bundled with a game, although it 
hasn't been confirmed which one yet), but the illusion of 
depth it creates is not convincing enough to warrant the 
expenditure. OOOOO 





SAITEK P2000 TILT PAD 

£39.99 • Saitek • www.saitek.com 

Every serious gamer needs a decent pad, and this latest addition 1 
the Saitek range adds to the already sizeable choice. So what d 
you get for your 40 quid? The clue is in the name, as the 
P2000 comes replete with the latest tilt technology, 
making it perfect for giris who insist on tilting regular 
pads when playing driving games, for instance (and 
before you start bleating, it was a giri that suggested 
this). It worths well enough, but it's a bit too much like 
exercise for our liking, and greater accuracy is offere 
by the analogue stick, a sturdy affair that can also be 
locked into either axis. Driving games are the P2000^ 
forte, and for something like NASCAR, the analogue 
control is a blessing. It's certainly a usable pad, but 
despite the attempt to pass itself off as high-tech, it 
looks a little bit cheap, which it isn't. OOOOO 




MOBrnfrmlMTl 



IOMEGA ZIPCD 650 

£229 • Iomega • www.iomega.co.uk 

There are lots of things you can do with a CD-Writer. 
Unfortunately, most of them are completely illegal, but even if you 
stick to the right side of the law, CD storage is definitely the most flexible 
medium money can buy. Blank CDs are cheap (about 50p each if you buy in bulk), can 
be read on almost every PC and offer 650Mb of storage space or about 70 minutes of audio. 

As the name suggests, this drive also accepts the reusable CD/RW discs, although annoyingly 
Iomega hasn't bothered to stick one in the box. 

The clever thing about this drive is that it hooks up to your PC via a USB port, which means it's as easy to install as a 
standard phone. SCSI-based drives are still a lot faster (up to 8x recording), but unless your PC is equipped it means buying and 
installing an extra card (which can be potentially messy). Add this to the fact that it's a relatively small external drive and the 
upshot is you can take it with you wherever you go, burning CDs with gay abandon. The only downside is the paltry 4x read 
speed, but as you're not going to be buying this to replace your standard CD drive it doesn't really matter. We love it and we 
want to keep it. (If Iomega asks, by the way, we've lost it.) OOOOO 



ACT-LABS CUN 
SYSTEM 

US$89.99 • www.act-labs.com 

If you've got a Dreamcast or a 
PlayStation then you've probably 
got a gun and a shooting game. 
Games such as Time Crisis and 
House Of The Deadane excellent 
with a huge TV and a living 
room with plenty of sofas to 
hide behind. They're not so 
good on the PC, and that's why 
lightgun-games are a bit thin 
on the ground. 

The Gun System kit provides 
two guns, a single-handed 
controller for movement, and 
a holster. First impressions are 
pretty poor. The guns are light, look 
like cheap toys (as opposed to 
expensive toys) and slip out of the 
holster unless you wedge them in 
with full force. 

You get a game as well, Remington 
Top Shot, an "interactive target shooting 
game" which is about as interesting as 
it sounds. Compatibility with other 
commercial titles is a bit sketchy at the 
moment (check www.act-labs.com for 
the latest list), and Activision has just 
withdrawn from including any future 
support for Soldier Of Fortune. 

However, there are a couple of mods 
that allow you to play with Quake //and 
Half-Life (check www.glitterstream 
.net), where you're shoved through the 





game on rails (or move through it using 
the hand controller), blasting away at 
hostiles for all you're worth. It's good 
fun, for about ten minutes, but if this is 
your kind of thang then you'll get more 
out of it and, design faults aside, this is 
a decent enough piece of kit. 
OOOOO 





TRIGGER HAPPY 

Author: Steven Poole 
£12.99 • Fourth Estate • Out now 

Unlike other established forms of 
entertainment, such as films and novels, 
games have struggled to be recognised 
as art and have received very little 
academic attention. This book sets out 
to redress the balance. 

Poole is clearly a console man, most of 
his examples are dravi/n from console 

titles, so it's no surprise that Trigger 

Happy concerns itself with the aesthetics ~ 
of video games rather than a search for meanings. 

But it would be foolish to dismiss Trigger Happy ior this 
console bias. He charts the pre history of video games 
and explores their relation with films, psychology, 
architecture and painting, while exploding preconceived 
ways of thinking about them. 

A landmark in the critical wasteland of video game writing, 
this could be the harbinger of a new radical 
approach to the maturing art of games. 

OOOOO 

OPTIMIZING WINDOWS FOR 
GAMES, GRAPHICS AND 
MULTIMEDIA 

Author: David L Farquhar 
£16.50 • O'Reilly • Out now 

If you're fed up trying to track down 
ancient hardware mags to find out where 
you read about a particular Windows 
tweak, you'll probably find them in this 
book. The layout is tremendously boring, with no screenshots 
or graphics, but the information is concise. It has very little to 
say about games in general, but all the fine-tuning affecting 
performance will inevitably make your games run better. 

OOOOO 

FORCE COMMANDER 
STRATEGY GUIDE 

£12.99 • Prima Games • Out now 

With a useful run-down of every unit and 
structure in the game, general strategy 
tips and step-by-step guides of every 
mission, there's really little else you 
could want. You will also find some 
handy advice from the game's testers, 
who really know it inside out. Probably 
more polished than the game itself. 

OOOOO 

THIEF II STRATEGY GUIDE 

£12.99 • Prima Games • Out now 

Following the sad demise of Looking Glass, 
browsing through the guide to its last game 
is much like reading an autopsy report, 
with the very innards of the game 
exposed for the world to see. The 
exhaustive walkthrough, which reveals 
every loot location, is let down by 
shoddy structure and layout. 

OOOOO 



EVERQUEST: RUINS OF 
KUNARKOFFICUU. STRATEGY 
GUIDE 

£12.99 • Prima Games • Out now 

A wealth of information for Verant's online 
RPG. this guide covers most things to 
appease novice and even advanced 
adventurers. A strange oversight, 
however, is a complete list of spells in 
alphabetical order, wliich would have 
been far more useful had they been 
divided by class. This suggests the 
guide was written by someone who 
hasn't played the game, which is a bit 
crap. Apart from that it's an almost 
essential EQ companion. 

OOOOO 






Mark Hill 



AUG2000#92PCZONE 115 



2 pc games for £40 




Police Quest Swat 3 Pharoah 





jo mind blowing savings 


mr MKK^ JgSBSB^ 






Delta Force 2 



I 



Home World 



i 



TJBERIAn 




Tiberian Sun 




Theme Park World 



many more titles available in store 



DANGEROUSLY 
ENTERTAINING 



it 



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*Sticker»d ittms only. While stocks last. 





Oman in trouble MarkHill 

You're nothing but 
. a bunch of cheats. 
I I Every day we get 

dozens of letters 
and emails asking 
for personal replies 
containing cheats 
for whatever game it is you're 
playing. Where is your sense of 
pride? Where is your spirit of 
competition, of striving to become 
better players and better people by 
overcoming insurmountable odds 
and tricky situations? We, of course, 
being the gaming experts that we 
are, do not shirk even the mightiest 
of challenges. We face them with 
confident defiance in search of 
no reward other than a sense of 
accomplishment. There's absolutely 
no truth in the rumour that Dave 
Woods played Daikatana with 
the Strategy Guide Book (which 
appeared months before the game) 
nestled snuggly in his lap. We are 
professionals, we can perform 
miracles with a mouse and 
keyboard. Keep this in mind when 
you next supplicate for codes and 
cheats, you weaklings. By the way, 
does anyone know how to get into 
the police archives in The Nomad 
Soul? I'm completely stuck. 



118CHEATMASTER 

PC ZONES biggest cheat, Keith Pullin, shows you 
how to get the most out of your games. 

119DEAR KEITH 

Filled with gaming woes? Feel like there's no one 
to turn to? Fear not. your worries are over, Uncle 
Keith is here to help. 

120 MESSIAH WALKTHROUGH 

Yes, there really is a God, 'cos we have all the 
answers to the mysteries of Messiah. 

124 THIEF II: THE METAL AGE 

In part two of our super walkthrough Martin Korda 
guides you right through to the end of the maze 
that is Thief II. 

128 DEAR WANDY 

Our very own techno wizard waves his magic 
wand in your direction. 

130 WATCHDOG 

The consumers champion, Adam Phillips, springs 
into action in an effort to find the answers to 
your gaming gripes. 



CHEAT 
MASTER 

Cheats, cheats and then perhaps a few more cheats 

OCHEATMEISTER Keitti Pullin 



ON THE CO 



WSKT^ More cheats, tips 
^^1^ and solutions on 
. the cover CD this 
month. Find out 
what's in store by looking at 
the Editorial section of your 
CD-ROM browser. 



lffEOHEU>? 



If your problems persist, you 
can sohre them if you. . . 

WRITE TO Dear Keith/Cheat Master, 

PC ZONE, Dennis Publishing, 

19 Bolsover Street, London W1P 7HJ 

EMAIL letters.pczone@dennis.co4ri( 
witti Dear Keith or Cheat Master in the 

subject line. 



STAR TREK: 
ARMADA 

Activision 

Here's another fine collection 
of cheats to add to last month's 
aperitif. Simply press 'Enter* 
during the game, then type: 
imouttastepwithreality Enter 
Gamma 
quadrant 

Youstopmecold Faster stiip 
production 
Avoidance Faster crew 
production 

If you're feeling adventurous 
you can try the following file 
modification for invincibility. Open 
the file <RTS CFG.H\ Go to the line 
under difficulty settings and edit 
'float EASY DAMAGE = 0.5;' or 'float 
HARD„DAMAGE = 2.0;' to 'float 
EASY_DAMAGE = 0.0;' or 'float 
HARD DAMAGE = 0.0;' 

It's also possible to transport 
extra people by again modifying the 
'RTS CFG.H.' file and changing the 
^TRANSPORTER MAX = 5;' line to a 
higher vaiua 

IMPERIUIM 
GAL ACTICA II 

Take 2 Interactive 
Key in iistenupeverylUKly!' on 
the title screen to activate the 
cheat mode, then type in any of 
these spacey codes: 



Dienodie God mode 
Shootem' All weapons 
ghettoblaster Allaircrafts 

TACHYON:THE 
FRINGE 

Novalogic 

During the game press '7' on 
the keypad to display the 
console window. Type 'im a 
cheater' to activate the cheat. 
Now, enter one of the 
following codes: 

quickening God mode 
dilithlum Full energy 
come get some Full ammunition 
ragtag All ships 
Icesselrun Ship enhanced 
boom stick All items 
one million dollars 5000 more 
credits 

there is no spoon Return to 
Starbase to 
complete 
mission 

RAINBOW SIX: 
ROGUE SPEAR 
URBAN 
OPERATIONS 

Take 2 Interactive 

These cheats are activated 
in the same way as in the 

O You need never die again in 
Urban Operations. 




Original game. Basically you 
just hit 'Enter' during the 
game to activate the console 
and then type one or all of 
the following terrorist 
terminating codes: 

Avatargod Selected 

character Is 
invincible 
Teamgod Team invincible 
Theshadowknows Invisible mode 
Sflngerdlscount Refill 

ammunition 
explore Toggle victory 
conditions 
nobrainer Disable Al 

ABOMINATION 

Bdos Interactive 

Hit 'Enter' during the game, 

then type one of the 

following cheats: 

autowin! Win mission 
dolomite Invincibility 

paul haney sees all Show enemy 
soldiers 

toggle bottombar Switch bottom 
display 

set.campaign X Skip to new 
campaign 
(where X is one 
of the campaigns 
below...) 

Angola tutorial 
Angola 
Romania 
Kola 
Caribbean 
Kola 2 
Ecuador 
Peru 
Angola 2 

STARLANCER 

Microsoft 

To skip a mission, hold 'Ctri' 
at the main menu and type 
'potatoe'. 'Ml' appears at 
the top-left comer of the 
screen. Use the numbers on 
the keyboard to change this 
to whatever mission number 
you like. Now hold 'Ctri' and 
*Entef' until the ship selection 
screen appears. You can now 
carry on as normal. 



CHUT MASTER nmlmTiTHni 





Having trouble with a 
game and can't wait 
to see a reply in these 

pages? Then you 
need to check out... 

mpcmm 

HELPLINE ON 
09064664475 

IIPBISE1IDIMYSIIWEDI.IIIM-11PM 

On the rare occasion that they 
can't help, your query will be 
passed on to a support team 
who guarantee to find you an 
answer within 24 hours. 

• Calls cost £1 .50 per minute at all nines. 
Charges vvill appear on your standard 
telephotie bill. If you do not pay ttie bill 
yourself, seek permission from wtwever 

does pay it before calling. 
It you have any problems, please call 
Customer Services on 0870 800 61 55. 



i^Win the Pink 
Lemonade race l } 



to play as Big 
GayAr99 



Go speed racer. Big Gay Al sneaks up h^om behind. 



SOUTH PARK 
RALLY 



Here's how to access cheats 
and new players in the latest 
South Park spin-off. 
Cheat mode Complete championship 

mode without using any tokens. 
Cheat Sheet optkNi Win the Rally 

Days 1 race without collecting 

any power-ups. 
Play as Jesus Win Christmas race. 
Play as Bebe Lose the Cowdays race 

without getting any health 

power-ups. 
Play as Big Gay AJ Win Pink 

Lemonade race. 
Play as Mr Garrison Activate all 

four checkpoints on the Rally 

Days 2 race. 
Play as Cartman Cop Hit Chicken 

Lover five times with salty balls 

in the Read A Book Day race. 
Play as Damian Win New Year's race 

as the only racer to touch the 

millennium key. 
Play as Death Win Halloween race 

after only dropping oft four 

candies at a time. 
Play as Grandpa Win the 

Halloween race. 
Play as Ike Collect the hidden power- 
up on top of the plane in the 

Memorial Day race. 
PlayasMandn Win Thanksgiving 



race without collecting 
any turkeys. 
Play as Mephisto Win Independence 
Day race. 

Play as Mr Mackey Win the Spring 

Cleaning race. 
Play as Ned Collect more than 12 

turbo power-ups in the 



Independence Day race. 
Play as Pip Activate checkpoints one 

and four on the Rally Days 2 race. 
Play as Satan Win the New 

Year's race. 
Play as Shelly Collect three hidden 

power-ups in the Valentine's Day 

race. There's one by each tower 



and another behind the Skater 

picture in the jungle. 
Play as Terrance and Phillip Collect 

the four hidden power-ups in the 

Christmas race. 
Play as IVveak Collect five power-ups 

in the Spring Cleaning race. 
Play as Visitor Collect the hidden 



power-up above checkpoint one 
and the power-up between check 
point four and the wooden bridge 
in the Memorial Day race. 
Play as Scuzzlebutt Find a Phillip fart 
on the Easter Egg Hunt race. Then find 
the waterfall and fart your way to the 
Golden Cow next to the waterfall. 



DEARKEnH 



Keith Pullin wades through a river of tears to comfort your gaming grief... 



RAMMING SPEED 

Hl'm having some real difficulty 
staying on the track at the start of 
every race in F1 2000. Basically I'm 
getting rammed all over the place by 
other drivers and for some reason my 
beautiful Ferrari handles like a wheelchair 
in a swamp. Is there a problem with the 
game or is this something I've just got 
to learn to live with? 

Paul Ingleford, Bradford-upon-Avon 

Q Pulling away from the green 
light Is a traumatic event in F1 
2000 as the game suffers from severe 
slowdown at this point, however, there 
are partial remedies. First, turn down 
the graphics detail and have only sue or 
seven cars on screen at once. Second, 
ahways take it nice and easy at the 
start of any race - just wait for a 
sensible passing opportunity rather 
than flying down the inside and 
braking late. Finally, try and qualify 
in pole position - that way nobody 
will be in your way. Simple! 

SUPPLY PROBLEMS 

HAH my troops keep running out of 
supplies in Earth 2150. 1 have a 
supply depot and everything, but it just 



doesn't seem to work. I take it I'm missing 
something important here, so can you tell 
me what I'm doing wrong? 

Steve Rot)erts, Great Yarmouth 

HYour problem is simple. Due to a 
substantial shortage of common 
sense you have not realised that in 
order to supply the front line you must 
have some kind of transport to supply 
them with. In other words you need to 
manufacture a couple of helicopters 
and attach them to your supply depot. 
The rest you'll be delighted to hear 
happens automatically. Some people... 

READING 
DIFFICULTIES 

HI don't know how to win the Read A 
Book Day race in South Park Rally. 
I can't get enough chickens before 
everyone else, and if I am going well 
someone always bumps into me and 
steals the chickens I do have. Please help 
- this is driving me to distraction. 

Burt Busby, Birmingtiam 

HThe simplest solution to this 
problem is to camp by the drop 
off area until another racer appears 
with some chickens. Ram them so 
that you steal their chickens and then 



drive the short distance to the drop 
off area. Keep doing this until you 
have ten chickens in the drop off 
zone - it should take hardly any 
time at all. 

IN THE CLUB 

Hl'm playing the utterly wonderful 
Grim Fandango but I'm stuck. Why 
the hell won't Glottis leave the club? I've 
tried everything, even using the magnet 
to fix the roulette table to get the place 
shut down, but still nothing happens. 
What am I doing wrong? 

Matthew Price, Parkstone 

□ You're on the right track 
Matthew. Go up to your office, 
and use the desk to look at the 
roulette tables. When the red light is 
on for the right-hand wheel, use the 
magnet then. Began shuts the place 
down, Glottis gets off his fat arse 
and you can get on your way. 

DIRTY CASH 

Hl'm playing Planescape: Torment but I 
end up skint all the time. I've heard 
there's a way to get more money, so could 
you please tell me how to do this? 

Red Boy, email 



0No problem. You need to find the 
Smouldering Corpse Bar. Go and 
see Moachi on the eastern side of the 
bar. Keep telling her that she is not a 
dustie and then ask for some money. 
She gives you 50 pieces of gold. 
Repeat this as often as you like and 
you can build up some useful reserves. 

ON THE EDGE 

Hl'm playing Trespasseran6 have 
made it to the jungle of death. I've 
avoided the T-Rex and now find myself 
trying to climb up a rocky gorge. The 
frouble is there doesn't seem to be 
enough ledges to make it all the way to 
the top. I try jumping to one ledge in 
particular and I just miss it and plummet 
to the bottom of the cliff. What's going on? 
Please, please help me! 

Flannel Feet, email 

□ There's no denying it - those 
rocks are a total pain in the arse - 
but it is possible to reach each and 
every one of the ledges. Occasionally 
you need to use indentations in the 
rock face to line yourself up for a 
ledge, but that aside it's a case of 
crossing back and forth to slowly 
woric your way up to the top. 



AUG2000#92PCZONE 119 



■MnnnHITLnTl messuh wiLKTHiouiiii 




WALKTHROUGH 



Keith Pullirfs no longer in a flap with the Messiah,.. 

O REVIEWED PCZ #85 SCORE 85% 



Use this walkthrough in 
conjunction with the 
cheats printed in PCZ 
#91 and you should 
complete the game 
quicker than you can say 'Daddy 
Pimp'. So dig 'em out and let's 
wing it... 

SHIPPING SECTOR 

Walk up the ramp, destroy the box 
near the welder and go through 
the door. Stay on that level, walk 
around the bend to the Navigation 
Control room and possess the 
scientist behind the pillar. Activate 
the small console and some cops 
run in from gate four to kill the 
other scientist. Exit the room, 
head upstairs and go through the 
restricted access door. Unlock 
gate four with the remote console. 
Go through gate four, pick up the 
machine gun and jump over the 



lasers. Kill the soldier at the top of 
the stairs, jump from the ledge, 
dispossess and float to the ledges 
on the left. Climb up the wall and 
then float down into the fan room. 
Press the button to make the third 
fan from the left go up two levels. 
Go to the second fan from the left, 
and move it up once. Jump onto 
the lowest fan and then fly up 
from fan to fan, until you reach 
the control room. 

Possess a radiation worker 
and activate all the consoles in 
the room. Go down in the elevator 
and through the exit. Possess the 
welder and then the commander 
behind the glass. Unlock gate 
three with the remote console. 
Head back to gate two, picking up 
a weapon on the way. Go through 
gate two and kill the Chots. Kill 
the guy with the speargun by 
strafing left and right. Finally, kill 



the guy on the crate with any of 
the long-range weapons found in 
this room. Head through gate one 
to finish the level. 




O Manoeuvre the fans into ttiis 
formation and fly to tlie top. 




O Prepare for a major gunfight 
and lots of hopping between 
bodies. 




Only a welder has authorisation to pass by these heavy cops. ' 



120 PCZONE#92AUG2000 




The only way to possess this guy is to get up high and leap sh-aight 
into his shoulder blades. 



OLD TOWN 

Use the sentry gun on the roof to 
shoot the laser wall to the left. Go 
through here to end up in a room 
with some mashers. Climb onto 
the left ledge and crawl under the 
lasers. Press the switch to cause 
the floor to open and the scientist 
to drop into the masher. Repeat 
this twice more until the masher 
is full. Use the lower panel to 
make a large barrel move onto 
the floor near the incinerator 
door. Jump onto the barrel (keep 
flapping your wings) and then 
onto the ledge left of the 
incinerator door. Unlock the 
door and go through. 



G Bob finds the only way into the 
scientists' booth. 

Use the barrels to jump onto 
the ledge. You now need to jump 
and flap your wings to reach the 
next ledge over by the door. Keep 
doing this all the way to the top. 
When you've reached the top, kill 
everyone in the next room, use 
the lift to go up to the middle 
platform, open the door and then 
possess the rat. Go through the 
tunnels and over the little lava 
maze. Keep going until you reach 
a cop versus Chot running battle. 



Go right and break the glass in the 
cop area. Deactivate the laser 
wall. Run to the Chot side, go up 
the stairs, use the barrel to jump 
into the room behind the plasma 
shield and activate the lift. Go 
back outside and go up in the lift. 
Shoot the box on the ledge in the 
next room and go through the 
opening. Shoot the grate and then 
shatter the windows to drop 
safely onto the walkway below. 




O Use the bones to cross when 
the lava flow wanes. 

Go through the window near 
where the woman is showering. 
Possess the commander. Go 
through the door into the room 
with three other commanders and 
take the door on the right back 
up to the room where you shot 
the box on the ledge. Activate 
the console on the right for a 
companion bot. Go back down to 
the commander room, go up the 
stairs and out the door. As the 
commander, kill all the Chots. Go 
through the gate, and jump in the 
sentry gun. Destroy the platforms 
on the building in the distance; 
this deactivates the nearest laser 
wall. Go into the next room and 
operate the panel on the right. 



MESSIUHWUKTIIROUGII 



Go through the gate directly ahead 
and work your way along until you 
reach a green panel on the floor. 
Possess a cop and stand on this 
panel for clearance. Jump in the 
lift to go up. When it breaks down, 
go through the gap and possess 
the welder. Go underneath the lift 
and fix it, get back in and go up. 

Exit the lift, turn left and go up 
the stairs into the sewer. Keep 
going until you enter a room with 
a thin walkway. Go right. When 
you reach the pistons, use Bob 
to fly across from one piston to 
the next to the other side of the 
broken walkway. Keep going to 
find a yellow laser door blocked 
by a body, crawl into the room. 
Possess a Chot and operate the 
computer to restore power. Head 
back to the garages and the main 
circular room. Find the door under 
the stairs. Go through here to find 
the beast. Possess the beast, exit 
the room, go up the stairs, turn 
left and continue to the cop with 
the bazooka. Kill him, unlock the 
door and crawl under. You're in 
the circular room again. Go 
through the garage to the left of 
the hall. Go to the wiggly red laser 
wall. Shoot the box in the room to 
disable the lasers. Go into the 
room and ascend in the lift. 

You're now in the laboratory. 
Possess a scientist, use the 
console that is flashing, then 
open the main laboratory door. 
The behemoth crashes through. 
Lead him towards some people, 
then when he's occupied leap 
high into his back or head to 
possess him. Stand on the 
pressure plate to end the level. 




WAREHOUSE/ 
ANNEX 

Walk through the first garage, into 
the second and head for the 
control panel in the small room. 
Operate both consoles. Leave 
the room and enter the left door. 
Ascend the lift on the right side of 
the room. Activate the switch. Kill 
the 'arresting officers' and go 
back down. Walk to the other lift 
and go up. In the next room, go 
up again. Jump into a welder and 
operate the rad-bot panel. Go 
back down to the floor below and 
use the rad-bot panel there. Now 
get in the lift and drop two floors 
to the basement. Use the rad-bot 
panel here too. Enter the door 
labelled 'B.S.' and go down. Use a 
rad-worker to start the core and 
then go through the 'Annex' door 
up in the tank garage. 



G Operate this panel to get things 



O Take out the distant platforms 
with the gun turret 



Turn right, follow the left wall, 
go up the stairs into the room and 
use the panel. Exit the room and 
follow the left wall until you reach 
a hole. Take a wort<er down there 
and operate the switch. Move Bob 
back to the top of the stairs, run 
along the pipe sticking out and 
jump onto the other pipe. Walk 
along dodging the flames, bear 
round to the left and go through 
the big door at the end. Fly over 
the flames and possess the Chot. 
Take out the cops on the other 
side. Jump down to the bottom 
and go to the panel on the left. 
Activate this and wait until the 
ledges are in position for you to 
jump/fly to the exit. Climb the 
boxes and head to where you 
first came into the annex and 
open the door down the alley. 



G Careful timing is 
avoid the flames. 



CONVEYOR 

Go through the door with the face. 
Possess a cop on the bridge, kill 
the other one and activate the 
panel. Jump onto the pipes, then 
onto the moving platforms, and 
then up to the conveyor belt. 
Jump the lasers using the boxes, 
then climb onto the ledge on the 
left and go up in the lift. Press 
the red discharge switch, then the 
green door panel. Go down in 
the lift, jump to the next platform 
and press the switch there. 



1 



G Discharging the reactor kills 
the two cops waiting on the 
opposite ledge. 



WEAPONS 
FACTORY 

Possess a scientist and use the 
panel by the big screen. Enter 
the door next to it and possess 
the cop. Turn left and go through 
the door at the end of the corridor. 
Use the panel next to the huge 
sentry gun. Jump off the ledge 
and operate the panel below. 
Enter the door. Use the console 
on the left, then the one below 
that to manufacture the maser. 
Take the lift up. Get out and then 
take the lift that is immediately 
on your right straight down 
to the basement. O 




UIEHOUSE/ANNEX 




Activate the Rad-bot in the basement and then run like hell back to the 
'Annex' door. 





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The only way to destroy an Armoured Behemotti is with the maser gun. 




Keep going up after the platforms. 



lll^i1irH!lii1Mi!]r^i 




Most of the cops here can be taken out with a bit of careful sniping. 




9 Walk light until the cut-scene. 
Drop the maser, dispossess 
the scientist and fly down to the 
door on the right below the 
lowered bridge. Go through to 
reach a relatively straightforward 
rotating platform jump section. 
Go through the door at the end 
and reactivate the bridge. Bring 
your maser back here to charge 
it up. Go back across the bridge 
and take the lift up. 



G Duck under the bullets when 
the sentry gun goes haywire. 

You are back near the start by 
the big screen. Go up the stairs, 
through the door and into the 
'exit'. Head downstairs, and out 
the door on the left. In the next 
room take the lift on the left up. 
Dash to the end of the hallway, 
hit the switch and go through the 
huge door by the two cops. Blast 
the Armoured Behemoth with 
the maser. Run straight down 
the tunnel. Take out another four 
A.Bs. Go through the next door 
and into another jumping area. 
At the end of this section jump 
through the large open door. 
Go through the next door, then 
the next, and possess the worker. 
Activate the terminals and go 
back out the two doors and 
through the next large door 
on your left. 



O Use the trucks and other 
objects as cover when taking 
out the Annoured Behemottts. 



WASTE PLANT 

Ride the platforms, and go into 
the second opening. Go over to 
the ledge opposite. Jump to the 
right and glide. Turn right and 
keep gliding all the way to the 
opening below the laser wall. 




Jump onto the moving 
machinery and leap from platform 
to platform until you work your 
way up to a rad-worker. Possess 
him and go through the nearby 
door. Go up the lift. In the next 
room possess the commander 
behind the truck, activate the 
console and then get in the 
truck and drive. 

RED LIGHT 
DISTRICT 

Go left. Eliminate the two cops 
and the sub-girl. Jump onto the 
ledge. Leap/fly over the yellow 
lasers and when you reach the 
mashers hang from the edge of 
the left ledge and pass beneath 
them. Pull yourself up, jump 
some more lasers, and get 
onto solid ground. 




After the slut, try out the dancer. 



O At last - we reach the annoying 
rotating platform section... 



G Shimmy under the mashers. 

Possess the cop and kill 
everyone in the vicinity. Climb 
the stairs, go past the condemned 
door, and kill all the cops up to the 
barricade. Return to the stairs 
and go up another level. Enter 
the door and go around the 
corner to the last peep show 
booth. Go inside and possess 
the dweller. Now go through the 
door beyond the barricade. After 
decontamination head past the 
sub-girls, go down the stairs at 
the end of the road and enter 
the door on the left. 

Flick the switch at the bottom 
of the room. Take the lift up to the 
highest level and jump on top of 
the centre column. Jump from 
that onto the next floor and 
possess the rat to go through 
the tunnel. When you emerge, 
possess the remaining sub-girl, 
open the bars, throw her over 
the edge and enter the door. 
Possess the pimp, get his VIP 
number from his safe and 
activate the video console. 



G Take the VIP password from 
the safe and then activate the 
video console. 



CLUB PERIMETER 

Use the panel to confirm your VIP 
number. After the cut-scene go 
through the gap on the left and 
possess the welder. Use the 
panel, dispossess and fly over to 
the next panel. Activate that, and 
then get through the door before 
it shuts. Turn left to face the 
moving platforms. Jump across 
these, and then crawl through 
the tunnel on the right side of 
the bridge where the cop is. 
Fall through the floor, activate the 
switch and crawl back through 
the tunnel. Use the fans and 
platforms to work your way 
towards the lift at the end. 




G Remember to flap those wings 
to jump further. 

Jump onto its roof. Turn left 
and when you see the broken 
entrance fly through. Edge your 
way in until you find the green 
hand switch. Press it, then 
possess the cripple. Quickly crawl 
over and press the panel twice. 
Enter the lift and possess the 
guy inside. Leave the lift and 
disarm when the console tells 
you to get into the club. 




G Nip through the broken gate 
to reach the club. 



122 PCZONE#92AUG2000 



MESSUHWMKTHMNGI 



CLUB KYD 

Go through the curtains to the 
green door. Possess the slut 
employee and go through the red 
door. Go upstairs and straight 
through the curtains. 



you. When they've been 
eliminated, go through the big 
central door and kill the A.B. 
and the maser scientist within. 
Enter the next door and use the 
scientist to operate the panel 
and enter the teleporter. 




O Get into the slut to go fuiHier. 

Possess the table dancer, 
pass through middle curtain, 
go upstairs, through another set 
of curtains and enter the dance 
contest. When you're done 
showing off, go up the lift, pass 
through two more curtains, 
possess the commander and 
enter the door to end the level. 




G Oh, what a night! 



MILITARY ZONE 

Jump left off the starting 
platform. Kill/possess the cops, 
and enter the door with the yellow 
target on it. Activate the small 
panel on the left, then possess 
the commander. Go back up 
where she came from. Use the 
gun turret to kill everything. 
Once done, enter the next target 
door. Continue into the red room 
and possess a rat. Crawl into 
the tunnel, take the first left and 
keep going until you're picked 
up by a bird. Once dropped off, 
dispossess the rat and operate 
one of the red panels on the 
side of the room to activate an 
Armoured Behemoth. Possess it 
and go out the door, through the 
target doors and get stuck into 
the numerous soldiers waiting for 



O Use the turret to go banistic. 




You might want to watch out for those maser guns... 



O Jump in the 
you're outta there. 

CRYO 

Use all the X-24 panels in the 
start room. Go through the door 
opposite and use one in there 
too. Go through the door with 
the bloody pentagram on it and 
go into the teleporter. 




Run around the valves to confuse 
Satan, then possess him high up 
the back when he takes a break. 




More teleporting action from little Bob. 




G Follow the pentagram to 
find Satan. 

OUTPOST 

Jump to the island. Possess a 
cop and kill another cop to get 
his gun. Possess a worker and 
pick up a gun. Go and turn all 
the valves off. Possess Satan 
when he takes a breather. 
Game over. [k3 




Jump the rings of fire, avoid the evil Bobs and turn the valves. Easy. 





enemies 



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nm!mTIl THIEF II: TIE METU UE WHLKIHROVGH - MRT TWO 





THE METAL AGE 



WALKTHROUGH - PART TWO 



Martin Korda is your guide for tlie second part of our adventurous Tft/ef //wallctlirougli 



O REVIEWED PCZm SCORE 82% 




In the T^ace the Courier mission, keep well back and In the shadows, so that Mosley doesn't spot you. 




TRACE THE 
COURIER 

Follow Mosley, alv;ays keeping a 
good distance between you. Pick 
the pockets of anyone you pass. 
When you get to the ramp, make 
sure you have walked past it 
before the guard returns to his 
station. When Mosley heads left 
across the canal's plaza, use the 
stalls to your left to keep out of 
sight. At the bridge, hide in the 
gap until the guard passes. Then 
cross over the bridge and walk 
along the street, which runs next 
to the canal. Keep following 
Mosley and you'll see her drop a 
note. Once she's out of sight, read 
the note and put it back where 
you found it. 

Follow Mosley again. Take a 
right then a left. Face the canal. 
You should soon hear the Pagan 
approaching. Follow him until you 
get to the graveyard, where he 
will pause. Wait in the darkness, 
by the intersection. Watch as the 
Pagan runs. Go through the 
archway to the south. Go right, 
then left. At the street light go left, 
then right at the intersection. Go 
left twice, then right down a small 
slope until you get to a wall with a 
fence on it and three grey stones. 
Get on it and activate the lever 
which is the top left torch. 

Get into the tomb and open the 
double doors. Go to the graveyard. 
Follow the Pagan's blood trail. 
Open the double doors and steal 
whatever you find. Follow the 



blood trail again. Open the doors 
of the tomb where it stops and 
crawl through the portal. 

TRAIL OF BLOOD 

Follow the trail of blood. Go into 
the hut and listen. Head for the 
stream. Search the Mechanist's 
body. Swim across the stream. 
Go round to the back of the hut. 
Go into the hut and search. Cross 
the bridge and follow the blood 
trail. After the garden, go south, 
round to the back of the house 
and head east. Go into the hut. 
Climb the ladder, search and then 
go back down. Go into another 
room and look around. Go east 
to another hut. Get to the right 
side of the bridge and go in the 
water and swim west. Climb out 
at the bridge. 

Follow the blood trail again. Go 
into the hut with the lights on and 
take whatever you find. Leave the 
hut and go east. Go to the guard 
near the torch and knock him out. 
Head north, until you come across 
three torches. Go east through the 
trees, then north. Get into the 
building, where you'll find some 
eye sockets. Put the rubies into 
them. Then get into the mouth. 

Follow the blood trail. You 
should come across four pools, 
search them. Go towards the 
purple light. Follow the stream 
until you get to a dead body. Go 
down the nearby tunnel. Keep 
following the blood trail. Take the 
opening to your left. Head west 



124 PCZONE#92AUG2000 



THIEF II: THE METUIIGEWIILmOUGH - 



PUT TWO n!l(lM??!i!Sffll 




r 



-4(1 li^ 





down the slope, take whatever 
you find and then go back up the 
slope. Follow the blood trail. When 
the path divides into three, go 
west. Take the blue crystals and 
follow the trail to a guarded 
entrance. Go west and follow the 
tunnel. Hug the south wall as you 
walk along the cliff. Grab the blue 
crystal, go back to the guarded 
entrance and kill the beasts. 

Walk over the bridge. Shoot 
a vine arrow into the stones 
overhead and climb up. Read 
Mosley's letter and head south. 
Get the diamonds, using the tree 
hollow as a hiding place. Ascend 
the stairs. Get the apples and 
Mosley's letter. There's a ring 
among the bones. Leave the 
room and go down the hallway. 
Turn left and walk down the 
slope, taking out the beast as you 
go. Go back up and head back 
down the hallway. When it's safe 
to do so, re-enter the room and 
go through the south door. 

When the path splits go west. 
Enter the room and just take 



everything you can find. Get into 
the icy room and find Mosley's 
letter. Go through the right-hand 
exit. Climb down the rope and 
follow the tunnel. Take the 
diamond from the stone, go north- 
west and get two more diamonds. 
Go south around the middle tree 
and pick up another diamond. Go 
back to where you found the first 
diamond. Find the other gem near 
the narrow path and then come 
back here. Climb up the rope and 
into the icy room with two exits. 
Go west and use your sword to 
get past the ice. Follow the trail of 
blood. Go through the log and find 
the Pagan's dead body. 

LIFE OF THE 
PARTY 

Get out of the tower from the west 
side. Get on the roof and jump on 
the ledge. Go north, jump down 
and on the ledge and head west 
to an open window. Go in and 
steal what you find. Go to the roof 
opposite the bell tower. Climb up 
and walk across the pipe on the 




the roof. Climb up, then 
jump down. Head west, take the 
ladder down. Go through the 
window on the ledge and steal the 
vase. Follow the guard through the 
door. Go upstairs. Use a vine arrow 
to get onto the beam. Head east, 
turn left and go into the opening. 
Knock down the obstacles, go 
into the room. Head left. Use the 
telescope to open the secret door. 
Loot the secret room. Move two 
crates, go through the opening. 
Descend the ladder. Head up the 



The scouting orb is a 
highly useful tool to have. 



stairs, take the 
west door. Go to the roof 
and up the stairs. Get to the next 
roof. Fire a water arrow down the 
chimney. Go down the ladder and 
steal everything of value. Go back 
up the chimney and head back to 
the other rooftop. Get back in the 
room with the telescope. Jump 
down into the hallway. Head up 
the stairs. Climb up, get through 
the window and jump down. Head 
south, then west. 

Go west from the guards and 
down the ladder. Turn right at the 



At the start of Precious Cargo, go to 
the drill and head right. 



bottom of the stairs. Get to the 
alley. Climb the wall. Get up the 
red wall. Take the key off the 
guard, use it on the door to the 
west. Get to the roof and find the 
fire escape. Go down to the third 
floor, loot the apartment and head 
down to the ground floor. 

Get to the Necromancer's 
Spire. Take the lift. Use the 
highlighted book. Once on the 
top floor, jump from the window 
to the ledge. Go up the stairs 
and out the north window onto 
the ledge. Get in through other 
windows and steal what you 
find. Go to the roof. Go inside the 
greenhouse. Get to the armoury 
in the house. Blow the door. 
Steal the key from the guard in 
the foyer and use it to get into 
Tuttleshank's office. Go to the 
roof. Get through the door near 
the angel. Find the voice 
machines and activate all of 
them. While doing this, loot as 
much as you can. Once you've 
completed the objectives, climb 
into the bell tower. 



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prMliniiimTTl thief ll: the METU XGE WlLKTmiOUtll - PUIT TWO 




The Kidnap mission has absolutely nothing to do with children or sleeping. 



In Casing the Joint, you need to take out that guard to get into the building. 



» PRECIOUS CARGO 

Walk past the drill and search the 
hut. Climb the three rocks and 
get across the ropes. Crawl into 
the tunnel and follow it. Push the 
switches up. Go to the lighthouse. 
Head through the north opening 
near the well. Go inside the 
building to the west. Burgle the 
house. There's a switch under 
the crates. Descend the stairs 
that lead to the lighthouse. Get 
the key from the priest. 

Get to the Cetus Amicus and 
search it. Swim under the dock 
and into the passage. Get the key 
from the guard. Go back to the 
boat. Loot the ship. Swim under 
the dock and head left and through 
the hole. Get the scroll. Swim to 
the blocked tunnel. Remove the 
blockade. Swim to Captain 
Markham's ship and loot it. Find 
the room with the lockers. Loot 
them and the room. Make sure you 
pick up the key for Cargo Locker 



No 5. To get to Cargo Locker No 5, 
go through the engine room. Then 
use the key on the lock and go in. 

KIDNAP 

Go up and then right. Move the 
barrels and enter the hall. Loot all 
the rooms. Go upstairs and get 
the key from the guard. Loot all 
the rooms. Use the key on the 
grey door south of the hall. Go 
downstairs and search all of the 
rooms. Hit the switch on the right 
to get into the Lost City. Go in. 

Head up the slope to sites one, 
two and six. Get rid of and rob the 
guards. Go to site seven and take 
out or distract the guards. Search 
and loot the area. On the path to 
sites one, two and six, take the left 
tunnel. Find the scripture. Search 
all the rooms, then go to the ruins. 
By the lava pools, find a machine 
which ticks. 

Find site five and loot it. Then 
go upstairs to Cavador's room, 



knock him out and steal his key. 
Get his diary from his room. Pick 
up Cavador and escape with him 
without being spotted. 

CASING THE 
JOINT 

Get out of the water and head 
west. Throw the switch on the 
mansion wall. In the room with 
the tapestry and desk, throw 
the switch behind the tapestry. 
Put the switches to their off 
positions. Slash another tapestry 
to find another switch. Loot the 
rooms as you go. 

Now get to the second floor. 
Throw the switch on the left 
side of one of the arches. In 
the trophy room, put the 
switches into their off positions. 
Go onto the balcony and get to 
the end of it. Get the cuckoo 
from the tool box. In a room 
near the ballroom, use the 
levers to deactivate the alarm 




systems. Now go to the library 
through the secret passage way 
which opens when you press a 
switch low down on the wall of 
another nearby room. 

Find and read the three books 
about the librarian and his helper's 
wife. Read the book near the fire. 
Then check the T, N, Y and P 
sections. Find the book in the P 
section which opens the secret 
passage. Go to the library's second 
floor and steal all the gold you find. 
Go back to the first floor and into 
the hallway. Put the cuckoo into 
the clock and set it to 1 2 o'clock. 
Make sure that you map half of 
the mansion. Once you've done 
that, go to the main hall, pick open 
the main doors and go outside. 

MASKS 

Go back the way you went in 
the last mission to get to the 
clock outside the library, looting 
as you go. Set the clock's hands 



to 12 o'clock again. Walk through 
the secret panel and then up 
the stairs. 

After getting past the guards, 
go up to the next level. Pick open 
the double doors and steal 
everything you find. In the 
security office, put all four of the 
switches into their off positions. 
Use the beams to guide you to 
the green room. Take the masks. 
Now head for the alarm room. 
Set the switch to its on position. 
Unlock the switch and set it to off. 
Go to the red room and get three 
more masks. Head back to the 
alarm room. Set the south-west 
switch to the off setting. Go to the 
blue rooms and get the masks. 

Find and pick open the locked 
double doors. Pick up the 
cultivator. Then go back to the 
library. There's a switch behind the 
stand. Go through the passage it 
opens. Pick open the locked doors 
as you go. Loot every room as 



> 




You'll have to use many machines in the final mission Sabotage and Soulforge. 



There's plenty of retracing your steps from the last mission in Masks. 



126 PCZONE#92AUG2000 



THIEF II: M MntL AGE WUKTIINUGII - PMIT TWO 



you move through the mansion. 
When you get to the main hall, 
pick open the door and leave. 

SABOTAGE AND 
SOULFORGE 

Go to the wall with the three 
banners hanging oft it. Keep 
looking above you, and when you 
see a grating, fire a vine arrow 
into it and pull yourself up. Follow 
the ledge, jump down near the 
pillars and then loot all the rooms 
nearby. Go to the plans room and 
read the note on the desk. Open 
the seven safes. 

Head for the storerooms. Go 
left in the circular room, and head 
left when you get to the three 
banners. Climb the ladder next to 
the machine. Drop a signal bolt 
into it. Get the first stage piece. 
Use the machine in the next room, 
put the quicklime and iron chassis 
into it and throw the switch four 
times. Go to the room with the 
banners. Go south to some gears. 
Take out the robots. Now get to 
the rolling machine. Put the i 




phase one piece into it, press 
the button, then get the stage 
two piece. 

Return to the room with 
three banners again, then go 
to the room with three arches. 
When you get to the pool of 
water, swim down to the bottom 
until it's clear to emerge. Use the 
red button on the linking machine. 
Grab the regulating round. On the 
other side of the room is another 
machine, put the phase two piece 
in it along with a mine bulb and 
a steel plate. This will make the 
stage three piece. 

Find the fountain and head for 
Bay E. Go up the ladder. Nearby is 
the machine you need to make 
your guiding beacon. Put the 
stage three piece into it to do 
so. Exit west, then ttorth. Walk 
through the double doors. After 
the arches, follow the ledge and 
drop down. Head east, following 
the corridor. Cross the courtyard, 
go through the door. Take the lift 
up. Go through the metal door. 
Climb the ladder. Put the switch 
to the B setting. Go north, then 
west and west again at the 
junction. Get to the room with 
flashing lights. Head north. Go 
through the stamping machine 
and go north again. Climb the 
ladder. Slide down the shoot and 
go up the lift. Put the lever to B. 
Get through the fire room quickly. 



Loot the barracks, then get up the 
ladder and follow the first pipe. 

Go to the antenna and put the 
switch to B. Go to the room where 
there are several panels. Distract 
or destroy all of the robots. Make 
sure that both gates are up. Go 
north through the gates and up 
the lift. Go up the other lift and 
use the lever. Return to the room 
with the water tank. Go north 
through the room with the pipes. 
Find the room with the turrets. 
Shoot the button with an arrow. 
Go into the green room. When 
you come to an explosive device, 
set it off with a fire arrow, and 
stand well back. Pull the nearby 
red lever, then jump down to the 
floor from the ledge you get on 
from the catwalk. Hit the switch 
near the antenna. Run past the 
barracks, head south and then 



O You won't last long against these 
guys. So make sure you avoid them. 



north at the junction. Lockpick 
the double doors. Go to the 
stairs then use the lift to take 
you down. 

Head west, then left and up 
the slope. Hit the red switch. 
Go down the slope and head 
North. Go to the water and find 
the tunnel. Swim through it. When 
you surface, climb up the ladder. 
Hit the switch. Go through the 
hole and walk east. Climb up the 
ladder. Walk past the conveyor 
belt. Use the switch to turn off the 
alarm system. Go up the ladder, 
flick the switch, then go to Bay A. 
Now you want to head back out 
of this place. Retrace your steps 
to the three large banners, and 
turn left, then right into bay A. 
Go south until you reach the 
double doors, walk through, and 
if you've completed all of your 
objectives you should have 
finished the game. \^ 




H 






i 






Use moss arrows to cushion your steps over noisy surfaces. 




Even though guards can't see you in the dark, they can still hear you moving. 



AU62000#92PCZONE 127 



It's now completely unsafe to 
turn off your computer. 



Go on, switch it off at the plug. 
See if we bloody care. 



What the shutdown screen 
should say. 



1 



iMnnsmsTTiraiiftp 



DEARWANDY 

Once again we attempt to solve all your problems with PCZONEs unique 
blend of skill, technical expertise, and good old fashioned bluffing 

O MEDIC Phil Wand 



COME IN. SIT DOWN 



YETH TO ATHLON? 

Send us a query or a top tip ril I'm a bit confused by all the 

and you could pocket £50. ^ ^'^^^^^^'^ °" ^« 

market these days. You seem 

Share your techle or gaming- use the new generation AMD 

related problems with us, and y^^^iop processors, and I've seen 

we, in turn, may well share it gtats which show that the Pentium 

with thousands of readers equivalent is slower than the AMD. 

via these very pages in a big g^t on most 3D cards it says the 

communal love-in type of thing, pg^d requires a genuine' Pentium 

And as an extra incenthre, processor to run. Is this a problem 

If we think it's an amazing tip y^n^ AMD chips? Do you need 

or interesting query, we'll offer patches for your games/3D card 

you a cool £50. No, really. for ttiem to run on AMD CPUs? 
Send in as much relevant ^Iso, I've been looking at new 

PCs on the Net, and have found 

WRlTETODMr Wan^^^ """ that Dell is selling 1 GHz Pentium 

PC ZONE, 19 Boisover Street, Ills - but one Of my mates said 

London wi P 7HJ that Intel had given up trying to 

iiiii7r;^;;vo":;n7sTo;;'a; ^^^^ p^""""^ '"^^ ^ ^ 

letters.pczone@dennls.co.uk with Chip because of some sort of 

the subject heading Dear Wandy limitations. Is this true? The last 

Ptea'ie"wteri^"rie we" w"n" Athlon CPU I saw that was 1 GHz 

assure you that we read '^^^ ^ ^iant fan unit bolted to it, do 

eirery techie query sent to us, V^" ^h*"^ these gig Pentiums 

we are unable to offer personal ^^"'^ ^"^^ • 
replies. Also, please do not Pnestley 

phone, as you're unlikely to R ^« ^"^^^ ^""^ 

it»ch someone who can help. ^ ^one a bit mad recently, 

^j^l^g There's nothing like a bit of 

!. healthy competition to get 

things moving, with the recent 
burst brought about by AMD 
producing the mighty Athlon. 
It's a truly wonderful 



processor, and compared to the 
original Intel Pentium III, it's 
both faster and a whole lot 
cheaper (who said you can't 
have your cake and eat it, eh?). 
The race was then on to the 
1 GHz goal - a race which 
AMD narrowly won. 

Only a few months ago, 
Kryotech came out with its 
SuperG system: an AMD Athlon 
800 machine running at 1 GHz 
with the aid of a fridge inside 
the casa No, we're not kidding, 
see www.kryotech.com. 

This Isn't the way it'll 
always be though. The faster 
you run a chip, the more heat it 
generates, so to get around this 
you make the chip smaller, 
because you can then run it 
with a lower voltage. Intel and 
AMD have improved on their 
original chips: they both run on 
lower power drain and can 
thus be cooled without having 
a bottle of liquid nitrogen 
bolted to the case. Indeed, 
Intel's new Pentium III (called 
the Coppermine) actually has a 
slight performance advantage 
over the Athlon due to its L2 
cache running at full processor 
speed (the Athlon's cache runs 
at 350MHz and below). 



3 http://www kryotech.com/ - Microsoft Internet Expk 






> . - . J 

Back Stop HeitfiJi M<jn».- 


Jl JJ Jt 


Mai Prrt EcM Discuss 


Address |ej /m^w krvotecu cc*n/ 




y .... : . . 

Tt}0 Home of Coot Cu:: 



Supe; 




KryoTech is making the Athlon 
In town. 

KryoTech^** has unleashed Ac uhanate m 
desktop systems The SuperG® 
Running at a vciy cool 1 ,OOOMHzl 
Usmg the AMD® Athlon^** chilled out 
to -40*^^. we have raised the standard m 
processor speed Who has time to wait 
for Megahertz? Welcome to the Gig! 



Visit our N««« pjg* foi th« Ut«it infonn«tion on 
Cool Computtng^ 



the coolest chip 

high performance 



1 BiUion Cycles Per 
Second ' 



<t* k bM VMWMl vrtlh kSAMt fivksv 4 « b«lis Hot tU cf Ihi 
UB4CKn'( nd «dv«K«4 it«ac« n tvuMk t> AOL cf Nrt«<9« umk 




As for drivers and the like, 
an AMD chip is actually better 
behaved than a lot of people 
tend to think. One of the worid's 
largest and perhaps the most 
trusted PC maker, Compaq, 
uses AMD Athlons in its flagship 
products. 'Nuff said. 

PLEASE 
SHUTDOWN 

HWhen I try to shut down 
Windows 98 on my 
computer, it never gets as far as 
the It's Now Safe To Turn Off Your 
Computer' screen and instead 
gets stuck at the 'Windows Is 
Shutting Down' screen. I've seen 
this on other computers and was 
wondering how to go about fixing 
it. I remember that before this 
problem came along, you could 
hear the hard drive wind down as 
it showed the aforementioned 
screen, but now I just have to 
turn the power off while it's still 
whirring away. Is this something I 
should be worried about, and if so 
could you please tell me how to 
fix it. I realise that this could be 
more complicated than it 
appears, but if you could point 
me in the right direction I would 
be very grateful. 

Daniel Caddy 

QWhen you ask Windows to 
shut down, it goes through 
all the programs and drivers 
that are currently loaded in 
memory and tells them it's time 
for bed. It then waits for the 
programs and drivers to 
confirm that they've finished, 
saving off anything they might 
have In memory. Once every 
program and driver has been 
ghren a thumbs up, Windows 
completes the shut down. 

Only trouble is, it 
sometimes doesn't work, and 
often there's no obvious way 
to fix it. You could go through 
your hardware list, disabling 



Keep your Athlon cool with Kyrotech.) 




different devices until 
Windows reboots smoothly 
and without coughing, but 
we've been down that road at 
least twice before and it's far 
too much aggravation. 

Visit windowsupdate. 
microsoft.com and make sure 
you have the latest version of 
Windows installed. Microsoft 
actually lists the shutdown 
grief as a bug, and has 
released a patch to fix it 
We've updated our system 
and... it still does it. You 
may have better luck. 

GREEN FOREVER? 

rri I've been trying to get my 
LLi dad to upgrade our PC for 
a while now, but the thing is our 
motherboard is a Soyo 5XA 
(Socket 7) with a 66MHz bus 
speed. I can't find any CPUs 
around that can be supported 
by our motherboard that will be 
significantly faster than our 
crappy P166 MMX. So I looked 
into getting an upgrade chip from 
Evergreen Technologies. It claims 
to speed up a CPU of 75MHz or 
above to 400MHz. There are a 
few things I'm not sure about, 
though: 1 ) How does it work? 2) 
What will the CPU's performance 
be like compared to a PII/III/AMD 
K6-2/K6-3 processor of the same 
speed? 3) Is it worth buying? 

Andy Best 

□ The Evergreen upgrades 
woric by putting a fast 
processor on top of a little 
circuit board, which then 
plugs into the old CPU socket 
on your motherboard. The little 
circuit board basically provides 
an interface between your 
slow mothertioard and the 
fast processor. 

They can be quite useful, 
but an old machine with an 
'upgrade chip' like this will 
never be as fast as a machine 
with a motherboard designed 
for a 400MHz chip. 

Is It worth buying? Well, 
that really depends on the 
rest of your machine and your 
technical ability. You could 



O Do not be afraid of the Athlon. 



1 



128 PCZONE#92AU6200Q 



nCH HELP ^^Mffl^ffl 



buy a new motherboard and 
something like an AMD K6-2- 
500 for less than the cost of the 
upgrade, but then you'd have to 
fit it - if you've not done it 
before, you could be in for a 
real headache. 

DIGITAL WORLD 

Hl'm writing concerning 
all the technological 
advancements in the PC industry. 
Everywhere I turn there seems to 
be faster processors, faster CD- 
ROMS, better graphics cards, 
sound cards and bigger hard 
drives being churned out. 
However, there is not much 
advancement with modems. Can 
you shed some light on this 
matter? Has the modem as we 



bridges the gap (although 
'modem speak' sounds more 
like pigs in a microwave). 

The new technologies such 
as ADSL, Cable Modems - even 
ISDN that BT Is still desperately 
trying to sell to home users - 
keep the signal digital all the 
way from your machine to the 
destination. They're also a tot 
faster. So along with punch 
cards, Telex and dot matrix 
printers, the analog modem is 
not long for this worid. 

GO GO GRAPHICS 

HI recently read the article in 
DearWandyon the SiS 6326, 
I also have one of these cards as 
the primary card in my computer. 
Reading your article got me 



^Everywhere I turn there seems to be 
faster processors, faster CD-ROMS, better 
graphics cards, sound cards and bigger 
hard drives being churned out^ 

HEEGO, TRYING HIS BEST TO KEEP UP WITH NEW TECHNOLOGY 



know it 'hit a technological wall' 
whereby it cannot advance any 
more? I am confused, as so- 
called experts claim the Internet 
is worth billions - and how can 
we join the gold rush without a 
decent and advanced modem? 
The hype is about DVD, but what 
about good old modems? 

Heego 

□ Yes, 56K is a technological 
wall. Then again we've had 
a fair few of those - we recall 
being told that 1,200 baud 
really was as fast as you could 
go. Then 1 4,400, then 28,800 
and so on. Having said that, 
we can't honestly see modems 
ever going much above 56Kbps. 
Most of us will testify that they 
straggle above 48Kbps because 
of the ageing copper wire that 
BT rents to us each month. 

But fear not New 
technologies are here, and are 
taking over. The old modem 
idea was to have a modem on 
your machine and a modem on 
the destination machine - an 
audio signal no different to 
normal voice communication 



worried, as I want to have cutting 
edge technology - and what I 
have is obviously not 'it'. My 
secondary card is a Voodoo2 
by the way If I was to upgrade 
to a GeForce256 64Mb, could I 
also plug something like a 
RivaTNT2 into my motherboard 
as my primary card? I hope 
you can help. 

AlexAvery 
I These days the idea of a 
1 primary and secondary 
card has pretty much gone out 
window. All the modem 3D 
accelerator cards are more 
than capable of providing the 
20 graphics required for boring 
Windows desktop stuft So, 
basically, you don't need a 
standard primary card 
anymore, and in the case of the 
GeForce and the TNT2, they're 
both capable of performing 
the 20 and 3D functions 
required. Obviously as the 
GeForce256 is the newer card 
in NVIDlA's range, it's also 
faster - but can you stretch to a 
GeForce2 GTS? If you want 'it', 
that's ihe' card to have. 



I I I I I 
I I I I 

I I I 

I II I I I 
II II I 



I 

I I 
I I 



I I 

nil 



I I 



MORE RAM LESS 
SPEED 

01 have a 700MHz Athlon with 
256Mb of RAM, Sound 
Blaster Live! Platinum and a RIVA 
TNT2 Ultra graphics card. I built it 
myself and have had no problems 
so far. However, when I ran 3D- 
Mari< when I had 128Mb of RAM, I 
got a higher score (6,345) than 
when I have 256Mb of RAM in 
(5,679). Why is this? 

Moby Duck, England 

QThis looks like the oM 
problem with some of the 
Socket 7 mothertoards. Some 
chipsets, including Intel's, 
would only cache the first 
64Mb of memory, so when you 
stuffed 1 28Mb In, the second 
half was ignored by the L2 
cache. And guess where 
Windows packs all its meat? 
Yup, at the top of the memory. 

Athlon boards and chipsets 
are different, but the symptoms 
make it sound similar. I have 
had a look for something to 
confirm or deny my theory, but 
have drawn a blank. Can any of 
our helpful readers shed any 
light on this? 



MODEM TO 
MODEM 

H Please help! A 
friend and I 




O The GeForce2 GTS: quicker than 
a VoodooS 5500. Ho ho ho. 

NehMOi1((LAN)orviathe 
Intemet The Americans have 
had free Intemet access for 
years, so the idea that anyone 
would want to connect to 
each other directly is 
somewhat alien to many 
modem game programmers. 
That said, you can still do it, 
and while it's beyond the 
scope of Dear Wandy, fret not: 
a hugely useful tutorial 
is available online at 



www.ozemail.com.au/Henderby/ 
q2net. 

To be honest, the easiest 
way forward is to use a Net 
connection to bridge the gap 
between your two machines. 
I don't know which cable 
company you use, but some 
of them have 24/7 access for 
a fixed monthly fee (eg NIL at 
www.ntl.co.uk). Altemathrely, 
have a look at some of the 
freebie ISPs that have 
recently popped out of the 
woodwork. Bookmark 
net4nowt.com/unmetered 
for details, [k^ 



Q Can you fit this 
beast through 
your phone line? 



Are punch cards likely to make a come back? We think not. 




want to know if it's 
possible to dial into each 
other's PC via telephone (we 
both have cable which gives 
us free calls after 7pm). We 
both have Windows 98SE and 
want to play Quake against each 
other. Is this possible? 

Hayley 

□ This could prove a little 
tricky, depending on your 
familiarity with Windows. 
Games that allow 
multiplayer modes 
are usually 
designed for you to 
play on a Local Area 



AUG2000#92PCZONE 129 



WATCHDOG 

The software industry can sometimes be a closed shop when it comes to punters and their 
complaints. Let PC ZOWframraid their premises for you and snatch some answers... 



OWRIIiR Adam Philips 



UVINGINAWORLDO'HURr? 



If you've got a consumer issue 
that needs addressing then 
drop us a line. Please 
remember that technical 
issues are not covered by 
Watchdog - if you've got a 
techie problem, then write to 
DearWandy (page 128) 

WRITE TO Watchdog, PC ZONE, 
Dennis PuMisMng, 19 Bolsover 
Street, London W1P7HJ. 

EMAIL Email us at 
letters.pczone@dennis.co.uk with 

the subject heading •Watchdog'. 



PHONEY 4U? 

My wife is in remission 
from cancer, which means 
we were online before it was 
fashionable as 90 per cent of our 
life is spent in the house and 
the Net opened up a whole new 
world. Money is always short, so 
the free Internet access services 
have really helped. 

We were with Screaming.net 
and had no real problems with 
them, but along came what we 
thought was a better offer - 
4UNet which had free 0800 all- 
day access. After checking there 
were no catches, we changed 
from Screaming.net to BT. 

The lag was OK - no problems 
- but we noticed random 
disconnections. I checked that all 
the network settings were fine 
and then rang the 50p per minute 
help line. I was told: "Oh, didn't 
someone tell you we disconnect 
every hour?" I said: "No, they 
didn't." They replied: "Oh, you 
must be mistaken - all our 
operatives tell everyone that." 



4UNet had no reply when I 
enquired as to why I would move 
from Screaming.net's three 
hourly disconnect to a one hourly 
disconnect service. 

We were annoyed, but stuck 
with the service. We got a timer 
so we could stop fighting in on- 
line games, such as EverQuest, 
before 59 minutes! After all, it's 
free! But there are still random 
disconnections, and not just on 
the hour. I had the phone line 
tested and the gain increased 
by BT, but this didn't help. I even 
bought a new modem. 

It still disconnects - 
sometimes it's on for a full 
hour, but mostly it's on for five 
minutes/two minutes/etc and 
then it disconnects. In fact, 
I've had six disconnects while 
writing this email! 

Anyway, we had a bit of money 
set aside so we had BT put in its 
Home Highway dual ISDN line. 
Part of this is a complete test of 
your line and from 6pm at night 
we can connect via ISDN with no 



problems and we use the 
analogue line during the day. 
I've tried the likes of Virgin and 
BT Internet to test the system 
and the lines are stable with 
no disconnects. 

4UNet still profess nothing is 
wrong with its system and the 
last time I called, they said an 
engineer would phone us back, 
but hasn't so far. It really is worse 
than useless, but hopefully, we 
will be going onto Surftime as 
soon as it comes out. Some 
compensation would be nice, but I 
do think we are dreaming there. 

Jason and Paola Alcock 
Watchdog trotted off to 
4UNettoseeif itcould 
offer a conclusive explanation 
for the problems you have been 
experiencing. Emma Swindells, 
a spokesperson for the 
company, says: "While we 
express our sympathies with 
the situation that Mr and Mrs 
Alcock are experiencing, I 
would like to point out that to 
enjoy our free, unmetered 



service, Mr Atoock agreed to 
our Terms and Conditions, 
virhich are cleariy detailed at 
the end of our sign up process 
and are also generally available 
on our websita These explicitly 
state in Paragraphs 4(ix) and 
4(x) that we automatically 
disconnect the service after 
five minutes of inactivity and 
at 60 minutes per session." 

4UNet says the reason 
for this is to provide all users 
with "a first-class service - 
the quality of which has been 
widely recognised with many 
maximum performance scores 
and ratings in PC and Internet 
magazines, and to prevent 
abuse of the service." 

While it readily accepts 
you are not wilfully "abusing" 
its service, it has created rules 
to satisfy the majority of its 
target audience, and "unless 
we have such anti-abuse 
procedures in place, we would 
be open to wide-scale abuse 
that would affect the large 
majority of our existing 
customer base." 

4UNetsays it's sorry for 
any inconvenience caused 
to you, "but they have signed 
up to our terms and conditions 
and are merely experiencing 
the consequences of those. 
I would further point out 
that ISDN connections are 
expressly forbidden under our 
Terms and Conditions." 

3DFXWOES 

H Earlier this year I bought 
aVoodoo3 3000 AGP from 
a local computer dealer. I was 
looking forward to getting 
home and playing the free 
bundled games that were 
supposed to come in the 
retail package. 

I found that the box had only 
the card and driver CD in it. I 
had heard that you were 
supposed to get FIFA '99, NFS3 
and Unreal wWh the card. The 
latter should have come with a 
coupon to allow you to trade 
it in for Unreal Tournament 
upon its release. 

When I discovered it wasn't 
there, I was very disappointed. 



PAPER CHASE 



Manual loading ain't much fun... 

HI bought the Armageddon collection 
that includes Worms Armageddon, 
Addiction Pinballar\6 the WA screen saver. 
Trouble is, the manuals are on a CD. I find 
this very annoying because I don't want 
to have to load the manual from the CD 
every time I need something. 

I contacted Team 1 7's support line and 
was told: "Unfortunately, the collection was 
designed to have the manual on a CD and 
therefore we have no spare copies." This 
gave me the impression that the original 
had its own written manual. They then 
suggested that I print off the manual. 
Why should I have to print off a 53 page 
document just because they felt like putting 
the manual on CD? It's absolutely pathetic. 
A mate of mine had the same problem 
when he bought the Tycoon Collection. 
They are just being slack because it's 
a budget release. 

Andy Best 

H Watchdog contacted games indush7 
veterans Team 1 7 to find out what 
the situation is with CD-only manuals. 



Martyn Brown, one of the top dogs at 
the company, told us that it can offer 
little in the way of help because the 
packaging and manuals are the 
publisher's responsibility, which in this 
case is down to Hasbro Interactive - 
who also did the Tycoon collection. 

Martyn offers the following suggestion 
though: "Should users feel sht)ngly 
about this and other 'paper-pari' issues, 
I propose they contact the publisher 
directly as these decisions have very little 
do with the people that actually develop 
the games themsehres. On balance, I'd 




also tentatively suggest ttiat it's cost- 
cutting methods such as this one ttiat 
allow the publishers to bundle extensive 
manual, multi-title compilations at 
atb^ctive prices, especially when you 
look at the documentation with the 
Tycoon series - the inclusion of the bound 
manuals would have meant a very 
prohibitive cost in building the units in 
the first place and would certainly have 
led to greatiy increased prices." 

From a developer's point of view 
though, Martyn does agree that manuals 
are extremely useful: "I wrote the Wonns 
Annageddon manual myself," he says, 
"and have never personally been happy 
with the thought that manuals should be 
anything ottier ttian of the bound paper 
variety - particulariy for Worms, since 
it's a game where it's highly beneficial 
ttiat you are aware of all its aspects." 

In your case Andy, Marytii says he 
will be delighted to provide you with an 
original Woms Annageddon manual 
signed by ttie Team 1 7 crew. 



130 PCZONE#92AU62000 



I emailed 3dfx and was told to 
scan a picture of my receipt and 
ttie sticker on the front of my box, 
and send it to them. I do not have 
this sticker on my box, which 
leads me to believe that it has 
discontinued the offer. 

This leaves me with an OEM 
package I paid retail price for. I do 
not see why I should have to pay 
an extra £40 for a retail package 
that isn't anything more than an 
OEM pack in a fancy green box. 
What really annoys me is that 
some stores are still selling 
the packs with the games in it 
at a cheaper price. I really wish 
I'd waited now, but the damage 
has been done. 

Darren Maggs 

□ Fret not - the bods at 3dfx 
offered this explanation 
for the apparent screw-up: 
"Naturally we regret that Mr 
Maggs has experienced an 
inconsistency in the supply of 
product to market from 3dfx," 
says Stuart Lester, 3dfx's 
operations director. "The 
bundled games were removed 
from the product in late 
December, combined with a 
price reduction of the product, 
as we repositioned it in the 
marketplace. This is part of 
an ongoing process aimed 
at bringing the most cost 
competithre offers to 
consumers, and a natural phase 
in the product life cycla" 



when the content changed." 

The bottom line is Sdfx 
should have been in contact 
with you by now to make sure 
you're happy with the card. 
And don't be surprised If it 
offers you a "gesture of 
goodwill" in the process, ie the 
games you wanted. Bless 'em. 

LACK OF INSIGHT? 

SI am writing to tell you about 
the extremely poor standards 
of customer service I've received 
from Insight (www.lnsighLcom). 

Six weeks ago I was looking for a 
replacement graphics card and 
noticed that Insight was offering 
aVoodoo3 2000AGP16Mbfor 
£43.46, inc VAT. After checking its 



















Insight manages to Incite a reader. 



performance, I immediately 
ordered one - as I am a student 
and on a tight budget, the offer to 
upgrade to a card like this was 
one I could hardly refuse. 

I filled in the application form 
and noted that the item was not 
yet in stock - but was expected in 
three days time. I then moved 



^1 don't see why I should have to pay an extra 
£40 for a retail package that Isn't anything 
more than an OEM pack in a fancy box^ 

DARREN MAGGS, AIRING HIS 3DFX GRIEVANCES 



3dfx says you have 
unfortunately suffered from 
seeing (and we quote) 
"inventory still in the channel 
with the bundled games, which 
had moved out to the stores 
more slowly than some of the 
new style product, but had still 
been priced down. We always 
try to minimise problems like 
these by closely monitoring 
inventory in the channel, and 
ensuring that sell-through is 
maximised (ahh, what glorious 
operations waffle! - Ed), We 
also, as noted, ensured that the 
game bundle stickers were 
removed from the packaging 



onto the shipping options. There 
were three choices: 'Next Day' 
delivery, 'Three Day' and finally - 
although I forget the exact length 
- delivery in about a week. I did 
notice that all three were 
apparently free, so obviously I 
chose 'Next Day' delivery. 

The following evening, I 
checked the status of my order 
only to find that for some reason 
Insight had added £10 for delivery 
charges. I duly complained, and 
eventually it removed the charge. 
However, the three days came and 
went. It is now six weeks later and 
the current date for arrival is April 
28. 1 ordered the card on March 3! 



I do realise that the control 
of stock is often out of the 
hands of the company, but I 
checked at ww.dabs.com and it 
has 353 of the same item in stock! 
There may be a shortage, but it 
can't be that bad! 

I have tried asking other 
companies such as Dabs and 
Msquared.com if they will price 
match, but to no avail. People 
should be wary of such offers 
especially from Insight - other 
friends have had similar, though 
not as bad, problems. 

David Candlish 

□ Sounds like a recurring 
problem with online 
services. We approached 
Insight with your complaint 
and ft gave the following 
explanation: '"We were offered 
these OEM cards by one of our 
major suppliers and advertised 
them accordingly, allowing 
customers to place provisional 
orders pending receipt of the 
goods," explains Judy Greaves 
from Insight's customer 
sennces. "Despite continuing to 
provide ETAs for delh/ery, the 
supplier has now confirmed it 
is unable to supply the cards, 
and consequently we have had 
to cancel all outstanding 
orders. The retail version of this 
card has been available for 
some time, but at a price of 
£63.99 + VAT. I assume this is 
the version stocked by Dabs 
and Msquared and why they 
are unable to price match the 
OEM version." 

Insight goes on to say that 
when you placed your order it 
was also experiencing some 
system problems whereby both 
the 'Next Day' and Three Day 
Delhrery' services were offered 
free. IhMible was that upon 
selecting the 'Next Day' option, 
it generated the appropriate 
'Next Day' charga Insight says 
it has removed the charge and 
apologises for the error. 

Insight concluded: "We 
regret the inconvenience 
caused to all our customers 
who placed provisional orders 
for this product, but this is 
beyond our control". 

It looks as if you'll have to 
buy your card elsewhere, and 
perhaps you should only order 
stock that is available... [I^ 



COMING NEXT ISSUE 



READ THIS PLEASE! 




I 



EXCLUSIVE 




If you are writing in to complain about a 
product whether it be a ropey piece of software 
or a shoddy PC, please supply us with your full 
name, address and contact number. With 



PCs especially, make sure that you also include 
all purchasing details, such as reference and 
invoice numbers. It means that we can resohre 
your problems much faster. 



We've been waiting ages. You've been waiting 
ages. Do you want the good news? It's ready. 
And next month, we're not just going to have 
the exclusive review of what is possibly going 
to be the biggest game of the year, but a fully 
playable and exclusive demo as well. Forget 
the phrase role-playing, this is immersive 
gaming in the real world. If you've played 
System Shock 2 you'll know what to expect. 

ON SALE 

THURSDAY 27 JULY 



WHArS HOT LONDON 



HARbM 




We ask the public 
what games are 
currently residing 
on their PCs 



O YWIR HOST Martin Korda VENUE Virgin Megastore, Oxford Street 





AD STEVENSON 

28. Works in the games 
industry 

Whafs on your hard drive? 

"Counter-Strike, Team Alligator, 
Codename Eagle and Messiah. " 
What's your favourite 
multiplayerFPS? 
"Counter-Strike, it's the most 
realistic and tactical FPS shooter." 
What are you looking forward 
to playing in the future? 
"Need For Speed Porsche 2000 
is one I'm looking out for." 
"We gave it 80 per cent, so it 
must be good. 
"Ha ha ha, I hope so." 



ROB ENDERSBY 

37. Web Designer 
Whafs on your hard drive? 

"Soldier Of Fortune." 

What are you looking forward 

to playing in the future? 

"Delta Force 2 or Messiah. I'm 
looking for a military game in 
the mould of Half-Life." 
So you're a military man 
by nature? 

"No, no, I'm strictly into computer 

related violence." 

You like one sided violence 

then, where there's no risk of 

being hurt yourself? 

"Yep, that's my idea of fun." 



KEVIN GARRET 

25. Gardener 

What's on your hard drhre? 

" TOCA 2, Carmageddon and 
Half-Life." 

What are you looking forward 
to playing in the future? 

"Carmageddon 2000. I'm really 
looking forward to playing that." 
So what's your scoring system 
when you drwe normally? 
You know like ten points for 
a granny etc... 
"Five points for a near miss, 
ten points for a granny, 1 5 for 
an adult and two points for 
children and animals." 



SIMON TONER 

35. Planning Engineer. 
What's on your hard drive? 

"Quake II a\)6 Unreal." 
Why such old games? 
"Actually, I only discovered 
games about a year ago. When 
I've finished with these two, I'm 
going to play Unreal Tournament." 
Are you looking forward to 
playing Quake UR 
"Not really, because I played the 
demo and it's no good in single- 
player mode. Too many FPSs 
concentrate on multiplayer 
gameplay now. I don't like 
deathmatches." 



MATHEW RAINES 

51. Personnel Officer 
What's on your hard drive? 

" Quake III an6 Half-Life." 
What are you looking forward 
to playing? 

"More expansions I suppose." 
Which is better, Quake w 
Half-UM 

"Half-Life, it's more fun and 
challenging. 

What's the best l/a/f-L//ie 
expansion or Mod? 

" Opposing Force" 

A bit too short pertiaps? 

"Not really, although it is much 
shorter than Half-Life was." 




ALISTAIR READY 

26. Student 

What's on your hard drive? 

"A whole bunch of games, do you 
want to know which ones?" 
Now there's a thought... 
"X-Wing Alliance, Close Combat 2, 
Dungeon Keeper II an6 some 
Star Trek qames." 
Wow, what a collectkNi. Do 
you believe in having variety 
in all parts of your life? 
"Yeah, absolutely, I don't specify 
a particular type of girl I have 
to go out with, or a certain type 
of game. Variety is definitely a 
good thing." 



NICK COLE 

41. Drugs Worker 

So, how much is an ounce 

going for these days. 

"No, I'm not that kind of drugs 

worker, I help people with 

drug problems." 

Oh right So what's on your 

hard drive then? 

"Civ Ilan6 Napoleon 1812 

and 1813." 

So you prefer turn-based 
games over RTSs then? 

"Yeah.RTSs tend to be a bit 
too manic. Turn-based games 
have much more scope for 
strategy." 



AMANDA CLARKE 

37. Works for BT 
What's on your hard drhfe? 

"Not a lot. Just some rubbish 
game that came with the PC." 
What are you looking forward 
to playing in the future? 
"Football games, especially 
football management games." 
Are you a budding football 
manageress? 

"Absolutely, but in this world it's 
really only possible in a game." 
So why aren't women more 
interested in gaming? 
"We consider it to be a bit geeky." 
There goes my street cred. 



PETER NEWMAN 

26, Engineer 

What's on your hard drive? 

"Half-Life an6 Thief 11." 
Why do you like 77^^//? 
"It's a great deviation from the 
normal 3D FPSs. You have to 
use stealth and can't go in 
all guns blazing." 
What are you looking forward 
to playing in the future? 
"Team Fortress 2. I'm really 
getting into online gaming." 
Will online gaming kill 
single-player games? 
"No, but all games need online 
options in order to compete." 



PETE TRUMAN 

24. Technology Journalist 
What's on your hard drive? 

"System Shock 2, Messiah and 
Final Fantasy VII a[)(\ Vllir 
Hmm, an RPG fan. Ever done 
any live role-playing? 
"No, but I think it's OK, it's just 
not something I'd do. Some of 
my friends like it though." 
What are you looking forward 
to playing in the future? 
"Black & Whiter 
How do you think it's going 
to turn out? 

"Hopefully well enough to run 
on my PC." 



132 PCZONE#92AUG2000 



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Half-Life Opposing Force 

3D ADVtNTURt bHOOTtR 




An official expansion pack for the best selling 
Half Life, Opposing Force casts you as one of 
the government sol- i 
diers. A new alien [ 
race has appeared I 
amid the chaos, and I 
it is down to you to I 
deal with this dead- 
ly threat. Opposing 
Force shows you 
Half Life from o 
whole new angle! 



More quake 
and this time 
t's purely multi- 
player, optimised 
for maximum 
enjoyment across 
the internet of 
LAN 




Set across 4 different time zones, from ancient 
to futuristic Japan, each 
with tfieir own indivkJual 
weaponry, enemies and 
1 i s s I o n s , 
Daikatana aims 
to reinvent ttie 
^|^^^3D genre. 
Incredibly 
^^■v a r i e d 
^^w e a p o n s 
and a strong pk>t with an irKrediUe 
travelling story will leave you breotfiless. 

FiFA 2000 

Classic Football Si 

The best selling football sim returns for its annu- 
al outing, with a 
whole host of 
improved features. 
New team strips 
and stats, updated 
graphics and all 
new music ore just 
some of the many 
new additions to 
the popular series. 



Quake 3 

THt GODFATHER OF V PERSON SHOOTERS 




Designed to recreate 
the thrill of muHipkiyer 
gaming for one player, it 
has advarxred ortifkaal 
intelligence to simukite 
pbying against devkxis 
human oF>ponents. New 
modes of p>kiy include 
Copture the Flog and 
Assault, where pkiyers 
have to defend or attock 
a fortress. 35 brand new arerxis, 3 new 
weapons and numerous snenarios to increase 
repkjy value. You con program how you want 
your computer controlled adversaries to react 
or behave when their getting beaten to 
easily. A perfect gome for polishing your 
first person shooter prowess. 
(Demo on (xr free onine gonvig Cd) 





We don't charge your credit cord until your order is despatched so... 



Granomastw Chess £27.99 

Frand Prix 3 £29.99 

Grand Prix World .06.99 



Grand THtn Auto... 



...£9.99 



Grand Theft Auto London Data Disk £9.99 

GTA & London Disk Double Pack £24.99 

Grand Theft Auto 2 „ „ ...£24.99 

Grim Fandango £16.99 

GuNSHiP £24.99 

Half-Life £19.99 

Half-Life Data Disk Oposing Fokes £1 7.99 

Half-Life Generations Pack £27.99 

Hazard £21.99 

Heavy Gear 2 „...£25.99 

Heretic 2 £13.99 

Heroes of Might & Magic 3 Compilation £21 .99 

Hidden & Dangerous £21 .99 

Hidden & Dangerous Expansion Pack £1 1 .99 

Hidden & Dangerous Double Pack £25.99 

homeworio 

Imperium Galachca 2 - Alliances 

International Cricket Captain 2 

Interstate '76 Arsenal ..... 

Interstate '82 

Invictus 

Iron Plague.., 



£19.99 

£23% 

£26.99 

.„ £20.99 

£24.99 

£27.99 

£9.99 

IWarDefianq £13.99 

Jagged AuiANa2 £24.99 

\m Jack Rabbit 2 £1 4.99 



Jac Jack Ramit Christmas Chronicles £1 3.99 

Jedi Knight & Mystwes of Sith Data Disk £1 2.99 

Jimmy White's Snooker 2: Cuebau d -4 'A 

Kingpin £27.99 

Kings Quest 8 Mask of Eternity £9 W 

KO Boxing £23.99 

Laws Of Lore 3 « £10.99 

LEGAa Of Kain 2: Soui Reaver £27.99 

Lego Creator £22.99 

Lego Land £26.99 

Lego Racers £26.99 

UMANS24HR £22.99 

Lemmings Revolution £1 9.99 

Um(sLS2000 £27.99 

Links LS Course Libraries 1 , 2, 3 or 4 ^ach £1 3.99 

M25 Racer £16.99 

Machines „ £14.99 

Magic & Mayhem £28.99 

Majesty £24.99 

Mary King's Riding Star £1 7.99 

MtCH Warrior 3 £17.99 

Megapak 9 - Civilisation 2, Interstate 76, Destruqion 
Derby 2, Discworlo 2, F22 Raptor, Jack NiaLAUS 5, Pro 

Pinball Timeshock, Admiral Sea Battles r. " s^l 

Mhal Fatigue £19.99 

Michael Owen's WLS '99 £23.99 

MicRoson Baseball 2001 £17.99 

MicRoson Midtown Madness £27.99 

Microsoft Pinball Arcade £1 7.99 



MicROSon Return of Arcade £1 7.99 

MicROSOR Revenge of Arcade £1 7.99 

MicRoson MoTocRoss Madness £1 4.99 

Might* Magic 7 £28.99 

Mobil RAC Rauy £22.99 

Monkey Island 3 £12.99 

Monopoly £14.99 

Monopoly 2 £27.99 

Monster Truck Madkss 2.......... G3.99 

MotoRacer2 £10.99 

Motorheao .. 



Operational Art of War £26.99 

Outcast £24.99 



Outwars ....M.... 

Panoemonium 2.................. 

Panzer Eute 

Pharaoh 



...£17.99 
...£21.99 



Music 2000 

Myst £18.99 

NASCAR 2000 £29.99 

NASCAR 3 £25.99 

Nations £25.99 

NBA Live 99 £18.99 

NBA Live 2000 £29.99 

Need for Speed 4: Road Cnallengc £1 7.99 

Need for Speed 5 £29.99 

Nerf Arena Blast £22.99 

Next Tetris £22.99 

NFL Madden 99 £18.99 

NFL Madden 2000 £29.99 

NHL Hockey 2000 £29.99 

Nocturne £25.99 

Nomad Soul £27.99 

Nox £27.99 

Odium £22.99 



£33.99 

£13.99 

£26.99 

£24.99 

Phoenix £26.99 

PoLia Quest SWAT 3 £24.99 

Populous: the Third Coming 

Populous Data Disk: Unuscovereo World £1 1 .99 

Pikmier League Stars £1 7.99 

Premier Manager 2000 £20.99 

pRiNa Naseem Boxing £24.99 

Pro Pinball: Big Race USA £16.99 

Puzzle Bobble 2 £1 3.99 

Quake Resurrection: Quake, Q Zone & Malice £1 0.99 

Quake 2 £17.99 

Quake 2 Data Disk: Juggernaut £1 2.99 

Quake 2 Data Disk: Ground Zero... £1 5.99 

Quest for Glory Anthology £1 8.99 

Rage Of Mages 2 £26.99 

Railroad Tycoon 2 & Data Disk £25.99 

Railroad Tycoon 2 Data Disk £1 3.99 

Rainbow 6 r -j 

Rainbow 6 & Eagle Watch Disk Double Pack £22.99 

Rainbow 6 Data Disk: Eagu Watoi £1 3.99 

Rally Masters £22.99 

Ra>man2 £21.99 

Renegade Rac ers £25.99 



Mone/ Back Guarantee - if you don^t like it don't keep it 



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fax orders 0113 234 0770 or visit Open.... our TV shopping channel 



B^mJRS QOE & TaUBS ROM THE SV^ORD QC^ 

ROLFPLAYING ADVtNTURb 



Traverse a huge landscape 
as you uncover your secret f 
past. The story unfolds | 
across 7 huge chapters, 
with missions and sub- 1 
plots. Guide your party of I 
up to 5 players or enlist I 
some help from allies on I 
the internet. And if that's 
not enough then plunge yourself into 
more perilous missions with Tales from the Sword 
Coast, the official add-on chapter. (Not for the 
faint hearted) 




ROLLERCOASTER TYCOON 



UIID FM UP 



Design and build your own 
devilish rollercoasters, 
then create a park to put 
them in. Open food stalls, 
hire entertainers and plant 
gardens to create the ulti- 
mate theme park. 
( Fancy an exclusive gameploy.com level? then pay o visit 
to our website, www.gameplay.com where you con dowrv- 
load it!) 




£14.'» 

rrp 54.9i 



1 • ■ ^ 



Indiana Jones Thi Inkrnal Macmini' 

3D Adventure 



£25. 

-r . 



The greatest adventurer in the world is bock! 
Pieces of on ancient machine have been uncov- 
red by the Russians, and they plan to 
use its incredible power for their own 
nefarious means. Once again it falls to 
Indy to don his Fedora hat and trusty 
bullwhip, and try and keep one 
step ahead of the vile commu- 
nists. A globe trotting adventure 
of epic proportions, The Infernal 
} Machine could be the trickiest 
challenge that Dr. Jones has 
ever faced. 



I 



pre^rdei^ouijTe^|ele^ 



Reqwem £24.99 

Resident Evil 2 £25.99 

Return TO Kii0NO0H.„ ^>'- 

Revenant... 



Rf-votT 

RlNG..^ 



,...£28.99 
,...£28.99 
....£29.99 
....£20.99 
...£26.99 



SfiwT Of Speed -1937 

South Park Rally 

South Park the Game 

Special Ops 

Spirit Of Speed 



Rising Lanos... 

Risk 2 

Rogue Spear £26.99 

roilercoaster tycoon aooed attkacnon pack £1 9.99 

RuGRATS Adventure Game £20.99 

ScRA»8U £24.99 

Sega Rally 2 £29.99 

Septerre Core: Legacy of the Creator £24.99 

Settlers 3 £21.99 

Seven Kingdoms 2 £26.99 

SMADOfMMAN — - £27.99 

Shadows of the Empire £9.99 

Shadow Watch £22.99 

Shogo £21.99 

SiLKOUNE Honda Motocross GP £1 7.99 

Sim City 3000 World Edition £28.99 

Simon the Sorceror 3D.. £29.99 

SiNisTAR - Unleashed £21 .99 

Slave Zero £29.99 

Small Soldiers £19.99 



„......£26.99 

£28.99 

a3.99 

£9.99 

£17.99 

Sports Car GT £10.99 

Starcrar £19.99 

Starcrar Battiechest inc. do & Hint Book £28.99 

Starcrah Data Disk: Brood War £1 7.99 

Starcrah Data Disk: Stelulr Forces £1 3.99 

Starlanqr £28.99 

Starship Titanic £23.99 

Starsiege & Tribes Double Pack £30.99 

Star Trek: Armada £24.99 

Star Trek: Birth or the Federation [ 1 6 9^- 

Star Trek: Captain's Chair £26.99 

Star Trek Collegion £23.99 

Star Trek Deep Space 9 Companion £21 .99 

Star Trek Encyclopaedia £26.99 

Star Trek Generations „.....„ £9.99 

Star Trek: Hidden Evil £19.99 

Star Trek Klingon Honor Guard £1 2.99 

Star Trek Omnipeoia. £9.99 

,..£12.99 



SuraniKE World Championships £1 7.99 

Suf€R8iKEs2000 £28.99 

System Shock 2 ' 

Test Drive 6 £19.99 

Theme Park & Theme Hospital Double Pack £1 4.99 

Theme Park World £28.99 



The Sims 

Thief 2 .. 



£29.99 

£27.99 

Thief Gou) £13.99 

Tiger Woods '99 Golf „ £19.99 

Tiger Woods PGA Tour 2000 £27.99 

TOCA Touring aRS £12.99 

TOCA Touring Cars 2 

Tomb Raider 2 "The Golden Mask" £1 2.99 

Tomb Raider 3 £12.99 

Tomb Raider 4 £24.99 

Tonic Troubu £22.99 

Total Annihilation Commander Pack £24.99 

Total Annihiwtion Kingdoms 

Total Heaven: Civ 2, Sim City 2000, Settlers 2 .£22.99 
Toy Story 2 Agion Game £22.99 



Ultima Ascension £27.99 

Ultimate Soccer Manager 2000 £28.99 

Ultra Flight Pack - Flight Unlimited 2, Flying Corps 
Gold, F22, FA-1 8 Korea, FA-1 8 Korea V3, Dawn of 

Aces, Ultra Fighters, Warbirds ml just 

Unreal £8.99 

Unreal & Return to Na Pali Data Disk £1 4.99 

Urban Chaos £27.99 

USAF £29.99 

Vampire Masquerade €29.99 

Virtual Pool Hall £25,99 



V Rally 2 

Wall Streh Tycoon .. 



......£20.99 

...£21 .99 



Soldier of Fortune £26.99 

Soul Bringer ...£21 .99 

SPEca CD '98 (3000 Spectrum & C64 games) ..-£1 2,99 



Star Wars Supremacy 

Star Wars Episode 1 : Phantom Menace £28.99 

Star Wars Episode 1 : Racer £28.99 

Star Wars: Rogue Squadron £27.99 

Star Wars: X Wing Aluance £29.99 

Star Wars: X Wing Collegors Series £22.99 



Toy Story 2 Activpty Centre... 

Traffic Giant 

Trickstyle... 



,..£22.99 



Triple Play Basebau 2000... 
Trivial Pursuit 2.., 



Tycoon Collection... 
Uefa Champions League 2000.. 



£20.99 

£28.99 

£29.99 

£17.99 

...£22.99 
...£27.99 



Warhammer 40,000: Rites of War £1 9,99 

Where in the World is Carmen San Diego £1 6.99 

World Cup Cricko £10.99 

Worms 2 £10.99 

Worms Armageddon Couichon £1 6.99 

X: Beyond the Frontier 

XCom:Coilegors £15.99 

X Files: The Game £17.99 

X Wing v Tie Fighter & Balance of Power £1 2.99 

X Wing Alliance £29.99 

ZoRx Trilogy: Zork Grand Inquisitor, Return to Zork and 
ZoRK Nemesis — £24.99 



UEFA Manager 2000 £25.99 



MiCROSon Flight Sim 2000 £35.99 

Scenery Disk Europe 2000 £26.99 

Fi icm Sim FSFX V2 - Contains extra planes, safCRY, 
sawK ETC FOR FS5.1 , FS6 & FS98 £24.99 



for more reviews visit: www.gameplay.com/reviews/pc 



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Planescape Torment 

RPG WITH A TWIST 



Woking up in the dty of Sigll 
you find yourself scarred 
and witti no memories. You 
have no idea who you are, 
your quest is to find out. 
With a huge city and 
multiple planes to 
dbcxjver, all filled with 
magic and mystery. 
Anotfier dassic from 
the makers of BokJurs 
Gate. 



t • 



-.1 



Ultima Ascension 

3D RPG ADVfcNruRE 



£28. 

rrp 34.' 



Return to the world of 
Britannia for the 
greatest adven- 
ture yet. A rich 
fantasy enviro- 
ment awaits 
you, as you 
journey|||i 
through 



I 





Britannia interacting with over 
200 characters and battle 
60 diffrent monsters using 45 
incredible spells and a huge 
selection of weapons. 



Dark reign 2 



I Featuring a full 3D 
terrain, day and night 
missions with very 
different rules of 
engagement, a slew of 
new fully 3D units. You 
have complete control 
over your troops actions 
with an improved inter- 
face that allows for creation of squads controlled 
with tactical orders. The gome comes with 
a complete integral map editor and multiplayer 
support. 




Star Trek Starfleet Command 

3D bi Act Combat 



Join the Starfleet for a 
30 year campaign rising 
through the ranks as you 
gain experience and 
power. 100 unique 
missions ore available to 
play, with over 50 differ- 
ent ships to control. 
Choose from Klingons, 
Federation, Romulans 
and more in an epic 
battle for the stars. 




Interstate 82' 


■ £28. 


Combat Driving 





Following on from the madness that was 
Interstate 76, again you take to the rood in an 
assortment of dangerously insane vehicles, all 
armed to the eyeballs and 
ready for serious open 
, road conflict. 




Grand Theft Auto 2 

Driving Advfnturp 



Crime doesn't pay... unless your playing 
GTA2! Choose a shady character 
[and prove your worth to the bosses 
of one of the many gangs in the 
huge city. All tne best bits of 
,,the first gome hove been kept 
with improvements for every- 




thing 
else. 



MS Flight Sim 2000 Std 

Flight Sim 



MS Flight Sim 2000 Pro 

Flight Sim 



£35." 

rrp 49." 



£52." 



The latest edition of Microsoft's best selling, high- 
ly realistic simulator is even more accurate than 
ever before, featuring a new 3D scenery system 
with improved textures and seasonal effects, 2 new 
aircraft - the Concorde and the Boeing 777-300, 
more than 20,000 airports all around the world to 

fly to. 



Flight Sim 2000 

Pro is the most 
realistic simula- 
tion of flight 
available on any 
computer system. 
The Professional 
version is an 
enhanced version 






Travel bock in time to the greatest 
civilisation of all, the Egyptian 
Pharaohs. As a great Pharaoh, 
you must build your town 
into a beautiful city, filled 
with pyramids, monuments 
and temples. Manage your 
resources well, build ever 
more impressive struc- 
tures, and try to tame 
the Nile, and 
perhaps you too will 
become as powerful as 
the Pharaohs. 



r 



Vampire Masquerade 

3D RPG Horror Adventure 



TfHB 



The night time colls you, blood lust is 
filling your mind and body with pain 
and anguish, humans walk post, 
unaware of the demon inside you. 
You are a vampire, one of the foul 

\undead. Based on the best selling 
roleplaying gome of the some 
name. Masquerade will suck 
out your soul as it drags you 
into it's hellish Machiavellian 
stalking through the ages of 
a dork underworld. 



a dork ur 



of the game, featuring 
IFR proficiency training, 
on expanded manual and 
enhanced features, all 
designed to create a com- 
plementary program to 
run alongside formal 
flight training. 




'.."Til 



We don't charge your credit card until your order is despatched so... 



RREE 1 MB 
MEMORY 
CARD 



6 



WITH EVERY 
ORDER FOR 
PLAYSTATION 
GAK/IES! 




DREAMCAST GAMES 

Dynamite Cop 2 £29.99 

Crazy Taxi €29 9<J 

Formula 1 racing Cring 

House of the Dead2 f 29 9*^ 

Metropolis Street racer £29.99 

Millennium Soldier r - 

Monaco GP Sim 2 £29.99 

NBA 2000 £29.99 

Pen Pen £29.99 

Powerstone £29.99 

Red Dog £29.99 

Sega Bass Fishing & Rod 

Sega Rally 2 £29.99 

nic Adventure 

ulCallbur £29.99 

ke the Bullet £29.99 

rick Style £29.99 

Irtua Fighter 3tb r 

Vlrtua Striker 2 £29.99 

World League Soccer ' 



PLAYSTATION GAMES 

AcTUA Soccer 3 £1 2.99 

Ape Escape £24.99 

Brian Lara Cricket £13.99 

Bust A Move 4 £24.99 

OviusATiON 2 £29.99 

CouN McRae Rauy (..£18.99 

Colin McRae 2 £26.99 

CoMAAAND & Conquer RED ALERT £14 .99 

Command & Conquer Retauation £25.99 

Cool Boarders 2 £14.99 

Cool Boarders 3 £26.99 

Crash Bandicoot 3 £14.99 

Croc 2 £29.99 

Die Hard Trilogy £14.99 

DiNO Crisis £ring 

Driver £18 9- 

FIFA Soccer 2000 £26.99 

Final Fantasy 7 £14.99 

Final Fantasy 8 £26.99 

Gran Turismo 2 £23 

Grand Theft Auto (18+) £14.99 

Grand Theft London Disk J:i 4 9o 

Knockout Kings £18.99 



LEGAa OF Kain Soul Reavir £26.99 

LAAA Manager £26.99 

Medievil £18.99 

Mhal Gear Soud (15-f) 

Micro Maniacs £26.99 

Mission Impossible 

Point Blank 2 £26.99 

Quake 2 £26.99 

Ridge Racer 4 £9 

Rugrats £14.9 

Silent Hill ?9 

Star Wars Phantom Menace £29.99 

Syphon Filter 

Tekken 3 £14.99 

Tenchu £14.99 

Time Crisis £14.99 

TOCA Touring Cars £1 4.99 

TOCA Touring Cars 2 . £23.99 

Tomb Raider £14.99 

Tomb Raider 2 £ 14.99 

Tomb Raidir 4 

V Rally 2 

WWF Attitude £26.99 



Money Bock Guarantee - if you don't like it don't keep it 



For a more comprehensive list of console products and DVD tiHes visit our website 
www.gomeplayLCom or caH the soles hotline and ask for a free copy of our current catalogue 



www.gamGplay.com \ 

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fax orders 01 13 234 0770 or visit Open.... our TV shopping channel 



Logitech Wingman 
Gaming Mouse 

£24.99^ 

Includes '^BK 
Shogo Mobil* 



300^PMP?>! 3^way Sub-woo?er 
system for PSX, Dreamcost, PC, 
Mac, Walkman, & MP3. Volum e 
& bass control, power^^^^ 
supply. iMoc blu e _M 
or purple. # 

£39.'' ^ V 



PC Dash Command Pad 

Brilliant new concept in games control 



£29.'' 

rrp39^ 

allows you to ploy and master complex 
games more easily. Simply touch the 
picture to control the gome! Fully pro- 
grammable, 8 way thumb pod. Con 
also be used inventively with many 
other applications, e.g. Photoshop, 
MS Office, etc 



ACS54 POWERPLAY PLUS 5 



SPEAKERS 



£64." 

rrp 89." 



A powerful 5 
piece 40 watt 
RMS speaker syster^, designed 
specifically to provide gamers 
with high quality surround 
sound. Featuring 4 mountoble 
satellites, and a sub woofer 
the Powerploy Plus system 
provides incredible all round 
perfomance. 



£29." 

rrp 39." 




LOGITECH WINGMAN EXTREME 

T e o t u iing 7 proyuifiiabte buttons, o smooth thro»- 
tie sider, on 8 way hat switch and o twisting stid( for 
rudder control, tfie Extreme 3D b an easy to use 
and very precise fight controler. USB connector 
>^ glows for qui ck ond eosy inst alation. 



WINGMAN FORCE 
FEEDBACK JOYSTICK — Q 
8-way hat switch, 9 
buttons, high torque 
motors. The world's only 
immediate feedback 
precision 
joystick. 




Programmable, 8 Way ^ 

D-Pad, Rudder. Steering r 
FUNCTION, Mini-joystick, 

USB VERSION AVAILABLE ^ 



Designed with input from professional 
racing drivers, the SideWinder Force 
Feedback Wheel offers the realistic 
look, performance and ruggedness that 
racing fanatics demand. Comes bun- 
dled with Monster Truck Madness and 
Cart Precision Racing 

SideWinder Force Feedback Wheel 

r.r.p £124.99 poy £99.99 

SideWinder Precision Pro Wheel 
(no force feedbock option.) 

r.r.p £59 99 pay £54.99 



High quality rocing wheel with ^ 
powerful force feedback 
feature lets you feel 
every bump! ^»*^^^ 
Wingmon Formula ^ ' 
Force Feedback 
r.r.p £129.99 

poy £94.99 



CH Game Card £25.99 ^ S 

Gravis Gamepad £8.99 ^ ^ 

Gravis Gamepad**Pro** £19.99 ^ 

Gravis Xterminator Pro £27.99 ^ 

Microsoft Sidewinder *Precision* Pro £44,99 

Microsoft Sidewinder Freestyle Pro £43.99 

Microsoft Sidewinder Force Feedback £79,99 

Microsoft Sidewinder Gamepad Pro £21.99 




X36 Flightstic k & Throttle Pack 

r UnARGUABLY THE BEST 
#if& BUNDLE available! 

^HC Excellent reviews from 
^^all magazines, every 

■n FEATURE CONCEIVABLE - 
- Wj^ CALL FOR MORE INFO 



£64." 




rrp 99." 



Saitek sp550 

need a pad and a joystick ? 

The best of both 
worlds, a fully 
^ functionihg 

GAMErAD OR A 
HIGHLY FEATURED 
JOYSTICK WHEN 
CONNECTID TO THE 
MD.l 



vf Easy clampbing 

K SYSTEM, 10" PADDED 

WHEEL, Ratio Digital 
• ^technology. Gear stick and 




24 Programmable 
actions, left or right 
handed, hat switch, 
3d twist function 
and 3 handle 

ADJUSTMENTS TO 
ALLOW YOU TO MAKE 
IT FIT YOUR HAND PERFECTLYI 



Cyborg 3D Stick 

LEFT OR RIGHT HANDED!! YoU ChOOSE 



£34.' 



pre-order your new releases today and get them on day of release!^ 



BudgetGames A-Z 

101 AiRBOiWE £9.99 

AID Cuba ~ £9.99 

Am's Exooous £18.99 

Ag£ Of Sail £bing 

BAniEGROUND EASTERN FWNT £1 4.99 

Battle Isle 2 & Data Disk £9.99 

BaHLESHIP £WN6 

Best of series - Blood 2 £8-99 

Best of series - Myth 2 £8.99 

Best of series - V Rally £9.99 

Best of series - Wargasm £6.99 

Betrayal in Antaka £9.99 

Broken Swono 2 £9.99 

Caesar 2 £9.99 

Catz £ring 

Chronicles of the Swo«) £8.99 

Civil War General 1 o« 2 £9.99 

Clueoo £9.99 

Combat Chess £4.99 

Conquer the Skies £9.99 

Conquest of the Empire £7.99 

Creatures Gold £1 3.99 

Creature Shock £4.99 

Cyberstorm 2 £9.99 

Dark Eye £8.99 

Dark Omen: Warhammer 2 £9.99 



Dark Reign £9.99 

Deathtrap Dungeon £1 0.99 

DESTRuaiON Derby 2 £1 3.99 

Dike Nukem 3D & 2 Data Disks £6.99 

Dungeon Keeper Gold £9.99 

Extreme Power Pack 2 Tofc« Rwdcr, Z, FIFA '97 ...£9.99 

Fade to Black £9.99 

Fl 4 Fleet Defender £6.99 

FIFA *99 ' ' 

Final Doom £9.99 

Flight Unlimited 2 £1.0.99 

Flying Corps.., 



Lem^ Paintbali t No Mori Lbjmngs > LiKMNGs£l 4.99 

LiHLE Big Adventure £1 3.99 

Lords of Magic £9.99 

Ml Tank Platoon 2... 



Future Cop LAP0 2100 £9.99 

Gabriel Knight 1 &2 each £13.99 

G-NoME £3.99 

Grand Prix 2 £10.99 

Grand Prix Legends £9.99 



Grand Prix Manager 2 £1 0.99 

Grand Touring £8.99 

Hardball 6 £7.99 



Harvest of Souls 

Heavy Gear... 



£9.99 

...£9.99 



iMPERtUM Galactica £9.99 

International Cricko Captain £8.99 

Interstate 76 — £9.99 

Jonah Lomu Rugby ~ £1 1 .99 

Kings Quest 7 £9.99 

Knights AMerchahb £9.99 



Magesuyer & Maximum Force Double Pack £7.99 

Magic the Gathering (Microprose) £10.99 

Masterpieces of Infocom £9.99 

Masters Of Orion 2 £9.99 

Masters Of Orion 2 & Civnet £1 2.99 

Mech Commander Gold £9.99 

Mech Warrior 2 or MW2 Mercenaries .each £9.99 

MIA & NAM Double Pack » 

Micro Machines 2 Special Edition £9.99 

Micro Machines 3 £12.99 

NASCAR Racing & Track Pack £9.99 

Need for Speed 3 £9.99 

Network Q Rally « £9.99 

Nightmare Creatures £9.99 

Odoworld: Abe's Odoysee £1 0.99 

OuTuws £9.99 

Outpost 2 £9.99 

Panzer General £9.99 

Phe Sampras Tennis £1 1 99 

PGA European Tour „ £11.99 

PGA Nippenburg Euro Data Disk £6.99 

Phantasmagoria 2 £13.99 

Police Quest SWAT 2 £9.99 



RoaoRash.. 



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Sensible Soccer World Cup "98 Editioh £9.99 

Shadow Warrior £1 4.99 

Shanghai Dynasty £9.99 

Sio Meier's Gettysburg £9.99 

Sierra Sports Golf £9.99 

Syndicate Wars £13 99 

The Golf Pro £8.99 

Theme Park & Theme Hospital Double Pack .£1 4.99 

Theme Hospital £9.99 

Theme Park £9.99 

Tomb Raider & Unfinished Business £12.99 

Top Gun £9.99 

Total Annijilation & Bahle Tahics Disk £9.99 

Transport Tycoon & World Editor £9.99 

Ultima 8 £1 3.99 

Ultimate Soccer Manager 2 £9.99 

Ultimate Soccer Manager "98/99 Season Ed £9.99 

Wing Commander 3 £8.99 

Wing Commander Prophecy £9.99 

World Cup '98 £9.99 

X Com: Apocalypse £9.99 

X Com: Terror From the Deep £1 0.99 



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DORLING KINDERSLEY 

Atus of the Sour System £24.99 

Bananas in Pyjamas i 15.99 

Castu Explorei^ Dinosaur Hunter Bundle £24.99 

Chronicle of 20rH Century £21 .99 

ENacLOPEOiA of Nature 2 £22.99 

ENaaoPEDiA OF SciENa 1 /Nature 1 each £ 1 2.99 

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Redshift 3 £22.99 

Science Explorer Acnvmr Pack £17.99 

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Virtual Reauty Dinosaur Hunter. £17.99 

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bics, Biology & 
Geography, Dt;)iGN6i Tlcm each £15.99 

KEY5TAGE3 MATMSy SCIENC^ GeOCEACH £15.99 




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Disney Interactive Products ] 

101 Dalmations print studio ..£21 .99 

101 Dalmations story BOOK £24.99 

101 Dalmations Interactive Coli £24.99 

Aladdin activity centre £24.99 

Bug's life activity centre £24.99 

Bug's life print studio £21.99 

Disney classic games collection .£24.99 

Disney magic artist £17.99 

Hercules animated storybook. £28.99 

Hercules Interactive Coll £24.99 

Hercules print studio £26.99 

Hunchback topsy turvy gamepack ... .£28 .99 

Lion king activity centre £24.99 

Lion king animated storybook .£24.99 

Lion king collection £24.99 

MuLAN story studio £24.99 

Pocahontas animated storybook £28.99 

Tarzan Action Game £24.99 

Tarzan Activity Centre £24.99 

TiMON & pumbaa typing £24.99 

Toy story activity centre £24.99 

Toy story animated storybook £24.99 
Winnie the pooh print studio. .£28.99 
Winnie the pooh storybook ....£28.99 



MICROSOFT 

RRP OfFER 

Microsoft 3D Movie Maker £29.99 £ 1 4 99 

/WTOROun'99 £59.99 £50.99 

Encarta World Atias 2000 £29.99 £23.99 

Encarta 2000 Standard i29.99 

Encarta 2000 Deluxe £69.99 £48.99 

Greetings 2000 £29.99 £24.99 

MONEY 2000 £29.99 £25.99 

Money 2000 Financial Suite £49.99 £40.99 

Office '97 Pro 1399.99 £149,99 

Office 2000 Pro Upgrade 1299.99 £249.99 

Plus (For Windows'98) £49.99 i35.99 

Publisher '95 Deluxe £79.99 £34 99 

Student Oma '97 £119.99 

Student Pubusmer ....£49.99 £39.99 

Student Works M9.99 £39.99 

Windows '98 ♦Full Version* £149.99 i89.99 



Corel Draw 4... 
Dance EJ 2 



...il4.99 
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ENacLOPAEDiA Britannica 2000 DVD £54 99 

Family Toe Maker V5 Deluxe i33.99 

Flagtdwer Range juoi £5.99 



HUTO««0NS Enoclo«du "97 .. 

Mavc Teaches Typing V8 

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First Aid Deluxe '97 fo« Windows '95 £ 2 9 9 9 

Norton UnuTiES V4 £29.99 

Nuts & Bolts £19.99 

TMArs What I Call Help! • First Aid '97, 

Norton Antivirus, Winoelete, 

PowERDESK, Handyman £29 99 



Berlih Think & Talk Range 
French/German/Spanish/Itauan 
OR Japanese....Each £14.99 




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Welcome to the definitive buyers' guide for all discerning PC gamers. The games that grace these 
pages represent the best titles across all genres. Check here for regular updates 



This is tfie new PCZONElo{i 
100. Within it you will find the 
best games you can currently 
buy for your PC. All the 
games here deserve a place 
in our illustrious Top 100 as 
we go to print, but that could 
all change next month when newer titles 
come in and older games receive new 
ratings to reflect where they stand in the 
great scheme of things. Shrewd buyers 
will always check here first before parting 
with their money. 




Benchmark titles are the games that you 
simply must have if you are a fan of the 
genre. They are considered by the PC ZONE 
team to be absolute classics and should be 
bought without hesitation. All new games 
are compared to their genre's benchmark 
title when they are reviewed. Bear this 
in mind before writing into Mailbox 



complaining that the latest 3D shooter 
didn't automatically get 90 per cent; check 
here first to see what it's up against! 
Additionally, all games in that genre will 
receive a new rating every time a new 
benchmark title comes along. 

NEWENTRY 

In the wonderful world of PC gaming, new 
titles come in every month some of which 
are better than the games currently in the 
Top 100. When this happens, they will gain 
their rightful place in the Top 100, and a 
lesser title will drop out to make room for it. 



ill 



J| If a game in 
ig^^lifl the Top 100 



is available on budget, it will be tagged 
accordingly. Games that are lower in price 
than other titles in their genre do not 
necessarily receive a new score to reflect 
this. The latest score the game received 
will still apply; it is up to you to decide 
whether or not the game is worth buying 
at its new price point. 



mm 

score 80+ ^^^^^^ 



Under the ZONE scoring system, 
new games will have to be pretty 
spectacular to receive this award. 
They will have to take their genre to 
unprecedented new heights, and 
represent a major step forward for 
PC gaming. There are now very few 
titles that can justifiably be 
described as PC ZONE Classics. i 
This trend will continue across 
all genres. Generally speaking, 
all ZOiVE Classics are must-have 
titles (the benchmark title being 
the definitive game of the 
genre), but that does not mean 
you should discount games that score 80+ 
per cent. These games receive the PC ZONE iiwarfi 
for Excellence and are essential buys if you are a fan of the genre 
the game fits into. Classics, on the other hand, are games we think 
will appeal to everyone and will bring new fans to that particular 
genre. There will not be many of them, as when we say a game is 
a Classic, we mean it! 



I 




j:j U 7 





I HAif-UFE 






i 











SHOGUN: TOTAL WAR 



PCZ#71*95% 

O Taking the first-person 
shooter as its starting point, 
Half-Life redefines the genre with 
an engrossing story, cracking 
atmosphere and some of the 
best Al ever coded. Half-Life is 
probably still the best game you 
can install on your PC, and it's 
now available with the superb 
Opposing Force add-on in the 
'Generations' pack. 
PUBUSNER Sierra 
• 0118 9209100 

UNREAL TOURNAMENT PCZ #81 • 90% 

O Played over a network or the Internet, Unreal Tournament is more 
than a match for Quake Ill's multiplayer, with a combination of well- 
designed maps and diverse gameplay. The single-player mode might be 
too short, but it's still going to be more than a challenge for most. 
PUBLISHER GT Interactive • 020 7258 3791 

QUAKE HI ARENA PCZ #87 • 89% 

O The biggest brand name In PC gaming Is back. The sheer speed, 
intensity and unrelenting action of Quake ///makes it an essential 
purchase for all shoot 'em up fans, but sadly the lack of variety 
prevents it from topping Unreal Tournament 
PUBUSHER Adivision •01895 4b6700 

ALIENS VS PREDATOR PCZ #77 • 87% 

O It might not be the best, but it's definitely the scariest FPS you can 
buy. Aliens Vs Predator \s also the only game that offers three distinct 
ways of playing through the game, so if you're looking for a solid 
single-player blast, this provides excellent value for money. 
PUBUSHER Hectronic Arts • 01 753 549442 

QUAKE II: QUAD DAMAGE PCZ #59 • 86% 

O The sequel to 'the most important PC game ever' turns out to be more 
than worth the wait. The single-player mode might be a let-down, but if 
you have access to a network or a fast Internet connection you'll be in 
heaven. Now available with all the official mission packs. 
PUBLISHER Activisioii • 01895 456700 

THIEF II: THE METAL AGE PCZ #88 • 82% 

O The original Thief se\ new standards in FPS titles with its move away 
from mindless action towards stealth, and its excellent use of light and 
sound. This sequel delivers more of the same quality gameplay, minus 
the out-of-place zombie levels. 
PUBUSHER fidos • 020 8636 3000 

SHOGO: MOBILE 

ARMOUR DIVISION PCZ #71 • 81% 

O Half Quake, half MechWarrior, this game breathes fresh air into a stale 
genre. Boasting great graphics and storyline, its only faults are iffy Al and 
the fact that it's a bit too easy for hardcore Quake ians. 
PUBUSHER MKjruids • 00 X] 1 4501 5401 

SOLDIER OF FORTUNE PCZ#89 * 80% 

O More like an arcade explosion of unmitigated violence than a FPS in 
the Half-Life mould, SoFis a great deal of fun. It's also very sick. If you 
can stomach amputations and decapitations, then we can guarantee 
you pure, mindless entertainment. 
PUBUSHER Aclivision • 01895 456700 

KINGPIN: LIFE OF CRIME PCZ #77 • 80% 

O This controversial title should be talked about for its excellent 
gameplay and graphics rather than its violence and swearing. Because, 
quite frankly, that side of the game was crap. We still stand by the game 
though - it's 'classic adult entertainment'. 
PUBLISHER Interplay • 01 628 423666 

SIN PCZ #70 •80% 

O Releasing Sin at the same time as the vastly superior Half-Life was 
commercial suicide. But you can now bag this title for less than a tenner, 
which gives you the perfect excuse to find out just how good it actually 
is. No Classic, but an excellent game in its own right. 
PUBUSHER bidos • 020 8636 3000 




■■■■■EH 



IB 












> 







PCZ #89*93% 

Sfiogun is the first strategy 
game that has blown us away 
In a long time. Command 
enormous armies in epic and 
bloody battles, send ninjas to 
assassinate enemy generals and 
conquer your way through the 
map of feudal Japan. The 3D 
engine works beautifully and the 
in-game options never get in the 
way of instant playabillty. 
PUBUSHER Electronic Arts 
• f)l/53 549442 



AGE OF EMPIRES II PCZ #84* 89% 

O It might not be radically different from the original, but sometimes 
evolution is just as good as revolution. In AoE II, the gameplay has been 
honed to perfection with balanced units and strong single and multiplayer 
campaigns. Forget the hype of Titxrian Sun and opt for this classic RTS. 
PUBUSHER Microsoft • 0345 002000 

CIVILIZATION 11: TEST OF TIME PCZ #68 • 88% 

O A title that lives up to its name, Civilization II is probably the oldest 
game in the Top 100 and it will probably still be around in years to come. 
Turn-based and in 2D, it offers unlimited replayability and depth. One 
of the few games that everyone should own. 
PUBUSHER Hasbro • 020 8569 1 234 

EARTH 2150 PCZ #90 •86% 

O A fantastic 3D engine and great detail team up with sheer playability 
to make this one of the best RTSs around. Second only to Shogun this 
year, Earth 2150 is a more traditional strategy title, but it takes the 
genre even further than it has been before. 
PUBUSHER Mattel Interactive • 0144 424 6333 

HOMEWORLD PCZ #82 • 85% 

O Homeworld teWvers the dream of millions of PC strategists the world 
over; a fully three-dimensional, strategic experience. The vast expanse of 
space is the battleground, the hundreds of ships at your command the 
weapon, and the only limits are your imagination. 
PUBUSHER Sierra • 01 1 8 920 91 00 

THEOCRACY PCZ #88 #84% 

O Blending the best of Age Of Empires and Civilization, Theocracy s mix of 
real-time and turn-based gameplay allows you to guide the Aztecs through 
history and attempt to right the wrongs of the Hispanic conquerors. In 
short, an unexpected gem. 
PUBUSHER Ubi Soft • 020 8944 9000 

IMPERIUM GALACTICA II PCZ #85 • 83% 

O space expansion and empire building has never looked so good. This 
title boasts the depth of a turn-based strategy game with the immediate 
action of real-time, plus a great interface and tutorial, which means you'll 
know your way around In no time. 
PUBUSHER GT Interactive • 020 7258 3791 

C&C: TIBERIAN SUN PCZ #81 • 82% 

O Perhaps not as stunning as one might have hoped after a three-year 
wait, Tiberian Sun is nevertheless a truly great game. Pushing the 
Command & Conquer genre to its limits. It offers PC strategists 
immense depth, detail and variety. 
PUBUSHER Electronic Arts • 01 753 549442 

TOTAL ANNIHILATION PCZ #56 • 82% 

O With a ridiculous number of units and unrivalled pace, the original 
TA still stands head and shoulders above more recent efforts. No story 
to speak of and weak single-player action, but still, for a tenner, no one 
should be without a copy. 
PUBUSHER GT Interactive • 020 7258 3791 

STAR WARS: FORCE COMMANDER PCZ #89 • 81% 

O Not the stunning classic everyone was hoping for, but the first Star 
Wars RTS is still a fun game. Based on the original trilogy, recreates 
scenes from the films along with all your favourite characters. Play It 
against other people for maximum enjoyment. 
PUBUSHER Activlsion • 01895 456 7000 





SYSTEM SHOCK 2 





BUDCET 



n 





PCZ#80*93% 

O Definitely one of the most 
compelling, original and 
disturbing games to hit the 
PC, System Shock 2 manages 
to successfully mix the genres 
of role-playing, action and 
adventure into one. Play it in 
the house on your own with the 
lights off to prove how hard you 
are. In short, it's a title that's 
absolutely indispensable. 
PUBLISHER Electronic Arts* 
Ul/bo :)4944? 

PLANESCAPE: TORMENT PCZ #87 • 87% 

O An incredible game from Black Isle, creators of Baldur's Gate. It's a 
dark, adult, scorcher of an RP6. Moreover, the character development is 
the best we've seen in any game of its kind - and the story is compelling, 
with well-scripted dialogue. 
PUBUSHER Interplay • 01628 423666 

DALDUR S GATE PCZ #73 • 85% 

O With every developer 'going 3D' these days, it's refreshing to find 
;in old-school RPG that combines traditional D&D role-playing with 
sumptuous 2D graphics. In a nutshell, Baldur's Gate is intelligent 
and involving in equal measures. 
PUBLISHER Interplay • 01628 423666 

FINAL FANTASY VII PCZ #68 • 84% 

O Despite the recent release of FFVIII, we still rate this earlier episode 
m the series above it. The story is better, there are more subgames and 
the whole thing is more involving, especially if you like Japanese-style 
cartoony graphics. And it should be out on budget soon. 
PUBLISHER Eidos Interactive • 020 8636 3000 

FALLOUT 2 PCZ #71 •83% 

O Does exactly what it says on the tin. Twice as big as the original, but 
utilising the exact same engine. If you liked the first game, you'll love this 
- not twice as much, but certainly for hwice as long. A real life-sapper 
and one of the best RPGs money can buy. 
PUBUSHER Interplay • 01628 423666 

FINAL FANTASY VIII PCZ #87 • 83% 

O FfV/// features westernised graphics and the most incredible cut- 
scenes we've ever seen on a PC. Like its predecessor, this outing suffers 
from console linearity and repetitive battles, but it still retains enough 
charm to entrance most gamers. 
PUBUSHER fidos • 020 8636 3000 

DIABLO PCZ #48* 78% 

O standard hack 'n' slash fare, but pulled off with such style that it's 
addictive. A great storyline compensates for repetitive arcade combat 
and supremely detailed animation makes it a superb coffee-table game. 
The much anticipated sequel is out this summer. 
PUBLISHER Zablac/BliTzard • 016';6 332233 

ODIUM PCZ #87* 74% 

O Imagine an RPG in the style of Final Fantasy, with battle sequences a la 
X-COMand you'll get a good idea of what Odium is like. The story is set 
in a European city populated by UN soldiers and an amazing variety of 
monsters. In short, it's curiously compelling. 
PUBLISHER m Soft • 020 8944 9000 

NOX PCZ #87*72% 

O This D/a^/o-style RPG is immensely addictive. The levels may be a little 
repetitive, but you'll find that persistence pays off in the form of great 
spells and weapons. Watch out for a massive multiplayer community 
spawning around this one. 
PUBUSHER Electronic Arts • 01 753 549442 

LANDS OF LORE III PCZ #74 • 70% 

O Westwood knows how to tell a good story, and this latest title in the 
series is certainly the best of the lot. Combine that with ease of use and 
some highly polished artwork, and you'll find LoLllldi great alternative to 
more traditional RPG efforts. 
PUBUSHER W.jtitwood/EA • 01 753 549442 



GRIM FANDANGO 






























1 


V 


1 








: 4u M. 






PCZ #71 •90% 

O If you've followed the 
successes of LucasArts from 
the early days of Monkey Island. 
Sam & Max and Day Of The 
Tentacle, this is a must-buy. 
Sublime graphics and genuine 
humour ensure it's a classic. A 
word of warning: it's bloody 
hard and if your mind doesn't 
work laterally you'll be playing 
it until the day you die. 
PUBUSHER L ucasArts 
• U^U /3bB 2255 

DISCWORLD NOIR PCZ #79 • 89% 

O Although the point-and-click adventure genre is dying, Discworld Noir 
is very much alive. It's darker in style than previous O/scworW games, 
and is all the better for it in our opinion, particularly if you're not a fan 
of Pratchett's off-the-wall humour. Don't miss it. 
PUBLISHER Gf Interactive • 020 7258 3791 

INDIANA JONES AND THE 

INFERNAL MACHINE PCZ #84 • 88% 

O LucasArts moves away from the point-and-click genre and into 
Tomb fla/cfer territory for the latest Indy outing. Thankfully, the adventure 
elements are still in place in this whip-cracking romp. 
PUBLISHER Activision •01895 456 7000 

^HE NOMAD SOUL PCZ #83 • 87% 

O Distinctly odd, but also refreshingly original, The Nomad Soul is a 
huge, intricate world populated by lap-dancers and (gulp) David Bowie. 
At turns adventure, beat 'em up and platformer, it's insanely ambitious 
and almost pulls it off. 
PUBLISHER Eidos • 020 8636 3000 

NOCTURNE PCZ #84 •88% 

O Why would you pay good money to be scared? Because it's damn 
good fun that's why, and if you find the average PC game laughable, we 
dare you to sit through Nocturne with your curtains drawn. It's a beautiful 
exercise in computer-generated fear. 
PUBLISHER lake 2 • 01 753 722900 

MESSIAH PCZ #85 •85% 

O Shiny's wonderful shooter features a chubby cherub, but also a bunch 
of whores and some gratuitous swearing. As Bob, under-age agent of 
God, you must possess people's bodies and, like a good Christian, kill 
absolutely everything that gets in your way. 
PUBUSHER Interplay •01628 423666 

TOMB RAIDER: 

THE LAST REVELATION PCZ #83 • 85% 

O Lara's back in her fourth (and best) adventure so far. More moves, 
better looks, intricate puzzles and a well-developed plot. It's not going 
to win over the cynics, but it's still a damn fine game. 
PUBLISHER Eidos Interactive • 020 8636 3000 

RESIDENT EV' . II PCZ #75 • 82% 

O Not quite as attractive as it could have been, Resident Evil II remams 
one of the most tensely gripping adventure games of recent years. 
A modicum of simple puzzles, offset by liberal and gratuitous gore, 
make for top entertainment. 
PUBUSHER Virgin • U20 7368 2255 

MONKEY ISLAND 

BOUNTY PACK PCZ #74 • 80% 

O Monkey Island 1 and 2 are perhaps the finest point-and-clickers ever 
to grace the PC. The third outing may have been disappointing, but it 
would be a sin to exclude it from this excellent triple pack. 
PUBUSHER I ucasAfls/Activision • 01 985 456 7000 

SAM&MAXAND 

DAY OF THE TENTACLE NOT REVIEWED • 78% 

O Two of the finest adventure games in the world ever are now available 
in a single pack for a bargain price. They still match most titles that are 
released today, so go and buy them. Now. 

PUBUSHER 1 :i i ;Ar1s/A(;ti vision • 01985 456 7000 









m 






PCZ #68*91% 

O Sporting an updated 
TOCA engine, Colin McRae is 
still ttie benchmark in rally 
simulations. It boasts realistic 
handling, car customisation 
and stacks of multiplayer options, 
which all contribute to keeping 
it well ahead of the competition. 
The fact that it's now available 
as a budget title makes it an 
absolute steal. 
PUBUSHER Codemasters 
• 01926 814132 

MIDTOWN MADNESS PCZ #79 • 89% 

O Jump in your car and drive around Chicago participating in races, 
annoying the police, or just cruising around. Not quite Grand Theft Auto 3D, 
but just as much fun, this is definitely the best all-out arcade racer you 
can currently buy on PC. 
PUBUSHER Microsoft • 0345 002000 

MOTOCROSS MADNESS PCZ #67 • 85% 

O This is an astoundingly addictive game. It boasts loads of game and 
race options and is tremendous fun, especially when played with a 
Microsoft Freestyle Pro pad over a network. If you want to have fun 
on two wheels, this is an absolute must-buy. 
PUBLISHER Micro.sott • 0345 002000 

LE MANS 24 HOURS PCZ #87 • 83% 

O Although not quite as challenging as the race it's based on, Le Mans 
24 Hours is a driving game for skillful players who know their brakes 
from their elbows. You can even get involved in a rewarding career 
mode culminating in the famous race itself. 
PUBUSHER Infogrames • 020 7738 8199 

RALLY CHAMPIONSHIP PCZ #84 • 82% 

O Close, but no McRae. That was the verdict from the boy Hill on this 
new racer. It looks fantastic and the on-screen Ordnance Survey map is 
a nice touch, but it's let down by some poor camera angles and 
unnecessarily solid obstacles. Ouch. 
PUBUSHER Actualise • 01625 855015 

TOCA 2 PCZ #76 •82% 

O Predictably, Codemasters has gone and done it again. More cars, 
more tracks and the same stunning attention to detail make TOCA 2 an 
essential purchase for petrol heads. Graphically, it may not be a massive 
improvement, but gameplay-wise it most certainly is. 
PUBUSHER CoOtMTiasters • 01 926 81 41 32 

MONACO GRAND PRIX PCZ #69 • 81% 

O Essentially this is F1 Racing Simulation 2, and an F1 fan's wet dream 
come true. The game looks beautiful, plays even better, and the artificial 
intelligence is second to none. However, bear in mind that you need a 
hefty machine to have it looking its best. 
PUBUSHER Ubi Soft • 020 8944 9000 

NEED FOR SPEED PORSCHE 2000 PCZ #90 • 80% 

Not as good as hooking up with your mates at the arcade, but still 
a damn good conversion of a damn fine game. Forget realism and 
concentrate on flinging your car around the track as fast as you can. 
Who needs depth when racing is this much fun? 
PUBUSHER Electronic Ms • 01 753 549442 

DRIVER PCZ #82 •80% 

O Criticised for lacking the depth of Midtown Madness (it is a PlayStation 
conversion after all), this is still a good game. A pumping '70$ soundtrack 
helps to recreate that Starsky & Hutch feeling. A wheel, an afro haircut 
and a false moustache are, of course, essential. 
PUBUSHER GT Interactive • 020 7258 3791 

SUPERDIKE 2000 PCZ #88 • 78°/^ 

O The best motorcycling sim on PC, this game sports incredible visuals, 
slick handling and astonishing detail. But it's too easy to fall off unless 
you use computer-assisted help. For pure two-wheeled action, 
Motocross Madness is still the best option. 
PUBUSHER blectronic Arts • 01 753 549442 



FALCON 4 



BENCHMARK 
GAME 







PCZ #72* 92% 

O We waited patiently for years for 
this title to arrive, and the good news is 
that for once we weren't disappointed. 
Falcon 4 sports beautiful 3D- 
accelerated graphics and a dynamic 
campaign structure that leaves the 
competition well and truly standing. 
If you're going to buy one flight sim, 
make it this one - it's the best example 
of its kind and we guarantee that you 
won't be disappointed. 
PUBUSHER MicroProse 
• 01454 893893 

F-22 TOTAL AIR WAR PCZ #68 • 89% 

O This full-price new version of DID's masterpiece seems perhaps a bit of 
a rip-off for anyone who already owns F-22ADF, but those of you who are 
looking to buy one of the greatest combat sims of recent years should 
seriously consider this title. 
PUBUSHER Ocean/DID • 0161 832 6633 

F/A-18E SUPER HORNET PCZ #83 • 88% 

O If you like your flight sims to be realistic with a great big capital 'R', then 
look no further. In fact, this game is so lifelike that the US Navy has adopted 
it for promotional work and ground-based familiarity training. But make sure 
you watch out for friendly fire. 
PUBUSHER Titus Software • 01926 335 5400 

MIG ALLEY PCZ #80* 87% 

O MiG Alley qms hardcore flight simmers' piloting skills a run for their 
money, but don't let that put you off. If you're willing to put in the work, this 
title will repay you with a wealth of excellent in-flight graphics and a selection 
of brilliant mission planning elements. 
PUBUSHER Empire Interactive • 020 8343 7337 

FLICHT UNLIMITED III PCZ #82 • 86% 

O For all those sim aficionados who enjoy the experience of flying for its 
own sake rather than as a lame excuse for blasting other flying things to bits, 
this (along with the Flight Sim series) is an object of worship and devotion. It 
certainly deserves high praise. 
PUBUSHER hlectronic Arts • 01 753 549442 

FLANKER 2.0 PCZ #85 •86% 

O Hardcore pilots with a taste for Yank blood need look no further. Extremely 
hard to fly, but very rewarding nevertheless, Flanker 2.0 recrea\es the real 
thing in minute detail. However, be warned: hours of practice are needed 
before you go off shooting stuff. 
PUBUSHER SSI* 01293 651300 

JANrSUSAF PCZ #88 •85% 

O /yS4F offers playability that allows non-hardcore flyers to have a successful 
spin. While this means that the standards of realism are nowhere near other 
titles, it fills the gap for those of us who don't care about such things. This is 
a great flight sim that anybody can enjoy. 
PUBUSHER Electronic Arts • 01 753 54944? 

ENEMY ENGAGED: COMANCHE HOKUM PCZ #89 • 85% 

©The latest helicopter sim to hit the shelves, it is also the best one to date. In 
no other game do you feel the excitement of being involved in a real war, largely 
due to an excellent dynamic campaign mode. Helicopter sims don't come any 
better than this classy title. 
PUBUSHER Empire Interactive • 020 8343 7337 

JANE'S F/A-18 PCZ #89 • 84% 

O Another game based on the US Navy's Super Hornet, this is an incredibly 
detailed jet sim that suffers slightly from being too hard for beginners. 
Graphically, it's up there with the best and the interface makes you feel 
as close to the real thing as is possible on a desktop. 

I Electronic Arts • 01 753 549442 




TEAM ALLIGATOR PCZ #85 • 84% 

O Helicopter sims are rare but, when they do appear on the scene, they are 
usually superb. Although Team Alligator 6oesn'\ quite surpass the cheaper 
Apache Havoc, it has truly beautiful graphics and feels great to fly. Without 
doubt, the best Russian chopper sim around. 
PUBUSHER GT Interactive • 020 7258 3791 





FIFA 2000 

JTTT 












1 



m 



PCZ#84*88% 

O The FIFA franchise has been 
rolling on for years and it does 
get better each time. Although it 
missed a Classic rating by a 
whisker, FIFA 2000 \^ still the best 
conversion of the finest sport 
known to man. You should be able 
to find it on budget soon. Or you 
could always fork out the full price 
for the recent Euro 2000, which is 
essentially the same game. 
PUBUSHER Electronic Arts 
• ()l/b:iM9442 

SUPREME SNOWBOARDING PCZ #85 • 88% 

O Snowboarding is not a sport you'd expect to captivate a PC audience, 
but this game gives as exhilarating an experience as you could hope 
for without breaking a leg. Oh, and all the streetwise attitude you'd 
expect is here, of course. 
PUBLISHER lufoyrames • 020 8738 8199 

NBA LIVE 2000 PCZ #85 • 83% 

O As slick as always, but what makes the 2K edition special is the 
inclusion of teams from the '50s onwards, comedy haircuts etai 
Although not quite as immediate as Inside Drive, it's a more complete 
simulation of the sport all round. 
PUBLISHER \ lectronic Arts • 01 753 549442 

NBA: INSIDE DRIVE PCZ #82 • 82% 

O While not exactly the most popular sport in this country. Inside Drive 
manages to suck you in with its supreme playability. Its presentation is 
not quite up to EA standards (but then, what is?), but when the gameplay 
is this good, who cares? 
PUBLISHER Microsoft • 0345 002 000 

PGA CHAMPIONSHIP GOLF PCZ #80 • 82% 

O Knocking Links oft the office golfing perch is no mean feat, but PGAs 
gameplay is so addictive that all other contenders can tee off. Our very 
own Keith Pullin took the entire summer off to design his own courses 
for it. But then again he does have a hole in one in the head. 
PUBLISHER Sierra • 01 1 8 920 91 00 

VIRTUAL POOL 2 PCZ #58 • 82% 

O OK, so Virtual Pool2scoTe6 one per cent less than its predecessor, 
but this follow-up beats it hands down. 3dfx support goes some way to 
pushing the series further, and the inclusion of English Pub rules make 
it a more essential purchase than before. 
PUBLISHER Interplay • 01 628 423666 

JIMMY WHITE S CUEBALL 2 PCZ #68 • 81% 

O The finest snooker simulation on the PC. Chalk your cue and take on 
the PC or your mates, and when you're tired of the baize you can move 
round and have a go on the fully-featured darts board instead. Saves 
going down the Working Men's Club. 
PUBLISHER Virgin Interactive • 020 7368 2255 

ACTUA SOCCER 3 PCZ #72 • 80% 

O If you can't get on with FIFA, then Actua is the second port of call for 
footy fans. It plays a faster game and there's a good range of options 
and a huge number of teams to play against, which helps to maintain 
Its shelf life. 

PUBUSHER Gremlin Interactive • Oil 4 273 8601 

BRIAN LARA CRICKET PCZ #75 • 78% 

O Cricket isn't the easiest game to convert to the PC, but Codemasters 
has done quite a good job, despite the fact that Brian Lara Cricket has 
obviously been ported straight over from the PlayStation. For aspiring 
country-dwellers everywhere. 
PUBUSHER Codemasters • 01926 814132 

TIGER WOODS 2000 PCZ #90 • 77% 

OTiger's second outing proves to be as good looking as his first, and a 
lot more polished. There are eight courses, and if you get bored of those 
you can create your own. It still hasn't got the putting right, but it's 
playable all the same. 
PUBLISHER Electronic Arts* 01 753 549442 



X- BEYOND THE FRONTIER 



BENCHMARK ^.^^^^^^^^^Bi 

CSAME '^^^jjj^T 



PCZ #82 •89% 

O The spirit of Elite lives on in this massive trading 
epic from Germany, in which you must buy and fight 
your way back home to Earth. The combat side of 
the gameplay may not be the best on offer, but 
with goods to trade and races to discover, it rewards 
patience with variety and months of play. This title 
is deeply hypnotic and beautiful, rather than 
tense and frenetic. 
PUBUSHER THQ • 01483 767656 

FREESPACE2 PCZ #84* 85% 

O Completely different from X, FreeSpace2ofiers fast-paced dogfighting action 
all the way. It boasts a superb interface, epic story and amazing graphics, but it's 
a bit short-lived if you don't play online. 
PUBLISHER Interplay • 020 7551 422? 

X-WING: ALUANCE PCZ #77 • 83% 

O At last! Fly the Millennium Falcon in the final episode of the long-running 
X-Wing series. Certainly the best-looking X-Wing game to date. Alliance is slow 
at first, but boy does it pick up later on. 
PUBUSHER Activislon • 01 895 456700 




STARLANCER 



PCZ #91* 81% 



yrilf ryTQY Whlle Stariancer6oesn'\ do anything startlingly new, it 
IlL Iff Lll I n I is a highly polished affair with compulsive gameplay and 
gorgeous visuals. A must for space sim fans. 
PUBUSHER Microsoft • 0345 002 000 

PRIVATEER 2 PCZ #44 •80% 

O Not as open-ended as Elite, but far more rewarding as an overall experience. 
The graphics look great even today and, hey, it's on budget - so it's better value 
for money than ever. 

PUBLISHER Electronic Arts • 01 753 549442 




CM 99/2000 



BENCHMARK 1 










1 








: 

i 








PCZ #84 •92% 

O More than a game. . . it's a way of life. So say fans 
of the best football management game in existence. 
If you dare to play it you can kiss goodbye to your 
social life, and expect to spend hours each and 
every day poring over unknown players in a bid to 
discover the next Ronaldo. The word 'benchmark' 
doesn't really describe how much better than the 
competition this game is. 
PUBUSHER Eidos • 020 8636 3000 

THE SIMS PCZ #87 •86% 

O This game offers a staggering amount of possibilities. Essentially, you create 
your own person, or family, and guide them through the ups and downs of life - 
it's the definitive docu-soap and makes for compelling gameplay. 

Electronic Arts '01 753 549442 



r 









CAESAR HI PCZ #70 • 85% 

O Starting from scratch you've got to build a majestic Roman city and ensure a 
harmonious life for your citizens. So what? So it's utterly absorbing and probably 
the most addictive god sim In existence. 
PUBUSHER Sierra • 0 1 1 8 920 9 1 00 

SIMCITY 3000 PCZ #74 • 84% 

O Ten years on, S/mC/Zy remains as addictive as it ever was. Little was broken, 
and little was fixed. With new buildings to try out and an enhanced transport 
system, SimCity3000 \s a must for old-timers and newbies alike. 
PUBUSHER Maxis/EA • 01 753 549442 

ROLLERCOASTER TYCOON PCZ #75 • 83% 

O Pack out your own theme park with the most fiendish rides your imagination 
can conjure up. From rickety wooden dippers, to /Vemes/5-style, white-knuckle 
gurners, RT\s hugely addictive. 
PUBUSHER Hasbro • 020 8569 1234 




nr) u:^ 





umnuoNUNE 




PCZ#80*92% 

O In many ways an old-school RPG, but with 
amazing freedom, depth and open-endedness. So 
addictive that ZONE editor Chris has sold his car, 
his house and his soul to finance a permanent 
Web connection. The best thing about Ultima 
Online is that your world is constantly changing 
and evolving, and it's populated by 
real people, just like you. 
PUBUSHER Eleclronic Arts • 01 753 549442 

PCZ#80«85% 

O If you find Ultima Online too vast, EverQuest may be the online RPG for 
you. It's far more combat-orientated than Ultima, and more linear as a result. 
Repetitive at higher levels, but worth checking out all the same. 
PUBUSHER Sony (sold at Electronic Boutique only) • 020 7428 5961 



EVERQUEST 




ALLEGIANCE 



PCZ #91*82% 



yriif PyTpY The first true online only space combat sim, Allegiance is a 
nL fff Ul I NT complex yet rewarding beast. Now you can fly around with 
hundreds of others, co-ordinating strategies and establishing chains of command. 
PUBUSHER Miciosoft» 0345 002 000 

ASHERON*S CALL PCZ #88 • 76% 

O The graphics and freedom to do almost anything make this title a 
commendable addition to the genre. However, it's a crying shame you can't 
kill other humans - most of the ones you meet deserve a good kicking. 
PUBUSHER Microsoff 0345 002 000 

NETSTORM PCZ #59 •73% 

O A curious blend of chess, Red Alert an6 Baron Munchausen, NetStorm is 
also an elegant and addictive multiplayer game that works beautifully across 
a standard modem. 
PUBUSHER Activision •01895 456700 




HIDDEN & DANGEROUS 



DENgjMARK^I ^ ^ 




3 



PCZ #79*91% 

O You don't get a second chance in a real war, 
and Hidden & Dangerous is the game that's come 
closest to putting you in the middle of hell on earth. 
From the first missio it grabs you by the balls 
and doesn't let up until you're dead, with a bullet 
in the head. As a strategic shoot 'em up, games 
don't get any harder, or more compelling 
and atmospheric 

PUBUSHER Take 2 Interactive • 01 753 722900 

SWAT 3 PCZ #85 •89% 

O Artificial Intelligence doesn't get any better than this. Add some spectacular 
graphics, an ingenious command interface and edge-of-your-seat gameplay, 
and you've got a top title. 
PUBUSHER Sierra • 01 1 8 920 91 00 

BAnLEZONE 2 PCZ #84 • 87% 

O stunning graphics and a winning blend of strategy and first-person action in 
this sequel to the highly acclaimed Battlezone. The fight for world domination 
has never looked so good. 
PUBUSHER Adivision • 01895 456700 

ROGUE SPEAR PCZ #84 • 86% 

O We loved Rainljow Six and although this follow-up can't match Hidden & 
Dangerous ioT intensity, it's a superb romp through the world of terrorism. Pick 
your team, kit them out and plan your missions carefully. 
PUBUSHER Take 2 Interactive • 01 753 722900 

SPEC OPS 2 PCZ #84 •84% 

O Challenging Hidden & Dangerous for the top spot, Spec Ops 2 puts you in 
charge of a four- man green beret squad intent on staying alive and shooting 
the enemy in the head. Incredibly realistic, with top-notch sound. 
PUBUSHER Take 2 Interactive • 01 753 722900 





— — ^ 



PGZONE ALbTIME 

CLASSICS 



DOOM 

O This is the game that needs no introduction. Without Doom vie 
wouldn't have had Quake, Unreal Tournament or (gulp) Half-Life. 
Every time you play a first-person shooter you should take five 
minutes to pay homage to the game that changed the world as 
we know it. Doom, we thank you. 

ULTIMA VII 

O still the best of all the Ultima games, and probably the finest 
RPG ever seen on a PC. The graphics might be old-hat, but the 
gameplay certainly isn't. Ultima l^// blends exploration and 
character interaction, and it's the last title in the Ultima series 
to give complete party control. 

ULTIMA UNDERWORLD 

O We reviewed this game back in the first issue of PC ZONE. It was 
a landmark RPG then and it's still a landmark RPG now, although the 
graphics obviously look a bit dated. Do we think it's the best RPG 
ever? Almost, but not quite. Cast your eyes up the mag a couple of 
inches for the answer to that question. 

UUNEII 

O If you know your strategy, you'll know that Dune II is the game 
that's done more than any of its rivals to define the genre as we 
know it today. The 2000 update was disappointing, but only because 
It didn't add anything new. The fact that it still plays better than 
many new titles is testament to its staying power. 

SENSIBLE WORLD OF SOCCER 

O EA's FIFA series might look the part, but we're convinced that 
Sensible Soccer ms and is the ultimate example of gameplay over 
presentation. With its famous top-down view, Sensible otters fast 
frantic action that does more to replicate the real-lite game than 
any of its predecessors. 

UFO: ENEMY UNKNOWN 

O This game came out of nowhere and took the world by storm. 
Compelling strategy, tense turn-based battles, and a myriad of 
research options made this the most addictive game ever upon 
its arrival. Subsequent sequels were just as addictive, but this Is 
the game that originally captured our hearts. 

MAGIC CARPET 

O Drawing gasps of amazement from everyone who saw it, 
Bullfrog's Magic Carpet was one of the most original and inventive 
games released in the early days of 3D. So original, in fact, that it 
never got the recognition it deserved. We still think the blend of 
action and strategy was spot-on. 

WING COMMANDER 

O The original space combat game spawned the first big-budget 
PC series. In fact, the Wing Commander series was so hugely 
successful that they went and made a film. Inevitably, this was 
absolute rubbish and the public stayed away in their millions. 
Will these people never learn? 

TOMB RAIDER 

O She might be getting a bit rusty round the gills, but when Lara 
first bounced onto the small screen we fell in love with her instantly. 
3D action adventure games haven't been the same since and at the 
time nothing could touch it. Do you remember your first encounter 
with theT-Rex? 

CIVILIZATION 

O The original and some say the best turn-based strategy game. 
When Civilization MrsX appeared, it was hailed correctly as the first 
game that changed and evolved depending on how you played it. 
Recent versions have presented more of the same, but in this case 
that is definitely no bad thing. 





■ ■ ■ ^ 






'A 






t 





1^ 




ON THE CD 



ONTHECD 



Riding, driving, 
shooting, flying, cueing, 
turn-based and real- 
time strategy. You 
name it we've got it on 
this month's cover CD 



O ON VOCALS: Martin Korda MIXING THE DISK: Dan Emery 



CD trouble? Don't worry - 
phone our helpline and sort 
yourself out pronto! 

CD-ROM HELP Phone AST on 
01708 250250 any weekday between 
9.30am and 5pm, and Saturday from 
1 0arn to 2pm, or email pczoneO 
aM-netdenion.co.uk Please do NOT 
phone the PCVOA/f office. Thanks. 

BEFORE YOU DIAL. .. If you are 
calling the helpline, please take 
note of the following points: 

O It possibfe, have your PC operating 
and near the phone when you call. 
O If this is not possible, note down all 
relevant information - ie system type, 
sound card, fV\M and so on - plus the 
nature of the fault. 

O Make sure you have a pen and paper 
to hand when you call so you can jot 
down the relevant info. 



MINIMUM SPECIFICATION 



O You need at least a Pentium 166 
with 32Mb RAM to run the software 
on this month's CD-ROM. 
O Many of the programs on our 
cover CD-ROM are designed to run 
under Windows 95/98 and, as a 
result some of them may require 
a Pentium 233 with 64Mb RAM to 
run satisfactorily. Please note that 
some games also require a 3D 
accelerator card to run. 
O Use the browser and menu 
system to see which demos are 
3D accelerator only. 



ONTHECD 



DEMOS + SHAREWARE 



MOTOCROSS 

MADNESS2 



Microsoft 




I'm losing to a bloke called The Wave. Someone shoot me now. 



EXCLUSIVE 



The much-anticipated sequel to Microsoft's 
Motocross Madness is here, and we've got the 
exclusive demo for you. Featured here are two of the 
game's fhre racing options, Stunts and National 
Race. The first of these throws you Into an open- 
aired stunt arena, where unsurprisingly you have to 
clock up as many points as possible In the ghren 
laps by performing the most daring stunts. In short, 
you've just got to be that little bit more psychotic 
than your opponents. Given that you can't hurt 
yourself, you may as well go for it What have you 
got to lose apart from your dignity? 

If performing daredevil aerial acrobatics isn't 
your thing, you can try your skills out on a two-to- 
fhre lap race against up to four opponents. The to^ck 
is called the Voodoo Basin, and is packed with 
jumps and dangerously tight corners. The computer- 
controlled bikers can be set to one of three difficulty 
levels, but even on the easiest you'll be in for some 
serious competition. The beauty of it is that on the 
easier settings they fall off just as much as you do. 
If any of you are thinking of hying to win by using 
underhand tactics, then I'm afraM you're In for a 
disappointment Cut too many comers, and you get 
booted back a couple of hundred metres. 

There's more than enough here to ghre all biking 
fans a taste of what's in the full version. Although 
MM2 hasn't made any massive leaps forward from 
its predecessor, it's a huge amount of fun and the 
best biking game cuirently available. All that's left 
now is for you to load It up and see for yoursehres. 
You can read Steve Hill's full analysis 
of the game on page 66. 

Controls: An-ow keys or gamepad 



Jimmy's attempt to jump 
out of a plane on his bike 
went horribly wrong when 
he forgot his parachute. 




148 PCZONE#92AU62000 




ON THE CD 




You're suppose to 
shoot the enemy, 
not sneeze on them. 




f Sim 

H may not be the fastest game around, but you'll still need to be a good shot. 



'2?/ 100 



FLYING HERQ^ 

I^SSEES 



The second of our exclusive demos ttiis month is Talce 2's fantasy 
flyer, flying Heroes, which brings together a flight sim and a FPS to 
provide gladiatorial type battles in the sicy. You must select your 
race (all of which have their own particular strengths), and battle 
against an array of mystical creatures In an arena. 

In this demo you only have the chance to fly as a Lizard Rider, 
but there are four difficulty levels to test yourself with. It also 
provides you with a tutorial, in which your guide sounds lilce that 
Moke from the BBC version of Perfect Day. You know, the one who 



thinks perfect is pronounced poyfect Anyhow, he leads you 
through the basics of flying and collecting ammunition. Then it's off 
to the arena to battle against laser-toting pigeons and other such 
teiTtfying creatures. Although the action Is never manic, you'll need 
a good aim and plenty of skill to manoeuvre your lizard during 
combat For those of you who love flight sims and deathmatches 
but find Quake ///and UTioo fast, ttiis could be ttie game that 
you've been waiting for. Turn to page 79 to find out mora 




Controls: Keytward and mouse. 



Aim, fire and chalk another loser 
up on the side of your lizard. 




GROUND CONTROL 



Sierra 

Grmind Controls of one of the most impresshre 
RTS games of all time, and here's your chance to 
try It out for yourself. Along with Shogun: Total 
War, It's one of the best demos ever featured 
on ttie PC ZONE CDj and once you've hied it, 
you'll be hooked. 

Before throwing yoursefl straight into the 
combat mission provided, we recommend you go 
through the tutorial. I know, I know, tutorials are 
boring, right? Wrong. In this instance, ttie ttiree 
parts of the Boot Camp, as It's called, are almost 
as much fun as the game itself. It's incredibly 
detailed and clear, and by the end you're left in 
no doubt as to how to control your troops. One of 
the most exciting parts of Ground Control 'xs that 
you can command flying units, which actually 
engage other airtx>me craft in dogfights. There's 



also a huge emphasis on tactics, such as 
flanking, and the need to regenerate your 
marines during a battia 

Once you know what you're doing it's time to 
blow stuff up, namely an enemy basa As there's 
no resource management in Ground Control, all 
you have to concenfrate on is leading your 
troops and annihilating the enemy. The combat Is 
fast, Intense and exciting, and once you've 
completed the mission, you'll feel proud, yet 
strangely empty, because you'll be wanting more 
of the sama The only way to fill the void is to go 
out and buy the full version, and believe us, after 
playing this demo, you will want to. There's a full 
review of Ground Control on page 62. 

Controls: Mouse 



After a tourist accidentally strayed 
onto a military testing ground, he 
was politely asked to leave. 




AUG2000 #92PCZONE 




ECONOMIC WAR 
HAS BEGUN. 
WILL YOU LEAD YOUR COUNTRY 

^VICTORY? 




THE FUTURE OF THE ECONOMIC 



WORLD IS NOW IN 



YOUR HANDS! 





NIE CrISTO 



THE MANAGEMENT GAMES COMPANY 




www.montecristogames.com 



ON THE CD 



WARLORDS 
BAHLECRY 



Manel Interactive 



The fourth episode of the Wartords series is 
also the first Wartords RTS gama After zipping 
through the tutorials, which teach you about 
moving, fighting, resource management and 
building, you can talce part in a slcirmish 
against three computer controlled opponents. 
While the full game has nine races for you to 
select from, this demo offers two, Humans and 
Undead. The former are a versatile race with 
no particular strengths or wealmesses. The 
latter perform pooriy in battle and 
organisation, but excel in the Intelligence 




stakes, which is quite surprising 
considering their brains have probably rotted 
away. On the map provided, you must gain 
control of resources, build your troops and 
lead them to victory against all of your 
opponents. Along the way, your hero can 
complete quests and find magical items, 
which will malce him both a more powerful 
warrior and leader. To find out more about the 
game, check out our review on page 76. 

Controls: Mouse 











A fire figlit, the old-fashioned way. 






With ttiese programs, using ttie internet wili be a whoie iot easier 



Gamespy3Dv2.19 

Hre it up and It'll find the fastest servers 
playing all your favourite games. 
Neotrace 2.12a 

Neotrace is a high-speed graphical 
traceroute with the integrated whois 
and pln|^ 
PingTool2.6a 

PingTool helps you find the best online 
game servers on the Internet 
Winsock2 

Users of eariy versions of Windows 95 
may require this to run PingTool. 
DUNIManagerZ.Od 
Simplify and enhance Diai-Up 
NetworMng and Remote Access Services. 
FTP Explorer 1.0010 
Explorer-style FTP service. 
GetiUght4.2 

Sahrage broken downloads and more. 



MIRC5.7 

Latest version of the Internet Relay Chat 

software. 

Mplayer 

Excellent free online gaming software. 
Kali 2.0 

Useful client software for playing games 

over the Internet 

ICQ2000a build 3140 

Worid's best internet and online chat 

package. 

Roger WilcoMkl.la 

A virtual walkie-talkie app that runs 

alongside your favourite multiplayer 

games. 

Datum Online 

Find your next job online with Datum 
Onlina 

Peoplesound.com 

A sneak peek at tomorrow's hits. 



UTIUTIES 



To make your liard disic more user friendiy, ali you liave to do is 
instaii this iittie iot. 




WinZip8.0 

Windows 95 and NT verston of WinZip. 
EiDesk1.8 

Saves the posttkm of your Desktop 
shortcuts and folders. 
Power Toys 

Useful add-ons for your Desktop. 
TreeSize Professional v2.31 
A powerful and flexible hard disk 
space manager. 
Adobe Acroliat Reader 4.05 



Readers for documents distributed in 
Adobe fotmat. 

HyperSnap-DX Pro 3.55.00 
Screen-capture even in DirectX/DirectSD 
or 3dfx Glide modes. 
SciTech Display Doctor v6.53 
The latest release of the unhrersal 
graphtes card utility. 
Windows Media Player 
Play the Web's coolest audio and vMeo 
with Windows Media Player. 















• 




1 Build an outpost, and defend it from any hostiles. 



The Starship Enterprise, seconds 
before jettisoning Wesley 
Crusher. 



Now's your chance to boldly 
go where no person has dared 
to go before. 



STAR TREK: 




Activision 



The third of our RTS games this month is Activlsion's Star Ttek: Armada. Take the 
helm of the Starship Enterprise, and build an outpost in a reportedly hostile area 
of space. You must build a star base and a mining station, and then eliminate 
any enemy craft who have the intention of wiping you out. Pabick Stewart does 
the voice for Jean-Luc Picard, adding plenty of authenticity to the proceedings. 
Thankhjily though, there's no Wesley Crusher to annoy the hell out of you, and for 
that we can all be thankful. 



Controls: Mouse 



AU6200Q#92PCZONE 151 






95 





T<MHt> RkHtor II 



Reviews and ratings for 
100s of top games 



Download all the latest 

demos and patches 



Hints and Tips to perfect 

your gaming technique 



WARNING! Serious 
PC Gaines Zon& 




www.pczone.co.uk 




THE CD 



w 



Never test your fuel level with a match. It's silly. 



DIEHARD 
TRILOGY 2 



Fox Interactive 



Three games in one, Die Hani MIogy 2 Is a game that hies to satisfy everyone. 
There are three modes of play available here, driving, first-person shooter and 
third-person shooter. The first of these pits you in a race to intercept enemy 
vehicles while destroying the bombs they've dropped. The second is a simple 
point-and-shoot affair, reminiscent of those rip-off arcade machines which you 
had to keep pumping with pound coins every 20 seconds if you wanted to get 
anywhere. Finally, the third-person shooter section is like the FPS one, only this 
time you play In, er, third-person mode. You actually have to move your hero John 
McClane around as well. Basically, If you want some mindless action, you wiront 
be disappointed with this demo. 




Controls: Keyt)oard and mouse 



PATCHES 



INTNEGD 



Install these and your favourite games will work a lot better 



Die Hard Trilogy 2 ver 2.1 
Fading Suns: Noble Armada 
Final Fantasy VIII 
Flying Heroes 
Imperium Galactica 2 
Kawasaki ATV PowerSports 
Messiah vO.2 
NASCAR 2000 vl.01 
Quake III Arena 
Revenantv1.22 
The Sims 



Sim Theme Park v2.0 
Soldier Of Fortune v1.04B 
Star Trek: Armada 
StarSiege: TRIBES vl.O to v1.11 
StarSiege: TRIBES vl.10.5 to v1.11 
StarSiege: TRIBES vl.8 to v1.11 
lichyon: The Fringe 
riger Woods PGA Tour 2000 vl.1 
Ihiphy Bass 4 v1 .0.0.2 Patch 
Unreal Tournament v420 
Wheel Of Fime v333b Patch 



EDITORIAL 



If you're stuck on a game, you may well find the answer right 
here. Also, some more Champ Manager updates for your 
personal enjoyment 

Tips and Solutions 

Handy hints and top tips on all your fave games. Well, most of them. 
Championship Manager 99/00 Update 
Latest transfers, updates and the rest 



EXTENDED PlAY 



'him to page 154, where our very own Phil Wand will lead you 
through all of our great GTA 2 and TA Kingdoms add ons. 



CUE CLUB 



Midas Interactive 



If you can't be bothered to go down your local for a couple of games of pool, then Cue 
Club could be the answer to your prayers. On this month's CD you can play the US 
veislon of eight-ball pool or try out your skill on the Speed ball game, where you must 
h7 to pot all the balls In the shortest possible time. A bit like on Big Break. . . When 
the pressure's on, the shots are much harder to execute. If you fancy chatting to 
someone, there's a virtual chat room in which you can converse with or insult other 
pool players. Just remember, these people aren't real, so hying to get them to have 
cybersex with you won't work, and when they ask you to rack 'em up, they're asking 
you for a game of pool. OK? 

Controls: Mouse 




COMBAT MISSION - 
BEYOND OVEBUMID 

Big rime Software 

Combat Mission Is a him-based 3D accelerated WWII sfrategy gama This demo offers 
two missions for you to show off your command ability, or inability If you're a bit crap. 
Due to it being a turn-based affair, strategy and tactics are paramount to achieving 
victory, and although it's quite slow paced, there's plenty of en|oyment to be had. 
Check out www.battlefront.com for more details. 



Controls: Mouse 



Allfi2m#92PCZ0NE 153 



r!TM!nEnDiDEDPuy 



EXTENDEDPLAY 



NET ADDRESSES 



The long awaited speed fix for TA: Kingdoms has finally arrived 
plus a truckload of new units. Not forgetting some handy tools for ?PPI?^!^. 
your Grand Theft Auto 2 garage 

O WORDS Phil Wand 




TRY IT YOURSELF 



On this month's cover CD 
we've got all the official 
patches, bug fixes, utilities 
and map editors we could 
find, including all the ones mentioned in 
these pages. To track them down, use 
the CD brovi/ser to go to the Patches 
section. All the patches are listed with 
a brief description and any relevant 
documentation. Make sure you read any 
associated README files for information 
on how to install individual patches. For 
furttier help, turn to our CD pages, 
starting on page 148. 



TA: KINGDOMS 

OFFICIAL PATCHES 

O Cavedog updates for TJb 

Kingdoms, 

Oy2UPnKll (1x-2bd.EXE) 
Description: Updates TA: 
Kingdoms v1 to version 2.0 
Includes a raft of new features, 
cuts the RAM usage by a boggling 
24Mb, and doubles up game 
loading, interface and overall 
speed of play. Everything is now 
noticeably smoother and faster 
on screen at all resolutions. The 



engine will now automatically 
adjust the level of shadow detail 
and animation updating to 
maintain a decent frame rate. 
You also don't get that annoying 
pause when you click on units, 
plus the Dirigibles are rendered 
quickly and are more potent in 
battle. Get this installed noiv! 

OV3.0 UPDATE 

(TAK30BBupdate.exe) 
Description: Updates TA: 
Kingdoms v1 to version 3.0. New 
units include the Aramon Ark and 
Grenadier, the Veruna Merwarrior, 
Ballista and Centaur, the Zhon 
Swamp Beast, Barracuda and 
Giant Orm, and the Taros Dark 
Hand and Fallen Angel. For full 
details, see the README file. 
Again, a must install for all 
Kingdoms owners. 

OFHCIAL UNITS 

O New Cavedog units for 

TA: Kingdoms. 

O THE UGHTHOUSE (VlightHs.exe) 




G The Lighthouse Is an expenshre 
but worthy addition to Veruna 
defence. 

Race: Veruna 

Description: Summoned by the 




Lihr Priestesses of Veruna, 
the new Lighthouse is a tall 
and imposing structure that 
can be built either inland or on 
rocky shallows. Its range is far 
greater than any other building, 
its height giving it a huge field 
of vision. Its weapon causes 
temporary paralysis, which 
allows patrolling ships or 
other defensive units to 
move in for the kill. 
Rating: OOO 

O KAMIKAZE RAT 

(TKamRatexe) 
Race: Taros 

Description: Since Veruna and 
Aramon units harnessed the 
destructive power of gunpowder, 
Lokken has been slaving over a 
hot test tube refining a volatile 
derivative of Mogrium. Trouble is 
that it's a bit foo volatile, meaning 
no bugger will touch it - let alone 
carry it with them into the middle 
of a battle. So the chief Taros 
Necromancer has recruited a 
squadron of kamikaze rats who 
run squeaking at their enemies 
before exploding. 
Rating: OOO 

O ROLLING THUNDER 

(ASiege.exe) 
Race: Aramon 
Description: Essentially a 
defensive tower sat atop a 
wheeled chassis, the Aramon 
Rolling Thunder is a particularly 
impressive bit of kit when used 
in threes and fours. Twin archers 
provide the attack strength, 
picking off land, sea and air 
targets with ease, and its solid 
mahogany construction prevents 
inbound arrows from doing 
any real damage. 
Rating: O OOO 

OSPIRrrWOLF/ZSivo/f.exdj 




TA: IQNGDOMS HOME PAGE www.cavedog.com/ta-kingdoms 
TA: K1NG00MS.COM w/w.takingdoms.com 
GRAND THER AUTO HOME RAGE www.take2games.com/modules/gta 
'STOMPED G1A gta.stomped.com 




A giant wicker washing basket on wheels. 



Race: Zhon 

Description: The Spirit Wolf is 
actually quite real; it takes its 
name from its ability to raise 
spirits from inside fallen warriors 
- spectres that rise from the 
grave and join battle once again, 
albeit with half the power and 
strength. In many ways this is 
akin to the Undead soldiers of 
Taros, and indeed the Spirit 
Wolves of Zhon harbour a 
ferocious dislike for their Taronian 
enemies, attacking them in battle 
with a disturbing fervency. 
Rating: OOOOO 

TABDD UNITS 
O New units for TM: 
Kingdomsfrom popular 
unit makers TABDD. 

O NAUTILUS 

VNautilus.zip) 



kings of the sea. Advanced Creon 
technology was far superior and 
their armour far stronger. With 
the Nautilus, a fast and highly 
manoeuvrable steel submersible, 
Verunas are now able to retake 
the oceans as their own. 
Rating: OOOO 

O MOBILE MORTAR ^>4^Z7Z7- 
VMobileMortar.zip) 
Race: Veruna 

Description: Designed to replace 
the ageing catapult, the Verunian 
Mobile Mortar is an impressive 
weapon able to decimate 
advancing legions with a single 
shot. Use them in large numbers 
and nobody gets through. 
Rating: OOOOO 

OBMlOQHlSJaABDD- 

VBalloonist.zip) 




O Nice cloggy. 



O The Nautilus is a small but 
deadly submersible craft. 

Race: Veruna 

Description: With the arrival of 
the Creon faction in Cavedog's 
Iron Plague expansion pack, 
Verunian units were no longer 



G Helium filled death from above. 
Race: Veruna 

Description: Pumped up with an 
inert gas, balloonists are less 
likely to explode than their 
hydrogen filled counterparts the 
Dirigibles. Like the Dirigible 
they need to mass in large 




154 PCZONE#92AUG2000 



ElOENDEDPUr^^ffi 



numbers to be effective, and 
ttiey need lots of protection as 
two hits brings them crashing 
down to earth. 
Rating: OO 

OMINOWHIPER^/ISDD- 

VMindWhipenzip) 



O Anyone for a flogging? 
Race: Veruna 

Description: Mind Whipers are 
flagellating female mercenaries 
armed with long magical bondage 
whips. Each flick of the 
supernatural quirt causes instant 
paralysis, giving heavier units 
the chance to wade in and 
finish the job off. 
Rating: OOO 

OfMHU^kmcrABDD- 

VManaVaultzip) 



4 i 




O A magical piggy lianli. 
Race: Veruna 

Description: An exceptionally 
useful structure that enables you 
to store mana for a rainy day. 
Defence wise it's not exactly Fort 
Knox, so you'll need at least one 
guard unit to keep an eye on 
things while you're away. 
Rating: O OOO 

O HARPOON TOWER (TABDD- 
VHarpoonTower.zip) 




G A medieval version of the 
C&CTeslaColl. 

Race: Veruna 
Description: A land based 
version of the Harpoon Tower, 
this particular structure is almost 
unassailable when built in groups 
of three or four, and a considered 
attack strategy is needed if you 
ever come up against them. 
Rating: OO OOO 

O UNDEAD MASTER (TABDD- 
TZombieMaster.zip) 



G Not very nice overiord of the 
not living. 

Race: Taros 

Description: Also known as the 
Zombie Master, this unit is a 
reincarnation of Lokken's evil 
mentor. Useful when raw magical 
power is needed in abundance. 
Rating: O OOO O 

OfMmUm (TABDD- 
TManaVaultzip) 



0 ' 




4 





G A place to store magic for 
a rainy day. 

Race: Taros 

Description: Identical to the 
Verunian Mana Vault, this 
structure allows you to store 
mana for use at a later time. 
Rating: OOOO 

O SCORPION (TABDD- 
Tscorpion.zip) 




G You don't want to find one of 
these in your boots. 

Race: Taros 

Description: With the same 
paralysing powers of the Verunian 
Mind Whiper, the Taros Scorpions 
are an effective fighting force 
when used in large numbers. 
We found them to be most 
useful when left guarding 
base structures. 
Rating: OOO 

O PIKEIMAN aABDD- 
ApikemanV2.zip} 



G They're all called Magnus. 
No, really. 



Description: Similar in 
appearance to the Pikemen of 
Bungee's Myth, these fellows are 
effectively swordsmen armed 
with super sized spears. Summon 
them in large numbers and put 
them right at the front of any 
advancing army and you'll be 
sure to wade through unhindered. 
Rating: OOOO 



O MARTYR (TABDD-AMartyr.zip) 



much like a Triffid, Weatherseed 
Treefolk are friendly things 
trained by Zhon beast masters 
to do their bidding. As you 
might imagine, camouflage is 
not a problem. 
Rating: OOO 

O ELVISH ARCHER^^/l^^D- 

ZEIvishArcher.zip) 




G Throwaway units for large 
scale battles. 

Race: Aramon 

Description: Martyrs are traitors 
and prisoners given a second 
chance by the leader of the 
Aramon, Elsin. A sort of old 
worid member of the Dirty Dozen. 
Great as cheap, quick cannon 
fodder, but not a lot else. 
Rating: OO 

O AIRSHIP (TABDD-Aairship.zip) 



G Aramon's version of the Good 
Year Blimp. 

Race: Aramon 

Description: An alliance between 
the Aramons and Veruna has 
resulted in a share of technology 
and a glut of new weapons, 
one of which is the Airship, 
based extensively on the 
Verunian Dirigible. 
Rating: OOOO 

O WEATHERSEED rr/lSOO- 
ZWeatherseed.zip) 




Race: Aramon 



G straight from a certain John 
Wyndham novel. 

Race: Zhon 

Description: A walking plant, 



G Aramon's version of the Good 
Year Blimp. 

Race: Zhon 

Description: A breakaway faction 
of Aramon Archers, the Elvish 
Archer of Zhon is just as useful for 
picking off long-range targets and 
bringing down Dirigibles and 
Balloonists. Useful in any force. 
Rating: OOOO 

OFFICIAL MAPS 

O New Cavedog maps for 

TJL Kingdoms, 

O NEW TERRITORIES 

(BonusMP1.exe) 
Description: A total of six 
new territories, including four 
of the most sacred sites in the 
land of Darien: Hillspire Vista, 
lobar's Theatre, Oldhenge, Oracle 
at Pentu, Path of Pardu and 
Twisted Grove. 
Rating: O OOOO 

GRAND THEFT 
AUTO 2 

CARS 

O New vehicles for GTA2. 
UTIUTIES 

O Tools and utilities for 
hacking your way into GTA2. 

O CAR STAT EDITOR 

(csefull.zip) 

Description: Edit the vital 
statistics of all 83 cars, including 
speed, weight, gear ratios, 
braking power and more. 
Rating: OOOO 

O DEVELOPMENT SUITE 

(ds.zip) 

Description: From the same 
capable author of Car Stat Editor 
comes Development Suite, a sort 
of Visual Studio for Grand Theft 
Auto. It effectively worths as a 
launchpad application for all 
other GTA hacks and mods. 
Rating: OOOO 



O OFFICIAL GTA2 EDITOR 

(editor.exe) 

Description: Comprehensive 
GTA? level editor from game 
creators DMA Design. 
Recommended for all map 
designers out there. 
Rating: OOOOO 

O POWERMANAGER UTILITY 

(gta2 pwrmgr.zip) 
Description: An add-on that 
extends the regular GTA2\oa6er 
program's interface to include a 
complete car physics editor and 
debugging settings. This allows 
you to use a switch on various 
cheat modes (eg invulnerability) 
before you kick off the game. 
Simple but useful. 
Rating: OOOO 

O SAVED GAME EOrrOR 

(gta2 svge.zip) 

Description: Hack away at any 
existing GTA2sa\ie6 game file. 
Tweaks include the ability to set 
your bank balance, health, lives, 
ammo and more. The author's 
main motivation for writing it 
was the $50,000 cost of saving 
a game. Invaluable. 
Rating: OOOOO 

O FORMATS INFORMATION 

(gta2formats.zip) 
Description: Two official DMA 
Design documents outlining 
the technical specifications of 
the GBH graphics engine. Not 
for the faint-hearted, and 
not particulariy useful for 
most people. 

O SCRIPTS EDITOR 

(gta2script.zip) 
Description: Another official 
application from those friendly 
people at DMA. It gives you 
deep and meaningful 
understanding of how GTA2 
missions work; for example, 
what triggers certain events, 
how to set goals and so on. 
Read it to understand just how 
much effort game developers 
put into modern titles. 
Rating: OOOOO 

Of^yillU (gxted11.zip} 
Description: Fiddle around with 
GTA2S countless messages ("You 
have been arrested!" is probably 
the one you're most familiar with). 
Rating: OOO 

OSnm (styed13.zip) 
Description: View the sprites 
and tiled textures from the GTA 
graphics engine. You can also 
export what you see to a Windows 
Bitmap file for editing in any 
regular paint package. 
Rating: OOOO 



AUG2000 #92PCZONE 155 



buy diablo 2^" and get either 
diablo ^ warcraft 2^ or 
lords of magic for £2.9f 




Q ac M «aii 




excessive choice of games 



megastores 



DANGEROUSLY ENTERTAINING 



*OH»r Mds 21st July. NwimI VSP £9.99. WhiU stocks las 



THEIIONHUDDUIIES^H 



ufONHEAD DUI 




Black & White is almost upon us, but before its 
reiease tliere's just a few iittie bugs to be ironed Out. 
And the game's malcers liave the last laugh... 



O WORDS Steve Jackson 



RIES 

^^^^^^i O Ape has 

^^^^^^^^ 

Mm. 



MIRACLE WORKERS 



IWo giant creatures fight In the serene village green. 



Aaaargh! Bugs! Programming errors are a reality that confronts the 
coders every day. And the closer Black & White gets to completion, 
the more complex the bugs become. Serious bugs cause the game to 
hang or crash. But there are also bugs that have us all in hysterics. 
1 was looking over artist Andy Bass's shoulder v^hen he first discovered 
the 'Eat like a pig' bug. He had been working on facial expression animations 
for the ape and was testing how they worked in the game. He called up his ape 
and watched as it wandered around the local village. The ape was hungry and 
began looking around for food. There was a pig snuffling away in the mud. He 

bent over, picked up the pig and was about to eat it. 

Then, amazingly, the ape disappeared completely. 

This distressed the programmers, although, in 
the end, Jonty Barnes came up with an explanation. 
The hungry ape had picked up a pig, itself hungry, 
in the middle of eating its meal. Just before the ape 
could swallow its bite-sized porky, the pig took its 
next mouthful and the nearest food was... the ape. 
This tiny pig had eaten King Kong in a single bite! 

The villagers can also develop strange eating 
disorders. Jamie Durrant noticed a villager in a loop, 
walking from his home towards the local storage pit. 
Halfway there, he would turn around and go home. 
But as scx)n as he got there, he would leave and head 
back towards the storage pit, only to get halfway 
and return home. It was an odd loop which could 
not be broken. It turned out that this villager, who 
was working in the fields, became hungry and set 
off home for his dinner. But when he came home, 
he found there wasn't any food there. This prompted 
a trip to the food store. But on his way there, a 
'status check' revealed he was hungry. The game 
sent him home for his dinner. When he got there, he 
found no food and set off again to the storage pit 
only to be status checked again and sent home. 

A huge amount of work has been done on the 
creature AI, which is designed to give the creatures 
'realistic' lives of their own without the player 
having to constantly direct their actions. As a result, 
their behaviour and the interactions between them 
cause endless hours of entertainment at Lionhead. 
In a previous article, I mentioned the creature that 
arrived into the world hungry, looked around for 
the nearest food and promptly ate itself. 

On another occasion, Andy Robson discovered 
one of his tortoise creatures had Messianic 
delusions. After a hard day's tramping around the 
world, it felt tired and settled down to sleep. But, 
unfortunately, it happened to be standing in a lake. 
Andy's tonoise drowned - quite peacefully, though. 

Readers who have been following the Black & 
White story will know that at some point your pet 
will discover another creature controlled by the 
computer player. The two can interact in a 
number of different ways. 






The ape creature about to eat a tiny pig. 




A giant tortoise creature prior to his tragic drowning 
incident in the lake. 



The first two creature routines to be 
completed were combat animations. But at 
this stage no damage system had been 
implemented. The creatures could bash each other 
for hours without being weakened. The fight 
scenes were always interesting to watch 
and you often found groups gathered 
around animator Eric Bailey's computer as 
he tested his fight sequences. On this particular day, there was a 
gang around Eric's PC and, suddenly, 
everyone burst out laughing. 
On-screen, a giant cow had been 
fighting a giant tiger, throwing each other across 
the landscape. Then, they stopped fighting and 
starting dancing with each other! The cow was 
performing a funky Saturday Night Fever routine, 
while the tiger was breakdancing. Eric had, he 
admitted, secretly been working on these dancing 
routines to amuse us, but no one knew why a bug in 
the program had determined that the two enemies 
should suddenly decide to become dancing partners, 
rhere was a creature behaviour bug which scared us. 
rhose who saw it were more than a little disturbed. 
The creatures, apparently, are intended to be as 
realistic as possible. But the programmers and anists 
sometimes get carried away with the 'realism'. 
Sometimes, when no one was watching, they would 
l)uild, erm... sexual and excretory functions into the 
creatures' behaviours. Obviously, few, if any, of these 
make it into the final version of the game. But when 
you spend more than two years working on a game, 
you do create a few follies for a bit of amusement. 
This disgusting behaviour was observed on an ape 
creature. Feeling 'the urge', the ape had squatted 
over some lush green fruit bushes and relieved 
himself. With the job done, the ape realised he was 
hungry and the nearest food was, you guessed it, the 
fruit bushes. Undeterred, he scoffed the filthy fruit. 
Richard Evans, who had programmed most of the 
creature's AI, screamed. Everyone assumed it was 
because he had failed to program the creature to 
avoid eating its own mess. But no. Richard had 
written in appropriate AI in case the creature 
should eat something unpalatable. But it didn't 
seem to be working. Moments later, the ape was 
doubled over, retching. And Richard was smiling. 
That's what was supposed to happen. C3 



O As well as being a director of start-up games developer 
Lionhead, Steve Jackson is co-founder of Games Workshop, 
a/yf/7or of Fighting Fantasy Gamebooks, and a columnist 
for The Daily Telegraph. 

O The next instalment follows in our September issue, on sale 
Thursday 27 July. 



AUG2000#92PCZONC 157 



ITrRn THE WORLD tCtORDINt TO. 




DARKWORKS 



The Alone In The Da/* trilogy is one of tlie most illustrious and influential series in the PC games industry. Now 
French developer Darkworks has been handed the mammoth task of updating the well-loved classic and can 
feel the eyes of the worid upon them. Mark Hill chats with Antoine Villette, co-founder of the company, to find 
out what it feels like to be under such intense scrutiny 



Long before Fox Mulder started to stick 
his nose into little fluorescent men out 
of space, vampires, governmental 
experiments and other miscellaneous 
paranormal phenomena, there was Edward 
Camby, the oblong hero from Alone In The 
DartL The game, which appeared in 1993, 
radically transformed computer games. It was the first 
truly movie-like game experience, with a multitude of 



camera angles and what was then revolutionary 
animation. It was also the first of the now common- 
as-muck genre of action/adventure: you moved around 
in a 3D environment, solving puzzles and talking to 
people, but also kicking and hacking legions of 
nightmarish creatures. 

It used the same 1 920s America look that Nocturne 
fed on and drew heavily from both HP Lovecraft's 
Cthulu myths and artists' interpretations of the 



I 




monsters he described. Until then people had no idea 
of the power a game could have to scare and amaze 
you at the same time. The atmosphere was palpable 
as you explored the house in search of clues, while 
fighting zombies and other monsters from beyond. 

After venturing Into the realm of pirates and 
gunslingers in the second and third instalments. 
Alone In The Dartc 4 goes back to its roots, the main 
setting being a dark house on a sinister island. With 
the creator of the series, Hubert Chardot, having 
moved on to make the original, if unacclaimed. Devil 
Inside, Darkworks has now stepped in to fill some 
pretty big shoes. We asked Antoine how he felt about 
taking on a game with such a significant past 

A name as well recognised as Alone In The Dark 
comes with a lot of background baggage, 
preconceptions and things that people expect 
to see. How much does Alone In The Dark 4 
feel like your baby? 

Antoine: It definitely felt like our baby. We wanted 
10 re invent the j^ame from the first series, so we 
kept tnic to its spirit, which was having an everyday 
environment, like the mansion, and we also kept 
Carnby s character. 

Did you go back to the original Alone to try and 
recapture some of the essence of the game or did 
you want to start from scratch? 

Antoine: We started from scratch and redesigned 

the characters and the story to make them more ^ 

contemporary and fit in with modern times. We C 



158 PCZONE#92AUG2000 



Antoine Villette proves 
that all you need is a pen, 
a mobile and a whole lot 
of cigarettes to make a 
successful company. 



« 




THE WORLD UCORDING TO. 





^ We think the use of atmosphere 
in the original Aloneis much 
hotter than Resident Evil 

ANTOINE VILLEHE, CO-FOUNDER OF DARKWORKS 




160 PCZONE#92AUC2000 



THE WORLD miNG TO.. 



f were very interested in the movie effects of the 
first Alone so ^^^e have been working for two years to 
keep that kind of feeling alive. Today's technology 
allows you to recreate the feeling that you are in a 
movie and this is what we have tried to do. We want 
you to feel like you are not only in the movie, but 
that you're actually the hero. 

The Alone series influenced many games, most 
notably the phenomenally successful Resident 
Evil series. How much influence does Resident 
Evil have on i4/one In The Dark 47 
Antoine: Resident Evil was actually a negative 
influence, so we didn't want to draw any inspiration 
from it. Although there were things that did 
influence us like the perfect camera angles and 
camera switches. 

There seem to be two types of horror games: 
the ones that rely on shocks and gore (such 
as Resident Evil) and the ones that attempt 
more of an atmosphere and try to scare you 
through psychological fear {Silent Hill on 
console or System Shock 2 on PC). Which ones 
do you think work best and where would you 
place Alone In The Dark 4? 
Antoine: Alone In The Dark 4 situates itself in the 
middle with 50 per cent action and 75 per cent 
adventure {no prizes for mathematical genius, then 
- Ed). We focused on the characters and the links 
they have with the player, especially the 
psychological links. We think the use of 
atmosphere in the original Alone is much 
better than in Resident Evil or Silent Hill. 
1 believe that's because the game came 
from nowhere and I don't think anyone 
understood the story. 



Japanese market is so big that the 20 per cent of it 
that arrives in Europe is some of the best available. 
We have to be better. We need to innovate the 
content of our games, without trying to be the 
most innovative in technology. 

The inspiration for many of the monsters in 
the AZone series has been drawn from the 
HP Lovecraft Cthulu myths. Was this the case 
with you? What other sources of inspiration 
did you have? 

Antoine: The Lovecraft Cthulu myths did not 
really inspire us at all. We sat down and thought 
about the different kinds of deaths there could be 
in the game, in the end we came up with about 
15 to 20 and built a monster that could be capable 
of inflicting each death. We worked with a famous 
illustrator called Claire Welding, and with her 
talent we were able to tell her what deaths we 
wanted and she would build the monster around 
each death, from slightly creepy ones to truly 
frightening ones. 

Edward Carnby was around long before 
Fox Mulder, but has the X-Files influenced 
you at all? I notice that part of the plot 
involves a governmental organisation called 
the Bureau 713... 

Antoine: In fact, the inspiration for Bureau 713 
came from a personal interest in governmental 



What do you think is the fascination 
with extreme violence in games, with 
limbs that blow apart spilling blood 
everywhere? This is not necessarily just in 
horror games, you can see it in Soldier Of 
Fortune or Quake III. 

Antoine: As human beings we have a huge range 
of emotions, two of which are fear and a sense of 
power. With fear you need to have danger around 
you. We don't feel we need to add litres of blood 
to a game sequence, just one image is enough 
to cause fear, i'he power of the player is perhaps 
a danger, as they have a different psychology of 
total power. VJiih Alone you can be completely 
lost and feel weakness. 

The impact of horror films on games is probably 
greater than any other kind, making horror 
games probably the most cinematic genre. Why 
do you think this is? 

Antoine: It's because it's simple. At the moment we 
can't recreate emotions like crying or love, because 
it is a complex series of subtle features that allow 
those feelings. It's no coincidence that a high per 
cent of the gaming public are 15 to 25, either, and 
that this is also the same for the public attending 
horror movies. In Alone we wanted to add that little 
bit of real-life story. 

How do you compare the European (Alone) 
and the Japanese {Resident Evil) games 
development industries? Dark European games 
seem to borrow from film noir as much as they 
do from horror films. 

Antoine: I think it is very different with Japan, 
because they are nearly two years ahead of us. The 



^The next big step is movie-quality 
animations, for the next games 
well be focussing on that^^ 

ANTOINE ON THE FUTURE OF DARKWORKS 



organisations, although I am a big fan of the 
X-Eiles and I can't deny that there is some of its 
influence in the story. 

How do you think video games fit in with other 
media, such as films or books. Do you think 
games are progressing independently from 
films into a completely different art form? Can 
you see games being widely recognised as art 
in the near future? 

Antoine: I am not an art guru, but what I'd like 
to see is the video games industry going down 
its own route. For instance, at E3 I found a lot of 
adaptations of television programmes. If possible, 
I would like us to have our own rules of directing 
and animation. For example, The Matrix was 
heavily influenced by computer games. If we want 
to be mass market in five or six years then we have 
to be careful that computer games do not become 
a derivative product. 

How important for you is the story in a game? 
How do you deal with the problem between 
telling a good story, with good twists in the plot 
and plenty of depth, all of which necessarily 
implies linearity with the interactivity necessary 
to make a good game? 

Antoine: A story is extremely important. In Alone 
In The Dark 4 there are around 200 dialogues, 
which we can-use to really tell a story well. There 
are two very important things to keep in mind in 
the distribution of the information: where to put 
it and how. 



Do you think the adventure genre is almost 
dead? Or do you think it's just evolved into 
another form? 

Antoine: 1 don't think the adventure genre is 
dead. A typical adventure game is Monkey Island. 
In movies you have action, romance etc... and in 
games you have to have adventure. 

How important are the puzzles in Alone In The 
Dark 4? How many other human characters are 
there, and how much will you be able to talk 
with them? 

Antoine: The puzzles are not pen and paper 
puzzles, they are analogical puzzles. You will solve 
a puzzle without even knowing it was there. There 
are about ten characters, but there will only be 
contextual dialogue between you and them. When 
you meet them it is in order to gather clues. 

How much have you felt the limitations of doing 
a PlayStation game at the same time as making it 
for the more powerful PC when you know the 
capabilities of the imminent PS2? 
Antoine: For the developers it is very difficult, 
especially in terms of the quality of content. We 
tried to get an improvement on each platform, 
but on each platform, gamers are different. 

Putting emotion into games and creating 
characters that seem real, and are capable 
of provoking the same kind of 
responses that good films do seems 
one of the main objectives for the 
future (it's no coincidence that the PS2 
brain is called the emotion chip). Are 
you tackling that issue or don't you 
think games are capable of doing that 
just yet? Do you think psychological 
horror will become more common 
than visceral horror? 
Antoine: The next big step is movie- 
quality animation and for the next games we'll 
really be focusing on this aspect. 

At the moment Alone In The Dark 4 falls neatiy 
into the category of action/adventure, and 
people can immediately relate it to games they 
already know, such as Tomb Raider, Dino Crisis 
etc. Do you think there'll come a time when 
games don't need to define themselves in 
relation to other games? 

Antoine: Video games are sold in shops and if you 
don't categorise them you will get nowhere and sell 
nothing. I would like to do a personal game such as 
Grim Fandango, but it's very difficult to make a 
personal game when it has to be marketed in order 
to be sold, and it's very difficult to market a game 
without references. 

We'll be able to see for ourselves whether Alone In The 
Dark 4 can live up to the legacy and the massive 
expectations old-time gamers hava Look out for more 
information on the game in next montti's issue, when 
we visit Darfcworks once again to bring you a masshre 
preview. In the meantime, we are left pondering where 
horror action/adventures are heading. Will they go 
down the System Shock route so brilliantly established 
by Realms Of The Haunting or will they continue to take 
their cue from the console-orientated Japanese scene? 
As games get more sophisticated, will we be able to 
experience emotions other than fear? Like Antoine 
Viilette says, games need to be accepted as an art-fofm 
in their own right, independent from other visual forms 
of entertainment, if they are to progress. CZ^ 



41162000 #92 PCZONE 161 




iKlTEIMnLK 



TEAMTALK 



It all appears to be falling apart rapidly as Injuries, 
drinking and gambling inflict their toll and take hold 
of the PC ZOiVf office 




O REHABIUTATED Richie Shoemaker 



You'll be 
unsurprised to 
hear that Quake 
III Arena is still 
top of our 
lunchtime playlist, 
despite Dan Emery's (our 
disk editor) insistence that 
the game is tiresome in the 
extreme. (This from a man 
who thinks Panzer General is 
the height of sophistication.) 
Once famous for his 
appearances in the Timotei 
commercials back in the '80s, 
accident-prone Dan is 
currently to be seen hobbling 
around the office with a 



spread like wildfire through 
its victims. One mention of 
the 'w' word is enough to shut 
down PCs and Macs alike, 
and come six o'clock, the 
office is deserted. However, it 
was only recently when Chris 
took his double tumble that 
we came to realise what an 
insidious force the wheato 
truly is. As addictive as crack 
and just as dangerous, much 
training is required to master 
its ways. Don't do it kids. 
Wheatos will screw you up. 
Lesson over. 

So with intemperance 
curtailed for the moment, the 



^The blame for the current gambling 
frenzy in the office can be squarely 
laid at Chris Anderson's f eet^ 



bloated foot and broken 

fingers, he also came home 
from E3 fluorescent purple, 
after, we're told, just one 
hour in the sun. So we 
reckon a starring role in 
the next series of Ribena 
ads is assured. 

Goblin King Chris 
Anderson has also been 
stress-testing his physical 
structure: one too many pints 
of wheat beer (The Official 
Beer of the PC ZONE team) 
and a Baileys was enough to 
see him fall out of his seat on 
two occasions on our latest 
mid-week ^wheato night'. He 
claims he was pushed and 
indeed it did look to be the 
case, but on reflection, his 
wild gesticulations prior to 
his fall could attest to the fact 
that one of his EverQuest 
incantations had gone awry. 
Either that or he was pissed... 

Apart from its effect on 
body and mind after 
ludicrous amounts, the 
glorious cloudy brew known 
as ^wheato' has had an 
amazing effect within the 
PC ZONE offices. From an 
inglorious introduction six 
months ago, wheato fever has 




evils of another vice have 
gripped our hovel, thanks 
in part to the impending 
Euro 2000. While I must 
take sole responsibility for 
introducing the evils of the 
wheato to our ranks, the 
blame for the current 
gambling frenzy in the 
office can be squarely 
laid at Chris 
Anderon's feet, 
for it is he 
who suggested 
we should 
bid for teams, 
winner takes 
all. Currently 
the bids for 
England, Spain, 
Italy and Holland 
have gone through 
the roof, while 
I shall content myself 
with the bargain of 
the century - Turkey at 
50p. Well, you never know 
and if the Ttirks do manage 
to pull off their second 
footballing fluke in as 
many months, I shall 
probably be the only Brit 
toasting their glory. National 
pride is one thing. Money 
quite another. 




PCZONEsXbW woHdng their fingers to the bone at E3 in Los Angeles. 



Our esteemed dep ed, Dave 
Woods, after just one too many.. 



Which brings me neatly 
back to Quake III. Yes it seems 
football isn't the only thing 
we're prepared to waste 
money on. Dave 'Daikatana' 
Woods and Martin 'coffee 



ease, no sugar 
Korda have 
wagered a week's 
lunch that Dave 
, can or can't 
1 beat Martin 
I by 20 frags on 
I any map of 
f Martin's choice. 
Considering 
Martin's meteoric 
' rise up the PC 
ZONE rankings, 
Dave may well have 
to shell out for quite a 
few kebabs (yet another 
recent vice). 

All good things must come 
to an end, however, and with 
our lunchtime Quake III 
sessions seemingly peaking, 
we turn more increasingly to 
what 1 find as the most bizarre 
choice.for a replacement 
-Open Tenuis 2000. Not since 



fipw k 



Actua Soccer 2 has a spons 
game taken over the office, I 
certainly hope its popularity 
takes a dive in the very near 
future. At the moment I'm 
trying to indoctrinate the 
chaps into Counter-Strike, 
but it seems my calls for 
reinforcements are falling on 
deaf ears. Hopefully, when we 
move offices in a couple of 
months this situation will 
change. By then we will have 
fast connections for games (we 
only have a 56K modem to link 
us with the ouside world at the 
moment) and while the others 
play Tennis, Tetns or some 
other rubbish, I shall be tasting 
the delights of online Counter- 
Strike, eating my large doner, 
hopefully with a wedge of 
notes in my pocket - courtesy 
of Turkey - and the promise of 
a wheato at the end of it. O 



162 PGZ0NE#S2m2M 




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HEATSINK ♦ FAN FOR P2, P3 OR AMD K6 9.99 
STANDARD COOLING FAN 80mm 9.99 

CD DRIVES AND RE-WRIHRS INC VAT 

COMBO DRIVE - RICOH MP9060 

rJIUOXED) -IxDVD ?-ix 6x 4x 227.99 
HP SURESTORE 82501 CD RE-WRITER 

MAX 24x 4x 4x INTERNAL 147.99 

CREATIVE LABS 52X INTERNAL 39.99 

FLOPPY DISK DRIVE INTERNAL 3.5- 14.99 

VIDEO CAMERAS INC VAT 

CREATIVE LABS WEBCAM GO USB 104.99 
LOGITECH QUICKCAM EXPRESS USB 35.99 

HARD DRIVES INC VAT 

FUJITSU 6.4 GB 64.99 

SEAGATE BARRACUDA 28 GB 197.99 

MODEMS INC VAT 

FREEOLA INT. 56K V.90 PCI, Votce, Fax 22.99 

10148 INT 56K V.90 / K56 PCI. Voice, Fax 31.99 
DIAMOND SUPRAEXPRESS 561 PRO 37.99 

SCANNERS COLOUR FLATBED INC VAT 

MUSTEK USB SCANEXPRESS 1200CU 62.99 
AGFA SNAPSCAN 1212U USB 87.99 

CONTROLLERS INC VAT 

GENIUS COMFY KEYBOARD PS2 12.99 

GENIUS NETSCROLL MOUSE Senal & PS2 10.99 
SAITEK P120 JOYPAD Gameporl 32.99 
SAITEK CYBORG 3D JOYSTICK Gameporl 9.99 
MS PRECISION PRO JOYSTICK USB 45.99 



Ox 



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BASILDON, ESSEX 01268 287776 

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BRISTOL 0117 924 5000 

I 351 Gloucester Road (A38). North of the city 

I CHELMSFORD, ESSEX 01245 348777 

I 43 Broomfieid Road Close to the bus station 

1 EGHAM, SURREY 01784 47:^444 
1 mile oflJi^ on t' 

Hi's 



EASY PARKING 
PC UPGRADES 

.^ W" (£12 to fit any Item) 

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(£30 plus parts) 

I OPEN TIL 8PM 

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NOTTINGHAM 01 1 5 949 1 000 

164 Derby Road, Stapleford. 2 miles from J25 
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UPMINSTER. ESSEX 01708 225544 



SPECIAL RESERVE DISCOUNT NETWORK 

UKCHEATS.COM Everything you need to know on how to beat 
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uictude UK mainland delivery and VAT. Some game prices may vai , 
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EARTH COLONY: 001 

CounMown \d launch Nov 2000 

The on-line gate \o a parallel domain. 

EarUn is overcrowded, we have colonized a planef. 

As a tycoon you must build your empire and help the planet 

grow. The colony depends on you! 

The on-line game you must play! 



The colony depends on youl 







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THE MA NAGEME NT GAMFS COMPANY 



To be^a ^es^ in Aug and Sep^ please visi^ us a^ www.mon^ecrisbgames.com